Shatterhand is not that hard...but I have issues with Shatterhand... your attack is too short range, that game is maybe too hard.
Just get BBB and you're set for the whole game.
Shatterhand is not that hard...but I have issues with Shatterhand... your attack is too short range, that game is maybe too hard.
Wow, that Life Force thing is amazing. It reminds me about a question that I have always wondered about.
How were the maps in the Nintendo Player's Guides made? Here you can tell they are patched together out of a photograph of each screen, which is a mental job. But the official Nintendo guides had cleaner maps with no discolouration, almost like illustrated.
This...is actually a good song.Stage 1 BGM from Conquest of the Crystal Palace is too good. Makes me wish the devs took on the original Dragon Ball.
Stage 1 BGM from Conquest of the Crystal Palace is too good. Makes me wish the devs took on the original Dragon Ball.
S.C.A.T. pays homage to Capcom's arcade classic Forgotten Worlds, featuring two flying soldiers and simultaneous gameplay. Although you can only fire forward and backward, you have little orbs that can be positioned to shoot in any direction. Although there are only four stages, each level is fairly long, although they have a tendency to feel a bit drawn out. The third stage is one big, long vertical trip up an elevator shaft - while the sense of speed is cool, it's just the same green background repeating over and over for five minutes. In spite of some missteps, the final stage is a huge battleship a la R-Type, which is pretty impressive for the NES. Although you can sustain a number of hits before dying and starting the level over, your character is a huge target, and the screen is often filled with projectiles. Despite some occasional frustration, there are a few noteworthy details - your characters portraits make them resemble Arnold Scwarzenegger and Signourney Weaver, and the opening voice clip sets the stage for an exciting game ("You must destroy them! The Earth is counting on you! Good luck!") Just don't mind the silly name.
The American version was published by Natsume, while it was released under the title Action in New York by Infogrames in Europe. The Japanese version, Final Mission, has quite a number of differences. First off, it's much harder - instead of beginning with six life bars, you only have three. The orbs control differently as well - you can either command them to be stationary, or they rotate in the direction you're moving in, instead of cycling automatically. The map screen and character select are gone altogether, and the voice in the beginning is completely unintelligible. It definitely seems like we got the good end of the deal on this one. Also, although technically unrelated, The 2008 Xbox 360 shooter Omega Five, also developed by Natsume, bears a slight reseblance to S.C.A.T.
A $50+ bucks game? Ok then.Knowing June's game can we nominate for July? I nominate Darkwing Duck.
A $50+ bucks game? Ok then.
I love Rambo unironically and would love to see how newcomers deal with it.
I'm also happy that, for once, my video projects actually intersected with this game club, since I don't really have time to participate otherwise:
https://www.youtube.com/watch?v=63nCgbulFtk
I love Rambo unironically and would love to see how newcomers deal with it.
I'm also happy that, for once, my video projects actually intersected with this game club, since I don't really have time to participate otherwise:
https://www.youtube.com/watch?v=63nCgbulFtk
It is, but unfortunately the game is pretty primitive.this animation from tetsuwan atom is so cute
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NG2 is the easiest of the NES trilogy for what it's worth. Definitely beatable thanks to the unlimited continues.
The original isn't that hard besides that awful jump, 2 sections and 1 boss.Cool. I've played the original but it gets too hard in the last couple of stages.
The original isn't that hard besides that awful jump, 2 sections and 1 boss.
I never heard of that one. But if you die on one of the final bosses, you never get your health back when you face them again since it was intended to be that way.Isn't there some glitch where you don't get a health refill between bosses if you get a game over once?
I never heard of that one. But if you die on one of the final bosses, you never get your health back when you face them again since it was intended to be that way.
Latter, the bosses are easy enough without it, with it it's not even really much of a fight.=pNice job. I just learned about one shotting the bosses with the spin attack last year after like 25 years. Any reason you don't use it in your runs or do you just like fighting them normally?
NG2 is the easiest of the NES trilogy for what it's worth. Definitely beatable thanks to the unlimited continues.
Knowing June's game can we nominate for July? I nominate Darkwing Duck.
NES Game Club Guidelines
The nominated title should be readily available via standard
channels such as eBay, for a reasonable price (Maximum $30,
preferably less to give the majority of people a chance to join
in). The title should be a licensed NES/Famicom title (No hacks,
homebrew, multicarts). Only exception is unlicensed, but readily available titles.
The title should be available in English, and if not, it should at the very least be
playable without knowledge of Japanese.
Due to the nature of the Club, excessively long or grind-heavy
games such as RPGs will be excluded.
Use this site to check prices.
Selection Process
Games can be nominated starting one day after the post for a month's pick
goes live (eg: if a game is posted on March 4, nominations open on March 5).
The first five games suggested after nominations open that have not yet been played,
and were not nominated the month before will be added to the list and will be voted on.
So be sure to come in early to nominate your favorites!
Five days after the nominations open, or when we reach five nominations (whichever
comes first) the nominations are tallied in the following manner:
The list of nominees are checked for infringements of the above
guidelines, and any not meeting the requirements are removed.
The voting list will be shuffled for each member voting.
Voting will take place until the 20th day of the month, at which point the poll will
close and the votes will be tallied.
The winner will be announced as soon as the tally is counted so that members
will have time to pick up the winning game.
Previous months:
- May 2016 - Wrecking Crew
- April 2016 - Street Fighter 2010
- March 2016 -The Guardian Legend
- February 2016 - Shatterhand
- January 2016 - Rygar
- December 2015 - Super Mario 3
- November 2015 - Faxanadu
- October 2015 - Monster Party
never even played that one, but it looks neat!
Yeah, haven't heard of this until today. The graphics look good.