alphachino
Member
There's a new game preservation project in town and it's a doozy!
With all this renewed attention on emulators with Retroarch and PPSSPP releasing on iOS, I wanted to draw some attention to another, more forward-looking method of playing classic games (with improvements)...
Unlike rom decompilation projects like the Mario64 [https://github.com/sm64-port/sm64-port] and Ocarina of Time [https://www.shipofharkinian.com/] DEcompilations, which can take years, n64recomp can recompile n64 code into native C code within a matter of seconds.
Here's the github for the n64recomp project by Mr Wiseguy: [https://github.com/Mr-Wiseguy/N64Recomp]
The first game to be made available using this method is Zelda: Majora's Mask. Nerrel produced a video on it:
Personally, I stopped emulating my games years ago in favor of FPGA gaming and original hardware, I didn't think it could get better than FPGA but here we are. N64 core on MiSTer was cool and all, but this, this is truly next level and I'm all for it.
With all this renewed attention on emulators with Retroarch and PPSSPP releasing on iOS, I wanted to draw some attention to another, more forward-looking method of playing classic games (with improvements)...
Unlike rom decompilation projects like the Mario64 [https://github.com/sm64-port/sm64-port] and Ocarina of Time [https://www.shipofharkinian.com/] DEcompilations, which can take years, n64recomp can recompile n64 code into native C code within a matter of seconds.
Here's the github for the n64recomp project by Mr Wiseguy: [https://github.com/Mr-Wiseguy/N64Recomp]
The first game to be made available using this method is Zelda: Majora's Mask. Nerrel produced a video on it:
Personally, I stopped emulating my games years ago in favor of FPGA gaming and original hardware, I didn't think it could get better than FPGA but here we are. N64 core on MiSTer was cool and all, but this, this is truly next level and I'm all for it.