My analysis of Saturn's failure

Comprendo is aimed at yourself :)

Comprendes?

But PSX DoA was almost entirely a different game.

They shared the DoA name and characters, but in reality they were different products. PSX DoA played and looked different, and had no ringouts for example. Saturn version was a port of Model 2, a very impressive one at that. The PSX version had nothing to do with this engine and was ported to ZN1 for arcades.

Personally I prefer the Saturn version by a country mile. I could be wrong but I remember the PSX case actually featured Saturn screenshots, because it looked nothing like the game and it puzzled me.

Itagaki chose to include the Saturn version with Ultimate for a reason.

Non of that has anything to do with my point . The point being the PlayStation port was a lower budget quick port with fewer resources by people ( good developers not even second string ) inexperienced with the PlayStation. It could have reach 60 fps easily with a bit more time.

I don't think you guys understand what people mean when they say the Saturn never got near its potential. That doesn't mean it was better than the PlayStation.

Home brew devs have done things like add real transparencies to old Saturn games . How is that possible if the above isn't true? 😵‍💫
 
Non of that has anything to do with my point . The point being the PlayStation port was a lower budget quick port with fewer resources by people ( good developers not even second string ) inexperienced with the PlayStation. It could have reach 60 fps easily with a bit more time.

I don't think you guys understand what people mean when they say the Saturn never got near its potential. That doesn't mean it was better than the PlayStation.

Home brew devs have done things like add real transparencies to old Saturn games . How is that possible if the above isn't true? 😵‍💫

My point is that the PSX version wasn't a port but a different product altogether. Its obviously made from scratch, with the original version as influence. I've owned both versions, they had nothing to do with eachother. Completely different graphics and stages. Even the gameplay was different.

Today you can do much more than in 1995. If they would re-developed Doom for Saturn, it would be unrecognizable. Even the homebrew 32x Doom blows the original 32x release, and also the original Saturn version out of the water with its perf, resolution and speed.
 
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The PS1 isn't capable of supporting a port of DOA Model 2 using full 3D environments at 60fps. 30fps is possible; it would be similar to Star Gladiator.
In other words, the Saturn can mimic the DOA Model 2 version due to its ability to use 2D backgrounds, while on the PS1, even 2D backgrounds use polygons. but PS1 has true 3D games at 60fps like Blood Roar and Tobal. However, I prefer the PS1 version of DOA; it's prettier despite being a different game.
 
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