((Menek's 20 on initiative beat the bad guys, so the party goes first.
Fleshbane is currently restrained. Any character can free him by moving adjacent to him and spending a standard action. You may flavor this however you want, as suits your character: Satra and Menek would probably work with the machinery, and I imagine Shulmor might be satisfied in breaking it but it's whatever you want. If someone gets to him and frees him this turn, then Fleshbane will be able to act this turn. Once he is released, he will also regain access to his psionic abilities.
Viss is still trapped in the cell, but has a line of sight to any of the bad guys so she can cast magic that would affect them. Right now it's not obvious how to open the cell using machinery; a DC 50 Knowledge Engineering roll would allow anyone to spot the correct control panel without having to take any extra time))
Battle Map
Battle Music
Once the alarms sound and the need for stealth becomes moot, it's trivial to brute-force the door open by tearing out a few key wires in the control panel at once. It slides into the wall, revealing an expansive laboratory. At its center is a displeased Aldebaran, standing next to a horizontal and well-restrained Fleshbane. Sybil's dissected corpse is elsewhere in the room, and across the way, Viss is contained within a cell.
There are also a number of battle droids present, each of which is small; their arsenals are not yet clear.
Aldebaran notices the door sliding open and narrows his eyes. "Engage thermal imaging," he commands the droids, and then he smiles. "So! The assassin abandoned you in your time of need!" he says smugly. "Only the two of you then! You should have accepted my generosity and stayed away. Now I shall have to add you both to my collection!"
While speaking, he makes eye contact with both Menek and Satra, but Shulmor seems to have escaped his thermal vision.
((Begin Round 1))