Mama Robotnik
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Volume 1 : Metroid Prime.
Volume 2 : Metroid Prime 1.5 and the Metroid 2 Remake.
Volume 3 : Metroid Prime 2 Echoes.
Volume 4 : Metroid Prime 3 Corruption.
Volume 5 : Metroid Prime Hunters and “Toon Metroid".
This thread covers discoveries, cut material and other rarely-presented material from Metroid Prime 3: Corrupution.
As before, be aware that what you are about to read is highly speculative in places, with ideas supported by the presented materials. I hope I’m right, but don’t even remotely promise to be.
Enjoy!
Metroid Prime 3: Corruption
Unused explosive opening battle with “Kraid”
(Source: Ben Sprout)
At some point in development, Metroid Prime 3 was conceived as having a James Bond-eque opening sequence, which would show Samus concluding an unseen adventure. The opening sequence is storyboarded to show the following:
(1) On a black screen, bold white text announcing NINTENDO PRESENTS appears, followed by A Retro Studios Game.
(2) Samus enters a large dark chamber with cracked stone floors.
(3) A shadow covers her. Samus looks up to see a colossal creature that appears to be Kraid, or a member of the same species. The creature has three glowing eyes, spike-protrusions erupting from its chest, and gigantic claws as appendages.
(4) “Kraid” launches a massive multi-storey sized claw towards Samus. It smashes into the ground in front of her.
(5) We see Samus’ view from her visor, gun ready. This could indicate a point in which control is restored to the player and the boss battle takes place.
(6) Suddenly, the entire scene turns red as “Kraid” explodes in a fountain of blood. There appear to be green energy weapons being fired from an unknown source.
(7) As the scene calms we can see Samus looking up at the space occupied by “Kraid”. Where his head once was, her loyal gunship is waiting for her.
(8) The camera zooms out to show Samus gunship hovering over the headless corpse of “Kraid”. The text METROID PRIME 3 appears.
Kraid?
(Source: Ben Sprout)
Is the unidentified creature in the storyboard Kraid? It possesses a number of traits that would fit: enormous size; three eyes; spiked chest protrusions; and a large carnivorous jaw. There are some differences worth considering: the creature is purple instead of green and there anatomical differences in body shape and appendages.
Recall one of the early scan entries in Metroid Prime:
This evidences that Space Pirate High Command routinely resurrects their own leadership geoforms with “metagenetic improvements” after they have fallen. The Kraid we are seeing in this storyboard could have undergone a similar process, having being reconstructed with changes to make him more powerful alongside a darker skin tone for better camouflage with his surroundings.
The use of a first-person view in the storyboard could suggest that some part of the encounter with Kraid could have taken the form of a boss-battle. Alternately, it could have simply been a non-interactive bombastic opening sequence to the game.
Crocomire
(Source: Sammy Hall’s Old Portfolio site – now defunct)
Super Metroid’s Crocomire appears to have been intended to appear at some point. Some of the sketches suggest the presence of metal armour (particularly on his snout), possibly suggesting that the creature has been constructed by the Space Pirates as a cyborg, ala Meta Ridley.
Given his affiliation with cavernous hot locations, Crocomire may have been intended for an appearance in the lava caverns of Bryyo. Another possibility is that he was to be fought (as a possible representative of High Command) on the Space Pirate Homeworld.
Unknown “Pirate Prime” Boss?
(Source: Retro Studios Concept Art)
This image depicts a gargantuan creature, and can be interpreted as a very muscular take on Space Pirate anatomy. The creature is given a very detailed piece of concept art, and yet does not appear in the game at any point.
I’ve chosen the name “Pirate Prime” as I don’t have anything else to go on – it seems to be by far the strongest-looking and most physically developed of all the Space Pirates.
A theory: This creature could be a leader among of the insectoid species to which the Space Pirate troopers belong. We know from the logs in Metroid Prime that with the defeat of Mother Brain, Ridley and Kraid, a leadership structure was still fully functioning (“High Command”, presumably located on the Space Pirate homeworlds. A possibility is that this monstrous creature is a representative of their leadership. The concept art portrays the creature as being formidable, and perhaps a boss that was excised early in development.
Galactic Federation: Chozo Research and Development Division
(Source: Sammy Hall’s Old Portfolio site – now defunct)
It appears that an excised plot development concerned the Galactic Federation’s Chozo R & D Division, whose presumed goal is the acquisition and attempted replication of Chozo technologies. The highlighted unit is presented as a “non-functional “mk-5” prototype, with a bulky appearance suggesting that the Federation is unable to replicate the compact technologies and elegant form factor of the power suit. This plot point would parallel the Tallon IV log concerning the Space Pirates own disastrous attempts to reverse engineer the technology:
Such a development would not have been surprising, considering that Metroid Fusion reveals the Federation is hungry for alien technology and weaponry.
The smaller pieces of concept art show prototype suits performing different actions, suggesting that during the game the suits would have become functional. What could their role have been?
A possibility is that they may represent a force sent to retrieve or dispatch the Phazon-infected Samus. Consider that of the four bounty hunters infected by Dark Samus’ parasite, the other three lost their minds and transformed into deranged, dangerous aggressors. With the increased risk of Samus falling to the same corruption, the Federation could have dispatched these experimental soldiers in order to contain her.
If this theory has any merit, then such a development would have provided a nice thematic and visual symmetry for the series. In Metroid Prime, it is Samus clad in orange and red, fighting against the blue Phazon. In Metroid Prime 3, it would be the Federation clad in blue and red, fighting against the blue corrupted Samus.
An interesting point to consider is that in Metroid Prime: Hunters, a number of alien bounty hunters wielded technology comparable to Chozo power suit and morph ball technology. This would suggest that though the Space Pirates and Galactic Federation are expansive and influential, they are far behind the greater galaxy in technological development. The existence of the Chozo R & D Division could have hinted at the Federation’s desperation to defend itself against these aliens, and even explain the motives behind the Metroid breeding on the BSM Station in Metroid Fusion.
The Ice and Fire Morph balls
(Source: TCRF Analysis of the Metroid Prime 3 Demo disc)
(Source: Retro Studios Concept Art)
In an early beta of the game, the debug menu dedicated to Morph balls refers to “Ice Ball” and “Fire Ball” upgrades. These cannot be activated without crashing the game, suggesting that they were excised during early development.
The only planet in which an ice/fire dynamic is encountered is on Bryyo. Perhaps these power ups would have given Samus something to find further in the underused Ice Bryyo area? Given the Metroids’ weakness for cold, it seems possible that the “Ice Ball” upgrade could have been used in combat against them somehow.
Ship Grapple Expansion
(Source: TCRF Analysis of the Metroid Prime 3 Retail disc)
At some point in development, Samus would have acquired an upgrade allowing her to grapple onto her ship. A speculative use for this would be Samus summoning her ship to position itself between two distant ledges, and using her grapple beam on the underside of her vessel to swing over the gap.
Mecha Ridley
(Source: Metroid Prime 3: Corruption render)
(Source: Metroid Prime 3: Corruption Retro Studios Concept Art)
The top image depicts Meta Ridley as he appears in game, very similar to his Metroid Prime appearance but with notable differences. The bottom image is a Retro Studios piece of concept art with the original filename of “Mecha Ridley”. There are quite a few differences – the wings appear to be of a circuit-board like material, his body is even more angular and sleek than his other forms, and his colouring is Phazon blue.
A possibility is that in the opening battle on Norion, Samus was originally intended to fight this new Mecha Ridley, but due to time constraints Meta Ridley was substituted. Another theory is that there may have been a third Ridley battle in the game at some point.
Samus’ Destroyed Powersuit
(Source: Metroid Prime 3: Corruption Retro Studios Concept Art)
This piece of concept art appears to show a cut plot development – Samus pulling her way out of the destroyed remnants of her powersuit. The lack of Phazon-managing PED extensions to the suit could suggest that this sequence was intended for inclusion before the PED suit was introduced.
Perhaps in the original storyline, the battle with Dark Samus on Norion resulted in the destruction of Samus’ powersui. The suit was then presumably rebuilt by the Galactic Federation with PED enhancements during her recovery.
Flesh Chamber
((Source: Ben Sprout))
The above images are textures developed for Metroid Prime 3 with the following filenames:
SKIN CARPET ; EYE FLESH ; MEAT FLOOR ; MUSCLE RIM ; SHELL WALL
Though Samus does enter living creatures in the released game -such as the Leviathans and Phaaze - these environments do not use red organic textures seen here. It seems that at some point in development, Samus was to enter a chamber of flesh, perhaps the body of some unseen gargantuan creature.
The “Chain Cleat” area
(Source: Todd Keller’s Blog – now defunct)
The area depicted in this unusual concept piece does not appear in the final game in any form. On the blog in which the image was posted, the Retro Studios’ artist confirmed that the idea was abandoned as it was apparently “too RPG”.
Samus’ Gradual Disfigurement
(Source: Textures extracted from Metroid Prime 3 : Corruption,uploaded to Metroid Wikia by Chozoboy).
A easily missed detail in the final release of Metroid Prime 3 is the gradual disfigurement of Samus Aran as the toxic Phazon spreads through her flesh. The only way of seeing these images in game is for the brief flashes when Samus’ own reflection becomes visible in her visor.
100 Percent Corruption “Stage 4”
(Source: Metroid Prime 3: Corruption Retro Studios Concept Art)
In the released game, we only see stages one to three of Samus’ Phazon corruption. A planned fourth stage appears to have been cut, in which Samus becomes virtually indistinguishable from Dark Samus.
Alternate Bryyo
(Source: Eben Schafers)
Some very different ideas for the planet Bryyo were considered, with an apparent focus on on overwhelming plant and fungal life.
The Lore of Bryyo
Retro Studios artist Matt Manchester created a large amount of the planet Bryyo. To inform his artwork and digital architecture, he created a fascinating lore for the extinct Bryyonian race:
(Source: Matt Manchester)
The Lost Bryyo Murals
(Source: Nathan Purkeypile)
This image is buried away unmarked in Nathan’s Portfolio website, and tells the story of Bryyo's past, present and possible future. Note the appearance of blue crystals on the dark side of the planet, which could suggest that the mural records the extinct Bryyonians' own prophecies regarding Phazon and the downfall of their civilisation.
The Lost World?
(Source: Sammy Hall’s Old Portfolio site – now defunct)
This image shows Samus’ Gunship flying towards a landing pad in a jungle, with a blue-coloured tower block in the distance. The entire area seems to be contained in a very unusual coral-like material, suggesting artificial construction or growth.
This mysterious environment does not seem to have the same Phazon pollution seen throughout Metroid Prime 3, could it have represented a peaceful non-infected world?
Return of the Friendly Aliens?
(Source: TCRF.net analysis of the Metroid Prime 3: Corruption game disc)
(Source: Super Metroid Concept Art of an Etocoon)
The description of these cut creatures refers to them as “inquisitive” and “playful”, making it extremely unlikely that Samus would have harmed them. The name is only a slight deviation from “Etocoon”, the name of the friendly aliens in Super Metroid who assisted Samus in learning new abilities.
These Endocoons may have been allies for Samus during the game, likely teaching her new skills.
Alternate Fleet Admiral Dane
(Source: Metroid Prime 3: Corruption Retro Studios Concept Art)
A radically different design of Admiral Dane remained unused. The design includes a false leg, energy lance, eyepatch and possible cybernetic jaw.
Volume 2 : Metroid Prime 1.5 and the Metroid 2 Remake.
Volume 3 : Metroid Prime 2 Echoes.
Volume 4 : Metroid Prime 3 Corruption.
Volume 5 : Metroid Prime Hunters and “Toon Metroid".
This thread covers discoveries, cut material and other rarely-presented material from Metroid Prime 3: Corrupution.
As before, be aware that what you are about to read is highly speculative in places, with ideas supported by the presented materials. I hope I’m right, but don’t even remotely promise to be.
Enjoy!
Metroid Prime 3: Corruption
Unused explosive opening battle with “Kraid”
(Source: Ben Sprout)
At some point in development, Metroid Prime 3 was conceived as having a James Bond-eque opening sequence, which would show Samus concluding an unseen adventure. The opening sequence is storyboarded to show the following:
(1) On a black screen, bold white text announcing NINTENDO PRESENTS appears, followed by A Retro Studios Game.
(2) Samus enters a large dark chamber with cracked stone floors.
(3) A shadow covers her. Samus looks up to see a colossal creature that appears to be Kraid, or a member of the same species. The creature has three glowing eyes, spike-protrusions erupting from its chest, and gigantic claws as appendages.
(4) “Kraid” launches a massive multi-storey sized claw towards Samus. It smashes into the ground in front of her.
(5) We see Samus’ view from her visor, gun ready. This could indicate a point in which control is restored to the player and the boss battle takes place.
(6) Suddenly, the entire scene turns red as “Kraid” explodes in a fountain of blood. There appear to be green energy weapons being fired from an unknown source.
(7) As the scene calms we can see Samus looking up at the space occupied by “Kraid”. Where his head once was, her loyal gunship is waiting for her.
(8) The camera zooms out to show Samus gunship hovering over the headless corpse of “Kraid”. The text METROID PRIME 3 appears.
Kraid?
(Source: Ben Sprout)
Is the unidentified creature in the storyboard Kraid? It possesses a number of traits that would fit: enormous size; three eyes; spiked chest protrusions; and a large carnivorous jaw. There are some differences worth considering: the creature is purple instead of green and there anatomical differences in body shape and appendages.
Recall one of the early scan entries in Metroid Prime:
Metroid Prime said:"The reconstruction of geoform 187, code-named Ridley, was recently completed. After his defeat on Zebes, Command ordered a number of metagenetic improvements for him. Though aggressive, we were able to implement these changes in a cycle. The metamorphosis was painful, but quite successful in the end. Early tests indicate a drastic increase in strength, mobility, and offensive capability. Cybernetic modules and armor plating have been added as well. We believe our creation, now called Meta Ridley, will become the mainstay of our security force, a job he will certainly relish."
This evidences that Space Pirate High Command routinely resurrects their own leadership geoforms with “metagenetic improvements” after they have fallen. The Kraid we are seeing in this storyboard could have undergone a similar process, having being reconstructed with changes to make him more powerful alongside a darker skin tone for better camouflage with his surroundings.
The use of a first-person view in the storyboard could suggest that some part of the encounter with Kraid could have taken the form of a boss-battle. Alternately, it could have simply been a non-interactive bombastic opening sequence to the game.
Crocomire
(Source: Sammy Hall’s Old Portfolio site – now defunct)
Super Metroid’s Crocomire appears to have been intended to appear at some point. Some of the sketches suggest the presence of metal armour (particularly on his snout), possibly suggesting that the creature has been constructed by the Space Pirates as a cyborg, ala Meta Ridley.
Given his affiliation with cavernous hot locations, Crocomire may have been intended for an appearance in the lava caverns of Bryyo. Another possibility is that he was to be fought (as a possible representative of High Command) on the Space Pirate Homeworld.
Unknown “Pirate Prime” Boss?
(Source: Retro Studios Concept Art)
This image depicts a gargantuan creature, and can be interpreted as a very muscular take on Space Pirate anatomy. The creature is given a very detailed piece of concept art, and yet does not appear in the game at any point.
I’ve chosen the name “Pirate Prime” as I don’t have anything else to go on – it seems to be by far the strongest-looking and most physically developed of all the Space Pirates.
A theory: This creature could be a leader among of the insectoid species to which the Space Pirate troopers belong. We know from the logs in Metroid Prime that with the defeat of Mother Brain, Ridley and Kraid, a leadership structure was still fully functioning (“High Command”, presumably located on the Space Pirate homeworlds. A possibility is that this monstrous creature is a representative of their leadership. The concept art portrays the creature as being formidable, and perhaps a boss that was excised early in development.
Galactic Federation: Chozo Research and Development Division
(Source: Sammy Hall’s Old Portfolio site – now defunct)
It appears that an excised plot development concerned the Galactic Federation’s Chozo R & D Division, whose presumed goal is the acquisition and attempted replication of Chozo technologies. The highlighted unit is presented as a “non-functional “mk-5” prototype, with a bulky appearance suggesting that the Federation is unable to replicate the compact technologies and elegant form factor of the power suit. This plot point would parallel the Tallon IV log concerning the Space Pirates own disastrous attempts to reverse engineer the technology:
Science Team is attempting to reverse-engineer Samus Aran's arsenal, based off
of data acquired from her assaults on our forces. Progress is slow, but
steady. Command would dearly enjoy turning Aran's weapons against her. We
believe we can implement Beam weapon prototypes in three cycles. Aran's Power
Suit technology remains a mystery, especially the curious Morph Ball function.
All attempts at duplicating it have ended in disaster: four test subjects were
horribly broken and twisted when they engaged our Morph Ball prototypes.
Science Team wisely decided to move on afterward.
Such a development would not have been surprising, considering that Metroid Fusion reveals the Federation is hungry for alien technology and weaponry.
The smaller pieces of concept art show prototype suits performing different actions, suggesting that during the game the suits would have become functional. What could their role have been?
A possibility is that they may represent a force sent to retrieve or dispatch the Phazon-infected Samus. Consider that of the four bounty hunters infected by Dark Samus’ parasite, the other three lost their minds and transformed into deranged, dangerous aggressors. With the increased risk of Samus falling to the same corruption, the Federation could have dispatched these experimental soldiers in order to contain her.
If this theory has any merit, then such a development would have provided a nice thematic and visual symmetry for the series. In Metroid Prime, it is Samus clad in orange and red, fighting against the blue Phazon. In Metroid Prime 3, it would be the Federation clad in blue and red, fighting against the blue corrupted Samus.
An interesting point to consider is that in Metroid Prime: Hunters, a number of alien bounty hunters wielded technology comparable to Chozo power suit and morph ball technology. This would suggest that though the Space Pirates and Galactic Federation are expansive and influential, they are far behind the greater galaxy in technological development. The existence of the Chozo R & D Division could have hinted at the Federation’s desperation to defend itself against these aliens, and even explain the motives behind the Metroid breeding on the BSM Station in Metroid Fusion.
The Ice and Fire Morph balls
(Source: TCRF Analysis of the Metroid Prime 3 Demo disc)
(Source: Retro Studios Concept Art)
In an early beta of the game, the debug menu dedicated to Morph balls refers to “Ice Ball” and “Fire Ball” upgrades. These cannot be activated without crashing the game, suggesting that they were excised during early development.
The only planet in which an ice/fire dynamic is encountered is on Bryyo. Perhaps these power ups would have given Samus something to find further in the underused Ice Bryyo area? Given the Metroids’ weakness for cold, it seems possible that the “Ice Ball” upgrade could have been used in combat against them somehow.
Ship Grapple Expansion
Ship Grapple Expansion (no idea how this worked; the Ship Grapple Beam must have worked differently in an earlier version of the game. See for yourself in 0_90c76f28fe55670e.STRG within Logbook.pak. No data beyond a namedrop from scanning the pickup seems to be left of this.)
(Source: TCRF Analysis of the Metroid Prime 3 Retail disc)
At some point in development, Samus would have acquired an upgrade allowing her to grapple onto her ship. A speculative use for this would be Samus summoning her ship to position itself between two distant ledges, and using her grapple beam on the underside of her vessel to swing over the gap.
Mecha Ridley
(Source: Metroid Prime 3: Corruption render)
(Source: Metroid Prime 3: Corruption Retro Studios Concept Art)
The top image depicts Meta Ridley as he appears in game, very similar to his Metroid Prime appearance but with notable differences. The bottom image is a Retro Studios piece of concept art with the original filename of “Mecha Ridley”. There are quite a few differences – the wings appear to be of a circuit-board like material, his body is even more angular and sleek than his other forms, and his colouring is Phazon blue.
A possibility is that in the opening battle on Norion, Samus was originally intended to fight this new Mecha Ridley, but due to time constraints Meta Ridley was substituted. Another theory is that there may have been a third Ridley battle in the game at some point.
Samus’ Destroyed Powersuit
(Source: Metroid Prime 3: Corruption Retro Studios Concept Art)
This piece of concept art appears to show a cut plot development – Samus pulling her way out of the destroyed remnants of her powersuit. The lack of Phazon-managing PED extensions to the suit could suggest that this sequence was intended for inclusion before the PED suit was introduced.
Perhaps in the original storyline, the battle with Dark Samus on Norion resulted in the destruction of Samus’ powersui. The suit was then presumably rebuilt by the Galactic Federation with PED enhancements during her recovery.
Flesh Chamber
((Source: Ben Sprout))
The above images are textures developed for Metroid Prime 3 with the following filenames:
SKIN CARPET ; EYE FLESH ; MEAT FLOOR ; MUSCLE RIM ; SHELL WALL
Though Samus does enter living creatures in the released game -such as the Leviathans and Phaaze - these environments do not use red organic textures seen here. It seems that at some point in development, Samus was to enter a chamber of flesh, perhaps the body of some unseen gargantuan creature.
The “Chain Cleat” area
(Source: Todd Keller’s Blog – now defunct)
The area depicted in this unusual concept piece does not appear in the final game in any form. On the blog in which the image was posted, the Retro Studios’ artist confirmed that the idea was abandoned as it was apparently “too RPG”.
Samus’ Gradual Disfigurement
(Source: Textures extracted from Metroid Prime 3 : Corruption,uploaded to Metroid Wikia by Chozoboy).
A easily missed detail in the final release of Metroid Prime 3 is the gradual disfigurement of Samus Aran as the toxic Phazon spreads through her flesh. The only way of seeing these images in game is for the brief flashes when Samus’ own reflection becomes visible in her visor.
100 Percent Corruption “Stage 4”
(Source: Metroid Prime 3: Corruption Retro Studios Concept Art)
In the released game, we only see stages one to three of Samus’ Phazon corruption. A planned fourth stage appears to have been cut, in which Samus becomes virtually indistinguishable from Dark Samus.
Alternate Bryyo
(Source: Eben Schafers)
Some very different ideas for the planet Bryyo were considered, with an apparent focus on on overwhelming plant and fungal life.
The Lore of Bryyo
Retro Studios artist Matt Manchester created a large amount of the planet Bryyo. To inform his artwork and digital architecture, he created a fascinating lore for the extinct Bryyonian race:
I wrote brief mythologies for each head, and put together a loose history. Although these descriptions didn't make it into the final game, I like to include them here so you know where I was coming from when making them. Again, these are just from my own personal notes.
"From the sleeping chaos awoke the high god. It was he, the Antecedent, the propagator of the genesis, and the eternal body in the sky. In the beginning of creation, the life giving sun created its first child, Bryyo. Upon it’s surface it poured a vast ocean in which the beginnings of life could thrive. The high god then laid down to resume his eternal sleep. From his body, the 23 keeper gods sprang forth as the watchers and caretakers of the world.
Within the expansive waters, the children of Bryyo were borne. In their primitive forms, they wandered the currents for eons, becoming masters of the deep. The gods watched this burgeoning life from atop their holy island, where the eternal flames burned within the Garden of Light.
When the Reptilicus had dominion of the oceans, the gods granted them access into the divine province, to be one as them, and partake of their knowledge. Given new forms to walk upon the land, they dwelt within the garden for a time.
After bestowing their wisdom to the mortal sons of Bryyo, the pantheon ascended to live upon the sun. All departed the celestial first son but one god, Thalyys, who remained as the keeper of the Garden of Light and watcher of the mortals.
Arkithun crafted for the gods the City of Glass, wherein the vital light of the high god’s form could eternally penetrate. It was after this that he bestowed the knowledge and gift of architecture to the curious reptilicus, to forge for themselves a civilization.
The oceans sank, and the land spread out from the divine island in all directions. The great migration occurred, and the kingdoms and cities spread throughout the world. Having long departed their primordial territory, the Garden still remains at apex of the lands highest mountain, abandoned by all but Thalyys, who tends to it eternally."
"Chronicler of Ages – Ordyyn: Nestled deep within the walls of the great library, Ordyyn tirelessly scribes the history and events of Bryyo. Those chosen ones that have most impacted the histories of the world ascend to assist the chronicler in their afterlife, helping to maintain the infinite halls of knowledge, and forever bask in the radiant light of the high god."
"Instiller of Venom – Korphyygis: At the beginning of each life, and before birth itself it is Korphyygis who bites each youngling, pouring into their body the physical essence that is as a poison to their enemies. This blessing is carried within each mortal for life."
"The Lord Artisan – Arkithun: After the gods departed Bryyo, and chose to live upon the sun, it was Arkithun who crafted for the gods the mighty City of Glass. Its sprawling towers and buildings are their eternal dwellings. From within its walls, the light of the high god may still penetrate to soak all with vitality and life. After crafting the divine city, Arkithun granted to the children of Bryyo the knowledge and gift of architecture, to forge a civilization for themselves."
"Dreamer of the gods – Pharandrin: This half blind deity remains in a perpetual dreaming state. It is within his mind that the resting conscious of all children of Bryyo travel. He is the god of abstraction, and the weaver of mystery. For those attuned to him most, he is also the god of insight."
"The Sacred Transmuter – Anglyyn: When the children of Bryyo became masters of the deep, and then left the water to pursue a life upon the land, it was Anglyyn that crafted for them new forms to better traverse the world. The spirit of Anglyyn is with each mortal at all times, providing eternal growth and replenishing the body when needed."
"Caretaker of the Dead – Ekrosyys: Within the body of the sun itself lives Ekrosyys. It is here where all spirits of fallen children of Bryyo ascend to. He keeps watch over all souls of the deceased, who’s life essence is absorbed into the light of the sun, to lend themselves once again to the never ending cycle of life."
"Keeper of the Garden of Light – Thalyys: Atop the highest mountain in the burning plains dwells the god Thalyys, forever tending to the gardens there, and maintaining the eternal flames. It is written that when the last child of Bryyo has fallen, the flames will extinguish themselves, and the light of the sun will cease to be, casting the world into a great darkness."
"The Travelling sustainer – Kromdyyn: When the great continent expanded outwards, and the children of Bryyo migrated with it, Kromdyyn traveled with them for a time as well, seeking to learn the ways of the land, and discover the mysteries that the ocean had concealed since the beginning of time. For an age afterwards, Kromdyyn disappeared into the frozen dark lands, and wandered the expansive plains of ice. When he returned from his dark sojourn, he had learned much, and bestowed to the mortals the ability to conceal themselves, and hide from their enemies."
"Harvester of Nectar – Vyyth: When the oceanic waters receded from the primordial island, and land spread outwards in all direction, Vyyth poured upon the naked crust of the land the invigorating and restorative burning nectar. This immaculate serum has the powers to heal the sick and diseased. All newborn younglings are ceremonially bathed in this curative substance to ensure strong vitality."
(Source: Matt Manchester)
The Lost Bryyo Murals
(Source: Nathan Purkeypile)
This image is buried away unmarked in Nathan’s Portfolio website, and tells the story of Bryyo's past, present and possible future. Note the appearance of blue crystals on the dark side of the planet, which could suggest that the mural records the extinct Bryyonians' own prophecies regarding Phazon and the downfall of their civilisation.
The Lost World?
(Source: Sammy Hall’s Old Portfolio site – now defunct)
This image shows Samus’ Gunship flying towards a landing pad in a jungle, with a blue-coloured tower block in the distance. The entire area seems to be contained in a very unusual coral-like material, suggesting artificial construction or growth.
This mysterious environment does not seem to have the same Phazon pollution seen throughout Metroid Prime 3, could it have represented a peaceful non-infected world?
Return of the Friendly Aliens?
Morphology: Endocoon
Threat level low. Fond of machinery.
Widely considered to be ''cute.''
Endocoon
Endocoons are a semisentient species of mammal known for their playful demeanor.
They are particularly fond of machines, perhaps drawn by the hum of an engine or the shine of metal.
Unfortunately, their inquisitive nature can be quite disruptive, especially when fine machinery is involved.
(Source: TCRF.net analysis of the Metroid Prime 3: Corruption game disc)
(Source: Super Metroid Concept Art of an Etocoon)
The description of these cut creatures refers to them as “inquisitive” and “playful”, making it extremely unlikely that Samus would have harmed them. The name is only a slight deviation from “Etocoon”, the name of the friendly aliens in Super Metroid who assisted Samus in learning new abilities.
These Endocoons may have been allies for Samus during the game, likely teaching her new skills.
Alternate Fleet Admiral Dane
(Source: Metroid Prime 3: Corruption Retro Studios Concept Art)
A radically different design of Admiral Dane remained unused. The design includes a false leg, energy lance, eyepatch and possible cybernetic jaw.