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Narrative of PS5 Exclusivity Hurting Games Countered by New Report

HeWhoWalks

Gold Member
Full exclusivity probably does have a negative impact and I see no reason to leave out PC. Xbox is left out for obvious reasons and barely has an impact either way. Ultimately it’s the publishers choice as they agree to the offer being made. They must see a benefit to it if they are accepting. Remember they have the data for all the platforms and know where their games sell.
Full exclusivity likely depends on the game, but outside of 1st Party stuff, I agree with you. Even if the PC version fails, which is rare, I see no other reason to leave out that platform.
 

Zathalus

Member
He's asking you to show this specifically because the link only talks about entire catalogue.

Yes, yes, game trackers are estimations based on a number of factors, but the sales data in the OP (GSD) isn't fully hard data either as it uses plenty of estimation and projections. Plus the numbers align neatly with the latest sales presentation from Capcom.
 

Omnipunctual Godot

Gold Member
Square Enix would beg to differ.
I honestly think they need to manage their expectations better. A game selling several million in a year should not be considered a failure. If it is, they need to budget these projects better. It's like Tomb Raider all over again (which was also published by SE, interestingly enough).
 
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So, this thread piqued your interest, right? Why?
Because I was curious if the trend was global but the shoddy statistics just have Europe on a few middling blockbuster releases with delayed PC launches. It is pretty much known that Europe only has Sony and Nintendo as relevant gaming hardware brands anyways. Either way, globally console ownership is shrinking while gaming PC ownership is rising.
 
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HogIsland

Member
PC warriors want you to believe that its so popular to own an and play on PC.
More like I want console gamers to recognize that they're getting ripped off and things could be better.

Sony is wringing every dollar they can out of you.

I don't even think most people should get a high end PC. Get a PC that's PS4 Pro powered and the value is insane.
 
Because outside of the two original GTA games, that’s how it’s always been?
No. If it would make more sense business-wise to release first on PC they would do that instead.

But since they aren’t it tells us Rockstar thinks it’s more important to release on console first.
 

Three

Gold Member
but the sales data in the OP (GSD) isn't fully hard data either as it uses plenty of estimation and projections.
Really? Are you honestly comparing the validity of GSD data that gets information from actual publishers and retailers to those site estimates? Come on man.

You mentioned RE4 specifically, XXL just said RE4 had this percentage and you tried to say it had 50/50. What's worse is that you tried to say that's directly from Capcom by linking to an article that didn't even mention it. He wanted RE4 data specifically.
 
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Woopah

Member
Well I meant games that typically can't run on switch. Most of these big console exclusive games probably couldn't be on switch to begin with.
Most of the games Sony pays for wouldn't run on Switch.
Most yes, but for example we've seen WB invest in porting Hogwarts to Switch and seeing good sales.

The game not running on Switch is a good reason not to release it, but thinking you'll sell a "small amount" generally isn't a good reason.
 

HogIsland

Member
No. If it would make more sense business-wise to release first on PC they would do that instead.

But since they aren’t it tells us Rockstar thinks it’s more important to release on console first.
If general game sales were really lopsided for PC over Playstation, your point would be stronger. It being more like 50:50/60:40 raises two incentives for Rockstar: optimizing for fixed hardware, and double-dip buyers.

I think they're making a big mistake though. The market has changed substantially since they made these plans. I'm learning my lesson this time and waiting.
 
Paying your way to success. Sonys way since the ps1 and it's worked.
Showing your true colors with this one, aren't you?
Microsoft bought Halo/Bungie. And Minecraft. And Bethesda. And Activision-Blizzard. And Tomb Raider exclusivity. Not to mention Gears Of War.
Remember Phil Spencer's wet dream of a "career moment" if Microsoft could acquire Nintendo?
And let's not forget "we're in a unique position to spend Sony out of business".
Stop being a hypocrite and shut up.
 

HeWhoWalks

Gold Member
No. If it would make more sense business-wise to release first on PC they would do that instead.

But since they aren’t it tells us Rockstar thinks it’s more important to release on console first.
Apparently R* doesn’t agree and they clearly know what’s better for their business than you or I.

What’s preferable to me? Release multiptatform day/date, but again, they know better than us and the game is going sell by the country load no matter what.
 
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Zathalus

Member
Really? Are you honestly comparing the validity of GSD data that gets information from actual publishers and retailers to those site estimates? Come on man.

You mentioned RE4 specifically, XXL just said RE4 had this percentage and you tried to say it had 50/50. What's worse is that you tried to say that's directly from Capcom by linking to an article that didn't even mention it. He wanted RE4 data specifically.
Fully expected you to dismiss it out of hand, I suppose I could explain how accurate Gamalytic has been specifically with recent PC releases that released sales numbers, such as Manor Lords and Frostpunk 2 where the sales numbers were a fraction of a percent accurate. Or I suppose I could mention, that by GSDs own admission, not all publishers provide them with data, and some regions are estimates, I’ve got a feeling you’re just going to dismiss it out of hand.

So GSD that is not 100% based on actual publisher sales information counts (neither Capcom nor Konami are part of the participating publishers for Steam data) but game trackers with high accuracy and sound methodology, that have been used by game developers themselves do not. Also, despite Capcoms latest financial report showing 50% of game units moved were on PC (including RE 4 which is marked as a catalog title), RE 4 is of course the exception to this.
 

HeWhoWalks

Gold Member
If only MS had the cash flow to do the exact same thing but even more.
They have, with Windows. Some of Xbox’s biggest supporters would do good by researching how that all went down. Or how they snatched Halo from Apple by acquiring Bungie - their most famous (or infamous, however one wants to judge it) example of “paying to gain an advantage” before the Zenimax/Acti acquisitions.
 
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Apparently R* doesn’t agree and they clearly know what’s better for their business than you or I.

What’s preferable to me? Release multiptatform day/date, but again, they know better than us and the game is going sell by the country load no matter what.
Of course they know more than you or me. They are still releasing on console first and the main driver for their decisions, like all businesses, is always money.
 

HeWhoWalks

Gold Member
Of course they know more than you or me. They are still releasing on console first and the main driver for their decisions, like all businesses, is always money.
Right, so the best decision for their business is all anyone can assume is happening by releasing it how they are.
 
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Three

Gold Member
Fully expected you to dismiss it out of hand, I suppose I could explain how accurate Gamalytic has been specifically with recent PC releases that released sales numbers, such as Manor Lords and Frostpunk 2 where the sales numbers were a fraction of a percent accurate.
I don't care how accurate you think those estimates are or how many times they might have been very close. GSD data is industry data from actual publishers and the fact that you tried to call those estimates in the same vein is silly.
Or I suppose I could mention, that by GSDs own admission, not all publishers provide them with data, and some regions are estimates, I’ve got a feeling you’re just going to dismiss it out of hand.
Those who don't are not tracked period. They're not guessed.
So GSD that is not 100% based on actual publisher sales information counts (neither Capcom nor Konami are part of the participating publishers for Steam data)
Both Capcom and Konami share sales data with GSD directly. What you're doing is comical:

The Digital data incorporates games from Activision Blizzard, Bandai Namco, Capcom, Codemasters, Dontnod Entertainment, EA, Focus Entertainment, Koch Media, Konami, Microsoft, Milestone, Paradox Interactive, Sega, Sony, Square Enix, Take-Two, Tiny Bull, Ubisoft, Ustwo and Warner Bros.


but game trackers with high accuracy and sound methodology, that have been used by game developers themselves do not. Also, despite Capcoms latest financial report showing 50% of game units moved were on PC (including RE 4 which is marked as a catalog title), RE 4 is of course the exception to this.
Sure, sure if you say so. It's the fact that you're questioning the validity of data provided by actual publisher to GSD that's funny all the while using estimate sites.

Yes RE4 Remake wasn't catalog though and he was talking about RE4 specifically. XXL just gave you the split near release. He raised a very valid point about a trend in catalog titles too which is that often those Capcom games sell more on PS then as they get older and cheaper the splits get closer. That's mainly because Steam has a big install base but a lot of it is in a global market where at launch a lot of regions are priced out. When over time those hit discounts it opens up large PC regions in China, Brazil, etc. Nothing wrong with that but you're far too emotional about this PC stuff.
 
What a stupid bullshit report... lmao.

Yes, exclusivity IS hurting games.. and its not just the sales it misses... but also all the potential sales that can be gained in the future by continued releases. Just look at all the Japanese studios who's first games sold a tiny amount and have since grown leaps and bounds on PC. Look at Capcom and the RE games, or Monster Hunter.. Wilds is going to be MASSIVE on PC. Look at FROMSOFT and the Souls games. SEGA with Yakuza. It's not about the sales ratio compared to other platforms... it's about seeing continued growth on each platform.. which only comes with consistent, continued releases.
 

HogIsland

Member
What a stupid bullshit report... lmao.

Yes, exclusivity IS hurting games.. and its not just the sales it misses... but also all the potential sales that can be gained in the future by continued releases. Just look at all the Japanese studios who's first games sold a tiny amount and have since grown leaps and bounds on PC. Look at Capcom and the RE games, or Monster Hunter.. Wilds is going to be MASSIVE on PC. Look at FROMSOFT and the Souls games. SEGA with Yakuza. It's not about the sales ratio compared to other platforms... it's about seeing continued growth on each platform.. which only comes with consistent, continued releases.

Look at Playstation, too
 

Ebrietas

Member
What a stupid bullshit report... lmao.

Yes, exclusivity IS hurting games.. and its not just the sales it misses... but also all the potential sales that can be gained in the future by continued releases. Just look at all the Japanese studios who's first games sold a tiny amount and have since grown leaps and bounds on PC. Look at Capcom and the RE games, or Monster Hunter.. Wilds is going to be MASSIVE on PC. Look at FROMSOFT and the Souls games. SEGA with Yakuza. It's not about the sales ratio compared to other platforms... it's about seeing continued growth on each platform.. which only comes with consistent, continued releases.
Can you list all of them and their actual sales numbers?
 

FrankWza

Gold Member
Showing your true colors with this one, aren't you?
Microsoft bought Halo/Bungie. And Minecraft. And Bethesda. And Activision-Blizzard. And Tomb Raider exclusivity. Not to mention Gears Of War.
Remember Phil Spencer's wet dream of a "career moment" if Microsoft could acquire Nintendo?
And let's not forget "we're in a unique position to spend Sony out of business".
Stop being a hypocrite and shut up.
Uh oh.... here comes a Psygnosis mention.
I guess Nintendo didn’t get the memo. 😜
Makes you wonder about those PC/Switch posts. If you're that mad about exclusivity why on earth would you support Nintendo by buying their underpowered hardware and remakes....
 

SHA

Member
Well, you can't change people from their favorite box no matter who they are, people still value value over experience, they'll invest on something based mostly on value reasons, for the longest time, games've been made for the soul purpose of offering high value, look at pc, Atari, Nintendo, SEGA, these companies make games that offers high value, but Sony came and made %90 of their content for experience, this is nice but the truth is people will keep paying until at some point ask for value cause you can't change what people really want which is value over experience.
 

Zathalus

Member
I don't care how accurate you think those estimates are or how many times they might have been very close. GSD data is industry data from actual publishers and the fact that you tried to call those estimates in the same vein is silly.

Those who don't are not tracked period. They're not guessed.

Both Capcom and Konami share sales data with GSD directly. What you're doing is comical:

The Digital data incorporates games from Activision Blizzard, Bandai Namco, Capcom, Codemasters, Dontnod Entertainment, EA, Focus Entertainment, Koch Media, Konami, Microsoft, Milestone, Paradox Interactive, Sega, Sony, Square Enix, Take-Two, Tiny Bull, Ubisoft, Ustwo and Warner Bros.



Sure, sure if you say so. It's the fact that you're questioning the validity of data provided by actual publisher to GSD that's funny all the while using estimate sites.

Yes RE4 Remake wasn't catalog though and he was talking about RE4 specifically. XXL just gave you the split near release. He raised a very valid point about a trend in catalog titles too which is that often those Capcom games sell more on PS then as they get older and cheaper the splits get closer. That's mainly because Steam has a big install base but a lot of it is in a global market where at launch a lot of regions are priced out. When over time those hit discounts it opens up large PC regions in China, Brazil, etc. Nothing wrong with that but you're far too emotional about this PC stuff.
Apologies I was looking at an older report on GSD data and not that list itself, that is my fault.

But regardless of if you want to believe the game trackers themselves despite the accuracy they have, the actual hard data we have from Capcom is that 52% of games unit sales for the latest financial report were on PC. And RE4 is part of what they consider catalog titles.

Discounts for these games are the exact same across the regions you mentioned or sometime even cheaper on PSN depending on the sale, R$99.75 for Brazil PSN right now vs R$169,00 on Steam. It’s actually never been as cheap in Brazil on Steam as it has been on PSN.

And my emotions are perfectly fine thank you. This is a video game forum, not a political debate hall.
 
There is almost no benefit for exclusivity. If you’re a consumer, it’s better for you for games to be multi-platform. It gives you choice.

It’s also better for businesses as it gives them access to a bigger market.

And with development tools and hardware pretty much standardized, it’s easier to port than it ever was.

Exclusivity is stupid all around. Just let everyone enjoy good games.

Choice !? Hahaha if I only have Playstation and the game is Exclusive the only choice I need to make is do I get it or not !

Consumers without the Said platform are the only ones left Crying about not being able to play the game .
Thats not Sony’s problem to worry about consumers with no PlayStation
 

pasterpl

Member
That’s quite shit comparison and example, probably based on data from first 3 days.


So 156k copies sold on PS5 (20M+ owners) and 44k on PC in Europe (based on reported 1m copies sold globally in first 3 days). We don’t know the platform split globally. But if it similar as in EU then we looking at total 780k copies sold on PS5 (60m+consoles). It easy to flip this, Black Myth Wukong sold 20M copies, 70% on PC and 30% on PS5. If it would be fully exclusive to PS5 it wouldn’t sell on PC. So if the game is exclusive to PS5 (might not be due to exclusivity deal) and it released on PC, gamers choose PC over PS5. Basing the whole article on single market and single game to come to statistical conclusion like this is just stupid.
 
Choice !? Hahaha if I only have Playstation and the game is Exclusive the only choice I need to make is do I get it or not !

Consumers without the Said platform are the only ones left Crying about not being able to play the game .
Thats not Sony’s problem to worry about consumers with no PlayStation

I’d rather have the option of playing it on PC or Handheld at whatever resolutions and settings I choose.
 

kevboard

Member
GTA VI is going to bomb on PC in 2027?

no, because it probably will have massive hype behind it because it is actually a GTA game... meanwhile FFXVI was a drawn out Devil May Cry spinoff. too much walking and talking for DMC fans, not enough RPG for FF fans.

and games like that, those who lose a lot of hype post launch, absolutely suffer from late ports to other systems.
 
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SNG32

Member
This sounds clickbate to me first of all isn’t Europe more console dominate than PC? Also I’m going to need to see some American and Worldwide numbers first before jumping to conclusions since everyone love pushing clickbate narratives these days.
 

kevboard

Member
So the game was the issue, not its exclusivity! 😛

this is semi true. but disliked games can still generate a lot of sales due to pre-launch hype. see No Man's Sky. then after launch a lot of bad word of mouth spreads and kills the hype.

if No Man's Sky didn't change from its launch version and released unchanged at a later date on other systems, those ports would probably have flopped massively as well.
 
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HeWhoWalks

Gold Member
this is semi true. but disliked games can still generate a lot of sales due to pre-launch hype. see No Man's Sky. then after launch a lot of bad word of mouth spreads and kills the hype.

if No Man's Sky didn't change from its launch version and released unchanged at a later date on other systems, those ports would probably have flopped massively as well.
Thing is, with Square, XVI could have done five million Week 1 instead of three. I bet they still would have called it an underperformance. Issue with them is discipline, because there is no way a multi million seller, that quick, should be seen as bad. I know it’s a massive game and each project is different, but if Silent Hill can sell a third of that (on two platforms) and be celebrated as a success, Final Fantasy should be in the same boat selling over 3 million, on one platform, in its first week on the market.
 
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BlackTron

Member
There is almost no benefit for exclusivity. If you’re a consumer, it’s better for you for games to be multi-platform. It gives you choice.

It’s also better for businesses as it gives them access to a bigger market.

And with development tools and hardware pretty much standardized, it’s easier to port than it ever was.

Exclusivity is stupid all around. Just let everyone enjoy good games.

I think we found Good Guy Phil's alt account.
 

sankt-Antonio

:^)--?-<
Which goes to show just how useful these initial limited sales data really are. RE4 Remake has just passed 8 million sold, and the most accurate sales trackers put half of that on PC.
Game price on PS5 in the initial phase is much more important than half the sales being on PC years down the line from 10 Dollar steam sales.
 
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