Okay, now that people have seen a proper hunt, can I get anyone to answer my bigger concerns:
The environmental interactivity: is it quick, is it varied, and is it especially interactive? Like, I'm hoping they'd nail that stuff as in my mind it's essential to make that feel good, but I can't but worry about worst scenerios of, say, it being effectively like there being essentially dragonators with fancier graphics sprinkled all over the map.
And... someone please explain monsters fighting each other being a good thing to me. Because, like, well... say if hitting one draws the aggro to you, then that would mean you're best off just sitting there and watching them fight and hurt each other, which sounds dull as hell. And if it doesn't draw aggro, then you'd just be getting free hits, with the monsters also damaging each other. Like, I can't figure out a way this will actually add instead of detract, and in my mind I'm already dreading it being like when you played multi when mounting was added and you just had to sit there while the player on top did their thing, which was... ugh.
Don't really like the items not having stalled animations at all but I guess I can deal, and a similar but even more a "not THAT big of a deal" thing for the numbers (assuming I can turn that crap off. And no, I never used online damage charts open next to my game or any crap nor would I say anyone needs to do that. Just feel like numbers don't feel right at all in the series. Kind of wish they did what someone suggested in the old thread and had just made it an ability you could slot in...)
Edit: Have we gotten confirmation from sources on how exactly carting interacts with their being drop-in multi? Would hope that's all intact, but it feels like a weird combo somehow that I'd definitely like confirmation that stuff isn't messed with...