WAR/NIN, WHM/BLM, SMN/WHM, and RNG/NIN.
WAR/NIN doesn't do much if any damage at all. It's there as a tank (which PLDs and NINs can do as well). WHMs are obvious. Obvious roles such as tank and healer are static anyway since they're not doing any damage. The point I was making (which should've been obvious) was where do the DDs fit in? Where do the DRKs, the SAMs, the THFs, the DRGs, the MNKs fit in? None of the other classes do much damage at all to the thing (as I've done both DRK and WAR to Promyvion-Holla and Dem) and certainly don't have the burst damage to finish the mob before they start draining the hell out of people. That leaves SMN and RNG who need to do that spurt of damage to finish the mob before it starts rampaging through people.
Getting to 15 or 30 doesn't take that long. Effort should be equated with skill for this game, and you're just not putting the required effort in. Thus, weaksauce.
First off, effort does not equal skill. Just because I put my best effort into a fight with someone, it doesn't make me a skillful fighter.
I should not be required to level another job to do a mission that should be beatable by most possible party combinations that don't include two specific jobs (not specific roles). I should be able to go in there and defeat it with a DRK, DRG, PLD, THF, WHM, WHM party with some work.
There are no useless classes for Promyvion, well, except BST, but BST isnt really designed to be used for most groups anyways. Some of the best EXP parties i've been in had a BST on duty.
I'd argue there are. My DRK did squat damage to the mob (with the exception of a little damage with Souleater on) and the DRG and THF were doing terrible damage as well. my WAR/THF did terrible damage as well with the exception of one decent Sturmwind with Mighty Strikes on (for like 230 damage, which is damn low all things considered). It certainly wasn't enough damage to overcome that last 5% though and we had Animas and were using all the items we could msuter.
It's not SE's fauly you are to impatient to go and farm the anima items to make Promyvion possible.
A) We had Animas, 5 in fact. We still lost because no one in my second party (the DRK one) could dish enough damage to overcome that last 5% before it finally pulverized us since we were running out of energy and it was outlasting us. So there's certainly something wrong with the design there.
B) The entire idea of an item making it possible to even beat a battle reeks of poor design and neither of you have given me a valid and logical reason as to why it isn't. I can surely understand the item making it much easier for players but the items should not be a requirement to defeat it in party combinations that aren't full of two jobs. The battles should be beatable by any balanced party combination with some effort and skill. However, I can certainly deal with it since it's a convention that has been around for a long time in RPGs but it still has to be beatable by numerous combinations of classes to be acceptable. In this case, it's bordering on dumb because I know I've done the battles with Animas and still couldn't defeat them without a RNG or a SMN.
To be blunt, you need really good players to get by without them, and by good, I not only mean in skill, but also in that they will get the jobs needed to be done, not whine that their job is useless just because you are to lazy to farm the special items.
You just helped my entire argument.
If they're going to require jobs to get the battle or mission done they might as well just restrict the entire affair to just those jobs because there isn't any reason to use the other jobs. It
SHOULD be beatable by any balanced party combination with some skill. It
SHOULD NOT require specific jobs or specific party configurations to complete or require a special item to make any other class useful. It is poor design to forsake other jobs that have been put into the game to be played and require them to have a specific item to be useful.
If using the anima still made some jobs useless, then you might have to make some adjustments. But you also have to remember, this is LVL 30.
This is also a poor design choice as others have pointed out. Limited options and limited abilities make the battle too restrictive in both design and possibilities for players.
At any rate, you two still need to give me legitimate reason why this shit isn't poorly designed because all of the stuff you've posted is just you guys bending over and taking the will of the FFXI Dev team and their poor choices.