chazmonkey
Member
I love these kinds of threads. Please do more!
No wonder Pacini bailed out with comments like "make it as good as Twilight Princess".
Other M was ugly, had sonic-wallpaper for background music, introduced very little new while providing an uninspired recycle of the powerups and enemies seen in the early Metroid games with little to no fresh ideas. You can find more attempts at innovation in the abandoned concepts in Retro's unmade Metroid 1.5 than in the entirety of Other M. Its clumsy, boring, at times actually stupid, and all of that is before we get to the asinine, obtrusive and offensive storytelling.
I do have to wonder, why Iwata didn't call them out on it as he did with his perceived concerns regarding Metroid Prime III.
I really want Retro to make a Metroid prime 4 now.
That I could find such expansive material only evidences how dedicated Retro Studios were to this franchise, exploring a gargantuan array of ideas and story concepts and refining them into a masterpiece trilogy.
Can someone who has played Metroid Prime 3 more recently than I, let me know if this sequence actually appears in game?:
http://i.imgur.com/n9oWd.gif[IMG]
(Its from the [url=http://vimeo.com/40721098]portfolio site of a former Retro staffer, who has worked on a number of other interesting projects[/url]).[/QUOTE]
I played the game recently and don't remember anything like that.
Seems kind of uncharacteristic (and cruel) of Samus to wait like that before firing.
Can someone who has played Metroid Prime 3 more recently than I, let me know if this sequence actually appears in game?:
(Its from the portfolio site of a former Retro staffer, who has worked on a number of other interesting projects).
I played the game recently and don't remember anything like that.
Seems kind of uncharacteristic (and cruel) of Samus to wait like that before firing.
Seriously that Skeletal Ridley would have been quite the fight. Nothing short but spectacular.
Your evidence for Iwata's intervention resulting in a worse game being...? If he said "make it more accessible" or something then maybe you would have a point, but all we know is that he said to add more polish.Iwata probably had the same hard on for Aonuma as with Sakamoto back when they were making TP and thought it was "the best game ever", so when he saw mp3, he thought it sucked. nice going dude. both games ended up as weak installments because you lashed at the wrong party.
I played the game recently and don't remember anything like that.
Seems kind of uncharacteristic (and cruel) of Samus to wait like that before firing.
Love the reflections in the smooth phazon floor.
A new addition, edited into the OP for completion's sake:
Unused sequence from the Omega Ridley boss battle
Love the reflections in the smooth phazon floor.
It does seem exceptionally detailed and fluid. I know the games look amazing anyway but this does seem a step above. Maybe the artist made the animation with a dev version of the game or something. I don't remember MP3s reflections being quite so nice in game certainly.Wii can do that? Goddamn.
A new addition, edited into the OP for completion's sake:
Unused sequence from the Omega Ridley boss battle
Love the reflections in the smooth phazon floor.
Unused?
I thought that I saw something like that just before fighting Ridley....only with ingame model instead of cg (seriously mp3:c engine can't render that on a stock Wii)
Let's do like everyone else and make as if that collaboration with SPD and Team Ninja never happened.
I would love to see Retro do up a serious, tense Metroid ala Dead Space 1. The ideas aren't that dissimilar, I find DS1 to be the only other legitimate game using for the "lost in space environment, need power ups" well.
Can someone who has played Metroid Prime 3 more recently than I, let me know if this sequence actually appears in game?:
(Its from the portfolio site of a former Retro staffer, who has worked on a number of other interesting projects).
SKIN CARPET ; EYE FLESH ; MEAT FLOOR ; MUSCLE RIM ; SHELL WALL