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Monster Hunter: World (PS4/XB1 early 2018, PC later, directed by MH4 lead planner)

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Chauzu

Member
People think that Capcom is making a big investment at AAA levels to market and release an spin off?

This is obviously not a spin-off to me, I more see a future with a mainline home console Monster Hunter and mainline portable console Monster Hunter. This assuming Worlds sells well enough in the west, of course.
 

Raide

Member
I too enjoy using witcher sense in my skyrim hunting game.

As with so many things in so many games, you can probably elect to not use it and rely on your honed hunting skills. Sure beats running to the same zone over and over because that's where a website told you it spawned...and then throw paint at it.
 
I never said Mounting was good or bad, just that I wasn't 100% sure this was even a MH game until I saw it done in the trailer because of how visually different this is from the main line games. They clearly tried to wash out and westernize the style imo and I wasn't sure it wasn't just some western studio's take on the type of games.

As for the QTE comment that's directed at how much more cinematic they look to be going with the monster interactions. Or at least, that's the element they're pushing the most it seems.

There's nothing really westernized about this game...unless by westernized you mean "caught up to current gen standards" it looks like it's finally utilizing powerful hardware to introduce new gameplay elements for once in well since Dos.
 
Capcom wants western game sales without doing the work of courting a western game audience.

They deserve what they get.

They just announced it at E3 during the leader of this gens press conference. I'd say that goes a long way in courting a western audience. As far as details go, they literally just announced the game and it's not due out until next year. They've got plenty of time to reveal more.
 
This is obviously not a spin-off to me, I more see a future with a mainline home console Monster Hunter and mainline portable console Monster Hunter. This assuming Worlds sells well enough in the west, of course.

It's their biggest MH game reveal since 4, so yes

Yes, to both. They are investing a lot in this, got a huge reveal at E3, the main team is working on it.

This is obviously a mainline entry to them, they can treat it as a spin off if it fails I guess lol
 

Chauzu

Member
Unless it sells poorly. In which case Capcom will be all "Here's the reveal of MH5!"

Why wouldn't a Monster Hunter 5 on Switch happen even if Worlds is a big success? It would just be leaving money on the table. I hope Worlds does well so we get a lot more Monster Hunter on a lot of platforms.
 

Veldin

Member

It was featured big time in a Sony E3 conference. Of course it ain't!

giphy.gif
 

Not Spaceghost

Spaceghost
I am just so happy to not have to play monhun on my 3ds anymore. Honestly as long as they don't add enemy health bars and keep the spit roasting of raw meat for that "Sooo Tasty!" soundbclip they can do whatever they want. I just want to play monhun with my friends and none of them own a 3ds besides me so hopefully this will let me introduce them to the series.
 
Strange in terms that we have hardly sren anything of actual gameplay, outside of a few additions like stealth, tracking (I think that is what it looks like) and grappling hook stuff.

Seems way too early to doom it and it feels more like MH traditionalists hating a change from the old style. Game could be an awesome change, could suck. Who knows!

You're mistaking the post as bashing or w/e then, cause by no means am I going "DOOOOOMED" over the game.

I simply didn't feel like what I saw was what I'd come to expect to be what's shown off for a MH game with hunting in it even if it's a spin off/ side game. Yes, I do see focus placed on elements I'm not excited about and I don't like the watering down of the art for "Dat Western Real Feel".

But I never cheer against a game, if it turns out good then that's great. That being said ... I straight up didn't see this as a MH game until too long into the trailer and for that to be the case I'm not sure what to think about this game.

There's nothing really westernized about this game...unless by westernized you mean "caught up to current gen standards" it looks like it's finally utilizing powerful hardware to introduce new gameplay elements for once in well since Dos.

There's a difference between art and graphics. When I say westernized I mean "they changed the art style to resemble western games more than the other games in the series". More graphical power doesn't mean the series now suddenly has to look like this, right? I'm sure we all know that there's more you can do with "more power" than this style.
 
The more I think about this game the less I hate it.

I got super angry when I read that this game will have regenerating health.
Maybe it does, but to what extent?
The regular MH series has regenerating health, too. When you get hit there is a small red bar that slowly refills unless you get hit again. So maybe it's not really different in MHW at all?

Maybe the only differences really are the open world (which I find interesting), the stealth mechanics (which I find slightly dumb for now), the graphics (which are great) and the tracking (which I find intriguing).
Maybe I'm getting angry over nothing.
 

Eolz

Member

Raide

Member
You're mistaking the post as bashing or w/e then, cause by no means am I going "DOOOOOMED" over the game.

I simply didn't feel like what I saw was what I'd come to expect to be what's shown off for a MH game with hunting in it even if it's a spin off/ side game. Yes, I do see focus placed on elements I'm not excited about and I don't like the watering down of the art for "Dat Western Real Feel".

But I never cheer against a game, if it turns out good then that's great. That being said ... I straight up didn't see this as a MH game until too long into the trailer and for that to be the case I'm not sure what to think about this game.

Fair enough! I was not hating on your opinion, just having a light jab. I hope the game is awesome but this is Capcom we are talking about. 😃
 

Menchi

Member
Bugger. There goes my only interest in playing this on consoles then. Cheers.

Be pretty difficult to do local co-op. Split screen for MH would definitely be an unpleasant experience, as awareness of your surroundings is key to the gameplay, having a impaired view of them by sharing screen space... Yeah, just couldn't see it working well.

In regards to the trailer? I'm pretty hyped. I think the concern over new features is overblown, as the "detective" mode is more or less tracking, which I hope either requires items or skill gems to use. Seems it's just a more fluid approach to the game play, and judging from other videos we've seen, combat doesn't look like it's become a hack'n'slasher.

Overall, cautiously optimistic
 
I've been enjoying Monster Hunter since it made its North American debut on PS2 and I'm glad to see that they're making an honest effort to really shake up the franchise a bit. I'm cautious, but excited, about World.

Since, in my eyes, the Monster Hunter dev teams seem to be the only kind of untarnished existing studio at Capcom, I expect this to turn out reasonably well, but since it does strike me as a pretty radical shift, I also expect it to be somewhat lacking in some areas for the first iteration of the game, too. MH games so far have managed to be relatively densely packed after they started finding their audience footing in the PSP games in Japan (I personally feel that version 1 of MH3 was the only one that North Americans got that felt like a major regression in content compared to the previously-released title), but I expect World to initially launch with something of an MH1 vibe and progression. Whether or not they'll update it directly as a "games as service" model title or release enhanced follow ups like the MH series has done so far is unknown right now, but I do hope the base gameplay model they're now pursuing ends up being fun and engaging.
 

le.phat

Member

Spinoff talk is for collapsed anuses and salt lords.

Let's get back on topic. I hope they do away with those trash super moves from XX. That said, i would love overhauled kits for the different weapons. Maybe have a move that is unique per weapon ?

I wonder how they will reinvent the gathering and crafting of weapons. The parts-gahering for gear is bread-and-butter, but i could really do away with the endless recipes and crafting for every goddamn item in the game, especially during end-game...
 
The more I think about this game the less I hate it.

I got super angry when I read that this game will have regenerating health.
Maybe it does, but to what extent?
The regular MH series has regenerating health, too. When you get hit there is a small red bar that slowly refills unless you get hit again. So maybe it's not really different in MHW at all?

Maybe the only differences really are the open world (which I find interesting), the stealth mechanics (which I find slightly dumb for now), the graphics (which are great) and the tracking (which I find intriguing).
Maybe I'm getting angry over nothing.

There will be more footage on the 20th to get a better idea of the game.
 
Yeah, I'm hoping this is a fresh new start for the series. Been a fan since the PSP games, though I've dabbled with MH1 too.

4 wasn't really a fresh take on the series, and X just felt like random ideas thrown into a "Greatest Hits" version.
 

Rodin

Member
I think I was misunderstood. I'm saying it is a poor decision to gamble those 4 million Japanese players, not that Biohazard was anywhere near as popular as MH in Japan. That said, Biohazard dropped about 2/3rds of their audience in Japan with the change from 6 to 7.
Oh, ok. I agree with that.

Well, they kinda want to sell the game i'd imagine
 

Rellik

Member
And then you rank up, and then fight harder versions of them 20 times, because Kalameet won't drop Kalameet Didgeridoo so you can make your greaves piece for your set.

Oh Monster Hunter, the one series where the grind is worth it because of fun it is to fight the monsters in the first place.

Sounds like the kind of game I'd enjoy.
 
I don't think they're going to pull more people in by doing this and they never gave the PS4 a shot in terms of a real MH game. This looks​ off to me.
 

WillyFive

Member
So what exactly makes this a spin off? How is it different? And why does it matter?

Not played MH so I dunno.

According the rumor leak that correctly predicted this game and the XX Switch game, the PS4/Xbox game is designed specifically for the Western market, with changes to the gameplay designed to accomodate Western tastes, and is made by a separate team that normally makes the mainline MH games.

The trailer seems to confirm that the gameplay is changed in very notable ways.
 
This was just a teaser. We didn't get any real gameplay, fighting or details. It's all so vague. But seeing that this is handled by Capcom themselves and not an outsourced projects makes me happy. Monster Hunter will finally be back on the big screen with proper graphics. For now that is enoug to get me exited about Monster Hunter Worlds. Let's see what the future holds for the franchise and how it all comes together.

EDIT: And yes, I also got some Dragon's Dogma vibes out of this. And that is a GOOD thing.
 

Narroo

Member
But I never cheer against a game, if it turns out good then that's great. That being said ... I straight up didn't see this as a MH game until too long into the trailer and for that to be the case I'm not sure what to think about this game.

Interestingly, I've only played 1 Monster Hunter game myself and I identified the game immediately after seeing the character:

"Oh hey, it's monster hunter. Poor Nintendo."

The sword was a dead giveaway.
 

Dantrist

Member
I have not played MH before. This seemed like fun to me, but the reception so far doesn't seem great.

Is it very different than previous entries?
 

Haunted

Member
And then you rank up, and then fight harder versions of them 20 times, because Kalameet won't drop Kalameet Didgeridoo so you can make your greaves piece for your set.

Oh Monster Hunter, the one series where the grind is worth it because of fun it is to fight the monsters in the first place.
I love Monster Hunter to fucking death and just ticking every single fucking rare drop rate in the games up by 10% would make for an objectively better experience. Some grind is fine, especially in a game with such strong combat fundamentals and gameplay, but getting the good armour towards the end game is usually MMO-levels of bad game design.
 
Super excited about Monster Hunter XX, I only play Monster Hunter when it's on home console, which hasn't happened since 3U... So I always welcome more console Monster Hunter, but this just isn't what I'm looking for. Seeing a lot of MH fans critical of this move makes me feel like I'm not the only one thankfully, so if this game fails to appeal to both old fans and new people, who is it really for? Hopefully when we get hands on gameplay it'll show why we should be interested, but from this concept trailer it's a no from me.
 

Kinsei

Banned
I have not played MH before. This seemed like fun to me, but the reception so far doesn't seem great.

Is it very different than previous entries?

What they showed was incredibly different from previous entries and we've had rumors for a while that they were going to be dumbing down the combat. You put two and two together and it's a recipe for doom saying. They really need to get a video of a regular hunt out stat to show off the game properly.
 

Eolz

Member
I have not played MH before. This seemed like fun to me, but the reception so far doesn't seem great.

Is it very different than previous entries?

Not too different, but different enough to make some worried.
We're missing a lot of details, but the stream insome details should answer some questions, and will make it look either better or worse.

Edit: it's really, really different for multiplayer though. Which is the appeal of the game for a lot.
 
I have not played MH before. This seemed like fun to me, but the reception so far doesn't seem great.

Is it very different than previous entries?
It certainly "feels" different, but we don't know for sure until we see a proper gameplay reveal with a full battle and maybe multiplayer.
 
I'll try the PC version. I am skeptical though.

I can't think of many times a series of games tries to 'expand for a wider audience' has turned out well, especially from Capcom.
 

Cmagus

Member
I have not played MH before. This seemed like fun to me, but the reception so far doesn't seem great.

Is it very different than previous entries?

I think the reception was more a reflection of the conference itself. I mean when it's trailer after trailer and no one to come out and say something or hype the crowd up a bit that's most likely what is gonna happen. No live demos, no rep from Sony coming on stage getting people excited for what should have been a big announcement (although leaked before hand) there was literally nothing stimulating about that conference or reveals.

I'm excited though, I've wanted a MH for awhile now on PS and PC so I'll be picking this up when it comes out for sure. Looking forward to seeing some more info on it in the coming months.
 
I'll try the PC version. I am skeptical though.

I can't think of many times a series of games tries to 'expand for a wider audience' has turned out well, especially from Capcom.
Yeah, but in most cases Capcom didn't make those games themselves, but outsourced them to western studios. And that was the problem IMO. Becaus they lacked the "japanese style and gameplay". DmC is maybe the best example. Or those Resident Evil shooters like Racoon City and Umbrella Corps (EDIT: Whoops that wa actually made by capcom, lol). Dead Rising and Lost Planet are other examples.
 
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