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Naughty Dog's next game will offer lots of player freedom - you are not ready for how amazing it looks

KXVXII9X

Member
Initially I would be all about this and it can still be a great thing, but after the honeymoon phase of both Zelda TotK and other large scale games with tons of freedom, I wouldn't mind having something more scripted again.

I trust that Naighty Dog would do it well though. I actually found the combat and gameplay of TLOU Part 2 to be some of my favorites in gaming. The wide linear levels were perfect. I wished every single game was like that since I played it. Maybe you can be able to tackle objectives in a few different ways instead of one that affects the story or your playstyle.
 

64bitmodels

Reverse groomer.
Hopefully this means Naughty Dog are taking on-board the criticism of their hyper-linear style, and giving players something resembling agency. Of course, old habits die hard, and I fear "greater player freedom" will just equate to open areas where your free to murder things in whatever order you want before arriving at the trigger point for the next over-produced cut-scene that ignores everything you did, or did not, do. As for the visuals, I'm sure it'll look great.
I mean no shit. You expect them to make a AAA realistically animated cutscene for EVERY SINGLE DIFFERENT INTERACTION a player can commit throughout the game?

Story is ND's bread and butter and going for a sandbox approach like Elden Ring or TOTK just means that it'll be pushed to the side for gameplay. And for other games that works but for ND games where they hinge on their storytelling and presentation that doesn't cut it. Especially since their gameplay isn't anything special compared to others
 

Deerock71

Member
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