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Monster Hunter Wilds | OT | There goes 2000 hours of your life!

How many hours are you investing in Monster Hunter Wilds


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    138
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struggler_guts

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Arthur

Celebrate Red Dead Redemption GIF by Rockstar Games


On topic I switched from greatsword to sword and shield and HO BOY I'm loving that movement!
 

FoxMcChief

Gold Member
It's top tier. Also if you use the shield bash it won't bounce off enemies and basically uses far less sharpness while providing some stun/knockdown.
S&S is always what I start each MH game with. It’s great to use as the first weapon class to learn all the monsters movements and learning their tells. It can dish out serious damage quickly, has a ton of fun combos and its bashing comes in handy a ton.
 
tried it out again. still just not fun. can't get the "awesome combat" vibe everyone's talking about. buttons aren't intuitive. guess i'm too old for this shit! didn't grow up with MH series. and don't get me started on just how god awful the game looks. on ps5 pro in performance it's laughable.
I got the controls down now but I dunno, I honestly don't see what makes this series so hyped. Combat is mindless so far, it's easy, game is balls ugly, story is offensive in how shallow and mundane it is.

I'm having a bit of fun but people putting 2k hours into this, WTH is there to even do? I'll probably put 50 hours max, delete the game and never consider the series ever again. I should have bought DD2, I figured Wilds would scratch a coop itch, didn't realize I'd be getting one of the most vanilla games I've ever played. I have advised my coop buddies to not even consider the game.
 
I'm having a bit of fun but people putting 2k hours into this, WTH is there to even do?
roadmap_2020_en.jpg


🤷‍♂️
 
I know it's in the name but is MH literally just "hunt" monsters and craft items?

I thought there was going to be a bit of exploration. Hunting is not what I thought either, I thought I'd actually have to hunt. Your animal will take you to where you need to go, no buttons required.

I understand the appeal of grinding for loot/levels, I just thought there would be more. Even the improved combat, it's just a non lock-on z-target system. That's what we're getting excited over?

Please tell me if I'm missing something. Not trying to shit all over the game, it's mindless fun in a weird way for me but I feel like I'm in some alternate universe where the gaming world is playing a practical joke by hyping this game so hard, lol.
 
I know it's in the name but is MH literally just "hunt" monsters and craft items?
Jack Nicholson Reaction GIF

I thought there was going to be a bit of exploration.
There's plenty of exploration if you want it, there's tons of endemic life to capture and they randomly spawn in different rarities, fish included, campsites to scout, gathering rare account items.
Your animal will take you to where you need to go, no buttons required.
If you're so offended by this, just use manual controls instead.
 

R6Rider

Gold Member
I know it's in the name but is MH literally just "hunt" monsters and craft items?

I thought there was going to be a bit of exploration. Hunting is not what I thought either, I thought I'd actually have to hunt. Your animal will take you to where you need to go, no buttons required.

I understand the appeal of grinding for loot/levels, I just thought there would be more. Even the improved combat, it's just a non lock-on z-target system. That's what we're getting excited over?

Please tell me if I'm missing something. Not trying to shit all over the game, it's mindless fun in a weird way for me but I feel like I'm in some alternate universe where the gaming world is playing a practical joke by hyping this game so hard, lol.
There's a little bit of exploring maps to discover different fishing spots, camps spots, smaller animals, bugs etc. It's there, and there's a decent amount of these things, but it's not super deep or anything. There are side quests where you are tasked with capturing certain animals/bugs, or catching fish, or even hunting smaller animals.

There really isn't any hunting in the way of tracking and finding clues to locate the monster. They are always on your map. In fact them being on your map is how you directly do the "Investigation" side quests. The new "lock on system" isn't what's the focus, it's the wound mechanic. The lock-on is just a part of that system being added in and has benefits outside of the wound targeting.

But yes the game is about fighting the monsters over and over to get different gear to hunt other monster easier/faster. What makes it so much fun is that the monster fights are all essentially boss fights and can vary depending on the monsters in the area, what weapons you are using, your build/skills, and even the environment.
 
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Jack Nicholson Reaction GIF


There's plenty of exploration if you want it, there's tons of endemic life to capture and they randomly spawn in different rarities, fish included, campsites to scout, gathering rare account items.

If you're so offended by this, just use manual controls instead.
I'm not offended by it. I just found it surprising because I thought I'd have to finds tracks, scents, etc. You just open the map and the monster is wandering around, or the game gives you a pop-up indicating the monster is around. It we want to get pissy, game should be called Auto-Hunter.
 
I guess the thing to me with this story heavy parts is there's just no chill or buildup. You just press 'A' to start quest, watch your character automatically ride the bird with some dialogue for a minute or two, then a cutscene and BAM you're into a huge fight. You used to have to wander around and do other things to even get to the fights, here it's just fight after fight after fight. When I'm tired after work it's hard to get motivated to play cause I know I'm just gonna get sucked in to a big fight I gotta pay lots of attention to almost immediately.
 

R6Rider

Gold Member
I'm not offended by it. I just found it surprising because I thought I'd have to finds tracks, scents, etc. You just open the map and the monster is wandering around, or the game gives you a pop-up indicating the monster is around. It we want to get pissy, game should be called Auto-Hunter.
I'm now picturing a GTA like game where you track down and find cars like Gone in 60 Seconds. The GTA games have had some surface level missions based on this idea already, but this would be super detailed and elaborate.

That actually sounds fun the more I think about it.
 
I'm not offended by it. I just found it surprising because I thought I'd have to finds tracks, scents, etc. You just open the map and the monster is wandering around, or the game gives you a pop-up indicating the monster is around. It we want to get pissy, game should be called Auto-Hunter.

That's what the old ones were like, even as recently as World (though it was starting the trend in this easier direction). Rise and especially Wilds have become "Press A to go to Monster" and that's what annoys people.
 
I'm not offended by it. I just found it surprising because I thought I'd have to finds tracks, scents, etc. You just open the map and the monster is wandering around, or the game gives you a pop-up indicating the monster is around. It we want to get pissy, game should be called Auto-Hunter.
That was a thing in MH World, but even only early on, the more research you had on a monster meant your scoutflies would just find it right away, so there was no tracking required the more you played.
MH rise got rid of tracking entirely, MH Wilds does have tracking, but it seems to be a one time thing per monster per area, however you do get more exploration quests in high rank, low rank is just the tutorial of the game.
 
I'm now picturing a GTA like game where you track down and find cars like Gone in 60 Seconds. The GTA games have had some surface level missions based on this idea already, but this would be super detailed and elaborate.

That actually sounds fun the more I think about it.
Were the old MH games more in depth?

I have a brief memory of my buddy playing MH1, and I was surprised it was Capcom cause it seemed so weird to me. I remember him digging through monster poop and it seemed like pretty hardcore hunting-sim. Maybe I've been wrong all these years. I do have MH3 on WiiU but never put any time in it, not enough to actually leave the village and fight anything at least.

Edit- appreciate the people who answered my questions. Again, genuinely not trying to shit on the game. Just put yourself in my shoes. I'm keen on challenging games w/ coop, I love Capcom and have wanted to get into MH for years. Imagine my shock when I'm over 10 hours into Wilds... Just a bizarre experience.
 
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MagiusNecros

Gilgamesh Fan Annoyance
Wilds is a mix between Rise and World. You find monsters fast and you beat them up. It's why when people say MH4G the best it's because it's the best because you actually had to prep and find monsters. Even moreso in MH2 or other older games.

Before to make a monster appear on the map you HAD to paintball it. Otherwise you needed to find the zone it fled to without ANY indicators. Felt like real hunting.

There is only like one story quest(Black Flame) that requires you to do things the old way and that was cool...but other then that lolnope it's auto radar all the time.
 
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R6Rider

Gold Member
Were the old MH games more in depth?
The older titles were slower, and you had to do some build up missions (typically) before you did a hunt. You had to locate the monster on the maps (much smaller maps split into small zones with loading in between) and then if you wanted to track it on the map you had to use paintballs.

For me, the older games had you do more "hunting", but I also thought that stuff was super boring. World was the first title I put hundreds of hours into.
 
The older titles were slower, and you had to do some build up missions (typically) before you did a hunt. You had to locate the monster on the maps (much smaller maps split into small zones with loading in between) and then if you wanted to track it on the map you had to use paintballs.

For me, the older games had you do more "hunting", but I also thought that stuff was super boring. World was the first title I put hundreds of hours into.
Well I hope you're enjoying the hell out of Wilds brother. :messenger_heart:
 
Not every game appeals to everyone so I would say if you are not enjoying it then don’t force yourself.
Nah, I enjoy enough to keep casually playing. I just had all these WTH moments, trying to figure out what the game loop is. Now that I know, I won't be bogged down by those feelings. I'm definitely going to finish the campaign before I give it up for good. I enjoy the cat and the environments, combat is fine for what it is, and it also scratches that "obtuse as F control scheme that makes me do claw shapes" itch. I find that to be incredibly satisfying, I like having to get efficient with quick items, sharpening my blade, etc.
 
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I got the controls down now but I dunno, I honestly don't see what makes this series so hyped. Combat is mindless so far, it's easy, game is balls ugly, story is offensive in how shallow and mundane it is.

I'm having a bit of fun but people putting 2k hours into this, WTH is there to even do? I'll probably put 50 hours max, delete the game and never consider the series ever again. I should have bought DD2, I figured Wilds would scratch a coop itch, didn't realize I'd be getting one of the most vanilla games I've ever played. I have advised my coop buddies to not even consider the game.
Lowest I’ve ever spent on a MH game is around 450 hours , but I see your point, not sure what I’ll do in this game. With no elders or anything to hunt, there doesn’t seem much purpose in min maxing my character. That said, there is still a fair amount of stuff I want to craft, so we’ll see.

Emergency and/or Hazard quests can’t come soon enough. They really need some ball busting hunts.
 
I know it's in the name but is MH literally just "hunt" monsters and craft items?

I thought there was going to be a bit of exploration. Hunting is not what I thought either, I thought I'd actually have to hunt. Your animal will take you to where you need to go, no buttons required.

I understand the appeal of grinding for loot/levels, I just thought there would be more. Even the improved combat, it's just a non lock-on z-target system. That's what we're getting excited over?

Please tell me if I'm missing something. Not trying to shit all over the game, it's mindless fun in a weird way for me but I feel like I'm in some alternate universe where the gaming world is playing a practical joke by hyping this game so hard, lol.
Not everything is for everyone
 

Doomtrain

Gold Member
Oof. I'm not much of a graphics whore, and I thought people in here must have been exaggerating. I played the first couple hours last night and this game is UGLY. A lot of the low-quality textures really take me out of the moment.
 

ssringo

Member
After beating the game using nothing but the Charge Blade, I spent the evening doing co-op with a hammer. Going from keeping track of several things to just "bonk on head...repeatedly" is rather refreshing. I remember playing hammer in World but it's been a while and I don't remember it feeling so smooth. And fun!

TZ25EQu.gif
 
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After beating the game using nothing but the Charge Blade, I spent the evening doing co-op with a hammer. Going from keeping track of several things to just "bonk on head...repeatedly" is rather refreshing. I remember playing hammer in World but it's been a while and I don't remember it feeling so smooth. And fun!

TZ25EQu.gif

That’s funny, my friend loved hammer in world and he vehemently hates it in Wilds. I don’t ever use it so I don’t have an opinion but it’s funny how some people love and hate the same weapons.
 

R6Rider

Gold Member
That’s funny, my friend loved hammer in world and he vehemently hates it in Wilds. I don’t ever use it so I don’t have an opinion but it’s funny how some people love and hate the same weapons.
I mained hammer in World and Rise and it's great in Wilds. I was going to main it again, but decided to switch it up.
 

FoxMcChief

Gold Member
Wilds steps it up by removing any of the charm or quirk usually found in the other games. The writing and dialog are Avowed levels of terrible.
Yeah, it’s easily the all time worst in the series. It’s a shame you have to go through the terrible storyline in these games before you can just access the shit you really care about.
 

bender

What time is it?
Yeah, it’s easily the all time worst in the series. It’s a shame you have to go through the terrible storyline in these games before you can just access the shit you really care about.

Since I was waiting for someone on reddit to post their created character settings, I went ahead and played through the first 4-5 hours with a buddy on Saturday. I basically skipped all the dialog and cutscenes to catch up to his story progress. I created a new character once that redditor got back to me and then replayed those missions but without skipping because I thought I was missing out. Boy was I wrong.
 

Northeastmonk

Gold Member
This campaign doesn’t do anything for me. All these small pick your response joy rides is just boring. I don’t get how 8 million people could sit through this and I can enjoy a lot of cringe out there in regards to this medium.

The fights have been ok. It’s nothing more than I got out of Rise except there’s more power behind the monster tech. I just skipped the last 2 cutscenes because it was just dull. My play sessions are kill two monsters, upgrade, and then turn it off.
 

Sharius

Member
i find it's funny, someone told me that capcom copyright a pattern that make koei no longer can do dynasty warrior extreme, koei should copyright a feature that make your character creator appear on start screen of the game, i think i first saw it in nioh 2 game, and sue capcom over it
 

TheKratos

Member
That's what the old ones were like, even as recently as World (though it was starting the trend in this easier direction). Rise and especially Wilds have become "Press A to go to Monster" and that's what annoys people.
Old MH never had finding tracks or scents, what are you on about? This was literally introduced in MHWorld and people complained about it.

Old MH was either use psychoserum or check usual spots the target monster goes and toss paintball (wow amazing). Maps were smaller, to wish to have that in Wilds big map EVERY hunt is lunacy.
 
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