NES/Famicom Appreciation Thread

Are there any decent power supplies that I can use? The one I have causes a buzz in the audio.
The buzz shouldn't be coming from the adapter, your televsion might be picking up some interference from a poorly shielded source next to it, like a speaker.

Why aren't you using the normal Famicom adapter? Just use that! You should also be able to use a Sega Genesis model 1 adapter on it with no problems, but I recommend ordering a Famicom AC adapter off eBay, official Nintendo ones aren't expensive, and you probably should just have one available as an extra.
 
The buzz shouldn't be coming from the adapter, your televsion might be picking up some interference from a poorly shielded source next to it, like a speaker.

You should be able to use a Sega Genesis model 1 adapter on it with no problems, but I recommend ordering a Famicom AC adapter off eBay, official Nintendo ones aren't expensive, and you probably should just have one available as an extra.

Using the original japanese power supply wouldn't cause any issues?
 
Using the original japanese power supply wouldn't cause any issues?

Are you in Europe? If you're in the U.S. it shouldn't cause any problems, Japan and North America have the same electronic standards. If you're in Europe you will need a converter of some sort.
 
Are you in Europe? If you're in the U.S. it shouldn't cause any problems, Japan and North America have the same electronic standards. If you're in Europe you will need a converter of some sort.

Thanks! I just tested out the power supply and it actually stopped the buzzing. I was just unsure if the original one was safe to use.
 
Which brings up a question - anyone know if there are some (good) shmups that were only released in the US and not in Japan?

Legendary Wings is the only one that springs to mind--it's a port of a Capcom arcade game and it's not my favourite shooter in the world, but it's pretty decent and it's weird that it never came out in Japan.

There's also Konami's Jackal, which was released for both NES and FDS but the FDS version is awful.
 
Legendary Wings is the only one that springs to mind--it's a port of a Capcom arcade game and it's not my favourite shooter in the world, but it's pretty decent and it's weird that it never came out in Japan.

There's also Konami's Jackal, which was released for both NES and FDS but the FDS version is awful.
FDS version is not awful, just has completely different level designs and is shorter. It feels constricted after playing the NES version, but they're still well designed levels with great gameplay.

Inferior /= awful.
 
The buzz shouldn't be coming from the adapter, your televsion might be picking up some interference from a poorly shielded source next to it, like a speaker.

Why aren't you using the normal Famicom adapter? Just use that! You should also be able to use a Sega Genesis model 1 adapter on it with no problems, but I recommend ordering a Famicom AC adapter off eBay, official Nintendo ones aren't expensive, and you probably should just have one available as an extra.

Can I use a JP Mega Drive 1 AC adapter on a NA NES? I was curious about this but never tried it cuz I was scared. It would cut down on some clutter in my setup if so.
 
Are there any decent power supplies that I can use? The one I have causes a buzz in the audio.

I also have the original power supply, would it be possible to use that?

Are you in Europe? If you're in the U.S. it shouldn't cause any problems, Japan and North America have the same electronic standards. If you're in Europe you will need a converter of some sort.

http://www.famicomworld.com/forum/index.php?topic=6933.0

Here is basically everything you need to know about power supplies for your Famicom.

The US and Japan standards are close, but they're not the same.

It's recommended to use a US power supply that puts out between 9-11VDC and at least 700mA (since the Fami pulls from this as it needs.)
 
Played through some Kick Master the other night on my Twin Fami + Everdrive. Pretty amazing game. Really wish it came out in Japan, would love to own the famicom cart.

Highly recommended for you NES cart folks who enjoy action games.
 
what arcade ports were better on the NES/Famicom?
Emulated stuff on powerful consoles doesn't count. (PS1 and beyond; disc collections, virtual consoles etc.)

I just got Pac-Man and I was surprised that it wasn't ported on anything younger than 8bit systems? It has plenty of terrible ports on 2nd gen consoles and early computers, but the NES seems to be the only one to get a faithful port. None of the 16bits got the original Pac-Man either, only Ms., Jr. or Pacmania.

Same goes for Galaga, the Famicom port is quite good and I can't think of any other port even equal in quality.

Donkey Kong is in the mail, I'm assuming it's also the best port.
 
Legendary Wings is the only one that springs to mind--it's a port of a Capcom arcade game and it's not my favourite shooter in the world, but it's pretty decent and it's weird that it never came out in Japan.

There's also Konami's Jackal, which was released for both NES and FDS but the FDS version is awful.

Thanks. I'm interested in Khaz's question about arcade ports, too. I want to get the FC versions of many shmups and arcade games games for kind of weird reasons. Shmups just seem so, well, Japanese. And often the box/cart art was better. As for arcade games, it's much the same. Some games only came out there (Galaxian for example) but primarily I just fucking HATE the U.S. box art of most arcade ports. Arcade art is iconic! Think about Galaga, Pac-Man, Xevious, Spy Hunter, Joust. Now think about the NES artwork for each of those. I mean, they gave Galaga a subtitle: "Demons of Death." Galaga doesn't need no stinking subtitle. It's just gross.
 
IIRC the NES port is missing a stage and the is less animation. Apparently Europe VC got the arcade version.

Arcade version is also on Donkey Kong 64.

No, the arcade version is and will never be available anywhere due to rights issues about the code (it was developed by an outside company holding rights to their code). In PAL regions, you can buy Donkey Kong: Original Edition as an NES VC game on 3DS VC.

Although it's still not an arcade-perfect port, Donkey Kong: Original Edition reinstates a few of the things that the original NES release was missing. The most significant of these is that the second stage, with conveyor belts transporting cement, is now accounted for once again. It's arguably the most annoying out of the four stages, but it was always a bit silly that such a short game somehow lost an entire stage in the transition to home consoles; it's good to see it back.

A few other less important things have also returned, such as the animation of Donkey Kong grabbing Pauline and climbing up to the next stage every time you reach the top; inexplicably, though, the iconic screen in-between stages with multiple Donkey Kongs stacked on top of each other that shows what level you're on is still missing in action.

Since this is basically the original NES release of Donkey Kong with some additions, it means that the NES-exclusive features are also still available — you can still opt to play a secondary game mode in which the game gets harder much faster, as well as a two player mode where, if you link up with another 3DS, you can take turns tackling stages.
http://www.nintendolife.com/reviews/3ds-eshop/donkey_kong_original_edition_nes
 
No, the arcade version is and will never be available anywhere due to rights issues about the code

Arcade version is also on Donkey Kong 64.

People like to speculate and cite legal reasons for a lot of Nintendo's decisions to explain why they won't do something. Remember all those EB articles explaining all the things that had to be changed? Then Nintendo just does it and doesn't change a goddamned thing. Turns out they just didn't care.
 
People like to speculate and cite legal reasons for a lot of Nintendo's decisions to explain why they won't do something. Remember all those EB articles explaining all the things that had to be changed? Then Nintendo just does it and doesn't change a goddamned thing. Turns out they just didn't care.

The DK Arcade thing is a known issue though. Don't ask me for a source though. Would have to google.
 
It's also known that Rare put it in DK64 with Nintendo's permission and nothing happened.

I'm not saying there isn't any truth to it, just that it's weird.
 
It's also known that Rare put it in DK64 with Nintendo's permission and nothing happened.

I'm not saying there isn't any truth to it, just that it's weird.

If they ported it over (instead of emulating a ROM) and thus had different code that would've solved the issue. Or maybe it being a game within a game was a workaround. Lots of possibilities with this.
 
http://www.famicomworld.com/forum/index.php?topic=6933.0

Here is basically everything you need to know about power supplies for your Famicom.

The US and Japan standards are close, but they're not the same.

It's recommended to use a US power supply that puts out between 9-11VDC and at least 700mA (since the Fami pulls from this as it needs.)

Thanks, this was helpful. Seems I should stop using the AV Famicom AC adapter to guarantee the most longevity for the hardware. The specific recommended Genesis adapter looks to be MK-1602-1.
 
http://www.famicomworld.com/forum/index.php?topic=6933.0

Here is basically everything you need to know about power supplies for your Famicom.

The US and Japan standards are close, but they're not the same.

It's recommended to use a US power supply that puts out between 9-11VDC and at least 700mA (since the Fami pulls from this as it needs.)

Thanks! I have a spare Genesis power supply to use and it doesn't cause any buzzing like the third party one I used. I may get a converter, but this seems to be the best option for now.
 
what arcade ports were better on the NES/Famicom?
Emulated stuff on powerful consoles doesn't count. (PS1 and beyond; disc collections, virtual consoles etc.)

*cracks knuckles*

  • Double Dragon II feels nicer and has SIGNIFICANTLY less slowdown than the arcade version.
  • The original Contra arguably feels less stiff than the arcade version.
  • While ultimately a different game, the NES version of Ninja Gaiden was a memorably tough platformer, while the arcade Ninja Gaiden was a mediocre beat 'em up, only really memorable for its surprisingly gruesome continue screen
  • I haven't taken the time to compare the two first-hand, but the NES Tecmo Bowl sure seems like a better game than the arcade one
  • Teenage Mutant Ninja Turtles [II: The Arcade Game] is a tricky one -- you lose 3 and 4 player games, graphics and sound are downgraded, and your moveset is simplified in the transition to NES, but the NES game also feels and sounds really nice in its own right, has two extra levels, the new music tracks are possibly the best in the game, and it comes with a Personal Pan Pizza FFS
  • Dragon Spirit: The New Legend is a slightly more forgiving reimagining (though in practice mostly just a straight port) of the original Dragon Spirit, and for whatever reason, I find myself vastly preferring playing it to the arcade or TurboGrafx version.
  • Tengen Tetris for NES and Atari Games' arcade version of Tetris are on some levels the same game (same music, ostensibly the same Tetris physics, same graphics), but are substantively different enough in gameplay and in features that I could see it coming down to personal preference which of the two someone might prefer, but the NES game has a ton more features (even if the AI is stone dumb and the competitive mode is more like a "coincidentally simultaneous" mode)
  • Kung Fu Heroes is probably a more fun game than the arcade version ("Chinese Hero"), although the graphics and sound samples aren't as advanced
  • Gyruss has added boss levels and more varied gameplay on the NES version, though I personally still prefer the arcade version because the gameplay feels more Galaga-ish to me, and because of those sweet drum solos
  • The NES version of Klax is probably the best of all of the Klax ports because of all of the oddball extras that they threw in, plus, unlike any other port of Klax that I'm aware of, it also serves as a unique and unusual attempt by the Tengen team to pull off heavy metal music on the NES (I've read that this is something that the sound team were really curious about attempting)
  • The Tengen version of Ms. Pac-Man (a completely different port from the Namco version) feels for most intents and purposes arcade-perfect, is capable of playing the "speedy" hack variant of Ms. Pac-Man that's unavailable in most home and portable ports of Ms. Pac-Man (here called "Pac Booster"), has two-player simultaneous coop and competitive modes where player 2 plays as Pac-Man, and has several sets of completely unique levels that can be played instead of the arcade's set of 4 levels. While this version of Ms. Pac-Man was also ported to the Genesis and SNES, the NES version emulates the graphics of the original fairly loyally, while the 16-bit ports "upgraded" the graphics with fairly ugly results.

I just got Pac-Man and I was surprised that it wasn't ported on anything younger than 8bit systems? It has plenty of terrible ports on 2nd gen consoles and early computers, but the NES seems to be the only one to get a faithful port. None of the 16bits got the original Pac-Man either, only Ms., Jr. or Pacmania.

Technically, the SNES and Genesis did get the original Pac-Man, but only as a sub-game in Pac-Man 2: The New Adventures (also accessible directly via a password). This version is basically the NES release given a very slight Mario All-Stars-style graphical makeover on the sprites (Pac gets a couple more shades of yellow, Blinky gets a couple more shades of red, etc.). The SNES version also includes a similar update of the Namco NES release of Ms. Pac-Man, which, I reiterate, isn't as good as the Tengen/Williams version. The Genesis already had that Tengen port of Ms. Pac-Man available at the time, so its version of Pac-Man 2 instead got an original game somewhat based on Jr. Pac-Man, but which is basically just a retooled Ms. Pac-Man, without any of the scrolling, larger dots, etc. from the Jr. Pac-Man arcade game.

As far as 8-bit goes, the Game Gear port of Pac-Man might be even better than the NES one in looks and feel, you just miss out on the screen real estate.
 
Yeah I'll totally agree with Contra and Double Dragon 2. The NES versions are the definitive versions. Well, the Famicom version in Contra's case.
 
Yeah I'll totally agree with Contra and Double Dragon 2. The NES versions are the definitive versions. Well, the Famicom version in Contra's case.
One thing I don't like about Double Dragon 2 NES is the platforming sections, otherwise it's an awesome game and better than the arcade version.
 
You know what grinds my gears?

eBay searches clogged with listings for 'custom case' and crap like fridge magnets in the actual games category.
 
One thing I don't like about Double Dragon 2 NES is the platforming sections, otherwise it's an awesome game and better than the arcade version.

Haha yes. I mean, I thought it was very cool that there were areas you could fall down and die. Something about the possible instant death in a pit gets your blood hot.

.. On the other hand, every run of Double Dragon 2, as a kid, went like this:

Spend a half hour getting far in the game and having a great time with a buddy... Get to the Shadow Dojo and lose all lives in the span of 5 seconds.
 
DK Arcade isn't on DK64 either. That's a remake from the ground up coded by Rare. No original code.

If Rare can do that as a minigame in their larger game, Nintendo could also do it to release their arcade games on the VC.

If they really wanted to.
 
If Rare can do that as a minigame in their larger game, Nintendo could also do it to release their arcade games on the VC.

If they really wanted to.

And they did. That's why DK: Original Edition exists, as I mentioned. Since they wanted to use the NES emulator though, it's simply an expanded version of that ROM.
 
And they did. That's why DK: Original Edition exists, as I mentioned. Since they wanted to use the NES emulator though, it's simply an expanded version of that ROM.
No, that's a completely different game. DK arcade is a TATE mode game, oriented vertically.

It seems Nintendo is happy to leave the NES version as the one out there, but it is not the same game.
 
Just popping in to say thanks for the recommendation of Racketboy for replacement parts!

I was asked to check if a couple of NES that a friend got for free were salvageable, as I help host a lot of charity gaming events with my Alma Mater.

Of course they didn't boot games without some cleaning and juuuust the right amount of pressure on the game and 72 pin, which is something I can't control without the case being apart.

So I need to get some more 72 pin connectors so people can use these without needing to perform the balancing act. While I'm waiting on those, I swapped out the stock red LEDs with a multicolor one that cycles through the rainbow. It's pretty neat in motion but I only have a pic for now:

59cyJty.jpg


*EDIT* and the Racketboy store is defunct. Where do y'all get your replacement parts now? I'd love to get a few more 72 Pin connectors, a couple spare power supplies, and a couple screw sets.
 
*cracks knuckles*

Wow, that's a great answer, lots of info there, definitely useful!

But I think I may have phrased the question wrong. I meant to ask what arcade games, which got ported to several platforms, got their best port on the NES? As in, comparing all the ports, not the ports and the Arcade original. [edit] Ok, the lower part of your list addressed this. I just can't read.
 
Wow, that's a great answer, lots of info there, definitely useful!

But I think I may have phrased the question wrong. I meant to ask what arcade games, which got ported to several platforms, got their best port on the NES? As in, comparing all the ports, not the ports and the Arcade original. [edit] Ok, the lower part of your list addressed this. I just can't read.

Thanks! For whatever it's worth, a ton of that list also had some ports released at the time for Commodore 64, DOS, and European computer formats and not much else, and pretty much across the board, the NES version is going to look and play better up until, as you said, emulation became widespread in home and portable console ports. I'm sure that there's probably the odd occasional contemporary Amiga arcade port that got it right too, though.
 
The buzz shouldn't be coming from the adapter, your televsion might be picking up some interference from a poorly shielded source next to it, like a speaker.

Thanks! I just tested out the power supply and it actually stopped the buzzing. I was just unsure if the original one was safe to use.

Catabarez is right. Cheap third party adapters do cause audio buzz and visual distortion in certain games. In my case, Starfox outright would not run on a crappy adapter.
 
Playing Mother for a podcast.

I'm not using the easy patch, for reference.

I find that I have to be in a certain mood for RPGs to click with me, and thankfully I'm in that patient state of mind this week. This game is a lot more enjoyable than I remember.

It doesn't look particularly great, but there's a certain charm to it. The combat has some strategic elements, but overall enemies die quickly and not much thought is required. Auto will do for most battles, though I like to direct my attacks when there are multiple enemies. The story is interesting in that it's not the standard JRPG trope, which was kind of the whole point.

The game is far from perfect, though. The difficulty is all over the place. Magicant is interesting as your hub area of sorts (reminded me of Chrono Trigger.) It's weird that this is the only place that sells equipable defense items, and also sells all three ranks. They have no requirements to them, so why wouldn't you buy the best and be done? I like upgrading my equipment throughout the game and that feeling is lacking here. Some locations are not particularly satisfying to visit; nothing gets resolved. The zoo where you stop the rampaging animals is fine, but the haunted house you just walk away from? Kind of weird.
 
Are there any Famicom to NES adapters that don't require the Famicom cart to be backwards in the console?

I doubt it, that would make for some much more complex internal wiring I'd think...

I got Starship hector in today

hector.jpg

Good game. It really shows Hudson's improvement in the genre when you compare Star Soldier to Hector '87 to their TG16 games, each are a step above the last. Hector '87 also has their soon-to-be-standard 2 and 5 minute modes, maybe for the first time... cool stuff. It's not the best NES shmup for sure, but it is a quality, under-rated game.

No, that's a completely different game. DK arcade is a TATE mode game, oriented vertically.

It seems Nintendo is happy to leave the NES version as the one out there, but it is not the same game.
Nintendo is sadly lazy about that kind of thing, annoyingly... their Wii/Wii U emulators are lazy too, missing features they should have (rumble and controller pak support in their VC N64 emulator comes to mind, of course!).

But yeah, it'd be cool to see them make a recreation of the arcade game, or just pay for the rights and release the first-ever real home port of the arcade original. Until then though, at least there is the pretty good version in DK64. It's not arcade-perfect though, yes.
 
Nintendo is sadly lazy about that kind of thing, annoyingly... their Wii/Wii U emulators are lazy too, missing features they should have (rumble and controller pak support in their VC N64 emulator comes to mind, of course!).

To be fair, N64 VC on Wii U does support rumble (and we don't yet know if it also might support controller paks).
 
Weird. I figured since NES games on a Famicom faced forward that the opposite could be the case as well.
Both are possible. Just depends which way around the adapter is wired.

Most NES on Famicom adapters the cart faces backward actually, that's the most natural way as it matches more pins on the correct side.
 
Playing Mother for a podcast.

I'm not using the easy patch, for reference.

I find that I have to be in a certain mood for RPGs to click with me, and thankfully I'm in that patient state of mind this week. This game is a lot more enjoyable than I remember.

It doesn't look particularly great, but there's a certain charm to it. The combat has some strategic elements, but overall enemies die quickly and not much thought is required. Auto will do for most battles, though I like to direct my attacks when there are multiple enemies. The story is interesting in that it's not the standard JRPG trope, which was kind of the whole point.

The game is far from perfect, though. The difficulty is all over the place. Magicant is interesting as your hub area of sorts (reminded me of Chrono Trigger.) It's weird that this is the only place that sells equipable defense items, and also sells all three ranks. They have no requirements to them, so why wouldn't you buy the best and be done? I like upgrading my equipment throughout the game and that feeling is lacking here. Some locations are not particularly satisfying to visit; nothing gets resolved. The zoo where you stop the rampaging animals is fine, but the haunted house you just walk away from? Kind of weird.

I'm nearing the end of Mt. Itoi and it's as crazy as everyone says. Balance is thrown out the window... but it will be satisfying when I finally beat this broken and busted game. I do agree with stuff not feeling like you 'resolved' them, and sometimes I've had trouble determining where to go next (had to use a walkthrough to figure out how to get to the desert).

But the massive world map and variety of enemies is really cool, and you can see the start of the quirk that characterize the Mother series slowly creep up. Glad I am playing through it and that it finally got an official release but it's by far the weakest entry.
 
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