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Monster Hunter: World (PS4/XB1 early 2018, PC later, directed by MH4 lead planner)

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2+2=5

The Amiga Brotherhood
PS3 level assets(at best) with current gen effects and PBR... better than nothing i guess lol.
Did it take some hunting notes from Horizon?
 

Ascheroth

Member
Well we just have different opinions.
I prefer to keep safe a ip, instead to change it all and ruin it forever or closing it because of the insuccess.
They could make everyone happy insteam, keeping safe the mh ip and makind a NEW one, like deep down with a new name but same concept.
They aren't going to stop making portable Monster Hunter games. Not even Capcom is that dumb.
They also aren't going to abandon their key franchise if one entry would underperform.
 
As harshly as MH4U's colour-saturation-cranked-up-to-11 look was criticized, I'm really missing it too.

I guess it looks closer to Tri now, but....ehh.

I mean, on PC at least, ReShade is going to allow for tuning the game's colors/visuals as you please. More crudely, for consoles, I guess you could up the colors and contrast on your TV. Looks OK to me, though.
 

Eolz

Member
Skipped about 30 pages due to sleep but those new details by the CM are a bit reassuring.
Still, the way how multiplayer is handled should make it clear it's a spinoff, not sure why people are still debating that.
Mainline teams also work on those, and you can see that in terms of features it's not made (yet) to replace the main series.

Anyway, more looking forward to it than last night, hopefully that gameplay stream should make a lot of things clearer.
 
The delayed PC release is such a bummer. Don't know how I missed that. 🤦 The prospect of playing a high-end Monster Hunter is exciting but no one I know on PS4 is even gonna know what this game is, so probably gonna be sitting out til the PC release. Hope the wait isn't very long though... Anyway, the facial expressions and running-away animations are hilarious.
 

Lelou

Member
They aren't going to stop making portable Monster Hunter games. Not even Capcom is that dumb.
They also aren't going to abandon their key franchise if one entry would underperform.

I don't know if you follow the jp communities, but it's really easy to lose you fanbase here.
Both the mobile market and the console one.

One miss step and you could potentially can say bye bye to your main money entry for this brand.
It's not the first time that may happen and ofcourse will be not the last
 
I mean, on PC at least, ReShade is going to allow for tuning the game's colors/visuals as you please. More crudely, for consoles, I guess you could up the colors and contrast on your TV. Looks OK to me, though.

Yeah, that's pretty much why the console versions are redundant as far as I'm concerned. Fixing the colours, modding, silky-smooth 60fps, custom control options, being able to control the camera at any time while also being able to attack, etc? Fuck yes.

Finally playing a MH game with a K&M or a Steam Controller is going to be godlike.
 

membran

Member
You know what would be super nice to help grow the fanbase here but won't happen? Cross platform MP. When the PC version comes out I wonder if that platform too will be segmented. ��

I can see cross play happen between PS4 and PC, Capcom did it with Street Fighter V as well.

Some may bring up arguments concerning cheaters on PC, people running around with impossible charms and such... but this always was a (minor) problem on Wii / WiiU / 3DS as well in my experience.

What about save game import from one platform? If there were save game import (or cross-platform cloud saves) I'd probably double dip Day 1 on a console and PC version (definitely want the PC version; graphics and performance aside, free choice of controller, no cost for playing online, perhaps even modding down the line...). Without it, I'm somewhat reluctant. Depends on how long the delay for the PC version is. What do you guys estimate for that? I'd wager about three long, very long months.

It'd be really nice if Nintendo announced DoubleCross for the West still this year later today.
 
watching this trailer was strange.

I was like ...
"What is this? Looks like ... the sword from MH? But it's not MH, doesn't look like it. Could just be copying the sword.

But ... could it be? No, doesn't look anything like MH to me. Too bland.

But ... maybe? Wait, what's this glowing shit? Guess it's not MH.

Plus why would he hide from those small dinos? If this was MH he would kill them."

Went on like this until the mounting, then I realized it was MH. Then I realized it looked like some QTE GoW like shit and was sad.
 
Barely any gameplay and a reveal trailer, so casualized ugh mh ruined. Man I remember people saying this shit when mh4 had the reveal trailer lol.

Seriously. It's like they never even played the games.

They showed walking, running, swimming, crouch, vaulting, climbing, mounting, mounting attack, blocking, gathering, carving, flash bomb. All of which can be done in the past games.

The only thing new they showed is the grappling hook (used for mounting and maybe climbing), the camo, crouch hiding, and that arm bow for utilities (flash, and pinging/flare). All the greatsword attacks have been in mounting actions.

I don't even want to say crouch hiding is new, since I vaguely remember (it's been 14 years) MH1 tutorial telling me to crouch to avoid being detected even though that shit never worked.

edit: The fireflies highlighting gathering spots is kinda new. Useful if you hate having to visit kiranico everytime you want to know where to gather hercudromes and dung, etc. Also it turns red if you alert monsters. That's casual af.
 

Raide

Member
watching this trailer was strange.

I was like ...
"What is this? Looks like ... the sword from MH? But it's not MH, doesn't look like it. Could just be copying the sword.

But ... could it be? No, doesn't look anything like MH to me. Too bland.

But ... maybe? Wait, what's this glowing shit? Guess it's not MH.

Plus why would he hide from those small dinos? If this was MH he would kill them."

Went on like this until the mounting, then I realized it was MH. Then I realized it looked like some QTE GoW like shit and was sad.

Reading this post is strange...
 
I think the name is important.

Monster Hunter: World is a new take on the series. It's not a sequel, it's more of a reboot.

You can think of it the same way you think about God of War. It's obviously different from the previous trilogy (+spinoffs), but it builds on it.

The main difference here is the fact we'll have a Monster Hunter XXX (please Capcom DO IT)/Monster Hunter 5 on Switch, more in line with the previous ones..

I'm sure we'll hear about the Switch one soon.

You are already getting switch game its port of 3ds title.

This is monster hunter 5 either you like it or move on
 

KtSlime

Member
Yeah because RE is as successful as MH in Japan and Capcom can totally afford to lose 4+ million buyers 😂😂😂

I think I was misunderstood. I'm saying it is a poor decision to gamble those 4 million Japanese players, not that Biohazard was anywhere near as popular as MH in Japan. That said, Biohazard dropped about 2/3rds of their audience in Japan with the change from 6 to 7.
 
And still no good look at the combat.

Seriously Cpacom how hard is it to show combat at the reveal of a new entry in a combat focused series?

combat and quest structure we need info stat

I wouldn't be surprised if this game got a re-release on the Switch under a new name, or at least a similar portable title with the same assets, and the textures are a way to maintain parity so Switch owners don't feel left out. I mean, sheesh, way to make it obvious, Capcom, developers don't simply make low-res textures right off the bat these days.

That being said, not a fan of the washed-out visuals. Seriously, what happened to the colours?
\\\\

that and capcom's trying to save money here lol.

someone honestly got mad when I sad DQXI looks better hahaha!
 
This looks great. Even if it doesn't make it to portable, Capcom's already doing the legwork to bring a lot of assets and monsters to modern standards.

As others have mentioned, hopefully it's running at an unlocked framerate like 4/4U was. X/Double Cross were locked to 30.

Wonder what engine it's using? Surely not MT Framework?
 
Went on like this until the mounting, then I realized it was MH. Then I realized it looked like some QTE GoW like shit and was sad.
Mounting in 4 and Generations is literally a button smashing qte whereas this looked to be much more dynamic and Dragon's Dogma style climbing :/
 

Shadoron

Member
The biggest issue with MH:W seems to be Capcom's apparently *purposeful* lack of information on exactly where the game falls on the MH spectrum. Is it mainline or is it a spin off? Right now, in this thread, we have at least 4 different groups of MH fans, all with different ideas of what the game is, and no one really has a clue. One group wants the game to radically shake up some of the core tenants of the series, and based on their interpretation of a rather crappy introduction trailer, sees just that. Another group sees all the environmental changes, and is mortified that the series is losing everything that made it the success that it is. The third is made up of people that like the "idea" of liking MH, but can't stand the "jank" of traditional MH. And the fourth are made up of console warriors, just happy with the chaos. I honestly don't know which camp I fall into (minus the 4th), since I don't really know anything about the gameplay. And honestly, neither do any of you. Why didn't Capcom have an immediate, worldwide press release ready to go, explaining some of the details about the game? Isn't this game supposed to re-introduce MH to the world, whether you want traditional combat with HD assets or a complete shakeup of the core systems? Why did I have to learn basic info about the game, third hand (thru GAF), from a twitter account of a European Community Rep? "I know our trailer didn't show this, but relax, all 14 weapons are in the game." "I know you didn't see a HUD, but no worries! Health and Stamina are back, Jack." The Famitsu article might have touched on some of this, but like 99% of the western world, I don't read Japanese. And apparently this game is focusing on the western market. Or maybe not, who knows! Capcom USA put up a blog post at 2:30am this morning, and all it does is regurgitate an overview of the trailer. And keep in mind, the crappy trailer for MH4 that's been mentioned earlier in the thread, was for a game that was still 2 years out. MH:W releases sometime between 6 and 9 months from now. Worldwide. This game was shown at one of the Big Three's press conferences. That's a pretty big deal. And knowing how adored and defended this series is, by both past console and current portable fans, wouldn't you think Capcom would want to limit uproar from everyone by actually giving some solid info? I would have at least put up a video on their Youtube channel showing some actual game play loops. What happens on the 20th, when it's shown that World isn't really all that different? Those that read big changes from the trailer aren't going to be happy. Or vice versa. I guess the point of my round-about ramblings is this: For as important to the Monster Hunter series as this game is supposed to be, Capcom certainly hasn't done it any favors with their terrible unveiling. All we have to show for it, are a bunch of MH fans arguing with themselves over a bunch of non-information.
 

redcrayon

Member
True. For Monster Hunter fans, this is a good news considering that we could potentially have two ongoing title with vast difference between them to play. I guess those who busy bickering which title is the mainline title is not doesn't even care about MH in the slightest. It's all back to console war shit and which platform is the greates ever.
This. I'm not interested in this title at all, but clearly it's aimed at what a lot of people have been asking for, a home console game for western audiences with better graphics. If it flops, they won't bother continuing with it. If it's a success, it doesn't mean the end of the classic series when it's a 4m+ selling series that's a cultural phenomenon in Japan, with that audience primed on Switch. They'll just make games for both. I didn't bother complaining about the Felyne games or mobile games or Monster Hunter Stories either, it's a huge brand and it's sensible to experiment and try everything with it and see what sticks.

Best case scenario- multiple strong pillars of game design within a franchise going forward, like Resident Evil or Mario. Worst case scenario- everything but the classic gameplay style doesn't stick, but the experiments with various new assets and mechanics can be benefitted from elsewhere (much like MHX was pretty much a testing ground for new ideas too). I don't see a problem.
 
The biggest issue with MH:W seems to be Capcom's apparently *purposeful* lack of information on exactly where the game falls on the MH spectrum. Is it mainline or is it a spin off? Right now, in this thread, we have at least 4 different groups of MH fans, all with different ideas of what the game is, and no one really has a clue. One group wants the game to radically shake up some of the core tenants of the series, and based on their interpretation of a rather crappy introduction trailer, sees just that. Another group sees all the environmental changes, and is mortified that the series is losing everything that made it the success that it is. The third is made up of people that like the "idea" of liking MH, but can't stand the "jank" of traditional MH. And the fourth are made up of console warriors, just happy with the chaos. I honestly don't know which camp I fall into (minus the 4th), since I don't really know anything about the gameplay. And honestly, neither do any of you. Why didn't Capcom have an immediate, worldwide press release ready to go, explaining some of the details about the game? Isn't this game supposed to re-introduce MH to the world, whether you want traditional combat with HD assets or a complete shakeup of the core systems? Why did I have to learn basic info about the game, third hand (thru GAF), from a twitter account of a European Community Rep? "I know our trailer didn't show this, but relax, all 14 weapons are in the game." "I know you didn't see a HUD, but no worries! Health and Stamina are back, Jack." The Famitsu article might have touched on some of this, but like 99% of the western world, I don't read Japanese. And apparently this game is focusing on the western market. Or maybe not, who knows! Capcom USA but up a blog post at 2:30am this morning, and all it does is regurgitate an overview of the trailer. And keep in mind, the crappy trailer for MH4 that's been mentioned earlier in the thread, was for a game that was still 2 years out. MH:W releases sometime between 6 and 9 months from now. Worldwide. This game was shown at one of the Big Three's press conferences. That's a pretty big deal. And knowing how adored and defended this series is, by both past console and current portable fans, wouldn't you think Capcom would want to limit uproar from everyone by actually giving some solid info? I would have at least put up a video on their Youtube channel showing some actual game play loops. What happens on the 20th, when it's shown that World isn't really all that different? Those that read big changes from the trailer aren't going to be happy. Or vice versa. I guess the point of my round-about ramblings is this: For as important to the Monster Hunter series as this game is supposed to be, Capcom certainly hasn't done it any favors with their terrible unveiling. All we have to show for it, are a bunch of MH fans arguing with themselves over a bunch of non-information.

Capcom wants western game sales without doing the work of courting a western game audience.

They deserve what they get.
 

Raide

Member
What? Please, no. If it can't hold 60fps, lock this shit up, If it runs between 50 and 30 it will look so unstable and juddery.
Unlocked games are the worst.

Agreed. World should be locked 60. Game looks great but not that great to prevent 4k at 60.
 

Raide

Member
Why is it strange? I felt something similar. It feels almost like a clone of Monster Hunter that misses the mark than an actual game made my Capcom.

Strange in terms that we have hardly sren anything of actual gameplay, outside of a few additions like stealth, tracking (I think that is what it looks like) and grappling hook stuff.

Seems way too early to doom it and it feels more like MH traditionalists hating a change from the old style. Game could be an awesome change, could suck. Who knows!
 
Mounting in 4 and Generations is literally a button smashing qte whereas this looked to be much more dynamic and Dragon's Dogma style climbing :/

I never said Mounting was good or bad, just that I wasn't 100% sure this was even a MH game until I saw it done in the trailer because of how visually different this is from the main line games. They clearly tried to wash out and westernize the style imo and I wasn't sure it wasn't just some western studio's take on the type of games.

As for the QTE comment that's directed at how much more cinematic they look to be going with the monster interactions. Or at least, that's the element they're pushing the most it seems.
 
Strange in terms that we have hardly sren anything of actual gameplay, outside of a few additions like stealth, tracking (I think that is what it looks like) and grappling hook stuff.

Seems way too early to doom it and it feels more like MH traditionalists hating a change from the old style. Game could be an awesome change, could suck. Who knows!

I too enjoy using witcher sense in my skyrim hunting game.
 
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