- Black Myth: Wukong — 20.1 million copies;
- Palworld — 20 million copies;
Overwhelmingly preferring open-world by negative 0.5%
Seriously though - I would like to see more actual interactivity in a NDD game. TLOU2 is where the animation fidelity got good enough that it paints a jarring contrast to how lifeless and static game worlds actually are (and that applies to the two games above too). We've been stuck in the interactivity of the 00s (which was also a regression from 90ies) for over 2 decades now - in anything with an actual $$$ budget.
And it gets even worse if we look at multi-player stuff.