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Monster Hunter Wilds | OT | There goes 2000 hours of your life!

How many hours are you investing in Monster Hunter Wilds


  • Total voters
    138
  • This poll will close: .

Comandr

Member

Link to survey

Let your thoughts be known
Starship Troopers GIF

I told them I liked the story and I want underwater combat to come back. And I genuinely mean both things.


I....don't know the answer to this. I went through the story entirely solo. Guess I'm fucked, I'll go get my throwing knives

Sort of a trick question. A is the only really wrong answer. Squads are just guilds. You don’t HAVE to join any of these to play online with randoms. You can just search for SOS quests from the quest screen and dive into multiplayer without joining any of these things.

By playing the game online in any capacity it will put you in a lobby. Sometimes just by yourself if you choose online single player.

You can join a link party to do quests repeatedly with friends. Someone posts a quest, everyone else automatically gets invited and you just hold start to join. It’s as easy as it gets.

Joining an Environment Link puts you in the same physical open world instance with another player. If you don’t want to do specific quests and instead want to just run around and gather or fight in the field together, you can do that in an environment link.
Solo it just better experience for me, I did Fatalis, Alatreon and even Behemoth solo. I’m not a team player and I just don't like the idea relying on other people.
I really enjoy playing solo in Wilds. Just me and the cat feels peaceful. I do really enjoy playing with the support hunters though. Olivia is the fuckin MVP. She’s so damn good. She’s also the only one that helps me fight random monsters that I come across when I’m not pursuing the actual quest objective. Alessa and Rosso just wait by the objective and badmouth us for not doing what we’re supposed to. 😭

I had a funny moment earlier where I was running through the scarlet forest. I saw a big hive and I thought it was honey at first and threw my slinger at it. Turns out it was a dark wasp hive. As I’m flying by on my seikret, I hit a flash bug swarm out of habit only to realize that I ended up flashing a group of Congas, causing them all to go blind and fall over next to the angry wasps. I couldn’t help but laugh and shout “good luck assholes” as I ran off.
 

Gonzito

Gold Member
Jesus Christ, the story pacing is really killing my interest. I just can’t to fight the cool powerful monsters. Dragging this group of mouth breathers from zone to zone is getting really old quick. I don’t think I’ll be able to hold out much longer. How many chapters are there?

It was so much better in World and Rise, I didn't feel as forced to follow the story and I had much more freedom from the beginning. I hope Capcom learns the lesson for future games
 

struggler_guts

Gold Member
Jesus Christ, the story pacing is really killing my interest. I just can’t to fight the cool powerful monsters. Dragging this group of mouth breathers from zone to zone is getting really old quick. I don’t think I’ll be able to hold out much longer. How many chapters are there?

3 chapters til I hit the "credits" but it looks like its not over yet... I wish I skipped every cutscene up to this point...
 
Finished the main campaign after 25 hours, at 30 hours currently having done some high rank quests. Took my sweet time doing everything, games are to be savoured not rushed through after all. A lot has been written about MHWilds and I have plenty to say myself, stick with me because my conclusion may surprise you. Before we get there though...

This game is piss easy. Playing solo, never failed a mission, only carted once (due to a dumb mistimed heal), zero incentive to make use of various tools like shock traps etc. There wasn't a single boss that gave me a true sense of danger like I got in World, not a single one that made me feel like I was in a fight for my life, against all odds. My Dual Blades steamrolled through everything. Now, I expect/hope some of the post game will bring the heat but as of right now the game has been a cake-walk.

The game is ugly as sin (most of the time). It has nothing to do with it not being vibrant and colourful or it's choice of art style. Ugly, low quality textures, characters, a game covered in a muddy patina. Broken HDR that doesn't seem to improve no matter how much you tinker with it (and unfortunately just makes the game look worse if you turn it off altogether) and some of the *worst* clipping I've ever seen in my many years of hardcore gaming, see exhibit A:

p3kxjBc.jpeg


It is - objectively! - a mess all around. I think I saw a post here saying the cutscenes are how the game should have looked, that is spot on but even then the visuals wouldn't be anything to write home about. I've seen other posts ridiculing the idea that this looks like a PS4 game. Well, let me take it a step further, there are *PS3* games that look better than this, go look up screenshots of GoW3 or any of the Uncharted games. Yes, they are different games but the fact remains, if you can't see that then something is severely wrong with your eyesight.

Nobody plays MH for the story, I trust we can all agree on that. Even so, this is one of the most boring, trite, vapid, milquetoast narratives I've ever experienced, filled with throwaway, inconsequential characters (except Gemma, she's a keeper). World wasn't high art but it was still better than this and the thing is I believe MH *could* have a truly engaging and creative narrative, CAPCOM just doesn't seem interested in putting the resources towards it (or towards other stuff evidently).

I could go on about the fussy, unintuitive UI, baffling quality-of-life omissions (item pouch full, grab item, message covering my entire god damn screen pops up, cannot turn this off) or how it's missing that sense of adventure in organically tracking your prey, planning your hunt etc. But I'll stop here with all my criticisms because the truth is this: I really fucking love this game.

Moments in time: I'm battling an Alpha Doshaguma on sand dunes at night, it rising up fearsomely, saliva dripping, dynamically kicking up sand covering it's massive body. I'm chasing down a Rey Dau during a storm and engage, it charging up a blast, the particle effects searing my retina in a cavalcade of light and energy. I'm scaling vines in a forest next to a waterfall, up into a Rathalos nest, it's roars mighty, breathing fire and brimstone as I deftly dodge and weave wounding it's body, severing it's venomous tail. When I'm doing all these things all that other stuff just melts away, I'm enraptured by the spectacle, I'm invigorated by the action, there is nothing else quite like it.

So I'm ultimately left with a feeling that this could have, *should* have been a masterpiece. This is CAPCOM's biggest franchise and as we recently learned the sales of Wilds set a new record for the company. They have the talent and resources to make every single element of this game sing and it's a shame they didn't go that far. But I love it, it's a videogame-ass videogame, it makes me happy, it does the things I want a game to do, take me to another world and give me endless *fun* while I'm there.

I'll finish by saying what I wrote in my first couple of hours turned out to be true in my 30th. The "next-gen" feeling really comes from the animations and physics that brings these Wilds to life, the excellent boss designs keeping me in a constant state of amusement or wonder, their lush movements hypnotic. This movement extends to your own arsenal too of course. I've now switched to sword and shield for a change and I'm loving the fluidity and dynamism, think I'll be using this for the next couple of dozen hours.

I'd completely understand people preferring World to Wilds, if I really sit down and compare both, judging each for it's time I do believe I give the edge to World too. What would be harder to accept is someone liking previous MonHun games and NOT liking Wilds because for all it's myriad faults the fact is while numerous games have tried to imitate the formula there is still nothing quite like Monster Hunter, it's a world unto it's own.
 
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Dr. Suchong

Member
Looks visually brighter and better now it's stopped pissing down with rain and sand.
I know it's deliberate and in keeping with the *ahem* "Story" but what an odd way to introduce you into the supposed splendour of the wilds after hours of N64 like fog and misery.
 
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bender

What time is it?
I mean capcpom has already announced that as part of ...

Title Update 1 – A Place to Gather!

A new place to meet, communicate, have meals together and more with other hunters will be added to #MHWilds in TU1!

This area will be available to hunters who have completed the main story, so get hunting and be ready!



So it sounds like 1) the gathering hub is coming back, obviously, and 2) you and your friends will be able to eat meals together there, and presumably someone will be cooking for you, which, in my opinion, makes it even better than before when everyone had to eat separately.

It's not like capcom doesn't know how much people love the felynes. They specifically mentioned in an interview that they were surprised by how much people loved them in world and made an extra effort to give more of them more personality and flair in wilds.

This game was pushed out the door to meet investor expectations. That's not going to stop it from becoming one of the best games the series has ever seen. Let's not forget that World also launched on Steam to mixed reviews, most people having to play the game solo because multiplayer kept disconnecting, and overall poor performance. I remember my 1080ti getting shredded by MHW at launch. I couldn't do 4k anywhere close to 60fps. There were only 30 monsters and almost nothing to do. No siege quests. No augmentations. Now it's largely considered the best game in the series, with an absolutely insane amount of content, monsters, event quests, etc.

My best recommendation for people that are feeling like Wilds is lacking - get your fill for now, and then take a break for a while. There are a ton of great games coming out. Come back in a year. The charm, the quirkiness, the content you're looking for is coming; I promise.


Watching an expert LS is a beautiful thing. Out of curiosity, does anyone have a monster they struggled with in the beginning and now completely dominates?

I remember in the beta fighting Arkveld and I was like holy shit I'm never going to get a grip on this guy. Now he can barely hit me.

That doesn't address my biggest issues with the game and we can only judge what is available now. Food prep a small example of the greater problems with the game's presentation.
 

Coconutt

Member
I mean capcpom has already announced that as part of ...

Title Update 1 – A Place to Gather!

A new place to meet, communicate, have meals together and more with other hunters will be added to #MHWilds in TU1!

This area will be available to hunters who have completed the main story, so get hunting and be ready!



So it sounds like 1) the gathering hub is coming back, obviously, and 2) you and your friends will be able to eat meals together there, and presumably someone will be cooking for you, which, in my opinion, makes it even better than before when everyone had to eat separately.

It's not like capcom doesn't know how much people love the felynes. They specifically mentioned in an interview that they were surprised by how much people loved them in world and made an extra effort to give more of them more personality and flair in wilds.

This game was pushed out the door to meet investor expectations. That's not going to stop it from becoming one of the best games the series has ever seen. Let's not forget that World also launched on Steam to mixed reviews, most people having to play the game solo because multiplayer kept disconnecting, and overall poor performance. I remember my 1080ti getting shredded by MHW at launch. I couldn't do 4k anywhere close to 60fps. There were only 30 monsters and almost nothing to do. No siege quests. No augmentations. Now it's largely considered the best game in the series, with an absolutely insane amount of content, monsters, event quests, etc.

My best recommendation for people that are feeling like Wilds is lacking - get your fill for now, and then take a break for a while. There are a ton of great games coming out. Come back in a year. The charm, the quirkiness, the content you're looking for is coming; I promise.


Watching an expert LS is a beautiful thing. Out of curiosity, does anyone have a monster they struggled with in the beginning and now completely dominates?

I remember in the beta fighting Arkveld and I was like holy shit I'm never going to get a grip on this guy. Now he can barely hit me.
I had no idea they were bringing the gathering hubs with an update definitely gives me something to look forward to for this game on top of the events.
 

yogaflame

Member
Finished the main campaign after 25 hours, at 30 hours currently having done some high rank quests. Took my sweet time doing everything, games are to be savoured not rushed through after all. A lot has been written about MHWilds and I have plenty to say myself, stick with me because my conclusion may surprise you. Before we get there though...

This game is piss easy. Playing solo, never failed a mission, only carted once (due to a dumb mistimed heal), zero incentive to make use of various tools like shock traps etc. There wasn't a single boss that gave me a true sense of danger like I got in World, not a single one that made me feel like I was in a fight for my life, against all odds. My Dual Blades steamrolled through everything. Now, I expect/hope some of the post game will bring the heat but as of right now the game has been a cake-walk.

The game is ugly as sin (most of the time). It has nothing to do with it not being vibrant and colourful or it's choice of art style. Ugly, low quality textures, characters, a game covered in a muddy patina. Broken HDR that doesn't seem to improve no matter how much you tinker with it (and unfortunately just makes the game look worse if you turn it off altogether) and some of the *worst* clipping I've ever seen in my many years of hardcore gaming, see exhibit A:

p3kxjBc.jpeg


It is - objectively! - a mess all around. I think I saw a post here saying the cutscenes are how the game should have looked, that is spot on but even then the visuals wouldn't be anything to write home about. I've seen other posts ridiculing the idea that this looks like a PS4 game. Well, let me take it a step further, there are *PS3* games that look better than this, go look up screenshots of GoW3 or any of the Uncharted games. Yes, they are different games but the fact remains, if you can't see that then something is severely wrong with your eyesight.

Nobody plays MH for the story, I trust we can all agree on that. Even so, this is one of the most boring, trite, vapid, milquetoast narratives I've ever experienced, filled with throwaway, inconsequential characters (except Gemma, she's a keeper). World wasn't high art but it was still better than this and the thing is I believe MH *could* have a truly engaging and creative narrative, CAPCOM just doesn't seem interested in putting the resources towards it (or towards other stuff evidently).

I could go on about the fussy, unintuitive UI, baffling quality-of-life omissions (item pouch full, grab item, message covering my entire god damn screen pops up, cannot turn this off) or how it's missing that sense of adventure in organically tracking your prey, planning your hunt etc. But I'll stop here with all my criticisms because the truth is this: I really fucking love this game.

Moments in time: I'm battling an Alpha Doshaguma on sand dunes at night, it rising up fearsomely, saliva dripping, dynamically kicking up sand covering it's massive body. I'm chasing down a Rey Dau during a storm and engage, it charging up a blast, the particle effects searing my retina in a cavalcade of light and energy. I'm scaling vines in a forest next to a waterfall, up into a Rathalos nest, it's roars mighty, breathing fire and brimstone as I deftly dodge and weave wounding it's body, severing it's venomous tail. When I'm doing all these things all that other stuff just melts away, I'm enraptured by the spectacle, I'm invigorated by the action, there is nothing else quite like it.

So I'm ultimately left with a feeling that this could have, *should* have been a masterpiece. This is CAPCOM's biggest franchise and as we recently learned the sales of Wilds set a new record for the company. They have the talent and resources to make every single element of this game sing and it's a shame they didn't go that far. But I love it, it's a videogame-ass videogame, it makes me happy, it does the things I want a game to do, take me to another world and give me endless *fun* while I'm there.

I'll finish by saying what I wrote in my first couple of hours turned out to be true in my 30th. The "next-gen" feeling really comes from the animations and physics that brings these Wilds to life, the excellent boss designs keeping me in a constant state of amusement or wonder, their lush movements hypnotic. This movement extends to your own arsenal too of course. I've now switched to sword and shield for a change and I'm loving the fluidity and dynamism, think I'll be using this for the next couple of dozen hours.

I'd completely understand people preferring World to Wilds, if I really sit down and compare both, judging each for it's time I do believe I give the edge to World too. What would be harder to accept is someone liking previous MonHun games and NOT liking Wilds because for all it's myriad faults the fact is while numerous games have tried to imitate the formula there is still nothing quite like Monster Hunter, it's a world unto it's own.
Just to clarify, is this a ps5 or Ps5 pro or PC screenshot? Quality mode, Balance or performance mode if console? If PC what is the PC specs?
I notice Capcom focus more on physics and environmental effects but I still hope for day 1 patched for textures on both consoles and pc.
 

R6Rider

Gold Member
Despite majority of people here shitting on the game, I’m loving it and especially really liking the roster so far.

Really like the fight with Xu Wu and Jin Dahaad.
The majority aren't even shitting on it. Often just naming issues they have had if anything.

And since when is detailed feedback considered shitting on a game?
-
I do agree that although the roster count is lower than I hoped, the roster variety is good. Much better variety than World at least.
 
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large dung pod? handler tells you to use one and gives you 3 in your seikret supply.
The game literally puts up gigantic text on the screen saying "Use the dung pods in your Chocobo's supply pack to make the ones you're not killing fuck off" and I'm pretty sure Alma yells it at you too so the only way the player wouldn't know is if they can't read and can't hear lol

The Yian Kut-Ku fight is the same, Alma yells at you to use the dung pods and your Chocobo has some in the supply pack you are given
 

ebevan91

Member
Hirabami fight was annoying.
Not challenging.
Just annoying.
Definitely my least favourite fight so far.
Couldn't see fuck all with three of them flapping all over the fucking place.

That's the last fight I did. It was pretty lame and I didn't even have time to kill the 3rd Hirabami and carve it.
 

Danjin44

The nicest person on this forum
That's the last fight I did. It was pretty lame and I didn't even have time to kill the 3rd Hirabami and carve it.
You are not suppose to fight all three Hirabami, even without tutorial telling you use large dung pod, In MHWorld when second monster coming that might get in your of target hunt you use dung pod, that should be common sense.

people actually fighting all 3 hirabamis
The Office I Give Up GIF
Funny thing is Dung pod is not even new tool, we used it in MHWorld all the time when annoying monster gets in our way, so I dont know why people decided ignore it here.
 
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Skifi28

Member
Whatever issues I may have with the game, the fluidity of the combat and new weapon moves still surprise me after 30 hours. I can't imagine going back to Rise or World right now. I can't get enough of it and I've barely played with half the weapons. The designs are also top notch, so many stuff I want to craft just because they look cool.
 

Dr. Suchong

Member
The game literally puts up gigantic text on the screen saying "Use the dung pods in your Chocobo's supply pack to make the ones you're not killing fuck off" and I'm pretty sure Alma yells it at you too so the only way the player wouldn't know is if they can't read and can't hear lol

The Yian Kut-Ku fight is the same, Alma yells at you to use the dung pods and your Chocobo has some in the supply pack you are given
That's odd.
I had no such message, and I'm partially deaf so I guess I didn't hear her.
 

ebevan91

Member
You are not suppose to fight all three Hirabami, even without tutorial telling you use large dung pod, In MHWorld when second monster coming that might get in your of target hunt you use dung pod, that should be common sense.


Funny thing is Dung pod is not even new tool, we used it in MHWorld all the time when annoying monster gets in our way, so I dont know why people decided ignore it here.

I was fighting them one at a time at first but ran out of large dung pods near the end so I ended up having to fight all 3 at a time very briefly. I took one out, then kept fighting, killed another one, and then that ended the quest. During the 60 second timer I was trying to chase down the 3rd one who ran away.
 
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Danjin44

The nicest person on this forum
I was fighting them one at a time at first but ran out of large dung pods near the end so I ended up having to fight all 3 at a time very briefly. I took one out, then kept fighting, killed another one, and then that ended the quest. During the 60 second timer I was trying to chase down the 3rd one who ran away.
Why hunt all three of them? You only need to hunt one of them and the game makes pretty obvious which one is your target.
 

ebevan91

Member
The game is WAY BETTER after finishing the main story, now I feel like I'm playing Monster Hunter.

I hate admitting this but when I played Monster Hunter: World I really only played until the end of low rank, which I thought was basically the entire game, and I never went back and "finished" it. Never played Iceborne either. I didn't make that mistake with Rise though. I did pretty much everything in it and most of Sunbreak.

Also to answer your question I wanted to collect as many parts as I could. My build is using a few pieces of the Hirabami set.
 
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Danjin44

The nicest person on this forum
Also to answer your question I wanted to collect as many parts as I could. My build is using a few pieces of the Hirabami set.
Even if that’s the case it’s not very efficient, just focus on hunting one of them and if you still need more parts Hunt it again instead trying hunt all three at same time.
 
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That certainly did happen in the beta in the Doshu hunt, but I don't recall experiencing the same tutorial in the full game. I already knew what to do, but I did find it weird at the time. Maybe I just missed it.
The tutorial messages definitely shows up for the Hirabami fight in the full game. I have to assume people are just too focused on fighting and/or overwhelmed by three monsters that they simply don't notice the messages popping up and fading away.
 

MagiusNecros

Gilgamesh Fan Annoyance
Got a kick out of the HR 15 scene with the Wyverian lady saying how we don't kill needlessly and don't have a complete disregard for life.

Star Wars Irony GIF


----------

Baby hunters only kill the Alpha Doshugama and only one Hirabami.

Big boy hunters just kill the whole pack. If only to add challenge to an otherwise not very challenging game.

Course Danjin be like

yelling the lord of the rings GIF
 
Yeah I didn't want to come across mean, but it seems like hard thing to simply not notice.
I wasn't trying to be mean either, but the game really holds your hand on this (rightfully so)

The game doesn't teach you how to use traps and tranq bombs at all when you get to the giant schizo chicken and that's an actual case of the game not giving essential info to new players though, that really needs to be patched. I've seen complaints about it elsewhere and I realized the only reason I knew what to do was that I played World, because Wilds absolutely doesn't tell you
 
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The game doesn't teach you how to use traps and tranq bombs at all when you get to the giant schizo chicken and that's an actual case of the game not giving essential info to new players though, that really needs to be patched.
There's no tutorial pop up for it no, at least not on the "experienced" setting, maybe there is one on the newbie setting?
Anyway I did almost kill him, simply cause I forgot, and then handler started yelling at me that I need to capture it, and the screen also started showing again to use tranq bombs
 

MagiusNecros

Gilgamesh Fan Annoyance
Learned new thing. You can do short Wyvernfires after popping a wound. Gunlance keeps winning.

Kinda want to make an Evade Extender SA set. Monsters be running for their lives when I combo them to death in Axe mode, then pop wound then go into ZSD. Sidestepping Projectiles in Focus Mode is delicious.
 
Just to clarify, is this a ps5 or Ps5 pro or PC screenshot? Quality mode, Balance or performance mode if console? If PC what is the PC specs?
I notice Capcom focus more on physics and environmental effects but I still hope for day 1 patched for textures on both consoles and pc.

PS5 Pro, Performance Mode. Forgot to add the performance on Pro has been near flawless 👌
 
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