You had like 0.2 seconds of invincibility. I just don't think that's gonna cut it when it's so easy to have twice as much in other, similar games.
They can't even sell 3 million copies of Resident Evil. What makes you think this brand (which draw was portability in the first place) will suddenly pull that? Sales than not even horizon, as pushed as it was, has been able to pull?
This game will be lucky if it sells over 300k first month in the US. I don't see how this isn't a super risky gamble for Capcom.
It sounds more like you are free to hunt other monsters after a quest is completed. I bet you'll still only be able to accept one quest at a time.
Thanks for the impressions!Huge fan of the series and saw the single player theatre demo at E3. I came away feeling this is definitely a traditional Monster Hunter made "next-gen". Here are my notes:
+ Health and stamina bars not always visible
+ Use items at near full movement speed
+ Can lock on to monsters and quick turn camera like 3DS
+ Scout flies replace paintballs and show both trail and location
+ you activate scout flies by finding residue from a monster and taking samples, seems you can get enough to make it permanently on
+ Minimap can zoom to zone
+ Map still segregated into numbered zones, more interconnected, and no loading between them. But moving between zones is generally via narrow corridors
+ Slingshot used a lot for luring monsters
+ Traps and flash bombs built into environment, maybe still consumables available?
+ Some kind of paralysis inducing consumable knife
+ Monsters have a lot of cool animations for fighting each other, picking each other up
+ Mounting works like 4U, but you can move between mount spots. Also some way of eventually doing an attack
+ Great Sword moveset looks the same, but the effects for charge were much less intense audiovisually
+ Cutting tail looks hilariously exactly the same
+ Can use hookshot thing to repel down surfaces
+ Two new large monsters - the TRex and the frog thing
+ frog thing regurgitated some food it ate for little monsters to enjoy
+ had some way of summoning the flying monster to take you to base camp at seemingly any time
+ change weapons and armour at base camp
+ had a Palico buddy complete with its own weapon armour
+ HBG looked like it could always move slowly while shooting
+ HBG machine gun thing seemed like a special mode, depleted a meter
+ HBG had many ammo types and traditional ammo switching mechanics
+ sharpness meter was visible but never sharpened
+ gathering plants was instant with no animation
+ carving was slow
+ the demo had really aggressive tutorializing with the quest giver talking to you throughout and her head popping up on the right of the screen
+ Can lock on to monsters and quick turn camera like 3DS
Is this a quick lock-on so to recenter the camera like in the 3DS or a "Souls-like" lock-on?
In a way, this seems like the logical end game for the Moga Woods feature from 3/3U.
For those that don't know, 3/3U allowed you to do free hunts without any real objectives, timers or major failure conditions in a renamed version of the Deserted Island area called Moga Woods. You could get a "forecast" in the village on what monsters are expected to show up that day, though the really fun part is when you do a run and wind up with several monsters, some of which the forecast wouldn't predict. 3U was especially fun in that regard, since you could get monsters that wouldn't normally be found in an area like that, such as Diablos.
Looked like recenter, but couldn't tell for sure.
In a way, this seems like the logical end game for the Moga Woods feature from 3/3U.
For those that don't know, 3/3U allowed you to do free hunts without any real objectives, timers or major failure conditions in a renamed version of the Deserted Island area called Moga Woods. You could get a "forecast" in the village on what monsters are expected to show up that day, though the really fun part is when you do a run and wind up with several monsters, some of which the forecast wouldn't predict. 3U was especially fun in that regard, since you could get monsters that wouldn't normally be found in an area like that, such as Diablos.
+ HBG looked like it could always move slowly while shooting
+ HBG machine gun thing seemed like a special mode, depleted a meter
+ HBG had many ammo types and traditional ammo switching mechanics
throughout and her head popping up on the right of the screen
Yes exactly what I'm thinking too. Moga Woods mode was a lot of fun in 3/3u, in 4u they changed it into that more linear free hunt mode.In a way, this seems like the logical end game for the Moga Woods feature from 3/3U.
For those that don't know, 3/3U allowed you to do free hunts without any real objectives, timers or major failure conditions in a renamed version of the Deserted Island area called Moga Woods. You could get a "forecast" in the village on what monsters are expected to show up that day, though the really fun part is when you do a run and wind up with several monsters, some of which the forecast wouldn't predict. 3U was especially fun in that regard, since you could get monsters that wouldn't normally be found in an area like that, such as Diablos.
They can't even sell 3 million copies of Resident Evil. What makes you think this brand (which draw was portability in the first place) will suddenly pull that? Sales than not even horizon, as pushed as it was, has been able to pull?
This game will be lucky if it sells over 300k first month in the US. I don't see how this isn't a super risky gamble for Capcom.
It is popular because it is Monster Hunter not because Nintendo publish it ....
very curious about the HBG, but I dunno how much you saw or how familiar you are with the weapon so this might be too much to ask. Can you go into any more detail about differences with the aiming mechanics or the way it fires? As much as I love bowguns the way they play is very...unique. I probably wouldn't miss aim controls that feel like moving around a digital d-pad.
Moving while shooting seems very overpowered so I'm guessing either monsters are hyper aggressive or they really changed up the way bowguns play. I guess I'd be happy as long as pierce ammo still works the same way.
Capcom did nothing to push MH in the West.
Huge fan of the series and saw the single player theatre demo at E3. I came away feeling this is definitely a traditional Monster Hunter made "next-gen". Here are my notes:
+ Health and stamina bars not always visible
+ Use items at near full movement speed
+ Can lock on to monsters and quick turn camera like 3DS
+ Scout flies replace paintballs and show both trail and location
+ you activate scout flies by finding residue from a monster and taking samples, seems you can get enough to make it permanently on
+ Minimap can zoom to zone
+ Map still segregated into numbered zones, more interconnected, and no loading between them. But moving between zones is generally via narrow corridors
+ Slingshot used a lot for luring monsters
+ Traps and flash bombs built into environment, maybe still consumables available?
+ Some kind of paralysis inducing consumable knife
+ Monsters have a lot of cool animations for fighting each other, picking each other up
+ Mounting works like 4U, but you can move between mount spots. Also some way of eventually doing an attack
+ Great Sword moveset looks the same, but the effects for charge were much less intense audiovisually
+ Cutting tail looks hilariously exactly the same
+ Can use hookshot thing to repel down surfaces
+ Two new large monsters - the TRex and the frog thing
+ frog thing regurgitated some food it ate for little monsters to enjoy
+ had some way of summoning the flying monster to take you to base camp at seemingly any time
+ change weapons and armour at base camp
+ had a Palico buddy complete with its own weapon armour
+ HBG looked like it could always move slowly while shooting
+ HBG machine gun thing seemed like a special mode, depleted a meter
+ HBG had many ammo types and traditional ammo switching mechanics
+ sharpness meter was visible but never sharpened
+ gathering plants was instant with no animation
+ carving was slow
+ the demo had really aggressive tutorializing with the quest giver talking to you throughout and her head popping up on the right of the screen
There were also lots of people who derailed a XX announcement thread with a rumor to talk about MH5 (to the point mods had to step in and attempt to discourage rumor talk) when there was little hint of it being true besides the rumor and now that MH5/World is confirmed, people that are excited about their PS4 Monster Hunter want people to stop talking about the rumor or the Switch because it's ruining their excitement, even though MH5's confirmation makes it another detail the rumors got right, possibly confirming other unknown details.
You are right about it being a case of confirmation bias.
1) MH cross-cross -> wrong name
2) MH5 -> wrong name
3) Open world -> incorrect
4) Combat is being changed to be more acceptable to the West -> incorrect
5) No timer/missions -> correct
6) Some weapons have been completely dropped -> incorrect, all 14 weapons are returning
7) Online MP, no local -> correct
8) PS4/PC -> incorrect
9) MHW is not being worked on by the original team -> incorrect
The only correct details were two gameplay changes, something any fan could speculate on. No local is a no brainer if it was on a home console.
In comparison, the rumour gets everything from product names, gameplay aspects, SKUs and dev team in charge wrong. The only reason some continue to place credence in this 4chan rumour, whose wrong aspects evidently outweigh any minor correctly guessed points, is simply due to confirmation bias: you want to believe its true.
That's what they're trying to do now, but it seems you are against it.
I think the opposite, it will tank in Japan (still do a million but not 3DS-PSP numbers) but will make up for it in the west with 5-6 million across 3 platforms
Huge fan of the series and saw the single player theatre demo at E3. I came away feeling this is definitely a traditional Monster Hunter made "next-gen". Here are my notes:
+ Health and stamina bars not always visible
+ Use items at near full movement speed
+ Can lock on to monsters and quick turn camera like 3DS
+ Scout flies replace paintballs and show both trail and location
+ you activate scout flies by finding residue from a monster and taking samples, seems you can get enough to make it permanently on
+ moving between zones is generally via narrow corridors
+ Traps and flash bombs built into environment, maybe still consumables available?
+ Great Sword moveset looks the same, but the effects for charge were much less intense audiovisually
+ had some way of summoning the flying monster to take you to base camp at seemingly any time
+ gathering plants was instant with no animation
+ carving was slow
+ the demo had really aggressive tutorializing with the quest giver talking to you throughout and her head popping up on the right of the screen
Looked like recenter, but couldn't tell for sure.
It's fine the way it is, 0.2 second of invincibility is enough to evade a lot of fast-moving hitboxes like tail whips, hipchecks, projectiles/lasers and so on.
At 30 frames per second:
- No Evasion skill = 6 invincibility frames (0.200 second)
- Evasion +1 = 10 frames (0.333 second)
- Evasion +2 = 12 frames (0.400 s)
- Evasion +3 = 18 frames (0.600 s)
CAPCOM already added an "easy mode" with the Adept style in Monster Hunter X / Generations, which roughly gives Evasion +2 invincibility frames while also completely negating the rest of the attack in case the hitbox is persistent.
Unfortunately I've used bowguns for like 1 hour of my 1000+ hours played.
Some of these changes I don't. I hope the lock on isn't anything like focusing the camera to a monster. And hope that you can still capture monsters alive.
Huge fan of the series and saw the single player theatre demo at E3. I came away feeling this is definitely a traditional Monster Hunter made "next-gen". Here are my notes:
+ Health and stamina bars not always visible
+ Use items at near full movement speed
+ Can lock on to monsters and quick turn camera like 3DS
+ Scout flies replace paintballs and show both trail and location
+ you activate scout flies by finding residue from a monster and taking samples, seems you can get enough to make it permanently on
+ Minimap can zoom to zone
+ Map still segregated into numbered zones, more interconnected, and no loading between them. But moving between zones is generally via narrow corridors
+ Slingshot used a lot for luring monsters
+ Traps and flash bombs built into environment, maybe still consumables available?
+ Some kind of paralysis inducing consumable knife
+ Monsters have a lot of cool animations for fighting each other, picking each other up
+ Mounting works like 4U, but you can move between mount spots. Also some way of eventually doing an attack
+ Great Sword moveset looks the same, but the effects for charge were much less intense audiovisually
+ Cutting tail looks hilariously exactly the same
+ Can use hookshot thing to repel down surfaces
+ Two new large monsters - the TRex and the frog thing
+ frog thing regurgitated some food it ate for little monsters to enjoy
+ had some way of summoning the flying monster to take you to base camp at seemingly any time
+ change weapons and armour at base camp
+ had a Palico buddy complete with its own weapon armour
+ HBG looked like it could always move slowly while shooting
+ HBG machine gun thing seemed like a special mode, depleted a meter
+ HBG had many ammo types and traditional ammo switching mechanics
+ sharpness meter was visible but never sharpened
+ gathering plants was instant with no animation
+ carving was slow
+ the demo had really aggressive tutorializing with the quest giver talking to you throughout and her head popping up on the right of the screen
While I don't agree with some of these people bitching about being "betrayed" or Capcom owing Nintendo anything, Monster Hunter growing significantly in the West IS most certainly because of Nintendo taking the reigns on marketing and doing campaigns that Capcom didn't have the manpower to do. That said, as of right now Monster Hunter has carved out enough of a niche following in the West that it doesn't need Nintendo or Sony to do mass marketing campaign for them.It is popular because it is Monster Hunter not because Nintendo publish it ....
based on the amount of information out there, that's probably 1 hour more than everyone else who saw that demo.
if the normal mechanics of MH are obtuse then bowguns and ammo are 'HERE BE DRAGONS'. I'm hoping they don't get changed into something unrecognizable, but if they still play like bowguns then Capcom really needs some proper in-game documentation on them if not an actual tutorial.
er, have you played the 3DS entries? There's a quick camera turn in those, it just instantly makes the camera face the monster. I only use it with bowguns (where it is incredibly useful)
I see, I hope so, thank you very much.
I wish they would release a public demo. That way we could make our own impressions about what is different, and how much, as well as generating even more hype and convincing the purists that they've not "ruined the series".
seriously any word on cross play?
Does that include the PC version?They've flat out deconfirmed it.
They've flat out deconfirmed it.
The hell? Most of these are correct or come pretty close to correct peppered with some bias/negativity. I don't see how people can say that it isn't.See the difference between MH PS4 pre this announcement is that Capcom themselves clearly hinted at it. Numerous people tore that rumour apart.
Nah. If the rumour wasn't filled with incorrect statements it may be a talking point, but that ain't the case:
But by all means continue holding on to it while everyone has moved on to real accountable info.
Provide some sources when people ask for confirmations?They've flat out deconfirmed it.
well fuck this shit
6) Not having all weapons yet - possibly correct at the time, this game is still in development and we have not seen all the weapons yet
Does that include the PC version?
Provide some sources when people ask for confirmations?
The hell? Most of these are correct or come pretty close to correct peppered with some bias/negativity. I don't see how people can say that it isn't.
1) Cross Cross is literally/visually XX - correct
2) They already said they were thinking of the title MH5 but decided to go with World - correct
3) No areas separated with transition screens can be construed as open world - correct
4) Subjectivity/bias comes into play here, but some additions and changes can be construed as more acceptable to the West - correct
5) no timer/missions - correct
6) Not having all weapons yet - possibly correct at the time, this game is still in development and we have not seen all the weapons yet
7) Online MP only - correct
8) Rumor said PS4, PC, AND Xbox but NOT Switch- correct
He's a thread with the posted rumor(s): http://www.neogaf.com/forum/showthread.php?t=1381389
This is funny. Seeing as some Nintendo fans still like to hold onto this rumour, I think its needed to completely expose it:
1) MH cross-cross -> wrong name
2) MH5 -> wrong name
3) Open world -> incorrect
4) Combat is being changed to be more acceptable to the West -> incorrect
5) No timer/missions -> correct
6) Some weapons have been completely dropped -> incorrect, all 14 weapons are returning
7) Online MP, no local -> correct
8) PS4/PC -> incorrect
9) MHW is not being worked on by the original team -> incorrect
The only correct details were two gameplay changes, something any fan could speculate on. No local is a no brainer if it was on a home console.
In comparison, the rumour gets everything from product names, gameplay aspects, SKUs and dev team in charge wrong. The only reason some continue to place credence in this 4chan rumour, whose wrong aspects evidently outweigh any minor correctly guessed points, is simply due to confirmation bias: you want to believe its true.
I agree, but was anyone expecting otherwise?
I read that post....my post was directly quoting that person. Excuses? I even said even if they aren't exact they are either pretty close or the info has some subjectivity to it.Bullshit. You're making excuses for parts where the "leak" was incorrect.
Looks like the next big info drop will be at Gamescom.
https://twitter.com/SocksyBear/status/875028542785966080
Well shit... gotta wait for Gamescom for gameplay footage!!?? The wait will be agony lolLooks like the next big info drop will be at Gamescom.
https://twitter.com/SocksyBear/status/875028542785966080
So I guess the stream on the 20th will be a big nothing burger.
Yep. No cross play at all.
Sources have been posted multiple times in the thread.
https://twitter.com/SocksyBear/with_replies
https://twitter.com/dubindoh/with_replies
The hell? Most of these are correct or come pretty close to correct peppered with some bias/negativity. I don't see how people can say that it isn't.
1) Cross Cross is literally/visually XX - correct
2) They already said they were thinking of the title MH5 but decided to go with World - correct
3) No areas separated with transition screens can be construed as open world - correct
4) Subjectivity/bias comes into play here, but some additions and changes can be construed as more acceptable to the West - correct
5) no timer/missions - correct
6) Not having all weapons yet - possibly correct at the time, this game is still in development and we have not seen all the weapons yet
7) Online MP only - correct
8) Rumor said PS4, PC, AND Xbox but NOT Switch- correct
Here's a thread with the posted rumor(s): http://www.neogaf.com/forum/showthread.php?t=1381389
Note: I'm buying World on PC and bitter about no XX on Switch
Provide some sources when people ask for confirmations?
Bullshit. You're making excuses for parts where the "leak" was incorrect.