Mr.LightMan
Member
Sweet, will add my NNid when I get home. Hope to play with some of you.
Gosh I have such a fricking headache. Sorry it took so long.
Anyone's Toys R Us break the street date yet? I know people in Toronto got it.
That's a great OT, you'll see me here asking a lot of questions once I get the game.
I may have a problem.
Dear god wtf is this shit? lol
lol why do the header images link to some random video? http://www.youtube.com/watch?v=_0dTG1_x-K8
*adds id to the list*
Nargacuga here I coooooommmmmmeeeeee! ~
NNID: Tenchir
We need a main list instead of hunting through this thread for people NNIDs.
added myself to da list
still don't know what controller to roll with. CC Pro > gamepad but dat microphone
Quote the OP to see the links to the google spread sheet
EDIT: Satch, i am not fining a NNID by the name of Satchy
I wasn't a massive fan of the demo either to be honest, but I'm starved for Wii U games and really really want to like this, so will pick it up and give it a proper go.
Fixed the corners in the saw battern of the banner not being sharp enough for one reason...
If anyone has any FAQ entries they want to add, feel free to suggest them.
Satch is having a mental breakdown that people might not be able to add her.
So, a PSA - You can add Satchy via the friends list, but for some reason not through the MiiVerse. I assume it has to propagate or something and has yet to.
Thank you and good night.
Satch is having a mental breakdown that people might not be able to add her.
So, a PSA - You can add Satchy via the friends list, but for some reason not through the MiiVerse. I assume it has to propagate or something and has yet to.
Thank you and good night.
Fixed the corners in the saw battern of the banner not being sharp enough for one reason...
If anyone has any FAQ entries they want to add, feel free to suggest them.
I wasn't a massive fan of the demo either to be honest, but I'm starved for Wii U games and really really want to like this, so will pick it up and give it a proper go.
Doorman said:Monster Hunter is...
...a game that expects a lot from its players. Newcomers have probably gotten this sense already just from playing the demo. The various systems are explained better within the full game, with regards to gathering items, crafting/upgrading equipment, skills, and of course combat, but they largely leave it up to the player to experiment with everything that's laid out for them. Ultimately it's up to you to decide what weapon types you're most effective with, how to use them on each particular monster, what skills you want to specialize in, what items to bring along, and so forth. You're given a ton of options, but it's left up to you to work out the minute details of what's most relevant to you. Don't expect your hand to be held once you start getting to the large monsters.
...about improving yourself as much as improving your character. You can classify Monster Hunter as an action-RPG, but I don't feel that either half of that description really does the game justice. You have equipment with attack and defense stats, elemental effects, special skills and so on, but unlike most games with character progression of that nature, the focus is not solely on getting better gear for your character. It is just as focused on honing your actual ability to play the game. Nothing is more valuable to your success than your own experience, whether it be understanding the maps, learning the monsters' patterns and attacks, or even things as basic as how to best move around using your weapon of choice. You will constantly be learning new things as you go.
...slow and "clunky," but deliberately so. It makes sense when you think about it. You're not a space marine or some gene-infused supersoldier in Monster Hunter, you are just a regular (albeit extremely well-conditioned) human being, hauling and swinging around weaponry that probably weighs up to several hundred pounds. Of course swinging a great sword is going to be slow to wind-up and recover from. Weaponry has a major sense of weight and momentum to it, and in that sense MH is actually much more realistic than most other games involving weapons like this. As the goal is to defeat monsters without getting your own ass kicked, attacks are meant to be accurate and methodical. Pick your spots wisely and know when to attack, and just as importantly when not to attack. You are fighting beasts many times your own size that are much more powerful than you. You are more vulnerable than they are, keep that in mind.
...more like a fighting game than an action game. What I mean by this is kind of tied to the last two points. Obviously this isn't Street Fighter, but you'll have a bit more success with the controls and pace of the game if you think about it from that mindset more than comparing it to, say, a Devil May Cry or other contemporary action games. Any weapon class you use, you instantly have access to their full array of moves. Every weapon class is given its own diverse set of tools, much like fighting game characters get their same set of attacks and specials right out the gate. Mastery of the game first comes from learning the nuances of the weapon you're using. What sort of combos can be performed, which moves can be roll-cancelled out of, what attacks can you use to boost your mobility, so on and so forth. And also just like a fighting game, the core toolset that you develop has to be tweaked and adjusted to suit the opponent that you face. Just like learning how to predict what moves your opponent will do and countering them with your own, so too must you learn the behaviors of monsters and figure out how to best exploit them using your weapon. Defeating all of the boss monsters in this game comes down to more than just running up, hitting them, healing and repeating. As you fight a monster repeated times, you come to learn their patterns, figure out when and where to dodge, when and where to attack, predict what they're about to do and be ready to punish them when they do it. Your moveset is fixed, but your strategies are always evolving.
...based around the balance of investment and reward. The people that play Monster Hunter often spend a LOT of time playing Monster Hunter. Why is that? There are only so many monsters to fight, it can't take that long...but that's where the investment and reward come into play. Every boss encounter, when you first reach it, is a big affair. They can be difficult, it might take several lengthy attempts before you can bring down a monster that troubles you. Seemingly everybody finds a "wall" beast at some point or another...but the thing about Monster Hunter's most dedicated players is that the boss fights extend beyond simple pass/fail bouts that are completed once and abandoned in favor of the next thing. As I said, the more experience you gain using certain weapons or against certain monsters will sharpen you and give you a better handle on how to fight the next time around. The first time you defeat a monster that gives you trouble is immensely satisfying, but to me just as enjoyable of a feeling is facing a monster until you've got its behavior mastered. Even in Tri I still enjoyed facing the Great Jaggi long after he ceased to be a threat, because I knew how he moved so well that he can be decimated in one or two minutes while barely (or never) taking damage. This doesn't strike me as the sort of game that you play just to beat, rather it's one that you play to master, and you'll feel far more powerful and far more satisfied from slaying a beast and knowing that the victory was won by your own experience and precision rather than simply building up stats over time.
...a game filled with player-generated memorable moments. During one of my earlier forays into bowgunning while playing on Tri with a group of my friends, we took on the Qurupeco. Late in the fight, he began to limp away and took off, intending to fly off to another area to rest. In a fit of desperation I launched my last Crag shot shell into the air long after he was out of everyone else's reach. The resulting explosion dropped him right out of the sky and sent him flopping back down onto the ground where the rest of my team promptly swarmed in and finished him. It was an awesome "oh no you don't!" moment that we all got to laugh and share in, and it's but one of many high-emotion moments to be had. Whether you feel desperation turn to triumph like above, the tension of just barely dodging several attacks in quick succession with just a sliver of health left, taking a huge beast head-on, or even just screwing around with gestures in the multiplayer cities, those patented "Monster Hunter Moments" have become one of the series' hallmarks, and unlike a lot of games nowadays who look to generate memories through deliberate set-piece action shots or plot twists, the highest highs and lowest lows of Monster Hunter are always the ones you experience while wrapped in the midst of play. The cooperative nature of it, to me, makes for much more fun "war stories" than the tales of k/d domination in other multiplayer-focused games.
I'm so conflicted...
I've always wanted to try the Monster Hunter games and this is a great excuse to be all over my Wii U. I have Zombi U, NSMBU, and COD and VERY ready for a new game.
On the other hand it looks pretty confusing to a noob. I really don't have 20 hrs a week to play this and it seems like it would be a huge time commitment to do it right.... The gem table thing alone has boggled my mind.
Not sure what to do.
okay so i said i wasnt going to buy a wii u yet but i really wanted to play this online with you guys sooooo...
i bought a wii u x_x
Just ignore the charm table, IMO. It's more for players who are crazy about gemming in the best possible skills at G-Rank level sets. Once you actually grasp what "Monster Hunter" actually is, it's a very rewarding experience. The community is pretty amazing as well - lots of people willing to help online with your quests and stuff. Such as I =)
Getting a Wii U for this. Hyyyyyype.