Quick question. I gave regular Bow a shot and wasn't really feeling it over Heavy Crossbow. I seemed to just get way less damage with it.
What are the advantages (if any) with regular Bow?
Off TV play is ok. Although I can't seem to get the Moga forecast at all anywhere?
I can get the Moga status, farm,fleet etc but no forecast.
Off TV play is ok. Although I can't seem to get the Moga forecast at all anywhere?
I can get the Moga status, farm,fleet etc but no forecast.
To simplify things, what weapon do you intend to use?
Probably sword/shield combo, or just the single sword option. I tried the switchaxe and it was just too slow and lumbering for me. I'd like to be fast.
You don't have to pay super-careful attention to an ammo counter since running out of coatings won't lock up your hunter as badly as trying to fire an unloaded bowgun.What are the advantages (if any) with regular Bow?
Cheers guys. I seem to have lost the ability to target large monsters too now lol. I don't have the icon to press.Talk to Junior, he has the forecast.
Quick question. I gave regular Bow a shot and wasn't really feeling it over Heavy Crossbow. I seemed to just get way less damage with it.
What are the advantages (if any) with regular Bow?
Probably sword/shield combo, or just the single sword option. I tried the switchaxe and it was just too slow and lumbering for me. I'd like to be fast. so I guess that eliminates hammers and lances. Haven't tried the projectile firing classes.
That's what we all thought going into Monster Hunter. After a while the heavy blows of the slower weapons reveal their true appeal, though, and the light chopstick swords feel inadequate.
Light bowguns of a high enough rarity can get this by being "unlocked" by the armorer, but the armorer doesn't start doing this until g-rank. In exchange, rapid fire goes away.EDIT: Not having to reload every 4 shots is nice too. With bows you reload once, and until you swap ammo you're good till you run out. Although Reload Speed 2 actually removes reloading altogether for bows, a convenience that bowguns can't get, and IMO is a game changer. Makes Close Range not useless!
Cheers guys. I seem to have lost the ability to target large monsters too now lol. I don't have the icon to press.
Cheers mucca. That's the auto correct to forward facing one isnt it? The monster lock is unavailable on off TV play?Use ZR like a civilized human!
Light bowguns of a high enough rarity can get this by being "unlocked" by the armorer, but the armorer doesn't start doing this until g-rank. In exchange, rapid fire goes away.
Cheers guys. I seem to have lost the ability to target large monsters too now lol. I don't have the icon to press.
Aha. Cheers. Will try it later. Thanks.Hit R2 (or whatever button it is on Wii U) to toggle your lock between the monsters. All you get is an audible click for an indication that it worked.
To use an item while you're wielding your weapon, hold R for shield then press Y
It's also a LOT less dependent on ammo for surviving. With a bowgun, not having ammo means basically you're just plain screwed, since Normal S1 is laughably bad. With a bow the only damage boost you ever even half depend on is Power Coating, which is +50% attack, but when it runs out you can still deal enough damage to not cry yourself in a corner.
It's strange that you can't just swap R/L with Zr/Zl. That'd improve things so much
They get part of it, but have to throw out some movement (I've heard), dodging, and as you said rapid fire, which I find to be essential to having enough ammo to last a fight, unless you like combining crap on the go. Also, they still have to reload ammo, they can just load all ammo at once instead of on switch. With Reload Spd 2 on Bows, you literally will never once see the loading animation, ever.
Not sure if this was answered. They are swappable - L/R Option.
So sometimes I skip my marketing class and dick around on the Internet at Starbucks (have you ever taken a marketing class? It shouldn't even count as college), but lately I've been playing Monster Hunter instead. You can always identify the undercover Gaffer types when they double-take at the CPP on my 3DS XL. One dude passed by (he couldn't see my screen) and asked, "What's your hunter level?" We bro-fisted with our eyes. Secret gamers everywhere.
... marketing major here
With the Bow it's pretty much mobility and taking your shots at the opportune time. Think of it this way, with a bowgun you're pretty much trying to pump as many shots as you can, whenever you can, because anything else slows you down. With the bow, you more or less store up shots, then release them all at once, running around and avoiding the monster up until the release. That is, honestly, the biggest difference between the two. At least from a philosophy standpoint, you'll find bows that change this up frequently.
And yeah status attacks are 100% better, mainly because towards the end you start having bows with almost or all of the status attacks available, and you start being like "Okay monster go to sleep. Now be paralyzed. I think you look good in poison! Man calm down and eat some exhaust shot."
It's also a LOT less dependent on ammo for surviving. With a bowgun, not having ammo means basically you're just plain screwed, since Normal S1 is laughably bad. With a bow the only damage boost you ever even half depend on is Power Coating, which is +50% attack, but when it runs out you can still deal enough damage to not cry yourself in a corner.
A bowgun's main advantage, IMO, is when you get one that has multiple elemental shots available, or get some good charms that you can just recharm/regem to add an elemental shot to exploit weaknesses. If you have the ammo/gun to support it, it's capable of being a specialized generalist... but finding the right bowgun can be a PITA.
SOURCE: Playing Bow nigh exclusively for 100+ hours so far.
EDIT: Not having to reload every 4 shots is nice too. With bows you reload once, and until you swap ammo you're good till you run out. Although Reload Speed 2 actually removes reloading altogether for bows, a convenience that bowguns can't get, and IMO is a game changer. Makes Close Range not useless!
So far this game has been "You should use this weapon to beat this monster, but this weapon is only craftable after you beat the 3 monsters after this monster ... oh, and you'll need stuff from the current monster to be able to beat the monsters after this one".
So far this game has been "You should use this weapon to beat this monster, but this weapon is only craftable after you beat the 3 monsters after this monster ... oh, and you'll need stuff from the current monster to be able to beat the monsters after this one".
So far this game has been "You should use this weapon to beat this monster, but this weapon is only craftable after you beat the 3 monsters after this monster ... oh, and you'll need stuff from the current monster to be able to beat the monsters after this one".
So far this game has been "You should use this weapon to beat this monster, but this weapon is only craftable after you beat the 3 monsters after this monster ... oh, and you'll need stuff from the current monster to be able to beat the monsters after this one".
Not really. As long as your weapon has high damage, even if you bring a fire-weapon to fight in the volcano, you're really only losing out on the elemental bonus. Hardly crucial. I beat the story-line just now, and I have a total of four sets of armor. Only that felt a bit of a drag was taking down Rathalos enough times, but I had to get those Rath talons from somewhere, anyway. Most hunts I've taken down one time. Then I check their armor; if it's something I have to have, I'm excited enough to grind for it, anyway!
EDIT: Is there any way for me to check what the price of MH3U is on 3DS online someplace? I don't have my 3DS handy.
With the Bow it's pretty much mobility and taking your shots at the opportune time. Think of it this way, with a bowgun you're pretty much trying to pump as many shots as you can, whenever you can, because anything else slows you down. With the bow, you more or less store up shots, then release them all at once, running around and avoiding the monster up until the release. That is, honestly, the biggest difference between the two. At least from a philosophy standpoint, you'll find bows that change this up frequently.
And yeah status attacks are 100% better, mainly because towards the end you start having bows with almost or all of the status attacks available, and you start being like "Okay monster go to sleep. Now be paralyzed. I think you look good in poison! Man calm down and eat some exhaust shot."
It's also a LOT less dependent on ammo for surviving. With a bowgun, not having ammo means basically you're just plain screwed, since Normal S1 is laughably bad. With a bow the only damage boost you ever even half depend on is Power Coating, which is +50% attack, but when it runs out you can still deal enough damage to not cry yourself in a corner.
A bowgun's main advantage, IMO, is when you get one that has multiple elemental shots available, or get some good charms that you can just recharm/regem to add an elemental shot to exploit weaknesses. If you have the ammo/gun to support it, it's capable of being a specialized generalist... but finding the right bowgun can be a PITA.
SOURCE: Playing Bow nigh exclusively for 100+ hours so far.
EDIT: Not having to reload every 4 shots is nice too. With bows you reload once, and until you swap ammo you're good till you run out. Although Reload Speed 2 actually removes reloading altogether for bows, a convenience that bowguns can't get, and IMO is a game changer. Makes Close Range not useless!
Is there anything ingame that will show you what each monster looks like besides the avatar they use? I'm early on in single player. Sometimes it tells me to go kill some monsters that I have no clue what they look like.
Muuh, trying to get high rank jaggi armour and none of these dumb dinosaurs will drop a kings frill.
Muuh, trying to get high rank jaggi armour and none of these dumb dinosaurs will drop a kings frill.
It will drop a lot if you break its head.