My review, for some GAFer flavor and to keep this hype train a-rollin:
Its just within reach the last sapphire in the whole damn warehouse. You watch The Redhead work her sultry moves to call a guard away from the safety of your potted plant cover in the corner. In a flash, the Cleaner pops out from the bathroom and holds an ether-soaked rag over the guards face as The Hacker plugs his laptop in to an outlet nearby. You make a break for the door to the final warehouse as his fingers dance over his keyboard. Your heart thuds with anticipation with each step towards the fingerprint scanner, the last luscious sapphire glistening from its regal perch just beyond. With a hum and a click, the door opens on its own while you mutter open sesame. The cool air of the sapphires container feels great against your sweat-soaked stealth black garb, dollar signs fill your head as you reach out with one hand to grab the gorgeous gem.
But greed gets the best of us all. The panel your foot sits on sinks, your stomach following its example. Alarms blast over every intercom and speaker for miles. Red emergency lights paint your crews faces with pure embarrassment. The Hackers fast fingers werent enough to replace fast legs. The Redheads talents drew too many suitors. The Cleaner attempted to evade automated turrets with all of the grace of a rabid gazelle soaked in KY Jelly and WD40. And your lockpicks only do so much against digital scanners and barred windows. You awake to find yourself in the infirmary of a high-security prison, chained to your bed with armed guard at the door while you wonder just how the hell it all went so wrong.
Monaco: Whats Yours is Mine is a love letter to those who get their kicks from the thrill of a big heist, which is to say that it hit all the right buttons with me. It holds plenty of depth and tricks up its sleeve and its a testament to the level design that the very same stages you can attempt to solo through also hold four stooges who want to hit it rich and still work just as well. Even more impressive is how adaptive each level is to differing playstyles. Between the eight classes available The Locksmith, The Lookout, The Pickpocket, The Cleaner, The Mole, The Gentleman, The Hacker, & The Redhead each one has its own unique ability which serves a crew of thieves very well in the midst of a job. The Cleaner is able to incapacitate guards and civilians. The Lookout can detect guards through the walls while shes sneaking. The Mole can bore holes through every block in the map like some kinda coked up Gallagher, and so on.
Navigating a heist in Monaco may look confusing but after a few missions everything clicks. The style is clean and crisp with outstanding color choice and objects that are very well defined from one another in any given field. Youll know when youre navigating a vault compared to an underground walkway half submerged in water. Readability was a huge concern before I played, with all that is happening on screen I feared it may become difficult to follow. Thankfully this is not the case, the minimalist approach allows for vibrant looks without sacrificing your brain when it comes down to crunch time.
One of the most eye catching features is undoubtedly the vision cone system for player map awareness. In past stealth games the enemies had a defined cone of vision but never have we seen the tables turned on the player like this. Bits of the map are revealed and hidden, along with whatever dangers, based on where the player is located. So if you are backed up against a wall, youd see what your character would realistically be able to see if they turned their head, but nothing behind the wall. This may feel a little unfair against you but the sound design of Monaco is more than up to the task of filling in the blanks. Footsteps have never been greater cause for a heart rate increase, and the jingle of a dogs collar can go straight to hell.
When taking on the game solo you start off with your heister of choice and switch to a another upon dying. Once youve blown through four heisters, your crew is wiped and youre whistling the jail bird blues. My crew usually consisted of The Gentleman, The Redhead, The Hacker and The Cleaner who in my head were played by George Clooney, Christina Hendricks, John Leguizamo and Randy Savage with a muzzle over his mouth respectively. Single Player values concentration and carefully planned moves above all else, since theres only one person to save your bacon out there and that is you. Any good heister has a tool or two up their sleeve like a shotgun or tranquilizer crossbow. Some missions provide tools at the start, others make you scavange. You get limited uses based on how many gold bits (collectables found on each floor of a heist, in addition to the items youre sent to steal) youve collected, which forces you to conserve your uses and plan around that.
Multiplayer on the other hand was like a completely different game and is also where Monacos criminal genius really gets to shine. My crew, codenamed Team Chucklefuck, approached the game with several different angles and had a ton of fun no matter what we picked. Missions didnt always go right, but wed be damned if we didnt get a laugh out of a spectacular failure. Trying to take the game as a serious stealth game led to some tense moments much like the single player but with 4 meat bags stuffed into a thin hallway instead of one. Cracking open a beer and playing more loosely led to some laughs whenever someone didnt pay attention to a detail like the floor having an alarm panel or placing a block of TNT next to our only escape car like I so foolishly did. You can even treat the multi like a party game, making bold moves and mad dashes for loot in an attempt to speed through. Keep in mind that if you grab a gold bit, this robs your teammates of valuable tool uses. So if you play the pickpocket,
you are off my crew.
Monaco: Whats Yours is Mine doesnt take itself seriously and neither should you. Theres the awesome piano soundtrack that sounds like something that would back a slapstick silent film to room names in floor plans (The Super Secret Hideout, The Not-So-Secret-Hideout) and little details in the world like being able to play the piano or take a piss break in the bathrooms. Or the goofy french accents on everyone. Or the short but reference laden dialog. Through each of the games 33 levels I found myself constantly amazed at the new details and challenges it threw at my crew and I. Monacos like a glass of the gents scotch great alone but better with friends. For those aiming for the next David Mamet film, theres a place for you here. Those wholl approach it like Zoolander trying to steal files off a computer? Theres a place for you too.