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Monster Hunter Wilds | OT | There goes 2000 hours of your life!

How many hours are you investing in Monster Hunter Wilds


  • Total voters
    138
  • This poll will close: .

Danjin44

The nicest person on this forum
Absolutely retarded if you think that they made everythingi n their power to make the game the most friendly for new player so all these monsters are new for them.

And blanconga wasn't in world andi think no rise aswell?
Most of the retuning monsters other than Rathelos and Rathian are from old world that never made appearance in World or Rise.

I agree that those monsters should have intro cutscenes.
 

R6Rider

Gold Member
Every monster should have at least a short intro cutscene.

Which brings me to another issue with the game:
The monster roster is a bit lacking. Granted I like nearly all the new ones, but the overall count is disappointing.
 

Danjin44

The nicest person on this forum
Every monster should have at least a short intro cutscene.

Which brings me to another issue with the game:
The monster roster is a bit lacking. Granted I like nearly all the new ones, but the overall count is disappointing.
I don’t remember how many monsters base World got before any update?
 
I'm probably in the minority here but I actually like the pacing and the story in general. it's not really dragging on that much for me and while I dislike some of the story directions, I'm overall happy with what they created. I'm currentlly still in early to mid way high rank and more stuff awaiting for me to unlock. Monster Hunter's story had never been overly serious after all and I feel they hit a pretty good balance of it in here too.

also, did the Stalking Supper event quest last night and I think it's the first time I feel sorry for a monster. I had already cut the tail off the Quematrice and broke it's head, but then a Rathian came over and started beefing with it. picked it up in her claws, fly up to the air, then drop it and fire blasted it. the way the Quematrice limping away was so sad to see I almost want to let it go. almost. :messenger_grinning_sweat:
 
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R6Rider

Gold Member
nah it had 30, 29 if you count diablos and black diablos as slightly different.
deviljho was 1st update
kulve taroth 2nd
devil bitch lunastra 3rd
behemoth 4th
leshen and ancient leshen were added somewhere but don't rememeber
According to the wiki it had 36.
Wilds is sitting at 29.

Either way, some very weird choices with Guardian versions of some along with normal versions, while others have Guardian versions and then that's it.
 
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Danjin44

The nicest person on this forum
nah it had 30, 29 if you count diablos and black diablos as slightly different.
So basically same as Wilds. Even 37 was true basically World 8 more monsters compare to Wilds….thats not all bad considering when it comes to body types Wilds has more variety.

For me personally so far I like roster in Wilds more compare to World. Monsters like Radobaan, Great Girros, Tzitzi-Ya-Ku and Paolumu were so forgettable, I think fight them once and never fight them again.
 
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GymWolf

Member
So basically same as Wilds. Even 37 was true basically World 8 more monsters compare to Wilds….thats not all bad considering when it comes to body types Wilds has more variety.

For me personally so far I like roster in Wilds more compare to World. Monsters like Radobaan, Great Girros, Tzitzi-Ya-Ku and Paolumu were so forgettable, I think fight them once and never fight them again.
Yes for girros and camera flash
no for radobaan and especially paolumu, i liked their gimmicks and look.
 

Danjin44

The nicest person on this forum
Lol we all hate lunastra apparently :lollipop_squinting:
I would say it she improvement compare to old world which she was nothing more than colour swap of Teostra.

But her wind pressure in Wolrld is fucking annoying.

no for radobaan and especially paolumu, i liked their gimmicks and look.
Radobaan was nothing more than variant or subspecies of Uragaan which my least favourite monster for entire MH series and paolumu was just boring to me.

I also forgot to mention that miserable Jyuratodus, that monster had most booooooring fight ever and for some reason they brought back again Rise.
 
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Danjin44

The nicest person on this forum
I think Doshagama might be the worst new monster
I still take him over Jyuratodus any day….l hope to god they don’t bring him back in Wilds.

Lavasioth is also just more tedious version same crap.

Doshagama is definitely no Goss Harag, that guy was super fun….I hope bring him back in title update or expansion
 
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GymWolf

Member
I would say it she improvement compare to old world which she was nothing more than colour swap of Teostra.

But her wind pressure in Wolrld is fucking annoying.


Radobaan was nothing more than variant or subspecies of Uragaan which my least favourite monster for entire MH series and paolumu was just boring to me.

I also forgot to mention that miserable Jyuratodus, that monster had most booooooring fight ever and for some reason they brought back again Rise.
Radobaan had the bombs that explode when he ram his head on the ground and the sleep gas gimmick, imo is a better monster than doshaguma that has very little going on, opening all the wounds when he is enraged make him even easier not more interesting.

At the very least jyuratodos had the herdening mechanic that make you feel something specific about him (hate most probably :lollipop_grinning_sweat: ) and the look is not really worse than doshaguma that just look like a bear with a fucked up face.

I also prefer jagras over the frog as first monster, him eating and getting big and rolling was more funny to look at, and he could catch you off guard once in a while (i remember many people getting carted by him in the event when he pukes gems), i didn't even noticed the tongue mechanic where he puts stuff on his arms that they showed pre-launch because he go down so easily, everything he does is so inconsequential...the look is the only thing better than jagras that just look like the lizards that sunbath in my garden every morning:lollipop_grinning_sweat:

Also, i saw that you liked hirabami, i fucking hate that thing :lollipop_grinning_sweat: maybe because i only fought him with his siblings...
 
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Danjin44

The nicest person on this forum
Radobaan had the bombs that explode when he ram his head
That’s Uragaan not Radobaan.

At the very least jyuratodos had the herdening mechanic
Again that’s Lavasioth not Jyuratodus.
Also, i saw that you liked hirabami, i fucking hate that thing :lollipop_grinning_sweat:
giphy.gif
 

GymWolf

Member
That’s Uragaan not Radobaan.


Again that’s Lavasioth not Jyuratodus.

giphy.gif
Fuck i always confuse the names, well i like both, one has the bombs and the sleeep, the other has the spikes that are super satisfying to break and he look pretty cool to me, their irregular rolling can still catch you off guard at times.

Doesn't jyura also has harder parts of his bodies? not quite as annoying as lavasioth hardening but he had something, he covers in mud to achieve something...

Also his fights animations with barroth are super cool.
 
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Danjin44

The nicest person on this forum
Doesn't jyura also has harder parts of his bodies? not quite as annoying as lavasioth hardening but he had something, he covers in mud to achieve something...
Nope nothing more than miserable fish that throws mud at you….i can believe you actually like him.

Maybe because World was your first MH and it was exciting seeing Piscine Wyvern for the first time because that’s only way I can justify of why you liking that shit.
 

R6Rider

Gold Member
Nope nothing more than miserable fish that throws mud at you….i can believe you actually like him.

Maybe because World was your first MH and it was exciting seeing Piscine Wyvern for the first time because that’s only way I can justify of why you liking that shit.
I agree that Piscine Wyverns are the worst.

Much better having Temnocerans and Cephalopods.
 

GymWolf

Member
Nope nothing more than miserable fish that throws mud at you….i can believe you actually like him.

Maybe because World was your first MH and it was exciting seeing Piscine Wyvern for the first time because that’s only way I can justify of why you liking that shit.

Lol no i don't like him, i just like him more than doshaguma because he is more memorable, for better or worse :lollipop_squinting:

Btw i checked, the wiki says this:

Jyuratodus will roll in mud to cover its body in it.[2] The mud will protect Jyuratodus's body from damage as well as defend against the Thunder Element, its primary elemental weakness.
 
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GymWolf

Member
I agree that Piscine Wyverns are the worst.

Much better having Temnocerans and Cephalopods.
I only like the snowy one because his introduction is very jaws-y and he is the first monster of iceborne (and his weapons are pretty good)

I think they have a cool look and animations but the hardening make them annoying to fight.
 
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Danjin44

The nicest person on this forum
I only like the snowy one because his introduction is very jaws-y and he is the first monster of iceborne (and his weapons are pretty good)

I think they have a cool look and animations but the hardening make them annoying to fight.
singer-sarah-mclachlan-canada.gif


And you skipped Fatalis the peak MH fight over being too “gimmicky” but you are more than fine with those boring fights.
 

GymWolf

Member
singer-sarah-mclachlan-canada.gif


And you skipped Fatalis the peak MH fight over being too “gimmicky” but you are more than fine with those boring fights.
not sure what the connection is but ok, you need to beat these small monsters during the story and to craft weapons during the campaign, fatalis was the last monster they unlocked and it was beyond optional, and as i said, i don't like these monsters, the snowy one is the less offensive because i really like the intro and weapons, the fight itself is still meh, but again, still more memorable than doshaguma.

You are confusing the gimmicks of every monster with external gimmicks like special arena or firing cannons or some other shit.

Unless you think that jyura gimmicks are the same as zorah magdaros entire hunt being a gimmick, in that case i don't know what to say.

I still have all the time in the world to fight fatalis 🕺
 
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Nearing completion of low rank, I think, and so far here are my thoughts on the game. Lots to read but I bolded the main topics in each bullet if people are interesting in talking about specific things without reading the whole post.

- Combat is top tier, the weapon movesets feel and play great. I've been using GS and with focus mode, it's the perfect balance of tackle-->TCS spam and draw/offset moves in between. Perfect guarding is incredible. I am using the full moveset and it feels glorious. I have yet to use LS and SNS, but are planning to after completing low rank. I've always wanted to try out hammer, maybe one day CB. The controls are great except I would like some more options to adjust the item radial and seikret commands.

- The monsters are (nearly all) incredible, fun fights. It's hard for me to pick a favorite, but so far top it's been Nu Udra, Rey Dau, and Jin Dahaad. I don't think there has been a fight yet that I haven't enjoyed with the exception of Doshaguma and Hirabami - they were just fine. Hitboxes are excellent and the armor and weapons are some of the best I've seen in the series. I hated the majority of the weapon/armor designs in World and Rise, but so far there's a lot of good looking gear I'm excited to layer.

- I really like the direction they are taking MH's maps, how they are interconnected like the Guiding Lands. They're much more expansive and detailed than I imagined, and the dynamic weather patterns make it feel like a lived in world. However, there is a lot of empty space and I don't like the Seikret platforming parts, it feels too on-rails and is annoying to traverse (even on autopilot). At the same time...

- ... one major criticism is the game's approach to presentation. It feels like an AAA game, but not in a good way. Too many times I've had control of my character ripped away or otherwise limited. I'm not talking about just cutscenes, even walk-and-talk parts where I am reduced to Pokemon Snap resource collecting do this. Why can't I carry on a conversation 3 feet away while mining ore? I understand the majority of low rank is story, and I really hate the way they've made this work. Cutscenes are good quality but I would much rather be doing all the cool stuff myself in gameplay, rather than watch it unfold.

- The story itself... I would wait until I'm done with at least low rank, but I don't think it will change my opinion on the early parts. Missions 1 and 2 are abysmal. I really don't care about any of the characters, the tribes, the convoluted "plot must progress" one liners and simple motivations of any of the characters. It tries to be high stakes, but it falls completely flat on me. I actually really enjoyed the exploration focus of World's story, and would have much preferred that kind of approach instead of what they're doing in Wilds. Olivia is awesome and I would rather have experienced the story in her position - I'm a hunter working for the guild, not the "chosen one".

- I want to talk about the UI a bit - I am not feeling it. Maybe it's because I'm indoctrinated by World and Rise, but it makes no sense. We have all of these buttons and all of this screen real-estate, and Capcom decides to put simple basic features hidden behind multiple button presses and contextual menus. Why do I need to go into submenu hell just to see a description of my skills in half of these menus? Capcom has done a good job in allowing you to access various information wherever you are, but the submenus are actually killing me. Item pouch/box management is terrible too, why is it so hard to move things of different quantities around? Not all of it is bad. The favorites/custom start menu is excellent, and I love the amount of customization and switches you can use to make hunts more seamless. Maybe I'll change my mind as I grow used to it, but aside from a few missing menus/commands I strongly prefer World and Rise overall.

- Performance is a mixed bag. I am playing on PS5 Pro and have tested out Balanced mode capped at 40fps and Performance mode capped at 60, on my OLED TV. Overall I prefer the smoothness of performance mode, and have not noticed a huge improvement in balanced. The ray tracing doesn't make much of a difference to me, especially in combat. I am alright with the visuals which are, in my opinion, more or less equal to how World looks. I understand why some people are disappointed and wanted a significantly better looking game, but I prefer how Capcom put more effort into the seamless world and expanding the scale of the game over slightly better visuals. This is good enough.

What I am NOT satisfied with is all of the imperfections and lack of polish, and some of the fundamental design choices. HDR is terribly implemented like World, I had to adjust the range and increase saturation to get it to look nice, and it's still not where I'd like. The textures are not good, and what's worse is the pop-in I am seeing on scene changes. The aliasing is not good either, though probably due to me disabling motion blur because I can't stand their implementation. And I haven't seen a lot of people talk about it, but what has been driving me nuts is the artifacting I see during dialogues. When I'm zoomed in conversing with another character, I see these repeated black fuzzy lines that pop in and out. It's extremely distracting and simply put, shows the game looks unfinished.

- Finally, on difficulty I am mixed. On one hand I have carted just 3 times (twice to Jin Dahaad's one-shot move, once due to an Arkveld wombo combo my Seikret reversed me straight into), but on the other hand this is a good choice for MH newbs. And I haven't seen such an excellent variety of monsters and movesets in low rank. The first few fights are pathetic, but later ones haven't felt like low stakes low rank even if I was kicking the monster's ass. Considering I am a master rank veteran and still remember my initial struggles with some of World's low rank fights (my first MH), I feel like the difficult is more or less fine as it is. Will have more to say after I get to high rank.
 

Comandr

Member
WHY CANT I MOVE 20ft TO THE RIGHT TO GET THAT FUCKING SPIDER WEB DURING A STORY MISSION!!!!!!
Just use your slinger to grab it? You can grab stuff from ridiculously far away. This feels like user error to me.
GJx1VuE.jpeg

- Finally, on difficulty I am mixed. On one hand I have carted just 3 times (twice to Jin Dahaad's one-shot move, once due to an Arkveld wombo combo my Seikret reversed me straight into), but on the other hand this is a good choice for MH newbs. And I haven't seen such an excellent variety of monsters and movesets in low rank. The first few fights are pathetic, but later ones haven't felt like low stakes low rank even if I was kicking the monster's ass. Considering I am a master rank veteran and still remember my initial struggles with some of World's low rank fights (my first MH), I feel like the difficult is more or less fine as it is. Will have more to say after I get to high rank.
5 Star Tempered Arkveld, Gore Magala, etc are waiting for anyone that feels that the difficulty is too low.
 
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Madflavor

Member
I don’t struggle to get into it, and I do enjoy it. But I don’t find it nearly as addicting as the average person does. Once I finish all the hunts I’m not gonna be sticking around. I’ll just move onto the next game.
 

R6Rider

Gold Member
Just use your slinger to grab it? You can grab stuff from ridiculously far away. This feels like user error to me.
In the case of spider webs you can use the slinger, but for certain things you cannot.

Bonepiles, Mining Outcrops, and many of the ? spots that give you points.
 

Comandr

Member
In the case of spider webs you can use the slinger, but for certain things you cannot.

Bonepiles, Mining Outcrops, and many of the ? spots that give you points.
Fair enough, but these problems are only problems that exist during the story segments when traveling to a new area, and only during low rank. Putting it in perspective, you are only on these on rails segments a handful of times during the entire game, and for no more than like 5 minutes each. I've seen a lot of people cry about this. Not being able to pick up certain items you can't get with your slinger due to not being able to wander is really peak nitpicking here. The game wants you to go a certain way during a story sequence. Jesus. This is the definition of first world problems.
 

FoxMcChief

Gold Member
Just use your slinger to grab it? You can grab stuff from ridiculously far away. This feels like user error to me.
The game restricting movement for absolutely no good reason is user error? Especially when no other MH game has ever done this shit?
 
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Comandr

Member
The game restricting movement for absolutely no good reason is user error? Especially when no other MH game has ever done this shit?
Could have easily been a scripted, uncontrollable sequence. IE, just a long, boring, in game cutscene. People would have cried about that.

Previous monster hunter games were also never so focused on story.

Never let you grab with slinger.

Never could perfect guard.

Never been able to make meals at any time.

Never been able to upgrade armor mid quest.

Never been able to walk between every area in the game without loading.

Never had a handler that actually follows you and is actually useful.

Never had random npcs offer you meals.

Never had those meals lasting between missions and carts.

Like… pick another hill to die on.
 
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MagiusNecros

Gilgamesh Fan Annoyance
The game restricting movement for absolutely no good reason is user error? Especially when no other MH game has ever done this shit?
Game is an absent minded professor between story quests on when to offer or not offer player freedom. Kind of confusing. It's quite the departure from the usual MH experience. Peculiar design choice to be derailed by Alma at every odd opportunity.
 

MSduderino

Member
Game is an absent minded professor between story quests on when to offer or not offer player freedom. Kind of confusing. It's quite the departure from the usual MH experience. Peculiar design choice to be derailed by Alma at every odd opportunity.
Sometimes its on rails, sometimes its more open. It works, who cares. I think everything is smooth transitioning. Just push up on the d pad if you don't know where to go or follow main quest. The game opens up more later on.
 
I enjoyed the story for what it was, I figure I’ll only see this stuff once so might as well give it a chance. Yes I want nata to die, and the whole authorization thing is beyond dumb, but whatever. The wudwuds were cool, and some of the monster cutscenes were nice too.

My expectations were super low for the story so that helped. Not sure what people thought they’d be getting lol, it’s a MH game, story will never be its strong suit.


Edit.
Never had any issues doing stuff between quests. Those moments where you are following a monster or looking for something with other NPCs are restricted because you’re already on a quest lmfao, what you’re doing is the quest. If you wanted to explore and be free, why did you advance the next story quest?
 
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R6Rider

Gold Member
Never had any issues doing stuff between quests. Those moments where you are following a monster or looking for something with other NPCs are restricted because you’re already on a quest lmfao, what you’re doing is the quest. If you wanted to explore and be free, why did you advance the next story quest?
The instance that comes to mind for me is when I was following an NPC (Alma I think) and there was a gathering point literally 10 feet away and the game wouldn't let me even get close as they put in an invisible wall/magnetism to the NPC. Just a weir boundary thing that reminded me of RDR2's lame mission design, but here it made even less sense.

We're literally going to being hunting monsters like we have been and this thing will help me in that goal, even if in a minor way. This was the worst instance of it for me, while in other cases the game had no issues with you grabbing stuff further away than this.
 

MagiusNecros

Gilgamesh Fan Annoyance
Sometimes its on rails, sometimes its more open. It works, who cares. I think everything is smooth transitioning. Just push up on the d pad if you don't know where to go or follow main quest. The game opens up more later on.
There are instances where revisiting the forest in low rank forces you to follow an on rails section with no deviation. Another instance at the beginnng of HR requires you do do a Story Quest to explore the forest and stops you from exploring anywhere else and otherwise would only allow you to initiate optional quests.

Instead of being a free form flowing kind of thing.

In this sense at times you are railroaded into doing story stuff and may at times prevent you from interacting from a node or exploring at your leisure. It's a questionable design philosophy and ultimately a minor annoyance.
 

Darchaos

Member
40 hours and HR 67, its just not much there yet+the performence issues. World is better, much better, but Wild have the time on its side. Its still Monster Hunter in its core, so we will have to see where it lands in the future.
 
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Comandr

Member
Jerking the wheel the other way for a bit... Has anyone else discovered a new weapon in Wilds and fell in love with it? I was absolutely a IG/GL main in prior games. After discovering that IG sucks butt now - the ground combos just do not feel good now. Even with red/white/orange they're so slow. Honestly if someone finds a way to mod in World's IG moveset I'm back on board. Gunlance is way more fun now but I've found myself drawn to faster moving weapons. Played the whole game with DB and then decided I'd like to be able to block - tried SnS and I love it. I'm coming to grips with the sensation that my damage output is lower, but being able to perfect guard and power clash feels SO good.

Also: I'm curious where the G rank expansion could go. We have desert, forest, icy ruins, lava caves, and ... uh... different kinds of caves. With the advent of leviathans and cephalopods - we are definitely going to see more of them- but where? Cephalopods.. belong in the water! A small part of me still thinks we could get underwater combat. It was awful in 3, but let's be honest, the game played like shit back then. I find going back to 4th gen and below feels awful just because of how much less fluid and controllable your character feels.

I could see a beach/island biome. Could be a perfect place for fan favorite Lagiacrus, along with some carapaceons, and an underwater reef area for a few cephalopods and maybe even Uth Duna.

This video is making its rounds:


I've been to this area and swam here, but I wasn't lucky enough to see Uth Duna swimming along.

Dunno. Just feels like there's a lot of underwater stuff here and there for a game that allegedly wants nothing to do with it.
 
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Danjin44

The nicest person on this forum
Jerking the wheel the other way for a bit... Has anyone else discovered a new weapon in Wilds and fell in love with it? I was absolutely a IG/GL main in prior games. After discovering that IG sucks butt now - the ground combos just do not feel good now. Even with red/white/orange they're so slow. Honestly if someone finds a way to mod in World's IG moveset I'm back on board. Gunlance is way more fun now but I've found myself drawn to faster moving weapons. Played the whole game with DB and then decided I'd like to be able to block - tried SnS and I love it. I'm coming to grips with the sensation that my damage output is lower, but being able to perfect guard and power clash feels SO good.
In World I didn’t use much Hammer I was mostly LS player but man the Hammer in Wilds is super fun and it’s super satisfying to pull off offset attack.
 
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