Some photos of Shining Force 3: Scenario 1. T
Ive always wanted to play this. I might have to give it a go soon. Looking for a new JRPG to play.
That looks incredible unfortunately I dont have a CRT. I do have a saturn but I am in the process of selling it. My retro games collection was sold years ago so I tend to go all "digital" for retro games !
If I were an optimist I would say wait for the Saturn Mini/Sega Ages Switch version, but realistically emulation sounds like the way to go for you (Saturn emulation is pretty decent nowadays)
I would kill for a Saturn mini and Dreamcast mini
That looks incredible unfortunately I dont have a CRT. I do have a saturn but I am in the process of selling it. My retro games collection was sold years ago so I tend to go all "digital" for retro games !
An infamous Saturn quote finally sourced;
Funny, I had assumed that everybody was aware the infamous "Saturn is not our future" line was published in EGM. Do all the gamers have scanned copies of the old prozines? If not, you should work on that. It's an invaluable resource for the era.
This interview would have taken place at E3 1997 in June. Videogame magazines used an extremely long publication time (3 months), which meant that you would finally read about E3 or CES 10 weeks after it happened. You can appreciate why the internet so completely disrupted the publishing industry, especially since the only two things most gamers were interested reading about was 1) new games and 2) cheat codes. I think by this point, I was already hooked on IGN and Gamespot.
I'm not aware if Stolar made his Saturn statement elsewhere at E3, but we do know of the very public meltdown with Victor Ireland & Working Designs, as well as the complete lack of any third-party support for the system. While Sega showed off an impressive number of software titles at the show, including Quake, Duke Nukem 3D, Last Bronx, Marvel Super Heroes, Resident Evil, Sonic R and Panzer Saga, as well as the NetLink peripheral, there was an overwhelming sense of winding things down.
Stolar made two crucial errors at this time, first by stating "Saturn is not our future" and effectively killing the platform in the minds of retailers and the public, and second by misunderstanding the release schedule for Dreamcast. Look at the EGM interview again, where it appears that he believed the new system would launch Stateside in 1998. Whoops.
Yes, the Saturn was barely alive by June of '97, but Stolar's words and actions killed the console a full two years before its replacement would arrive. Sega would go 18 months without any retail presence whatsoever, and this endless drought only served to confirm gamers' worst fears, that Sega does not support its products and will kill its consoles prematurely. Even the Dreamcast couldn't escape this perception, as rumors spun wildly about a "Dreamcast 2" as early as the year 2000.
I recently picked up Virtua Racing for my Saturn after getting the SEGA Ages enhanced port for the Switch and, man, the Saturn had by far the best console version of the game.
That's a pretty controversial view. Most people aren't too fond of the Saturn version, although there's no denying it had the most content.
It’s leaps and bounds ahead of the Genesis version and the new tracks were a nice touch. Can’t really compare it to Arcade.
I wrote about V.R. Virtua Racing several pages earlier in this thread. I enjoy it a lot, especially the exclusive racetracks and car classes. Graphics are a touch smudgy, ala Daytona USA and F-1 Challenge, but perfectly playable and the steering is excellent.
Some new screenshots of Lobotomy's Powerslave, a 3D acton-adventure that managed to beat Metroid Prime to the punch by nearly a decade. This is one of Sega Saturn's greatest videogames. It looks fantastic, sounds wonderful, plays brilliantly, is packed with endless surprises and is extremely challenging. It deserved to sell millions and nobody except Rich Ledbetter even bothered to look. It was criminal negligence.
Did the gaming magazines even bother to play this game, or did they just pop in the disc for five minutes before going back to their Playstations? They dismissed it as "just another Doom clone," but it's very obvious that Lobotomy's inspiration was Super Metroid. Powerslave features large, sprawling worlds where secrets and hidden passageways always lie just out of reach, waiting for you to obtain that crucial upgrade that allows you to explore new areas.
Powerslave looks absolutely sensational, and it's a joy to run around and admire the brilliant lighting and color effects. Sometimes, you just want to let the pharaohs hurl those blue spheres at you, just to see the reflections on all the walls. I also greatly admire the underwater lighting effects, which are very similar to Tomb Raider (another Saturn masterpiece that was cruelly ignored by gamers). The overall color design is just superb, extremely varied in tone and style, all while maintaining the Egyptian theme.
Whenever the subject of Sega Saturn comes up, the discussion usually turns to the question of why it failed in the West, of what went wrong and who was to blame. After many years of consideration, and a solid year of playing through the Saturn software library, I've come to a firm conclusion: the public is to blame. It's the gamers who proved themselves gullible suckers for endless hype, both from Sony and Nintendo, and crippling Sega with a toxic reputation that could never be shaken. To this day, even diehard Saturn fans repeat the same mantra: Can't Do 3D, Can't Do 3D, Can't Do 3D. Facts be damned. This is now narrative becomes history.
It is absolutely inconceivable that a videogame system whose software library includes the likes of Virtua Fighter 2, Sega Rally, Virtua Cop, Panzer Dragoon Trilogy, Dragon Force, World Series Baseball 98, Worldwide Soccer 97/98, Tomb Raider and Powerslave could not become a success. Whose fault is that? Look in the mirror. So Saturn failed to become a hit? So what? Same thing happened to The Velvet Underground and The Ramones. And the biggest pop star when I was in high school as Vanilla Ice. That's what popularity gets you.
I think my Saturn disc drive died a couple weeks ago. I tried to boot up Cotton and it wouldn't recognize the disc (or any Saturn disc)Appreciate the sentiment, but nothing beats the real thing.
My Saturn's always hooked up.
I think it looks good in HD, too. Better audio quality than my PS3, no less.
I think my Saturn disc drive died a couple weeks ago. I tried to boot up Cotton and it wouldn't recognize the disc (or any Saturn disc)
Did the gaming magazines even bother to play this game, or did they just pop in the disc for five minutes before going back to their Playstations? They dismissed it as "just another Doom clone," but it's very obvious that Lobotomy's inspiration was Super Metroid. Powerslave features large, sprawling worlds where secrets and hidden passageways always lie just out of reach, waiting for you to obtain that crucial upgrade that allows you to explore new areas.
One of my favourite games back then. The Official Saturn mag here in the UK gave it a lot of positive coverage at least. Having just replayed it, do you think it would need to be remade if re-released today, or would a simple remaster suffice (i.e. just bump up the framerate and resolution)? Retro-style FPSs seem to be making a little comeback on PC, and this masterpiece deserves a second shot.
I agree 100% with your little rant at the end. I never had a time when I didn't have a great Saturn game that I wanted to play. It just never got momentum going in the West. If SoA had only cancelled the 32X way before its release and concentrated all marketing and development efforts on the Saturn instead I feel history would have been much kinder.
Mystaria is one of my favorite T-RPG ever. It is an early game, so the engine is not very smooth. However, it is an immensely enjoyable game. Lot of freedom, great varied characters, excellent gameplay. The game is a bit difficult, and if you pick it up, you should come back to me for some advice.Hey guys, one of my local retro dealers gave me a ring this weekend - he has a copy of Mystaria in pretty decent shape. Is the game worth it? I've read pretty mixed reviews of the game but after playing SF3 and finally finishing Saga after two decades, I'm on a bit of a Saturn RPG high. Should I get it? It's like 50 bucks.
Mystaria is one of my favorite T-RPG ever. It is an early game, so the engine is not very smooth. However, it is an immensely enjoyable game. Lot of freedom, great varied characters, excellent gameplay. The game is a bit difficult, and if you pick it up, you should come back to me for some advice.
This was one of my first game on Saturn, and I played a ton of it. My nickname on internet is actually taken from a villain in this game, with one letter changed. Just shows how much I love this game.Oh, I will pick it up for sure. He's asking me $80. I still feel like I'm an imbecile for not getting it while I was in Paris for Japan Expo - I found it for €50 in one of those retro shops near Place de la Republique. European (or, rather, French and British) shops have much better Saturn stocks than here in the States.
This was one of my first game on Saturn, and I played a ton of it. My nickname on internet is actually taken from a villain in this game, with one letter changed. Just shows how much I love this game.
The game does not teach you its mechanics too well, so some things will be a bit difficult to understand. But once you understand the rules of the game, everything makes perfect sense. It is a game that rewards intelligence in both placement/reach and understanding your enemies and their skills.
I will come back with advice when you will actually play it
Ok, a few quick tips.OK, I got it! Will start playing it tonight. Thanks so much for the help!
Ok, a few quick tips.
1) In this game, each character has 2 to 4 skill category. Each skill actually provided a set amount of experience for this category when you use it. So you should frequently reorganize your skill menu and include the latest ones.
2) You should not always use the latest Defense skill. Each Defense skill has its own use and even if it is important to raise your experience by using the latest skill, only do this if the situation is adapted. DEF reduces damage, CVR makes a character take damage instead of another (no damage reduction), CTR returns damage only on Physical attacks and does not reduce damage taken, Evade raises the chances to dodge etc...
3) After a few battles you will be free to wander the world to find the remaining characters. The game level automatically scales, so you can do whatever order. This will probably be a bit difficult, and you don't gain form raising your levels. Just make a choice and try to stick with it. I like to go west in Dragoon Kingdom first.
4) All characters max at level 30. You should use a mixture of all so that everyone gets levels. It is not difficult to have them all at lv 30.
5) Equipment is important (weapons, armors, shields) you should try to keep upgraded as much as possible, but don't invest in an armor that is too expensive for little gain. It is not worth. You will find a lot of chests with items. Some weapons are cursed or will have specific effects, you will have to try by yourself to see what works and what does not.
6) Characters are heavily influenced by the ground and how they can move. Try to stay on the paths, or it might be difficult and some characters will get a bit stuck.
7) Always take a look at the enemy types before acting. There are generally two or three enemy types at once, not more. Click on them and look what they do. What kind of defense they use. They will always use their defense skill after moving if they could not attack. Don't go physical on an enemy that has Counter, use Fireball or Freeze instead (ATK skills).
8) The game is difficult and weak characters ARE weak. Always expose the stronger ones. Never advance too much to avoid exposing needlessly your characters.
9) Don't waste your MP in ATK skills with Saura, only do it when you feel like you will not need healing anymore. I don't like to rely too much on items, but there are healing items though so count on them if you need.
That's already quite a lot of things. Hope this helps.
Story is nothing special. I love the overall atmosphere though, the game uses a lot of fog and cloud effects, and the soundtrack is a bit on the calm/mysterious side.Thanks so much, particularly for tips #2 and #4. I never worry too much about cross-party leveling and would never assume that one should use earlier DEF skills. Game is pretty interesting so far though the story does feel a bit generic compared to other great Saturn RPGs like Shining 3 and Saga.
Here are some shots of Shining Force 3: Scenario 1 from my playtime yesterday. I'm absolutely loving this game and am especially thrilled at the chance to finally enjoy the entire trilogy of the saga. I do wish I had bought this title back in 1998, because it's an absolutely smashing adventure game.
I am finding myself preferring the Strategy-RPG style to turn-based RPGs, with a better sense of action and managing your growing army, knowing where to attack and how to group players together. It's all so much more engaging than simply waiting your turn to press "X," and I really look forward to each battle. The friendship feature where teammates who battle together boost one another's powers is a nice touch, and it really stings when one of my characters get knocked out and I lose all those friendships. I also enjoy all the minor characters that I need to rescue, which may figure in later scenarios. Unfortunately, I have a nasty habit of getting these people killed.
Here is a scan of EGM's review, which was given very generous scores. Kudos to them for begging Sega to bring us Scenarios 2 & 3, which absolutely should have happened. That 18-month dead zone between Saturn and Dreamcast was absolutely deadly to the company's reputation, and releasing a small number of key Saturn games during that period would have helped build relations with the fans. Heck, by the year 2000, the internet was aflame with rumors of a "Dreamcast 2, "as everybody was convinced Sega was about to dump them yet again. Yes, a few more Saturn releases in '98 and '99 would have cost money, but that's a bargain compared to lost reputations.
I would kill for a new, proper Shining Force IV game. One with a story about a military conflict, about a secret religion acting in the shadows to achieve whatever goals.
And of course, having a great team of varied characters, with great designs and personalities. A colorful world that you want to explore. Having a couple choices when promoting. Everything that makes the series interesting.
I can dream I guess