Arc Christelle
Member
Also to everyone saying Gex. Nah that shit's Knack tier. I had most of the Gex games growing up. And while the Mike Myers parody was funny for that time, shit was really mediocre. I even knew that as a kid.
Indeed. After playing it for yourself it makes a lot of sense, and has room for improvement. I could see this being a thing alongside Boost games, or I would at least like to. Lost World was pretty much expected: the rough concept. Though I do doubt Sonic Team's ability to follow up on design despite the Boost Trilogy.I can actually understand the thought process behind it. They would have received criticisms for both of their main 3D templates for Sonic from fans. These would have been that in the Adventure games Sonic is easily controllable at slower speeds, and becomes increasingly difficult to control as he gets faster, whilst in the "Boost Trilogy" Sonic is easily controllable at high speeds, but becomes less responsive as you slow down. The most immediately obvious solution would be to allow the player to control two different "modes" of speed for Sonic, making him more controllable when slow, whilst restricting his higher speed levels unless the player confirms they're in a situation that calls for it. Purely analog speed gains are very difficult for a player to control (especially when changing directions).
Which you usually hear nonstop here on GAF. Funny how many turned against it, after hyping it up so much despite the fact I even called it out to be an average game back then. (Mostly due to standards incorporated by Boost Trilogy.)Plus, it's something that Mario's incorporated in the majority of his games... and if there's one thing Sonic Team would have heard a lot of, it's that they should fashion Sonic's 3D movement more off Mario's.