twentytwo22
Member
NICE! dude, I have a God/HP with your name on it. What is your ID again, maybe we can make a trade?
Sweet, God/HP would be cool! I'm Whitill.
NICE! dude, I have a God/HP with your name on it. What is your ID again, maybe we can make a trade?
I'll be able to get more in the coming week or so. If you're interested tell me what ID you are and maybe we can make an exchange.
Edit:
Also, the disconnects have been real today. I've been cut off several times today, and I'm watching my party members drop out often too. Is this isolated/random?
Well you get the flow pretty well actually.I've mostly gone by just going through the episode 1 zones with other players in normal and hard mode until we reach the boss. Seems like this is what everyone does at my level but then whats the point of the hunter guild quests or the principle quests?
Also, why does this game have 4 different difficulty levels? Seems that normal mode seems completly pointless to go through once you quickly reach level 20ish. I haven't even done Ruins yet because I just went from doing normal mode mines to hard mode forest. The loot game gets way better once you leave normal mode.
Carrying on that question, how does episode II and IV play into things?
My brother and I just made it through all of episode I on normal (he'd never played it so we went through the Principal quests, which are pretty terrible usually) and then hopped into episode II normal at level 34-ish and were destroying everything and the loot was terrible.
I played episode IV way back when PSOBB originally came out but mostly forget it... how is it?
Anybody want to try the Luck Material based TTF with me later? I want to see if they are awared, and if they are, if they are easily farm-able. I need like 25 Luck Mats for my build + however many you need.
Finally past 50, so on to V. Hard!
Good job I'm not the kind of person who worries about keeping up with the Jones'
I was doing TTF forest and cavesAnyone know of good solo missions to get past the lvl30-40 slumps? I find the game gets quite dull during Hard. I'm so ready for VHard & Ult.
I was doing TTF forest and caves
yeaWere you doing them solo?
Sodaboy said:I expect the new release will come out this week with the source 2 weeks afterward.
Improved bank code to reduce desync
Mag code more accurate to the client code (there is still a slight desync though).
New, more accurate drop tables.
Team Point implementation
Team Point Purchases (Teth will be set like Sega. In that team member limits and team flag will need to be unlocked by purchasing the privilege).
Send Item to Team Member
Trade Window
???? Bug fixed (Item desync/corruption)
Battle Mode Score saving and appear above players head in lobby
Block user now working (this will enable you to stop simple mail and team join requests)
Auto Answer Service now working.
Join User will now join the players game if possible (passworded games can be joined by using the /setpass command in the lobby) (this doesn't currently support cross ship but will work to different blocks).
Update from one of the devs of Tethealla (the server software NeoPSO uses):
Looks like we're going to have to go through the dance to get the JSON data again. =PNew, more accurate drop tables.
Has this new version been in testing live on his own server? Or are we going to end up running code that hasn't seen real testing yet? I get the impression that a fair amount of the server code has been rewritten.
Yes, they've been running the code live on their server for a few weeks making continuous fixes/improvements.
Update from one of the devs of Tethealla (the server software NeoPSO uses):
There's much more too
That's fine then. If it wasn't I'd be a bit leery of implementing it right away. Granted we could always roll back if there were big problems - so long as we have a pre-update database backup that is. I know you have an automated backup, but I'm not sure if it keep multiple versions or just the latest.
So the drop tables are updating to be a little more like original drop rates from Sega? Is that what I'm interpreting?
It's mainly the EP4 drops that are changed as the current ones are nothing like the original sega ones.
Were you doing them solo?
So people were spitballing what those mobs should be dropping, and at what rates, or is it even further in that loot that SHOULD have been dropping was unavailable?
It's mainly the EP4 drops that are changed as the current ones are nothing like the original sega ones.
So the EP4 rare drop rates will be nerfed? We've been getting some high tier rates dropping in EP4 max attacks and I wondered if this was intended because stuff in EP4 are better than older episodes with a better drop rate %'s
Or is drop tables being adjusted so 1/200000 gets changed into average drop rates as other rares?
I'm confused
Some old japanese PSO wiki had accurate drop tables from official BB and this is what the new EP4 drop table has been based off. I'm not familiar with EP4 stuff but you can see what the new tables will be here: http://ephinea.pioneer2.net/drops.php?secid=0
I haven't compared the tables but the EP4 drop tables we have currently were basically a "best guess" from the Teth developers.
Anyway, the new tables will just be our starting point. I'll be looking for feedback into adjusting the rates and possibly including previously unobtainable items.
I have very mixed feelings about this. On one hand, certain rares drop a lot easier, but only on 1 or 2 Section IDs. On the other, with the current tables, multiple Section IDs get the same rares, but at a worse rate. (I only looked at the specific things I'm trying to get, so take this with a grain of salt.)
Some old japanese PSO wiki had accurate drop tables from official BB and this is what the new EP4 drop table has been based off. I'm not familiar with EP4 stuff but you can see what the new tables will be here: http://ephinea.pioneer2.net/drops.php?secid=0
Of course, this is a tricky topic. Rares should stay rare to a certain degree. As to where the line is at with drop rates...I trust N.A's judgment with this stuff. I like how rare enemy spawns were handled.
I was asking about how EP1-2 rares would be balanced with EP4 rares because a lot of the EP4 rares makes old rares obsolete and way easier to farm/hunt for.
Again, N.A has been great with things so far. I'm really into PSO just because it's PSO. I love everything about it, thanks again for making it happen
Some old japanese PSO wiki had accurate drop tables from official BB and this is what the new EP4 drop table has been based off. I'm not familiar with EP4 stuff but you can see what the new tables will be here: http://ephinea.pioneer2.net/drops.php?secid=0
Yikes, can basically kiss Heaven Striker goodbye with this new table
Holy shit. That CAN'T be right. 0.0006%? That's about 1/166,667 on Whitill. For comparison, Sealed-J Sword is 0.0079%, which translates to about 1/12,658. That's more than 10x more rare than what most people consider to be the rarest weapon in the game, ha.
I think you mixed up Heaven Striker with Heaven Punisher. If you look at our current drop tables, Heaven Punisher is at .0006% (1/174762) on Whitill, which is the same with the drop tables that N.A linked.
Heaven Striker, however, will be more or less rare depending on how you look at it. As of right now, 5 Section IDs can obtain it from a common enemy at a low rate (.0684%). In the drop tables from the link Purplenum and Bluefull will have a much high chance of getting it from a Kondrieu (50%).
Did anybody test if you can get a Luck Material on TTF yet? If not anybody with a female character willing to help me test it once I get home from work? I should be ready in about 70 minutes.
Add to the fact that Kondrieu is a rare form of the final boss with a 1/20 spawn rate, Only dedicated groups capable of dealing with EP4 ultimate could have a shot with Heaven Striker, and I think that's fair for the item
once your transported you will notice 4 machines in the room and Gallon behind the counter
There are various item you can obtain here by using maseta or Gallon Points:
once your transported you will meet Paganini Hopkin's father
once you agree to trade all of your PDs in your inventory he will start making offers based on the amount of PDs you have in your inventory
If he offers something you don't want simply decline and try again till you get what you want
Yeah, TOM from LEGO (haha, where's my invite?) and I tested it today. The quest was very meticulous and drawn out. We never actually manage to complete it, (TOM is a terrible lover; 1/10 btw). We did have some -small- luck with the Rappy Holiday quest though. Be warned that this quest will suck the living soul of you if you try to farm it for Luck Materials. (We did managed to get 3 though).