Yeah same. I just don't want to see classic lao shan again. Either get rid of him or change up his encounter. Same deal with shen gaoren.
I think it's time to give Lao his wings back.
Yeah same. I just don't want to see classic lao shan again. Either get rid of him or change up his encounter. Same deal with shen gaoren.
And obviously Capcom is asking attendees to keep what they have seen to themselves, damn
That reminds me, how does Monster Hunter handles ammunition and consumables?
Do you have infinite ammo, or do you have to craft individual items, or do they replenish back at base?
They actually aren't being too strict. Everything in the regular demo seems they don't care if you talk about. They really seemed mostly concerned with video and audio recording.
Ah okay, that's better.They didn't ask me a damn thing
There are many different types of ammo, different guns allow you to use different ranges of types of ammo, sometimes with different firing properties for different types of ammo. You can carry a set number of any given type of ammo. Limits being stingy, gunners typically bring crafting material to missions to craft more ammo on the fly. Different types of ammo also have different existing levels of ammo, each with different power and sometimes properties (eg: piercing 1, piercing 2, piercing 3, normal 1, normal 2, etc).Do you have infinite ammo, or do you have to craft individual items, or do they replenish back at base?
Siliconera
Here are the basic controls for the battle parts of Monster Hunter: World:
Circle Attack
Triangle Heavy Attack
You can also jump on monsters to mount and attack by mashing the triangle button.
Triangle + Circle Rising Slash
X Evade
Attack was triangle and r2
Circle was interact
hmm ?
All the impressions have me salivating for footage on the 20th.
Woah, footage on the 20th?? Didn't hear about that! Will it be uploaded or streamed?
Thanks for all this, goes a good way towards easing my concerns. Still would need to see it and maybe play around with it myself some to see how I actually feel about it as an addition, but it at least sounds potentially like something I could be cool with.The best way I can describe it is consumables littered through the environment that are triggered by attacking them. For example, rocks that you can drop to deal damage by hitting with your slingshot. Or a net of vines hanging in a tree, and if you knock the tree down with a monster the net can catch them. Or slightly glowing plants that when you attack them explode in light like a flash bomb. Or frogs that when you feed them a specific seed with your slingshot give off a poison gas that stuns hunters and small monsters.
Nothing was triggered by a button prompt like the dragonator, nor was anything slow. It was mostly all triggered in response to violence.
The only thing I'm annoyed with is the PC version being after consoles =/. Ugh. Not only do I not get XX on Switch--now I have to wait who-knows-how-long after consoles to play this. This is very frustrating, especially since Capcom was getting better about day-and-date console/PC releases that weren't tied down by exclusivity shit. They need to say when the PC version is out, and soon. None of this ambiguous "later date" shit. If it's more than a month I'll be incredibly annoyed.
Everything sounds great, and I'm really excited to get this, but goddamn does Capcom know how to make a bitch worry. Terrible trailer, dumb way of doling out news. Christ.
I wonder if monsters will be more relentless in attacking if there's no potion animations.
Nice to see the QoL being streamlined but I wonder did they do anything for the item menu.
On the fly item management plays a big part when you are a gunner/archer.
This is very true.To be fair, I believe the PC later isnt set in stone yet because the release date itself isnt. Early 2018 sounds like bs.
But hey, at least they're being honest upfront. Better this than pretend it doesnt exist to unveil it after.
You have to craft/buy ammo.
There are many different types of ammo, different guns allow you to use different ranges of types of ammo, sometimes with different firing properties for different types of ammo. You can carry a set number of any given type of ammo. Limits being stingy, gunners typically bring crafting material to missions to craft more ammo on the fly. Different types of ammo also have different existing levels of ammo, each with different power and sometimes properties (eg: piercing 1, piercing 2, piercing 3, normal 1, normal 2, etc).
All* ammo, you have to craft or purchase, or pick up for free somewhere (blue supply chest in missions). The only exception is the basic base ammo that does garbage dmg, that you have an infinite supply off. Takes forever to kill anything with. Think killing a bear throwing soft-shell tortillas at it.
It's not terribly expensive for the most part, but some of the materials suck to farm (usually only for high level "special" rounds... normal rounds are dirt cheap). Hopefully they have a streamlined, less aggravating way for gunners to play this time around.Wow, does that mean it cost a small fortune to bring enough ammo to every one of these big game hunts @_@
It's not terribly expensive for the most part, but some of the materials suck to farm (usually only for high level "special" rounds... normal rounds are dirt cheap). Hopefully they have a streamlined, less aggravating way for gunners to play this time around.
The worst part is inventory management, even with an extra gunner pouch. You bring ammo and materials to craft more ammo. You have to refill these after each hunt (thank god for item loadouts). I've mostly stayed away because of the extra prep, so some of this might not be entirely accurate.
It's worth noting that ammo management if far more tedious than sharpening.I see, so range weapons have an gameplay extra management of ammo while melee weapons have the extra management of weapon sharpness and durability, right?
True, but bringing the right ammo could turn hunting into poaching. You'd cut hunting times by half or more.Honestly you could finish most low and high rank hunts with your base ammo capacity, unless you're using very specialized ammo. I never had a problem with ammo in my hunts unless it was a 2 monster hunt.
Is fast travel gonna be the next casual excuse despite the originals having farcasters to return to base camp.
That Reddit post makes monsters breaking environments sound amazing.
Also ranged weapon armors have lower defense stat than melee armor
I'm assuming this is still the case, haven't played since the psp games
I wonder if they're getting rid of blademaster/gunner armor distinction.
- Now that it all demands HD assets, it'd make sense to want to shrink your workload by half
- Now you can swap equipment at basecamp mid-mission -- putting aside presets, sharing armor would make swapping to gun more convenient
- In the short gunner clip, it looks like the same armor to me.
Can anyone that saw the demos confirm?
I wonder if they're getting rid of blademaster/gunner armor distinction.
- Now that it all demands HD assets, it'd make sense to want to shrink your workload by half
- Now you can swap equipment at basecamp mid-mission -- putting aside presets, sharing armor would make swapping to gun more convenient
- In the short gunner clip, it looks like the same armor to me.
Can anyone that saw the demos confirm?
Yeah at E3 it was pretty damn intense. That Trex looking thing crashed through all kinds of trees and tunnels and then would jump and claw down the player as it tried to climb up cliffs.
The flexing animation after healing is gone? Does that mean the tummy patting after eating is gone, too? Huh. I was pretty worried hearing they wanted to cater to western audiences with this new MH and it looks like my worries weren't without merit. I actually loved thinking, "STOP FLEXING, YOU IDIOT!! THAT RATHALOS IS CHARGING TOWARDS YOU!!!" after my dumb hunter healed, it was part of the charm and I really loved all those goofy animations.
Sounds like this monster hunter might be all serious and gritty without the charm I've come to enjoy from the series. At least the cooking animation was still there from the trailer I remember but I also thought, "Where's the fun cooking music?!" Ah, well. I'll try to stay optimistic but with MHXX possibly not coming west it's kind of hard. D:
The flexing animation after healing is gone? Does that mean the tummy patting after eating is gone, too? Huh. I was pretty worried hearing they wanted to cater to western audiences with this new MH and it looks like my worries weren't without merit. I actually loved thinking, "STOP FLEXING, YOU IDIOT!! THAT RATHALOS IS CHARGING TOWARDS YOU!!!" after my dumb hunter healed, it was part of the charm and I really loved all those goofy animations.
Sounds like this monster hunter might be all serious and gritty without the charm I've come to enjoy from the series. At least the cooking animation was still there from the trailer I remember but I also thought, "Where's the fun cooking music?!" Ah, well. I'll try to stay optimistic but with MHXX possibly not coming west it's kind of hard. D:
That fucking rumor, man. They need to release gameplay so people can drop it entirely.People are getting ridiculous about what they think appealing to the west means =_=
There's a lock-on functionality? I really don't see the point unless you are really bad at hitting the giant monsters.
That fucking rumor, man. They need to release gameplay so people can drop it entirely.
I'm still wondering about that whole blademaster/gunner thing
And here I thought I was dead inside.I saw nothing in the trailer that came off as dark and gritty. The cooking tune is still there. Silly animations were never a charm to me.