Nearing completion of low rank, I think, and so far here are my thoughts on the game. Lots to read but I bolded the main topics in each bullet if people are interesting in talking about specific things without reading the whole post.
- Combat is top tier, the weapon movesets feel and play great. I've been using GS and with focus mode, it's the perfect balance of tackle-->TCS spam and draw/offset moves in between. Perfect guarding is incredible. I am using the full moveset and it feels glorious. I have yet to use LS and SNS, but are planning to after completing low rank. I've always wanted to try out hammer, maybe one day CB. The controls are great except I would like some more options to adjust the item radial and seikret commands.
- The monsters are (nearly all) incredible, fun fights. It's hard for me to pick a favorite, but so far top it's been Nu Udra, Rey Dau, and Jin Dahaad. I don't think there has been a fight yet that I haven't enjoyed with the exception of Doshaguma and Hirabami - they were just fine. Hitboxes are excellent and the armor and weapons are some of the best I've seen in the series. I hated the majority of the weapon/armor designs in World and Rise, but so far there's a lot of good looking gear I'm excited to layer.
- I really like the direction they are taking MH's maps, how they are interconnected like the Guiding Lands. They're much more expansive and detailed than I imagined, and the dynamic weather patterns make it feel like a lived in world. However, there is a lot of empty space and I don't like the Seikret platforming parts, it feels too on-rails and is annoying to traverse (even on autopilot). At the same time...
- ... one major criticism is the game's approach to presentation. It feels like an AAA game, but not in a good way. Too many times I've had control of my character ripped away or otherwise limited. I'm not talking about just cutscenes, even walk-and-talk parts where I am reduced to Pokemon Snap resource collecting do this. Why can't I carry on a conversation 3 feet away while mining ore? I understand the majority of low rank is story, and I really hate the way they've made this work. Cutscenes are good quality but I would much rather be doing all the cool stuff myself in gameplay, rather than watch it unfold.
- The story itself... I would wait until I'm done with at least low rank, but I don't think it will change my opinion on the early parts. Missions 1 and 2 are abysmal. I really don't care about any of the characters, the tribes, the convoluted "plot must progress" one liners and simple motivations of any of the characters. It tries to be high stakes, but it falls completely flat on me. I actually really enjoyed the exploration focus of World's story, and would have much preferred that kind of approach instead of what they're doing in Wilds. Olivia is awesome and I would rather have experienced the story in her position - I'm a hunter working for the guild, not the "chosen one".
- I want to talk about the UI a bit - I am not feeling it. Maybe it's because I'm indoctrinated by World and Rise, but it makes no sense. We have all of these buttons and all of this screen real-estate, and Capcom decides to put simple basic features hidden behind multiple button presses and contextual menus. Why do I need to go into submenu hell just to see a description of my skills in half of these menus? Capcom has done a good job in allowing you to access various information wherever you are, but the submenus are actually killing me. Item pouch/box management is terrible too, why is it so hard to move things of different quantities around? Not all of it is bad. The favorites/custom start menu is excellent, and I love the amount of customization and switches you can use to make hunts more seamless. Maybe I'll change my mind as I grow used to it, but aside from a few missing menus/commands I strongly prefer World and Rise overall.
- Performance is a mixed bag. I am playing on PS5 Pro and have tested out Balanced mode capped at 40fps and Performance mode capped at 60, on my OLED TV. Overall I prefer the smoothness of performance mode, and have not noticed a huge improvement in balanced. The ray tracing doesn't make much of a difference to me, especially in combat. I am alright with the visuals which are, in my opinion, more or less equal to how World looks. I understand why some people are disappointed and wanted a significantly better looking game, but I prefer how Capcom put more effort into the seamless world and expanding the scale of the game over slightly better visuals. This is good enough.
What I am NOT satisfied with is all of the imperfections and lack of polish, and some of the fundamental design choices. HDR is terribly implemented like World, I had to adjust the range and increase saturation to get it to look nice, and it's still not where I'd like. The textures are not good, and what's worse is the pop-in I am seeing on scene changes. The aliasing is not good either, though probably due to me disabling motion blur because I can't stand their implementation. And I haven't seen a lot of people talk about it, but what has been driving me nuts is the artifacting I see during dialogues. When I'm zoomed in conversing with another character, I see these repeated black fuzzy lines that pop in and out. It's extremely distracting and simply put, shows the game looks unfinished.
- Finally, on difficulty I am mixed. On one hand I have carted just 3 times (twice to Jin Dahaad's one-shot move, once due to an Arkveld wombo combo my Seikret reversed me straight into), but on the other hand this is a good choice for MH newbs. And I haven't seen such an excellent variety of monsters and movesets in low rank. The first few fights are pathetic, but later ones haven't felt like low stakes low rank even if I was kicking the monster's ass. Considering I am a master rank veteran and still remember my initial struggles with some of World's low rank fights (my first MH), I feel like the difficult is more or less fine as it is. Will have more to say after I get to high rank.