Monster Hunter Wilds Stage Demo - 60 FPS on PS5

This. Jesus, you guys. The difference between the Gamescom demo build and the TGS Quematrice demo build is night and day. Most optimizations happen during beta, which the game is now in. They still have effectively four months to dial in performance for the 1.0.0 gold master...
Unless the game should actually be 7 months away, but they are pushing it out 3 months early. I just don't trust games by big publishers not being a technical shit show anymore, until they are released and we actually know. We have been burn too many times.
 
0.31 - 1.24

Basically the open world. There are also clear stutters in the more closed environments but not as bad as these ones.
There's a few dips at the start, a small dip when the large monster appears, and then a little at the end.. Nothing major.

Even when all the monsters are on screen while the large monster is downed it's a solid 60.

Nowhere near a "stuttering mess" by any stretch of the definition.
 
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This looks not bad!

Not sure why the Chinese guys got 30fps, I don't think he was lying as he is a big fan.

Maybe different build?
 
What the hell is going on with all these apparent variations? One claims it's this, another says it's that. Who's telling the truth and who's lying?
 
What the hell is going on with all these apparent variations? One claims it's this, another says it's that. Who's telling the truth and who's lying?
The same it's always been: believe nothing until the game is actually released.

But obviously the industry runs on pre orders.
I Dont Care Shrug GIF by Puss In Boots
 
What the hell is going on with all these apparent variations? One claims it's this, another says it's that. Who's telling the truth and who's lying?
why on earth is this so hard to comprehend. This TGS presentation is the CURRENT development build. the one the public has been playing, including the TGS Floor demo and gamescom and pax and twitchon is from a very old build. 2 different snapshots of the game. good grief, its as if most of yall dont follow videogames and how development works...
 
why on earth is this so hard to comprehend. This TGS presentation is the CURRENT development build. the one the public has been playing, including the TGS Floor demo and gamescom and pax and twitchon is from a very old build. 2 different snapshots of the game. good grief, its as if most of yall dont follow videogames and how development works...
I play games, I don't make them or count pixels.
 
There's a few minor dips at the start, a small dip when the large monster appears, and then a little at the end.. Nothing major.
Gedq9IJ.png

And i'm the blind one apparently.

Well, we could've put any and all doubts to rest if there was a frame counter, but OP said all we need is to watch this compressed video of another video to confirm everything so what can we do.
 
Gedq9IJ.png

And i'm the blind one apparently.

Well, we could've put any and all doubts to rest if there was a frame counter, but OP said all we need is to watch this compressed video of another video to confirm everything so what can we do.
You can use the < > keys to check for major dips in framerate.

Compression has NOTHING to do with the framerate of the video.

Still yet to see ANY proof of a "stuttering mess".
 
I do a lot of testing with my PC using Rivatuner on games, and i can def tell that a lot of the more open areas are running in the 40-50fps range, while some of the more closed in areas seem to be in the 50-60fps range.

Still this is a lot better than it seemed it was going to be, assuming this is actually PS5 hardware and not a PC under the table lol.
 
Until VG Tech/DF/NXG have video with frame rate counter no one tells the truth.

Gedq9IJ.png

And i'm the blind one apparently.

Well, we could've put any and all doubts to rest if there was a frame counter, but OP said all we need is to watch this compressed video of another video to confirm everything so what can we do.
Yall need to get your eyes checked if you think this is running under 30fps. It really tells us that you cannot distinguish between 30fps and 60fps without frame counter and you're just on the 30fps bad hatewagon. Ban / avatar bets are opened if you guys dare!
 
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The biggest dip I saw was about 40-42 fps at the 36 second mark and it was for one second. After that it immediately goes up to 50s, and then shortly after that to near or solid 60.
 
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Yall need to get your eyes checked if you think this is running under 30fps. It really tells us that you cannot distinguish between 30fps and 60fps without frame counter and you're just on the 30fps bad hatewagon. Ban / avatar bets are opened if you guys dare!

It's between 31 and 59 fps in many places. That I can tell you for sure, I never said anything about sub 30 fps.

Everything between 31-59 looks like stutter on non vrr display and here we video of offscreem footage of some presentation?
 
It's between 31 and 59 fps in many places. That I can tell you for sure, I never said anything about sub 30 fps.

Everything between 31-59 looks like stutter on non vrr display and here we video of offscreem footage of some presentation?
Timestamp for any section where it's near 30?

I'll go ahead and count the frames when provided.
 
Timestamp for any section where it's near 30?

I'll go ahead and count the frames when provided.

I don't know if it's 31 or 59, that's my point. On 60hz everything between 30 and 60 looks like shit so only locked 30 or 60 look ok.

If you can count frames can you edit the video with the framerate counter for all of us to see?
 
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I don't know if it's 31 or 59, that's my point. On 60hz everything between 30 and 60 looks like shit so only locked 30 or 60 look ok.

If you can count frames can you edit the video with the framerate counter for all of us to see?
Jesus, no. While framerates in the 50s are not perfect, they feel infinitely better than something in the 30s. You really can't tell the difference between 31 and 59? Sounds like a personal problem to me.
 
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Surprised that the master race players suddenly can't distinguish between 30 and 60 FPS :messenger_tongue:

From this shitty videos?

It's between 31 and 59 fps in many places. That I can tell you for sure, I never said anything about sub 30 fps.

Everything between 31-59 looks like stutter on non vrr display and here we video of offscreem footage of some presentation?
How the stance has now changed from 30fps locked or 60fps to 31-59fps. All of a sudden you can now tell its over 30fps, sure buddy.
 
I don't know if it's 31 or 59, that's my point. On 60hz everything between 30 and 60 looks like shit so only locked 30 or 60 look ok.

If you can count frames can you edit the video with the framerate counter for all of us to see?
I'm counting frames using the Youtube player. Anyone can do this. Choose a time to start and count how many times the frame changes for the entire second using the < > keys.

As I stated above you can count around 40-42 frames from the 0:36 to 0:37 time.
 
Jesus, no. While framerates in the 50s are not perfect, they feel infinitely better than something in the 30s. You really can't tell the difference between 31 and 59? Sounds like a personal problem to me.

On non vrr display 50fps looks like shit, worse than 30 locked. All you gain is input latency.

VRR saves it but we are talking about a FUCKING LOW QUALITY VIDEO here and not the game you play yourself.

How the stance has now changed from 30fps locked or 60fps to 31-59fps. All of a sudden you can now tell its over 30fps, sure buddy.

I don't get this talk about locked 30 at all, I never said anything like this. Just that there is no proof that this game is 60fps, nothing changed since then.


I would love to see you confirm your thread title here, so far nothing on your part.
 
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Can you gimme a TLDR on how the structure of the game is upgraded? I'm not the biggest MonHun Stan, but I played World....had fun but got tired of the grind and millions of systems
First open world MH game. The world has several mechanics, such as changing weather, that will have an impact on what appears and how you approach a fight.

IIRC you beat MHW and enjoyed it. You'll likely dig this as well, even if it's just to complete the main story. If it has cross play I demand we hunt together.
 
On non vrr display 50fps looks like shit, worse than 30 locked. All you gain is input latency.

VRR saves but we are talking about a FUCKING LOW QUALITY VIDEO here and not the game you play yourself.
Have you never happened to play a game with double buffer Vsync? Drops from 60 to 30 feel terrible. On the other hand, dropping from 60 to something in the 50s or high 40s is much more tolerable.
 
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Can you gimme a TLDR on how the structure of the game is upgraded? I'm not the biggest MonHun Stan, but I played World....had fun but got tired of the grind and millions of systems
If you easily got tired of grind and many systems maybe the brand is not for you, but they streamlined a lot of things compared to world to make the grind faster, you can put a pin on the map and the birdog is gonna run in that place (it was also in world but you had to unlock it and it was slower and clunkier), you can grab materials with the grappling hook so you don't have to stop, etc.

Maybe you can try it on gamepass :messenger_winking_tongue:
 
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I would love to see you confirm your thread title here, so far nothing on your part.
Sure.

1. The game is Monster Hunter World

2. Here are them confirming its running on PS5


3. If you knew how to tell (which you don't) here is the game running at 60fps (with dips) on a better version of the same video.


The fact you're trying to die on this hill is hilarious.
 
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Have you never happened to play a game with double buffer Vsync? Drops from 60 to 30 feel terrible. On the other hand, dropping from 60 to something in the 50s or high 40s is much more tolerable.

For sure, I remember times when g-sync didn't exist and triple buffered vsync drops to 50 were much better and less jarring than going straight to 30 or seeing tearing - but I wouldn't play game like this, it looks like shit without some form of VRR. This was only acceptable to some framerate drops here and there.

The fact your trying to die on this hill is hilarious.

Post some proof that this is 60fps and this discussion will end.
 
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