cartman414
Member
Plus, it also didn't help the Saturn itself was a confusing machine for developers. John Linneman at DF did an episode on it for DF Retro and did a deep dive. It was made more as a machine that could do 2D games really well, but it made it difficult to make 3D games for it, which is where the industry was headed once N64/ Mario 64 hit and it was clear 3D was the new thing. But the system was rushed and they weren't forward thinking enough to see how important 3D would be. So, that didn't help! Also the controller was just a bummer and nothing special.
Not sure how it was in the US, but in the UK games shops like EB, Virgin and HMV played a huge part in determining what was seen as 'cool'.
The Mega CD and 32X must have burned the shops to some extent, as they seemed to favour Sony from the start. I recall for ages at HMV they had a Saturn with Streetfighter the Movie and a PS with Tekken - with the Saturn's shitty spongey controller next to the precise PS's one.
EB had videos of gameplay on the PS of Resident Evil abd F1 for ages too - and didn't bother with Sega exclusives.
I got a PS and clearly it won out pretty quickly, but the Saturn was doomed from the start - which then in turn doomed the Dreamcast.
I hope you're both talking about the initial Western region controllers. The "real" Saturn controllers are S-Tier. And the PS controllers were mid for years.