ShinNL
Member
Could you check if there's a CC2 option (PS2 style)?Going to pick mine up (and my Frankenstick) in an hour.
Could you check if there's a CC2 option (PS2 style)?Going to pick mine up (and my Frankenstick) in an hour.
Going to pick mine up (and my Frankenstick) in an hour.
Looked but did not find - I'm guessing there is none, since there'd be no way to replicate it if you didn't have Frankenstick.Could you check if there's a CC2 option (PS2 style)?
Thanks for the info. Well, then it seems I won't have use for the frankenstick, quite a missed opportunity.Looked but did not find - I'm guessing there is none, since there'd be no way to replicate it if you didn't have Frankenstick.
Game is not 60fps, but it's at least 30fps. Maybe somewhere inbetween?
Hmm. All 3DS games need to shoot for 60FPS to support the 3D mode (30FPS for each eye) - anything less breaks the effect. It's definitely an effective 30FPS in 3D mode (or as near as Capcom can get to it), but the question is whether or not it outputs the full 60 frames in 2D mode (a la SFIV).Oddly enough, I'm not finding Frankenstick all that comfortable. The positioning of the L and R buttons makes my hands get tired fairly quickly. I have a cold right now so my body might just be worn out in general, but after about 90 mins of messing with it, I couldn't get it to feel really comfortable.
Really random other observation from the game: torches are back (yay), but yowza, the lighting effect of torches in caves is way degraded from the Wii version. I guess it's to be expected, but I'm kinda surprised how janky the torch lighting was in the cave.
Game is not 60fps, but it's at least 30fps. Maybe somewhere inbetween?
Will play more tomorrow. I'm still working my way through the Moga Village tutorial stuff at the moment.
3DS doesn't do the shutter thing... If someone says a game is 30fps then it's most likely 30fps for each eye, at the same time. Though I guess some devs may opt for that, alternating frames per eye, I don't think we know any have done so.Hmm. All 3DS games need to shoot for 60FPS to support the 3D mode (30FPS for each eye) - anything less breaks the effect. It's definitely an effective 30FPS in 3D mode (or as near as Capcom can get to it), but the question is whether or not it outputs the full 60 frames in 2D mode (a la SFIV).
I hate you guys, freaking region lock.
That said, is there a new sharpness in this version? Just like 2ndG/Unite had 'purple' sharpness?
It's still outputting 60 unique frames per second in 3D mode. But yes, you're right that the division means it's still only effectively 30FPS.3DS doesn't do the shutter thing... If someone says a game is 30fps it's 30fps for each eye, but symetric so it doesn't look 60fps. Though I guess some devs may opt for that, alternating frames per eye, I don't think we know any have done so.
I'm just saying people are usually discussing what it looks like, not doubling it for the 3D since the frames are simultaneous, so if they say it's 30fps it's not 15 per eye like if it was the shutter method but still 30 per eye.
Here's some food for though: if the 3DS had exactly the same hardware as the Wii, it would need to cut geometry down in order to render in 3D, since everything is rendered twice. In order to display the same geometry as the top Wii games, it would need to have twice the geometry processing power.
Gotcha. Yeah, I was talking in terms of raw output from the 3DS, whereas you're talking in terms of how a player receives it. Fair enough.
The thing is, Monster Hunter and Snake Eater are both taking huge hits in IQ to accommodate this standard. You've got to wonder what the games would look like if they vetoed 3D support altogether.
Why does he need so many? Is he gonna resell them online?
Gotcha. Yeah, I was talking in terms of raw output from the 3DS, whereas you're talking in terms of how a player receives it. Fair enough.
The thing is, Monster Hunter and Snake Eater are both taking huge hits in IQ to accommodate this standard. You've got to wonder what the games would look like if they vetoed 3D support altogether.
Sakurai bought every single revision of the PSP even if it was just a board revision. Man is insane.
Came in expecting pics of lines, dissapointed now
Bomba?
How is the 3D?
I mean come on, I at least want to see lines at least comparable to MHP3's
http://i.imgur.com/eRi0x.jpg
Bomba?
Capcom going 3rd Party confirmed ?
That's pretty low for a handheld release...any pre-order number available yet?03:21 AM.
The game won't be selling any more than 420,000 in its first week anyway (that's how many Capcom are shipping in total)
That's pretty low for a handheld release...any pre-order number available yet?
Hmm. All 3DS games need to shoot for 60FPS to support the 3D mode (30FPS for each eye) - anything less breaks the effect. It's definitely an effective 30FPS in 3D mode (or as near as Capcom can get to it), but the question is whether or not it outputs the full 60 frames in 2D mode (a la SFIV).
The power of non-compelling textures compels the japanese.It has begun.
Just on train back from wandering streets of aki and shinjuku - i have to say it's FUCKING FREEZING and that probably kept people away - it people were to measure based on this mornings turn out? Absolute undeniable massive bomba.
But sure game will do fine - looking good on that prediction though
Started!?
That queue already drained - and a piss poor queue. Seriously - if people are putting stock in those Yodo Aki queues ? It's bombed and even my 800k is over the top.
As i did say in the games defence - it's freezing. But this is sub-xbox 1 queues. Make no mistakes
Started!?
That queue already drained - and a piss poor queue. Seriously - if people are putting stock in those Yodo Aki queues ? It's bombed and even my 800k is over the top.
As i did say in the games defence - it's freezing. But this is sub-xbox 1 queues. Make no mistakes
so why exactly did you say they wouldn't embrace the game as they did MHP3? is it because of the install base ?