I'm not being defensive at all. I'm just not understanding your comments about Autolog having problems because people don't have friends who play the game.
It's like saying Halo 4 has problems, because you don't have friends to play co-op with.
I don't think Hot Pursuit was built around Autolog at all. It's an awesome racing game, with lots of events to race. On top of that great game is this thing called Autolog, and if you have friends it make the game even better, but the game was already awesome without Autolog.
At least they're being up front about it, and it was probably a wise move on EA's part as it's getting the game a lot of attention on YouTube.
Co-Op isn't QUITE the same, because you only need 1-3 other people to fully enjoy most co-op games and you don't generally build a community around co-oping the same campaign multiple times.
A better comparison would probably be Borderlands 2. I think it's a shame that B2 doesn't have some kind of group/clan system where you can compare characters and loot, arrange co-op sessions, etc in the same way that I think it's a shame Autolog doesn't help pull you into a similar community.
I'm not shitting on the game, but I DO think it's a huge missed opportunity.
I played exclusively Red Alert 2 for YEARS. The game wasn't THAT good, it's because I found a community built around it and it was the thing we had in common, so we played a lot. People will be doing that with games still now, but if the game provides all of the tools to meet other players and build a community all from in-game/on a menu, imagine how powerful that could be?
Edit: The other half of my argument is still that whilst I really enjoyed Hot Pursuit, I felt it was an incomplete experience because I didn't have that same community topping each other aspect that I felt with Motorstorm RC, and thus I only played it for a few weeks. I still crack Motorstorm out to see if there are anybody's times I can beat