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Monster Hunter World (XB1/PS4, PC later, Early 2018) E3 info [Up: Effectively MH5]

lyrick

Member
I feel bad for you. I was sold the moment I saw the trailer and the first tidbits came out. This is MH and a damn good one.

Every time I see something good (like the reappearance of the timer) I also see or am reminded of something I'm completely unsure of (grappling a monster from quite a distance). Until I see how all this stuff comes together to make the game better, as opposed to simply pandering to a new audience, I'm completely on the fence.
 
Nope. You gather in a hub, you form your party of hunters and go out for some hunting action.

Monster Hunter is designed around multiplayer whereas Dark Souls is... not.

You can fire a flare during a mission to call other hunters to your location. I think that's what he was referring to.

So you can play solo and call people during a hunt if you want, or gather before hand in the hall and set out together.
 

Defuser

Member
Nothing says classic MH when you call your buddies mid way for help only to find out your buddies carved a rare plate/ruby while you carved Jack shit.
 

wuth

Member
I'm still unconvinced. I need to see a full hunt (Preferably without them also trying to pimp the new features) before I commit to thinking this game will be good.

A lot of what I saw looked like your standard hunt except with more interactivity. A lot of the items that you remember were picked from gathering points and the fights played out as you'd expect them to.

It's different, but so far it doesn't seem dumbed down. In fact, in many areas it seems vastly expanded upon.
 
This was a HUGE problem in MH1 back in 2004 (and a few years following that).

Like cutting Rathalos's tail and seeing it land in the scenery, completely inaccessible. Good times.

God I hated that, especially when you needed to carve that tail to finish your armor.

Egg carrying quests are awful...

...but maybe they'll be awesome in MHW? lol. Pop on your stealth mantle, grab the egg and get the hell out of th-*walks into a fly and drops egg*

Yeah, get rid of that shit.

Wouldn't it be fun if in MHW when you drop an egg, it just cracks instead of shattering into a million pieces and you can still pick it up and deliver it, would probably lose some quest item value though.

To this day I still can't believe a wyvern egg would be that fragile.
 

Spman2099

Member
If they are taking a stab at updating the Monster Hunter formula they HAVE to do something to lessen the grind.

I am excited about this game. I am expecting great things.
 

Kyoufu

Member
God I hated that, especially when you needed to carve that tail to finish your armor.

What made it funny (and sad) was that my friends and I would make sure to try and kill off the monster away from the walls of the area so it wouldn't screw us over. Hilarious when thinking back on that.

I also remember Akantor's tail often landing in lava in MHP2nd. Also good times. :D
 
You can fire a flare during a mission to call other hunters to your location. I think that's what he was referring to.

So you can play solo and call people during a hunt if you want, or gather before hand in the hall and set out together.

Even then, a flare gun has nothing to do with having a time limit AT START of a quest. It would make more sense to have a time limit start the moment you use the flare gun
IF your concern is that the time limit is for co-op.
 

R0ckman

Member
I'm still not convinced. It's going to take a lot more info before my worries of them making it too accessible in an attempt to capture a larger audience are put to rest.

I seriously doubt the main focus was on very strict gameplay; from old interviews and surveys, its clear they were looking at ways to deal with arcahic mechanics and a way to build on the multiplayer online aspects.

The damage numbers were added at the request of survey results, I've taken them myself and saw them ask about health bars or number counters. Most long time fans want hunts to be more convinient and streamlined. I mentioned a few pages back that gematsu revealed that you can now naturally cancel out of some of your animations to make up for the more open world combat. I wasn't dying for that mechanic as Great Sword taught me patience but it makes the grind a little more relaxing. People who want a real challenge can do an underwear run if they are worried.
 
Even then, a flare gun has nothing to do with having a time limit AT START of a quest. It would make more sense to have a time limit start the moment you use the flare gun
IF your concern is that the time limit is for co-op.

I just realized I only read the first 5 words of your post before replying to that other guy. I thought you were asking if the flare system was like summoning spirits in Dark Souls 2.

As for the time limit thing, I believe they said since the areas are larger and there will be more large monsters roaming about that you'll be able to hunt whatever you want after killing your main objective. That says to me that there's no time limit and people can join/leave of their own accord.

I wouldn't take the 25m thing to be an indication of anything until they specifically mention time limits later down the line.
 

JP_

Banned
Every time I see something good (like the reappearance of the timer) I also see or am reminded of something I'm completely unsure of (grappling a monster from quite a distance). Until I see how all this stuff comes together to make the game better, as opposed to simply pandering to a new audience, I'm completely on the fence.

Was giving you unlimited stupidly easy dodging that's followed by a superpowered attack every time pandering to a new audience?
 

lyrick

Member
...
I mentioned a few pages back that gematsu revealed that you can now naturally cancel out of some of your animations to make up for the more open world combat.
...

:(

And sometimes the bad news doesn't come with a good note to balance out.
 

Boogiepop

Member
Okay, now that people have seen a proper hunt, can I get anyone to answer my bigger concerns:
The environmental interactivity: is it quick, is it varied, and is it especially interactive? Like, I'm hoping they'd nail that stuff as in my mind it's essential to make that feel good, but I can't but worry about worst scenerios of, say, it being effectively like there being essentially dragonators with fancier graphics sprinkled all over the map.

And... someone please explain monsters fighting each other being a good thing to me. Because, like, well... say if hitting one draws the aggro to you, then that would mean you're best off just sitting there and watching them fight and hurt each other, which sounds dull as hell. And if it doesn't draw aggro, then you'd just be getting free hits, with the monsters also damaging each other. Like, I can't figure out a way this will actually add instead of detract, and in my mind I'm already dreading it being like when you played multi when mounting was added and you just had to sit there while the player on top did their thing, which was... ugh.

Don't really like the items not having stalled animations at all but I guess I can deal, and a similar but even more a "not THAT big of a deal" thing for the numbers (assuming I can turn that crap off. And no, I never used online damage charts open next to my game or any crap nor would I say anyone needs to do that. Just feel like numbers don't feel right at all in the series. Kind of wish they did what someone suggested in the old thread and had just made it an ability you could slot in...)

Edit: Have we gotten confirmation from sources on how exactly carting interacts with their being drop-in multi? Would hope that's all intact, but it feels like a weird combo somehow that I'd definitely like confirmation that stuff isn't messed with...
 

AzureFlame

Member
Because Khezu is my waifu.

But seriously, I liked Khezu's armor, not so much actual Khezu lol.

Your waifu is cute.. but mine is cuter

latest
 

Error

Jealous of the Glory that is Johnny Depp
dat op

Cant fucking wait for this, seems like a true evolution for the series I've been waiting for since MH3. Bring it Capcom, my body is ready.
 
I just realized I only read the first 5 words of your post before replying to that other guy. I thought you were asking if the flare system was like summoning spirits in Dark Souls 2.

As for the time limit thing, I believe they said since the areas are larger and there will be more large monsters roaming about that you'll be able to hunt whatever you want after killing your main objective. That says to me that there's no time limit and people can join/leave of their own accord.

I wouldn't take the 25m thing to be an indication of anything until they specifically mention time limits later down the line.

Yeah what I meant is that the guy was concerned that the game has DS type of co-op, based on the 25 min time limit. There's no way Capcom is stupid to put a time limit on co-op.

The fact that the time limit is from the start of the quest before the flare gun was even fired is a clear indication that the time limit has nothing to do with co-op.

I believe the 25 time limit was simply a demo time limit.
 
Okay, now that people have seen a proper hunt, can I get anyone to answer my bigger concerns:
The environmental interactivity: is it quick, is it varied, and is it especially interactive? Like, I'm hoping they'd nail that stuff as in my mind it's essential to make that feel good, but I can't but worry about worst scenerios of, say, it being effectively like there being essentially dragonators with fancier graphics sprinkled all over the map.

And... someone please explain monsters fighting each other being a good thing to me. Because, like, well... say if hitting one draws the aggro to you, then that would mean you're best off just sitting there and watching them fight and hurt each other, which sounds dull as hell. And if it doesn't draw aggro, then you'd just be getting free hits, with the monsters also damaging each other. Like, I can't figure out a way this will actually add instead of detract, and in my mind I'm already dreading it being like when you played multi when mounting was added and you just had to sit there while the player on top did their thing, which was... ugh.

Don't really like the items not having stalled animations at all but I guess I can deal, and a similar but even more a "not THAT big of a deal" thing for the numbers (assuming I can turn that crap off. And no, I never used online damage charts open next to my game or any crap nor would I say anyone needs to do that. Just feel like numbers don't feel right at all in the series. Kind of wish they did what someone suggested in the old thread and had just made it an ability you could slot in...)

Edit: Have we gotten confirmation from sources on how exactly carting interacts with their being drop-in multi? Would hope that's all intact, but it feels like a weird combo somehow that I'd definitely like confirmation that stuff isn't messed with...

Monsters being freakin best buddies in old MH games was stupid. I'm glad they actually fight each other now. I don't think monsters fighting each other will do any damage (or it will be very minimal) or will make each other go aggro.

It might simply be that 1 monster runs off, that's better then using freaking dungbombs every time.
 

OmegaDL50

Member
Rathalos is a wyvern and the Royal Ludroth clone was eating an Aptonoth. Get it right! (I'm joking).

I'm liking how this entry feels way more "alive".
I actually like the segregated/numbered area approach of previous games, but it always felt weird seeing loading screens and monsters vanishing into another area.

I wouldn't mind a free flowing map as long as the areas in between aren't too big/take too long to traverse. Just up the time limit to 1 hour.

The maps are supposed to be pretty big. The showed off those flying monsters that might be a part of traversing the map when you're not on foot. Maybe leads to more than one monster perhaps?

I wonder if the area transitions are something similar to the environments in Xenoblade X.

I mean going from Primordia plains to something like the deep jungles of Noctilum or the Desert of Oblivia, that sort of area shift.

Something to that effect with no loading transition but more varied for things like Rain Forest / Jungle, Desert, Snow Area, Mountainous region, Swamp, Grassy Plains, etc.
 

R0ckman

Member
Monsters being freakin best buddies in old MH games was stupid. I'm glad they actually fight each other now. I don't think monsters fighting each other will do any damage (or it will be very minimal) or will make each other go aggro.

It might simply be that 1 monster runs off, that's better then using freaking dungbombs every time.

I think it would be awesome if you lose the hunt if the target monster is killed by the other monster, forcing you to get the other monster out if the area before its too late.
 

Kyoufu

Member
I think it would be awesome if you lose the hunt if the target monster is killed by the other monster, forcing you to get the other monster out if the area before its too late.

That would be awful. The point of getting other monsters to attack your target is to give you an advantage.
 

Kyzon

Member
My favorite thing from the demo was watching a random large monster walk up and eat a small one. Just swallowed it whole and waddles off while it was still fat from the kill. Later on the main monster was lured into a place filled with rotted carcasses. That was a hint. It turned out that the area was a Rathalos nest and one just swooped down and picked up the main monster before throwing it down and bombarding it with fire balls. Then as those two fought, the hungry one from before just lazily strolls up and joins the fray. This game is gonna be something magical I think.

Also, you can fast travel to the camp whenever and rest to change weapons.
 

JP_

Banned
I wonder if the area transitions are something similar to the environments in Xenoblade X.

I mean going from Primordia plains to something like the deep jungles of Noctilum or the Desert of Oblivia, that sort of area shift.

Something to that effect with no loading transition but more varied for things like Rain Forest / Jungle, Desert, Snow Area, Mountainous region, Swamp, Grassy Plains, etc.

Area transitions with no loading is within a specific map (area 1 to area 2 in Forest), not map to map (Forest to Desert).

And I think they showed some of the transitions already -- my guesses based on what people said at e3:

gbrz7Hl.gif


ThinMammothEarwig.gif


FarawayNervousGallinule.gif
 

Qvoth

Member
Notes from the multiplayer demo I saw:

+ 25 min limit for the mission popped up at beginning

Saw a bit more but they asked us not to talk about that. It was all very awesome.

ok so time limit still exists, but it's just that you can continue exploring the world after you finished the quest
this makes sense
tell us the secret stuff! :p
did you see hammer and switch axe gameplay? they, together with dual blades and greatswords were my shit
 

Skyzard

Banned
These gifs look so good. I hope the actual game holds up (no downgrade). The lighting looks a tad too good. Just look at that grass. All the vegetation i moving.

You really can't compare MH and Ark. MH is designed with some actual balance and mechanics in place. Looks like the flying things are going to be transport in some sense anyway but these two games have virtually nothing in common.

If there's a lot of distance to cover, I'm gonna want a chocobo that I can fire a bow from. Mounts make every game better though I haven't seen too much large open spaces in these.
I haven't played Ark but from what I've seen it doesn't seem to on the same level...though this isn't out yet I guess, from that perspective, both have dino looking creatures, that's kinda the main draw and point of comparison.
 
Area transitions with no loading is within a specific map (area 1 to area 2 in Forest), not map to map (Forest to Desert).

And I think they showed some of the transitions already -- my guesses based on what people said at e3:

gbrz7Hl.gif
It would be cool to use the grappling hook in this situation.

And that last gif in this post is kinda freaky. The way the monster is ramming itself through that tight area...
 

Grinchy

Banned
God damn I can't wait for this. I wish they held off on announcing this until TGS or something. This wait is too long.
 

thefil

Member
Okay, now that people have seen a proper hunt, can I get anyone to answer my bigger concerns:
The environmental interactivity: is it quick, is it varied, and is it especially interactive? Like, I'm hoping they'd nail that stuff as in my mind it's essential to make that feel good, but I can't but worry about worst scenerios of, say, it being effectively like there being essentially dragonators with fancier graphics sprinkled all over the map.

The best way I can describe it is consumables littered through the environment that are triggered by attacking them. For example, rocks that you can drop to deal damage by hitting with your slingshot. Or a net of vines hanging in a tree, and if you knock the tree down with a monster the net can catch them. Or slightly glowing plants that when you attack them explode in light like a flash bomb. Or frogs that when you feed them a specific seed with your slingshot give off a poison gas that stuns hunters and small monsters.

Nothing was triggered by a button prompt like the dragonator, nor was anything slow. It was mostly all triggered in response to violence.
 

Kyoufu

Member
Looks like people are finally boarding the MHdub train. My next big concern is content. How many big monsters are in this.

Don't expect as many as MHX or MH4U. It's just better to set your expectations low since this is a new game built from the ground up for consoles.

The important thing here is quality over quantity. If they can have a roster with as little filler as possible and as much quality monsters to hunt as possible then I'll gladly take it.
 
I'd be more than okay with this, considering the new foundation they're laying out. I just hope we get at least one huge monster like Tri did with the Jhen Mohran.

Yeah same. I just don't want to see classic lao shan again. Either get rid of him or change up his encounter. Same deal with shen gaoren.
 

thefil

Member
And obviously Capcom is asking attendees to keep what they have seen to themselves, damn :(

They actually aren't being too strict. Everything in the regular demo seems they don't care if you talk about. They really seemed mostly concerned with video and audio recording.
 
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