MonHun Wilds sold 6m+ on Steam, Clair Obscur: Expedition 33 sold 1.3m on Steam (Alinea Analytics estimate)

ArtHands

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MonHun Wilds & Expedition 33 sold 6m+ & 1.3m+ copies respectively on Steam


Sales figure on Steam for some games
  • Schedule 1 (7.7m)
  • R.E.P.O (13.4m)
  • Oblivion Remastered (1.8m)
  • Clair Obscur: Expedition 33 (1.3m)
  • The Long Dark (5.6m)
  • Sultan's Game (688k)
  • RuneScape Dragonwilds (600k+)
  • Sons of the Forest (12m+)
  • Monster Hunter Wilds (6m+)

To date, Schedule 1 has sold 7.7 million copies on Steam, grossing revenues of $118.9 million
R.E.P.O took the #2 spot with 3.7 million copies sold. The co-op horror title launched at the end of February. It has now sold a remarkable 13.4 million copies to date, grossing revenues of over $100 million owing to its $10 price point.
Oblivion Remastered was a surprise launch (''a shadow drop''), but leaks and rumours meant many core gamers knew it was coming. To date, it has sold 1.8 million copies on Steam, generating revenues of almost $75 million on the platform.
To date, Expedition 33 has sold 1.3 million copies on Steam, grossing over $50 million on the platform.
The Long Dark has been a sleeper hit, gradually accumulating players since its early access launch a decade ago. It crossed two million copies sold on Steam by the end of 2018, now sitting at 5.6 million copies sold and revenues of $91.3 million on Steam.
Sultan's Game, a narrative-driven card game with dark themes and heavy, difficult choices, sold an impressive 552K copies in April. Since its launch on the last day of March, it has sold 688K copies and generated revenues of $13 million.
RuneScape Dragonwilds (#7), a new survival game set in the RuneScape universe, sold 542K copies on Steam in April. It has now sold 600K copies and generated revenues of over $14 million.
Sons of the Forest has been a huge success in the survival genre. It has sold over 12 million copies on Steam since it left early access in early 2024, generating revenues of over $270 million on the platform.
Since launching at the end of February, Monster Hunter Wilds has now sold over 6 million copies on Steam alone. Across all platforms, Monster Hunter Wilds has sold over 10 million copies, helping Capcom achieve its eighth consecutive year of record profits in Q1.
 
Schedule 1 (7.7m)
R.E.P.O (13.4m)
surprise wtf GIF
 
There really are so many sleeper hits on Steam, and I wish the news cycle would highlight that more than just having a hard-on for AAA titles.

The pattern of these smaller games just breaking out or accruing huge amounts of people over time are just going to increase in frequency.
 
There really are so many sleeper hits on Steam, and I wish the news cycle would highlight that more than just having a hard-on for AAA titles.

The pattern of these smaller games just breaking out or accruing huge amounts of people over time are just going to increase in frequency.

PC have moved past relying on news cycle to sell games.
 
wait, these aren't actual numbers, who tf are these people

I cant find any info on their site regarding API methodology, so as far as im concerned this is an estimate
 
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PC have moved past relying on news cycle to sell games.

Wasn't trying to say the news cycle sold these games, just that the news cycle doesn't do much to show what is selling outside re-posting AAA sales numbers.

Some of these games are bigger sellers than people expect, or just produce greater profit for the investment, and it would be nice to see that showcased more.
 
Wasn't trying to say the news cycle sold these games, just that the news cycle doesn't do much to show what is selling outside re-posting AAA sales numbers.

Some of these games are bigger sellers than people expect, or just produce greater profit for the investment, and it would be nice to see that showcased more.

I see what you mean. That won't happen, because they generate income by mostly working with major publishers like Sony, and advertise for them with reviews.
 
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China alone doesn't carry most of the sales. This is no BMW situation. The game did extremely well worldwide and in the US.

Of course, it performed well in the West, but a significant portion of its PC sales likely came from China possibly around half. In fact, over 50% of the early Steam reviews were written in Simplified Chinese, highlighting just how strong the games reception was among Chinese players.

I dont even know whats the problem with that china is the biggest market for steam.
 
Of course, it performed well in the West, but a significant portion of its PC sales likely came from China possibly around half. In fact, over 50% of the early Steam reviews were written in Simplified Chinese, highlighting just how strong the games reception was among Chinese players.
Chinese players tend to be very vocal when giving out negative reviews. Now, out of 130K reviews, 86K are in English.
I dont even know whats the problem with that china is the biggest market for steam.
It isn't but you're the one who corrected a poster saying Steam saved the game by saying China did as if Chinese players weren't Steam players. The poster was somewhat correct in saying Steam "saved" the game. I'm sure China did a lot, but even if it did 50% of the sales, you're looking at another 50% worldwide, so it'd be erroneous to attribute the Steam success to China alone.

Also, made up numbers again for this thread. It's funny because those dubious sources are always used by posters pushing an agenda.
 
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There really are so many sleeper hits on Steam, and I wish the news cycle would highlight that more than just having a hard-on for AAA titles.

The pattern of these smaller games just breaking out or accruing huge amounts of people over time are just going to increase in frequency.
Oh you mean like drug dealer simulator or whatever?

A lot of the games that go viral on steam aren't necessary games that appeal to everyone. Many use the same traditional novelty Nintendo employs to excite the crowd for often a very short time. Edginess appears to be the soup du jour.

Can you give me some recommendations?

Name me a couple of these steam gems to play and I'll boot up the old 3080. Also, Clair Obscur will have legs and will sell a lot more if it wins goty.
 
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Oh you mean like drug dealer simulator or whatever?

A lot of the games that go viral on steam aren't necessary games that appeal to everyone. Many use the same traditional novelty Nintendo employs to excite the crowd for often a very short time. Edginess appears to be the soup du jour.

Can you give me some recommendations?

Name me a couple of these steam gems to play and I'll boot up the old 3080. Also, Clair Obscur will have legs and will sell a lot more if it wins goty.

For sure, sales never guarantee it will appeal to everyone, but I do think when some of these games sell well in genres/sub-genres people wouldn't expect...it helps reveal a hole in the market that probably could be filled with more content than another failed attempt to do an Extraction Shooter.

Don't know what genres you're into, but I'll just recommend a bunch I've played that have grabbed a good-sized audience:
  1. Against the Storm (also on Game Pass) - Dark fantasy take on a city builder mixed with elements of rogue-lite & survival games. You expand your civilization with colonies in different areas with procedural variation to terrain and available resources to build around. Fairly approachable at smaller scale than Sim City, and more objective-based so it's not an aimless sandbox.
  2. Bomb Rush Cyberfunk - Just a better evolution of Jet Grind Radio. Has new music from the same composer, far better controls and camera, and more involved tricking with board + bike options.
  3. Cassette Beasts - Cool take on Pokemon that evolved the way I wanted with deeper turnb-based combat, a cooler fusion system, and you travel with companions that become the creatures in battle.
  4. Diplomacy is NOT an Option - One of the few real-time strategy games that let you play out of the true scope of a fortress like Helm's Deep defending against piles of armies coming at you, artillary blowing clumps of enemies everywhere as you deal with the chaos.
  5. Doorkickers 2 - Basically Rainbow Six if it was just the building infiltration, but in top-down as you map out paths and tactics for your squad. Encounters play out in real-time, but you can plan up-front and pause to make changes since you have to be careful with your guys.
  6. Dyson Sphere Program - Only Early Access game I'll put on here, because these kind of systems-heavy games are designed to be replayed so it will only get better at v1. Essentially a sandbox game where you construct a dyson sphere sci-fi civilization in a universe with neutron stars, black holes, and while building your empire have to defend against various enemies...with your own mechs you can customize.
  7. Haste - Linked the demo. Kind of a third-person runner with more involved platforming mechanics, procedural levels, and you outrunning the end of the universe happening behind you. Game has great flow.
  8. Nine Sols (also on Game Pass) - 2d action-platformer with combat heavily inspired by Sekiro, and executes well on that.
  9. Tempest Rising - Best attempt I've seen at doing a classic RTS today that actually seems to be selling good. Command & Conquer vibes and visuals are strong.
  10. Tactical Breach Wizards - Made by devs of Gunpoint & Heat Signature. Super approachable turn-based tactics games with unique abilities, rewind time to alter your fate in fights...and you play as military wizards.
  11. Trepang2 - It is the more frenetic take on F.E.A.R. 1, with the fun horror elements, the good AI, and the slow-mo gunplay they just build on in some cool ways.

Others a bit older (a decent few of these just built up a good-sized audience over time than flash in the pan for the week):
  1. Astroneer - I think of it as a more focused No Man's Sky, where it's mainly just on the planets. You can terraform down to their core, build bases and automate production, and seek anomalies with friends.
  2. Deep Rock Galactic - If Left 4 Dead let you play as dwarfs, each being a different class with unique weapons & traversal abilities, way better objective variety, and one of the best co-op games I've ever played.
  3. Dredge (also on Game Pass) - Cosmic fishing adventure game where you explore a sinister archipelago with your trusty ship, dig up various things, fish to survive, and complete quests to gain abilities.
  4. Dusk & Amid Evil - I put both on here, because there are many meh to bad boomer shooters, but these are actually very good (so is W40k: Boltgun). The former more of a retro horror aesthetic, and the latter inspired more by Hexen-like fantasy FPSs of the 90s. Each have some cool mechanics, fast maneuverability, and just fantastic gun-feel.
  5. Katana Zero - Top-tier combat platformer where you're a katana wielding badass manipulating time to quickly kill enemies in a really stylish neo-noir story.
  6. Noita - A 2d action rogue-lite where you have complex real-time fluid mechanics because each pixel is physically simulated. You can manipulate that world with elemental spells, some of which you can create yourself.
  7. Overcooked & Sequel - One of the best couch co-op party games. Anyone can pick up the mechanics and controls, the rest is just frenetically cooking stuff in increasingly ridiculous stages.
  8. Risk of Rain 2 - Single-player/co-op third-person shooter with rogue-like elements that let you build ridiculous builds that can make you a bullet-hell spewing demon.
  9. Streets of Rogue - Like the description says, it is kind of top-odwn mix of Nuclear Throne meets Deus Ex. Kind of immersive sim, kind of rogue-lite, and just lots of different ways to approach situations + co-op with friends.
  10. The Riftbreaker - Isometric action-rpg in a mech with guns and melee. You build bases, collect materials to power up your kit, make defenses, and go through missions exploring different parts of a planet to setup for colonization.
 
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Wilds is a disaster, so not happy to see it. They casualize the ip 15% more, and we're in the mobile shovelware territory. I hear SF6 balance is a shitshow. DD2 is one of the biggest disappointments in the last decade, and Wilds is the worst MH title i've played. Loved to see Capcom getting their shit together since 2016, but as of late, this is some slop happening.
 
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