Mutant Mudds Steam REJECTED

I remember NightSky getting rejected initially for lack of resolution options or something....which I don't recall if they ever fixed.

There is an HD version that is still in beta. The beta has shown up in the Steam registry so we should get it once he finishes.
 
For guys that have previously played Mutant Mudds. Do you guys believe the game would lose something without the 3D effect?
It's still perfectly playable in 2D, but the way the levels are layered on each other makes it easier to understand which layer you're on when the 3D's on .
And it looks bloody beautiful, haven't played it in 2D since Ibought it. Clean and colourful 2D games like this, MSF and Epic Mickey look so good with 3D on.
 
For guys that have previously played Mutant Mudds. Do you guys believe the game would lose something without the 3D effect?

I don't think so. I played a large part of it with the slider turned all the way down.


No. It plays fine in 2d mode. Sometimes its preferable.

But the game loses value when its in competition with the varies other titles on Steam. The E-Shop is barren, Steam isn't.

The product isn't good enough to be put on that store near the 8 pounds in price. I kinda regret my purchase. But on handheld you know it's decent.

He never mentioned a price, only that it was rejected. The Bit Trip games were released on steam for a lower price than they were on the Wii Shop, and they appear to have done well. Perhaps Jools intended to do the same? We don't really know.

Couldn't he release the game himself with paypal payments off his own website? Wouldn't that be the solution to an Indie PC release?

Yes, but it would also mean losing all the potential customers and visibility that steam provides. So it is a solution, just maybe not a preferable one.
 
How could any game be more rejectable than Binding of Isaac? If that game gets accepted, no game should be rejected.

I think you accidentally mistyped Bad Rats.

The only real objection I have is I DO wish Steam would give guys a reason. Because from what I can see, it seems like most (all?) things tend to be for technical issues. I mean, seriously, if Bad Rats can get accepted, doesn't this confirm there are no rejections based on subjective opinions of gameplay?

There is an HD version that is still in beta. The beta has shown up in the Steam registry so we should get it once he finishes.

The odd thing: they had the HD version available for download in the Humble Bundle. Why not just upload it already? I'm pretty sure Steam even allows optional beta updates that people can opt in/out of depending on preference.
 
I think you accidentally mistyped Bad Rats.

The only real objection I have is I DO wish Steam would give guys a reason. Because from what I can see, it seems like most (all?) things tend to be for technical issues. I mean, seriously, if Bad Rats can get accepted, doesn't this confirm there are no rejections based on subjective opinions of gameplay?

I think its just time and they don't want to become a 'supervisor' (also if they start, they might end up nit picking other games they'd otherwise accept) - I think some kind of chart with levels on it.

Likely they go through games much like a publisher goes through a book. Ticking boxes as they go. They should tell publishers where they stopped ticking and put a cross.

That way they know what Steam disagrees with before reapplying.


I wonder if Steam just feel the game doesn't really work without the 3D. Which should be said by them as it means they just won't accept the game at all.
 
As a consumer, I largely prefer curated DD stores, where people aren't just free to put up anything that doesn't crash on startup. If this means some poo gets through and some good games don't, then so be it. As long as 95% of the shit is filtered (which I'm sure it is), I'm fine by that.

The only thing I don't like about steams submission process is the non transparent way they reject games. I can see why they do it, but I don't like it.

And with that all said, if the game is good and the market for the genre is there, it's going to sell through other avenues and primarily thorough word of mouth. Good games don't need steam to sell IMO, even if it means they aren't going to be as successful as they would be on Steam.

Just my 2 cents.
 
The fact that a indie dev has to fund and build a nearly complete game before Steam will even look at it is a massive issue. Especially considering that Steam has what is more or less a monopoly on the PC game business.

Really, without any kind of a guarantee that your game will have visibility on the biggest seller of PC games why would you even bother risking the spend and time making a PC game?
 
Valve rejected having The Pinball Arcade (a cross platform XBLA/PSN game) on Steam because they felt their users don't like pinball games :(

And they also rejected Book of Unwritten Tales, a very polished adventure game, despite Steam being full of adventure games.

Yeah it makes no sense and is cause for concern as it is the primary digital marketplace for games on the PC. Things shouldn't be rejected for taste, but only for infringement or code issues. Not getting on Steam is a huge hit to any digitally distributed only title.
 
The fact that a indie dev has to fund and build a nearly complete game before Steam will even look at it is a massive issue. Especially considering that Steam has what is more or less a monopoly on the PC game business.

Really, without any kind of a guarantee that your game will have visibility on the biggest seller of PC games why would you even bother risking the spend and time making a PC game?

I don't know for sure but I think once your first game lands on Steam it's much easier to get your other stuff on it.

Are you still trying to get Orbitron on Steam?
 
Apparently they probably aren't prepared of staffed enough to play/try all the submissions. They probably cut fast when they don't like a screenshot or by a quick Google search. In the case of Mutant Mudds they probably didn't play and had a search a Google to fall into the horrible first DS version or something. lol
 
Does Steam/Valve have access to which nonSteam games I play through Steam? In other words, if I play Escape Goat or Angry Birds through Steam will Valve see that said games should have been sold through Steam? Same goes for Mutant Mudds when it finds another PC publisher.
 
They should get it on GOG, other places, and then keep pushing.

Most of the people I hear that give up on Steam do so pretty early when ive always heard it can be a bitch to get into and that you just need to keep and keep submitting it.
 
It's either this or Appstore 2.0, so I can't say I'm going for the pitchfork just yet. The good news is they can still get on Steam if they gain enough interest like To The Moon did.

It might be a little dickish, but it's not a bad business strategy. Makes the small indie developer work hard for their place, prove interest, build up sales expectation. I imagine once you've had a game accepted, getting your next one in the system is a lot easier since you've proven yourself. The guy who made Offspring Fling apparently had to work really hard to get on Steam, but at the end of the day got some really great press and a guaranteed sales boost from the hoops he had to jump through.

It may not be particularly fair, especially in light of some of the games that are accepted, but business ain't fair. It would be great if Steam has a program to help indie developers. Does anyone know if they have a program in place to help small or one-man indie's submit to Steam? Or is it just a cold, hope for the best, submission process like the Appstore?

By the way, Steam, if you're listening. Mutant Mudds is a day one purchase for me.
 
I don't know for sure but I think once your first game lands on Steam it's much easier to get your other stuff on it.

Are you still trying to get Orbitron on Steam?

I'm sure it is easier actually. We've basically given up on putting the game on Steam. The only way the game will make its PC port cost back, let alone turn a profit would be to try to get it in a bundle.

My attitude to Steam is more or less "fair enough". It is Valves store that they built and who am I to say what game they should put on it. My concern is more that as the PC becomes a walled garden via Steam that a developer would prefer more transparency in terms of what is accepted and what isnt.
 
I'm currently enjoying the heck out of Mudds. Jools, fuck Steam, just put the PC port on your site, provide paypal and CC payment methods, and perhaps offer linux and osx versions too.
 
This is shocking with the 1,000 generic indie puzzle games and shovelware on Steam. Don't know much about the game, but the bar to be on Steam shouldn't be high.
 
I assume they don't want a million games on their store front - that would be confusing to the customer and it would make good titles hard to find.

At least, I assume that's the theory.
Well, if that's the case, then they better start figuring out how to deal with an essentially unlimited library. Because regardless of whether they drag their feet or not, it will happen. It's just a matter of time.

And yet many would like to have Steam as the only DD option in PC gaming. Yep, good luck guys.

As i stated many times, monopoly is always bad choice.
I agree completely. A (effective) monopoly on distribution is a worst case scenario.
 
Kind of ironic that they were able to selfpublish the game for 3DS, with Nintendos reputation for dealing with small devs, yet Valve just turns them down for no apparent reason.

People always say PC and Steam are such awesome platforms for indies, but they don't realize how hard it is to get a game on steam or how hard it is to sell it anywhere else.
 
I'm sure it is easier actually. We've basically given up on putting the game on Steam. The only way the game will make its PC port cost back, let alone turn a profit would be to try to get it in a bundle.

My attitude to Steam is more or less "fair enough". It is Valves store that they built and who am I to say what game they should put on it. My concern is more that as the PC becomes a walled garden via Steam that a developer would prefer more transparency in terms of what is accepted and what isnt.

It's your decision of course and I don't know what you've tried but I wouldn't give up on it just yet. I still think it has the potential to be a minor hit on Steam.

That is definitely a very adult position to hold and I assume/hope Valve knows what kind of responsibility they hold and try to fix this situation. To me this is probably the one big issue Steam has.

I agree completely. A (effective) monopoly on distribution is a worst case scenario.

I don't think that is true at all. People just don't want to have their library spread out over several stores and clients.
 
I'm sure once it's available for purchase elsewhere on PC, and there's a lot of good talk about it, it'll make its way to Steam at some point. It just needs exposure and positive talk going for it.
 
I can see why good but unproven games might be wrongly rejected based on perceived quality. You can try a game and try to decide if it's good for Steam or not, but there's no hard measure for it. Mutant Mudds has already proven itself on the eShop, though, so I don't know what's going on here. They should definitely be more transparent about why games are rejected. "We don't want your game on Steam for reasons we're not going to tell you." That helps nobody.

That's weird. Got the demo on the 3DS and it was pretty okay, not enough to buy but I can see others really enjoying it. This thread probably won't get as much attention as when Nintendo rejected Binding of Isaac though.

Because Nintendo is incompetent and rejects games for no reason and Valve is perfect in every way.
Steam needs to host an open marketplace. Period.

Ugh. No. What a mess that would be.

Because I won't ever agree with Valve's policy of needlessly screwing over good games like this. It's unforgivable.

Ha, wow. They're "screwing over" Renegade Kid how, exactly? Do you think Valve owes them a spot on Steam?

For guys that have previously played Mutant Mudds. Do you guys believe the game would lose something without the 3D effect?

Absolutely. I really enjoyed the game, but its best feature is how great it looks in 3D.

I'd rather play it on 3DS than on PC, but that doesn't mean it wouldn't also be fun on PC.
 
Twitter updates:
Jools Watsham said:
Thank you to everyone who responded to the "Steam" news. In this industry we run into many obstacles. We will continue to march forward.

Jools Watsham said:
Mutant Mudds will be released on the PC, and maybe even on Steam one day. :)
 
Kind of ironic that they were able to selfpublish the game for 3DS, with Nintendos reputation for dealing with small devs, yet Valve just turns them down for no apparent reason.

People always say PC and Steam are such awesome platforms for indies, but they don't realize how hard it is to get a game on steam or how hard it is to sell it anywhere else.
We would have a melodrama of Nintendo hates indies, etc. if it was the other way around (despite numerous 'small' indie games on Nintendo platforms)
 
Kind of ironic that they were able to selfpublish the game for 3DS, with Nintendos reputation for dealing with small devs, yet Valve just turns them down for no apparent reason.

People always say PC and Steam are such awesome platforms for indies, but they don't realize how hard it is to get a game on steam or how hard it is to sell it anywhere else.
Well, it's the 'lol nintendo' mentality mostly put forth in such cases, whereas reality is normally much more complicated.

In all fairness, though, Renegade Kid already had worked with nintendo before Mudds, so the dev having a successful back story with a platform holder surely helps.
 
If I had to guess I think he fucked up his submission. Otherwise it doesn't make any sense. It seems like he sent just the game out to Valve without posting links to good reviews from important websites, mention he was a developer with multiple games released, or that the game was already released on 3DS. He should definitely submit his game for approval again.
 
Hey guys.

"Market leader" and "monopoly" are two different things.

Just so you know.
 
If I had to guess I think he fucked up his submission. Otherwise it doesn't make any sense. It seems like he sent just the game out to Valve without posting links to good reviews from important websites, mention he was a developer with multiple games released, or that the game was already released on 3DS. He should definitely submit his game for approval again.

I guess You havent read this thread.

Hey guys.

"Market leader" and "monopoly" are two different things.

Just so you know.

No one said that Steam has monopoly, instead that some people want it.

I'm sure once it's available for purchase elsewhere on PC, and there's a lot of good talk about it, it'll make its way to Steam at some point. It just needs exposure and positive talk going for it.

Going to Steam to get exposure. Got rejected because of lack of exposure. Seems like really nice situation to be in.

Valve rejected having The Pinball Arcade (a cross platform XBLA/PSN game) on Steam because they felt their users don't like pinball games :(

And they also rejected Book of Unwritten Tales, a very polished adventure game, despite Steam being full of adventure games.
Wait what?! What a bullshit.
 
I'm sure once it's available for purchase elsewhere on PC, and there's a lot of good talk about it, it'll make its way to Steam at some point. It just needs exposure and positive talk going for it.

Hopefully. This has been the story with other indie games initially rejected on Steam, and there's no reason it can't happen again.
 
Kind of ironic that they were able to selfpublish the game for 3DS, with Nintendos reputation for dealing with small devs, yet Valve just turns them down for no apparent reason.

People always say PC and Steam are such awesome platforms for indies, but they don't realize how hard it is to get a game on steam or how hard it is to sell it anywhere else.

To be fair, it's been reported Nintendo changed a lot of their policies towards DD game publishing starting with the 3DS. It was even mentioned that it's now easier to get a DD game on the eShop than on Steam or XBLA.

Also, it's much easier for Nintendo: developers must go through some paperwork and spend $2K on a dev kit before they get to submit anything. Valve has no such barriers of entry and need to deal with submissions such as hacked versions of Call of Duty.
 
To be fair, it's been reported Nintendo changed a lot of their policies towards DD game publishing starting with the 3DS. It was even mentioned that it's now easier to get a DD game on the eShop than on Steam or XBLA.

Also, it's much easier for Nintendo: developers must go through some paperwork and spend $2K on a dev kit before they get to submit anything. Valve has no such barriers of entry and need to deal with submissions such as hacked versions of Call of Duty.

Valve is in an odd position in that they have so much power but don't really have any responsibility towards the developers. The platform holders have very specific criterias for passing their submissions, whereas Valve can pretty much reject a game because they don't like it very much
 
I feel like I missed out on something by not having played Revelations 2012, which everyone else clearly has.
It's the game Serious Sam actually is, but it isn't called Serious Sam so it gets the derision that style of game deserves.
 
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