New update just hit, patch notes.
Also CTF and vehicles coming soon according to the new description.
We fixed a lot of bugs, plus added the rest of the new helmet skins (4 of them shown above). We also put all the maps into categories. No more 'default maps' and 'community maps' ...they're all together now in either the murdermatch, infection, or artistic maps categories. This means that we're going to be more strict in deciding which of your maps make the cut (so we took out some of the current community maps, but added more). I'll have a blog post soon about map requirements.
Infection changes:
-faster radar recharge
-faster melee
-the player with the highest score wins rather than the last man standing
-no more ram attack with zombies :/
Other changes:
-slightly decreased machine gun damage (takes one more bullet to kill now)
-slightly increased grenade damage
-changed the radar a bit, it now has a vision cone and the dots are smaller and more accurate, also enemies will appear on top of teammates (was annoying playing infection and all your zombie teammates would cover up that last man standing on the radar)
-disabled team assassinations
-added unlimited score setting
-when searching for games you can choose a sorting option and you can refresh the list
-it now says what % of blocks are locked in the lobby
-one new skybox
I'll update this post when it's out. Oh and new trailer coming soon!
Also CTF and vehicles coming soon according to the new description.