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Narrative of PS5 Exclusivity Hurting Games Countered by New Report

Hero of Spielberg

Gold Member

Dr. Wilkinson

Gold Member
CoD and GTA will always be higher selling titles, so that's 100% irrelevant.

Concord flopped. Who cares? It happened and it's over. Y'all talk about it like the world's going to end because of it. Get over it. "Sony buried their heads" — while they either released and/or published bangers all year. "But, but Concord".

The "one trick pony" talk — forced? Says who? Let's try this angle — are Nintendo's studios forced to make games from the same franchises every gen? They release more sequels and games from franchises that released decades ago than anyone else and no one bats an eye. Why is Sony held to a different standard?
The scale of the flop of Concord far outmatches any other failed product launch on record. At least with Cyberpunk it eventually was fixed and is now fondly looked at and extremely popular.

Concord was so unpopular that they had to *turn it off* because there weren’t enough people who bought it for anyone to be able to play it online. And it cost hundreds of millions of dollars. And they were left completely surprised by it, didn’t see it coming. That’s bad. Spin it any you want, but it was really really bad. And Sony/ PS management really needs to take that lesson hard and assess how Concord made it through all their layers of checks & balances, all the way through to release, without anyone internally batting an eye.

The board should absolutely open an internal investigation just to see how that even happened.
 
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lordrand11

Member
CoD and GTA will always be higher selling titles, so that's 100% irrelevant.

Concord flopped. Who cares? It happened and it's over. Y'all talk about it like the world's going to end because of it. Get over it. "Sony buried their heads" — while they either released and/or published bangers all year. "But, but Concord".

The "one trick pony" talk — forced? Says who? Let's try this angle — are Nintendo's studios forced to make games from the same franchises every gen? They release more sequels and games from franchises that released decades ago than anyone else and no one bats an eye. Why is Sony held to a different standard?
The comparison for GTA and COD is that they are the largest sellers on the console at this time.

It did flop, quite a bit of people cared, quite a bit of money lost. It was a thing and worth a mention.

One trick pony in that the games similarity is about 95% gameplay with 5% difference between games. TLoU, Uncharted, HZD, GoW, Spiderman. They're your same release style games with not much substance.

Whoo boy, don't get me started on Nintendo, that's a 5 hour discussion for another time and another thread, for now we're focusing on Sony. I repeat my point, they've made some awkward decisions this go around.
 

HeWhoWalks

Gold Member
The comparison for GTA and COD is that they are the largest sellers on the console at this time.

It did flop, quite a bit of people cared, quite a bit of money lost. It was a thing and worth a mention.

One trick pony in that the games similarity is about 95% gameplay with 5% difference between games. TLoU, Uncharted, HZD, GoW, Spiderman. They're your same release style games with not much substance.

Whoo boy, don't get me started on Nintendo, that's a 5 hour discussion for another time and another thread, for now we're focusing on Sony. I repeat my point, they've made some awkward decisions this go around.
Well, I agree some of their current gen decisions have been head scratchers. True dat.

As I said earlier, I'm sure Concord will be reviewed by whom needs to review it, but at this time, they're continuing to do their thing and, hopefully, not repeat it!

Those games? Nah, can't agree there. Especially not Uncharted, Spider-Man and Horizon. Those three are pretty different in that cluster of games. God of War and Last of Us are closer in style, yes. But, that's also fine. They work!

Btw, that Nintendo discussion. We should have it one day! 🤣
 
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Ebrietas

Member
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Every single one shows LARGE increase in players between their latest major release in a series from the previous release. Consistency and continued releases grow audiences. Exclusives inhibit not only the ability for these titles to truly grow on other platforms... but for publishers themselves to cultivate audiences. Look at FROMSOFT.. The Souls games have grown like crazy on PC.. and their outlier release "Armored Core 6" still did HUGE numbers... because they've built up a rapport with PC gamers over the years. The hype they generate now doesn't just lift up Souls games... it lifts up ALL FROMSOFT games. This is what publishers need to do to cultivate and grow on more platforms. It's not good business to put all of your eggs in one basket.
I asked for actual sales numbers on all platforms. As expected, you provided nothing and therefore could not prove your claim of Japanese games being niche until they released on PC.
 
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I asked for actual sales numbers on all platforms. As expected, you provided nothing and therefore could not prove your claim of Japanese games being niche until they released on PC.
LMAO... I said "and its not just the sales it misses... but also all the potential sales that can be gained in the future by continued releases. Just look at all the Japanese studios who's first games sold a tiny amount and have since grown leaps and bounds on PC." Which is clearly referring to ON PC... meaning they started off selling small (on PC) and grew (on PC) due to commitment....

My lord... as if you didn't understand that... But oh yea, sure, just let me pull out my phone and call up MS, Sony, and Nintendo and get their definitive sales numbers real quick for you because you think you're a smartass..
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And it's rich that you're asking more of me than you're asking of the "journalist" who made that ridiculously shitty article in the OP.
 
And if you guys really want to laugh... the author of this bullshit article in the OP... is the same one who wrote THIS article............the literal day before.....

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Maybe if she thinks there's a bullshit narrative out there about PS5 exclusivity hurting games... she shouldn't write articles perpetuating it.... with the publishers of games stating "it determined that it would earn higher profits by self-publishing and releasing on as many platforms as possible.... LOL I mean ffs.:messenger_tears_of_joy:
 
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I asked for actual sales numbers on all platforms. As expected, you provided nothing and therefore could not prove your claim of Japanese games being niche until they released on PC.
Well for From Software, Atlus games or Monster Hunter it's kinda obvious, can't say these games were niche pre-PC, specially MH, but sales are on another dimension now.

P3 remake was the fastest selling atlus games if i recall correctly, and now it's Metaphor, a remake and a new IP, it's expectable for a multiplatform P6 to outsell P5's sales from 2016-2019 on just it's first week (3M more or less?)

From Soft sales from their Playstation exclusives were low, it's been getting bigger and bigger with each game, and Elden Ring sold best on PC on Europe even on it's release.

And Monster Hunter was a fairly big saga before releasing on PC, but almost niche compared to MH: World, which got it's sales leaked in 2020 and it was close to PS4 sales despite releasing in August 2018 (January for PS4), and that was before the PC/Steam "boom", in fact this saga is probably the biggest reason why Capcom makes more money on PC, and with next MH being day 1 there for the first time it's an easy bet to say it'll be the platform with the most game sales, just like Elden Ring.
 

Hero of Spielberg

Gold Member
And if you guys really want to laugh... the author of this bullshit article in the OP... is the same one who wrote THIS article............the literal day before.....

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Maybe if she thinks there's a bullshit narrative out there about PS5 exclusivity hurting games... she shouldn't write articles perpetuating it.... with the publishers of games stating "it determined that it would earn higher profits by self-publishing and releasing on as many platforms as possible.... LOL I mean ffs.:messenger_tears_of_joy:
I mean she even refuted the headline of the article in her first paragraph. Might as well have just said ‘The headline and what I’m about to write is bullshit but here we go anyway … ‘
 

Ebrietas

Member
Well for From Software, Atlus games or Monster Hunter it's kinda obvious, can't say these games were niche pre-PC, specially MH, but sales are on another dimension now.

P3 remake was the fastest selling atlus games if i recall correctly, and now it's Metaphor, a remake and a new IP, it's expectable for a multiplatform P6 to outsell P5's sales from 2016-2019 on just it's first week (3M more or less?)

From Soft sales from their Playstation exclusives were low, it's been getting bigger and bigger with each game, and Elden Ring sold best on PC on Europe even on it's release.

And Monster Hunter was a fairly big saga before releasing on PC, but almost niche compared to MH: World, which got it's sales leaked in 2020 and it was close to PS4 sales despite releasing in August 2018 (January for PS4), and that was before the PC/Steam "boom", in fact this saga is probably the biggest reason why Capcom makes more money on PC, and with next MH being day 1 there for the first time it's an easy bet to say it'll be the platform with the most game sales, just like Elden Ring.
Again, no numbers. What are the platform splits? Yes, sales are bigger for those franchises now than they were in the past. Most game series that are of good quality and resonate with the market tend to sell better with each new entry, exclusive or otherwise. How do you think Sony and Nintendo exclusives sell bigger numbers than ever before?

From Soft exclusives were DeS (literally the very first game back during the early PS3 days, what a shock it didn't sell 20 million copies like ER) and BB, the game PCMR up until recently was convinced only sold 2 million lifetime but was actually 7.5 million and not too far off from the multiplatform DS3 (and even that number is now several years out of date). What makes you so certain of ER's platform splits in light of this and that PC sold the most? Bandai has not released any numbers.

Atlus has not revealed any platform splits for their games either. What they did reveal is P5 sold over 5 million on PS3/PS4. After the multiplatform release (which included PS5) it sold another million. Without knowing the platform splits it's impossible to attribute faster sales growth of their recent releases to PC or whether they are growing more on PS.

None of this is to say PC isn't selling a lot of copies for most games, but it isn't the be all end all that is somehow singlehandedly responsible for all growth in the industry that it is often portrayed as. It's just another platform, like Xbox used to be. Even without it, games would continue to find their audience and grow, like they always did before.
 
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How about why the best games to play on a PS5 are PS4 games or how awful controller build quality has been since DualShock 3? Or how they stiffed PlayStation VR2 owners?
Despite the DS3 being worse than the DS2, the DualSense is easily the best controller ever made. You can't go back to a DS4/DS2 after playing on a DualSense without being disappointed.
If only MS had the cash flow to do the exact same thing but even more.
Even if they had two of Gates' blank checks instead of just the one, Xbox never had any reason to exist - there's no killer IP that needed Xbox to be realized.
Xbox has always been a failed abortion turned dumpster baby of a console being kept alive by endless MS life support.
The Japanese home console market is nearly extinct, compared to anemic sales just 10 years ago. It’s almost entirely mobile/handheld. The dedicated platform market in Japan is ~80% Nintendo, ~15% PlayStation, and less than ~5% Xbox.
Beyond that, nobody knows exactly what chunk of the would-be gaming market is gaming offline on PS2s and old Nintendo consoles.
Between old PS and old Nintendo there's an endless supply of games that can be played on game-centric consoles free of ads, bad UIs, social media integration and Netflix redundancy.
Imagine trying to argue that 22% extra sales are not a big deal to a company. Most companies would drool for such a boost. Not to mention exposing the Silent Hill franchise to the biggest core gaming playerbase.
It's entirely possible that much of that 22% would've come via PS5 if the PC port didn't exist. Lot of PS5 owners have PCs and the game shipped earlier on PC.
 

ahtlas7

Member
If Playstation and the companies involved think it’s the best strategy to market then damn the narratives.
It’s difficult waiting on Stellar Blade for PC but I’ll survive and I’ll get the best version at the cheapest price, thanks Sony!
 

Zathalus

Member
I asked for actual sales numbers on all platforms. As expected, you provided nothing and therefore could not prove your claim of Japanese games being niche until they released on PC.
It’s pretty clearly evidence of growth on PC. Which was the claim, not that titles were niche beforehand, just niche on PC.
 
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It’s pretty clearly evidence of growth on PC. Which was the claim, not that titles were niche beforehand, just niche on PC.
It's because 'PC' literally just means "any PC" and PCs in modern countries like USA, EU and Japan are ubiquitous to the point of being readily available everywhere from free to very cheap.
Free or very cheap are two things that modern game consoles are not.
 

DenchDeckard

Moderated wildly
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Every single one shows LARGE increase in players between their latest major release in a series from the previous release. Consistency and continued releases grow audiences. Exclusives inhibit not only the ability for these titles to truly grow on other platforms... but for publishers themselves to cultivate audiences. Look at FROMSOFT.. The Souls games have grown like crazy on PC.. and their outlier release "Armored Core 6" still did HUGE numbers... because they've built up a rapport with PC gamers over the years. The hype they generate now doesn't just lift up Souls games... it lifts up ALL FROMSOFT games. This is what publishers need to do to cultivate and grow on more platforms. It's not good business to put all of your eggs in one basket.

Great post.

PC gaming is growing at a trajectory not seen on playstation and definitely not Xbox.
 
Again, no numbers. What are the platform splits? Yes, sales are bigger for those franchises now than they were in the past. Most game series that are of good quality and resonate with the market tend to sell better with each new entry, exclusive or otherwise. How do you think Sony and Nintendo exclusives sell bigger numbers than ever before?

From Soft exclusives were DeS (literally the very first game back during the early PS3 days, what a shock it didn't sell 20 million copies like ER) and BB, the game PCMR up until recently was convinced only sold 2 million lifetime but was actually 7.5 million and not too far off from the multiplatform DS3 (and even that number is now several years out of date). What makes you so certain of ER's platform splits in light of this and that PC sold the most? Bandai has not released any numbers.

Atlus has not revealed any platform splits for their games either. What they did reveal is P5 sold over 5 million on PS3/PS4. After the multiplatform release (which included PS5) it sold another million. Without knowing the platform splits it's impossible to attribute faster sales growth of their recent releases to PC or whether they are growing more on PS.

None of this is to say PC isn't selling a lot of copies for most games, but it isn't the be all end all that is somehow singlehandedly responsible for all growth in the industry that it is often portrayed as. It's just another platform, like Xbox used to be. Even without it, games would continue to find their audience and grow, like they always did before.
Sales are increasing, but in Sony's case it kinda peaked last generation, GoW has been doing better with Ragnarok while it seems Horizon FW, TLOU 2 Spiderman 2 are doing the same or slightly worse, with better sales normally on first weeks and a bit worse legs, but the difference in every case is quite small and has nothing to do with at least From Soft games or MH (i'd expect the same with Persona 6).

For From Soft we have pretty much the same sources as the Silent Hill 2 one, just the first month on Europe, with PC being the strongest platform. And these BB2 numbers are good, but still it'd be the hmm second worst selling Souls like game after Demon Souls, considering it's like the most hyped From game on forums, it's not that crazy, and kinda make it look niche compared to 20+M in a year from ER.

For Monster Hunter we got the Capcom leak where PC sales were close to PS4 ones in 2020, tho the game released there in August? or Sept 2018 vs January on Sony's platform, and we know Capcom sells over 50% of it's games on PC now, so yes there's hints of it doing great and having the best legs there, and of the next MH being strongest on PC.

For Atlus it's still too early to talk, but it's clear it's becoming a mainstream studio over the last 4 years, gotta wait for more Metaphor numbers but seeing Steam's CCU and the game being on the top on PSN best sellers for a bit, i'd bet it'll surpass the 3 millions in 3 years from P5, and Persona 6 should beat these numbers in like a week.

But i agree with you, for most games PC is just one more platform, while for a few others it's becoming the main platform, just like with Playstation, yes PC is bigger but since it has a bigger catalog sales are more split, also coop and GaaS hit harder there, while action/adventure tend to do better on PS.

But as DenchDeckard DenchDeckard said, the growth hits different, back in 2018 when PS4 games were already selling several millions in a month, best selling single player PC game was probably Fallout, but still with less copies sold than on PS4 at least on it's first month/year, in 2020 Cyberpunk set a new record with 7M in a month and 10M in a year, in 2024 Wukong should be at around 20M in 1-2 months, and this i think it's the first year where the biggest hits sold best on PC (Palworld, Wukong or HD2), outside of the yearly sagas, AKA Fifa and CoD which are much bigger on Playstation.
 

HeWhoWalks

Gold Member
Sales are increasing, but in Sony's case it kinda peaked last generation, GoW has been doing better with Ragnarok while it seems Horizon FW, TLOU 2 Spiderman 2 are doing the same or slightly worse, with better sales normally on first weeks and a bit worse legs, but the difference in every case is quite small and has nothing to do with at least From Soft games or MH (i'd expect the same with Persona 6).
We have no idea where any of those 1st Party games are right now.
 

DenchDeckard

Moderated wildly
The thing I dont get about this. If I am getting it correct. The thread states it doesnt hurt sales because Sony had the biggest share, thanks to their marketing?

How do we know, how many customers were not aware it was on PC and it not being on Xbox? even one extra sale from an Xbox proves it hurt sales for the title? surely?
 
We have no idea where any of those 1st Party games are right now.
We kinda know from leaks and Sony finantials, at least for Horizon FW first 2 years, for Ragnarok as of late 2023 and Spiderman 2 as of mid 2024 more or less yes, same goes for the last generation games
 

HeWhoWalks

Gold Member
We kinda know from leaks and Sony finantials, at least for Horizon FW first 2 years, for Ragnarok as of late 2023 and Spiderman 2 as of mid 2024 more or less yes, same goes for the last generation games
Yes, but that’s all outdated info.

Spider-Man 2, for example, hadn’t fallen behind the original by any notable amount, if at all, on last reporting. All of those games are tentpole and have considerable legs. No point in using them to proclaim some sort of degradation when Sony has cut back on that info anyway. Look at GT Sport as another example. Sold far more than people thought it would, but we only know because of the leak.
 
1. This isn’t a report it just links the PC to PS5 sales ratio quote for one game from a post on Resetera from a games analyst about sales data.
  • For SH2 in Europe: 78% of sales are on PS5 and 22% on PC.
The rest is conjecture from the article writer.

2. The website posting this “report” is called https://www.playstationlifestyle.net/ you think there is any bias?


😂 how is this even a thread?
 
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DenchDeckard

Moderated wildly
Yes, but that’s all outdated info.

Spider-Man 2, for example, hadn’t fallen behind the original by any notable amount, if at all, on last reporting. All of those games are tentpole and have considerable legs. No point in using them to proclaim some sort of degradation when Sony has cut back on that info anyway. Look at GT Sport as another example. Sold far more than people thought it would, but we only know because of the leak.

But, if we go by MSs approach....a move to hide data from a business is usually due to the overall data not looking favourable. Sure, there will be outliers like GT7 but the fact sony have stopped reporting these numbers is telling imo.
 

HeWhoWalks

Gold Member
But, if we go by MSs approach....a move to hide data from a business is usually due to the overall data not looking favourable. Sure, there will be outliers like GT7 but the fact sony have stopped reporting these numbers is telling imo.
It tells us nothing bad at all, because the leak suggests the exact opposite, for multiple games. Also, I said GT Sport, not 7, which is doing even better, and that was just an example.

Sony =/= Microsoft, no matter how much you want them to be! 😜
 
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DenchDeckard

Moderated wildly
1. This isn’t a report it just links the PC to PS5 sales ratio quote for one game from a post on Resetera from a games analyst about sales data.
  • For SH2 in Europe: 78% of sales are on PS5 and 22% on PC.
The rest is conjecture from the article writer.

2. The website posting this “report” is called https://www.playstationlifestyle.net/ you think there is any bias?


😂 how is this even a thread?

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Yes, but that’s all outdated info.

Spider-Man 2, for example, hadn’t fallen behind the original by any notable amount, if at all, on last reporting. All of those games are tentpole and have considerable legs. No point in using them to proclaim some sort of degradation when Sony has cut back on that info anyway. Look at GT Sport as another example. Sold far more than people thought it would, but we only know because of the leak.
For Spiderman 2 we know it did 10M in 4 months and 11M in 6 months, while Spiderman 1 did 9M in a bit over 2 months and bit over 13 in 9 months, sales seem pretty similar, maybe a bit slower for SM2 but really close, as for the legs we can't know until late next year or 2026.
 

DenchDeckard

Moderated wildly
It tells us nothing, because again, the leak suggests the exact opposite. Also, 8 said GT Sport, not 7, which is doing even better.

Even sony are projecting a decline in AAA $70 dollar games. This must be based on data they have....So i don't know what else to tell you. :) x
 

HeWhoWalks

Gold Member
Even sony are projecting a decline in AAA $70 dollar games. This must be based on data they have....So i don't know what else to tell you. :) x
Their top games haven’t declined commercially and we have the leak to work with. PlayStation is at its all time best financially as well.

Future plans? Sure. Even though they’re doing good, the viability of the gaming sector is critical. They know, like Nintendo, what they’re doing and how to stay afloat. That latest article is just printing this out in black and white. 😎

O owandeseis

Yep, so that’s what I mean. The strength of that franchise remains, and with the second game about to drop on PC, that parity should continue!
 
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PandaOk

Member
1. This isn’t a report it just links the PC to PS5 sales ratio quote for one game from a post on Resetera from a games analyst about sales data.
  • For SH2 in Europe: 78% of sales are on PS5 and 22% on PC.
The rest is conjecture from the article writer.

2. The website posting this “report” is called https://www.playstationlifestyle.net/ you think there is any bias?


😂 how is this even a thread?
I def agree this isn’t a report though the writer does raise good points (let’s be real: FFXVI didn’t sell much on PC because the game turned out to be a half baked Witcher knock off most people forgot about). We’ll see how Stellar Blade does.

This is tails from my ass but I suspect publishers hoped for a meager ROI boost on the PS5 if they signed deals such as this. Owing to the the idea that Sony PS5 exclusives sell so well. Sort of a ‘return to the old days’ nostalgia from some lapsed fans, in addition to, or specifically in other cases with non legacy IP, filling holes in Sony’s own release windows. Saying we’re the next Sony game for you to buy.

The issue isn’t so much that those ideas failed, though I don’t believe they panned out. The issue is that these boardroom pitches and convinced realities have come about because third party publishers have seen direct sales on Xbox completely collapse over the last console generation. In addition, direct sales have suffered somewhat on PlayStation due to downward pressure from Microsoft forcing PlayStation to offer some similar services. Horizon FW by example was tracking the same as the original until it appeared on PS+.

And again, production costs have not receded with these new realities. So there’s a part of the pressure while new game sales take up an ever smaller amount of direct sales.
 
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Felessan

Member
Imagine trying to argue that 22% extra sales are not a big deal to a company.

Most companies would drool for such a boost. Not to mention exposing the Silent Hill franchise to the biggest core gaming playerbase.
1. It's not extra 22%. Because in alternative scenario (ps exclusive) some of these 22% would buy game on playstation.
2. It's not straight increase in sales. Company tradeoff whatever deal it might have with Sony (marketing, development support, reduced royalties etc) for some extra sales on different platforms. It's not clear whether "22%" would offset financially whatever Sony offers for exclusivity
 
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Danny22

Neo Member
I'm a bit surprised nobody's pointed out the obvious, that these splits are skewed towards Playstation because they're based on European sales.

Most AAA will heavily favour Europe as PC's are highly dominant in Asia (And not just China). That's why Stellar Blade's developer expects more from PC.

It would be much closer if the entire world was taken into account and the figures would be almost completely in favor of PC if Asia and underdeveloped countries were only taken into account.
 
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MarV0

Member
1. It's not extra 22%. Because in alternative scenario (ps exclusive) some of these 22% would buy game on playstation.
2. It's not straight increase in sales. Company tradeoff whatever deal it might have with Sony (marketing, development support, reduced royalties etc) for some extra sales on different platforms. It's not clear whether "22%" would offset financially whatever Sony offers for exclusivity
1. In an alternate scenario some of the remaining 78% would buy the game on PC.
2. The PC gaming player base is the largest by far. Getting PC gamers more interested in your games gets you much more bang for your buck, especially long term, compared to signing anti-consumer exclusivity deals with Sony.
 
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lordrand11

Member
Well, I agree some of their current gen decisions have been head scratchers. True dat.

As I said earlier, I'm sure Concord will be reviewed by whom needs to review it, but at this time, they're continuing to do their thing and, hopefully, not repeat it!

Those games? Nah, can't agree there. Especially not Uncharted, Spider-Man and Horizon. Those three are pretty different in that cluster of games. God of War and Last of Us are closer in style, yes. But, that's also fine. They work!

Btw, that Nintendo discussion. We should have it one day! 🤣
Whoo man! DM if you'd like, I can drone on and on about my issues with Nintendo starting around the Gamecube era xD
 

rm082e

Member
If Sony is paying for exclusivity, then third party publishers are getting their money regardless of how many copies a game sells. If they look back and estimate they would have made more money going multiplatform on day 1 instead of taking Sony's money, then that's on them.

If they're not paying for exclusivity, then they probably didn't have enough resources to day 1 launch a game on Xbox, PC and PS5. They're probably launching on the platform where they expect to sell the most copies within 90 days of launch. If they sell enough copies, they'll probably take that money and invest in ports to the other platforms so they can make more. This is an issue of limited resources pushing them into exclusivity.

For Sony, they have to pay for some exclusive content, whether it's first, second, or third party. They have to have exclusive games. Exclusive games are the primary reason people buy console hardware. If Nintendo put their games on everything, the Switch wouldn't have sold anywhere near as many units as it has. Likewise, we've seen what happened to Xbox when they decided to put all their games on PC and are now bringing them to PS5. But for some reason there's this pocket of people who don't think this rule applies to Sony. It makes no sense.
 

Woopah

Member
No Im just stating that the 2 best selling PS5 Japanese launch titles are Square titles that were exclusive. They werent Multiplatform or another 3rd party.
It was a reply to someone saying square isnt happy, I doubt the extra PC sales would of made Square much happier
Maybe not, but it would have helped.
Imagine trying to argue that 22% extra sales are not a big deal to a company.

Most companies would drool for such a boost. Not to mention exposing the Silent Hill franchise to the biggest core gaming playerbase.
Its 22% of the total, but the existence of the PC version gave 28% extra sales.
But, if we go by MSs approach....a move to hide data from a business is usually due to the overall data not looking favourable. Sure, there will be outliers like GT7 but the fact sony have stopped reporting these numbers is telling imo.
There is no "move". Sony has never had a policy of always reporting first party sales.
 

yanhash

Member
The scale of the flop of Concord far outmatches any other failed product launch on record. At least with Cyberpunk it eventually was fixed and is now fondly looked at and extremely popular.

Concord was so unpopular that they had to *turn it off* because there weren’t enough people who bought it for anyone to be able to play it online. And it cost hundreds of millions of dollars. And they were left completely surprised by it, didn’t see it coming. That’s bad. Spin it any you want, but it was really really bad. And Sony/ PS management really needs to take that lesson hard and assess how Concord made it through all their layers of checks & balances, all the way through to release, without anyone internally batting an eye.

The board should absolutely open an internal investigation just to see how that even happened.
Yeah, but sony makes close to 30 billion a year from PlayStation, 200mil loss is part of the risk but i dont think it hurts them as much as we think, thats a necessary risk
 
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