New DMC4 Screens -- Does Wario say wow?

Tieno said:
'Sadly' DMC4 is now multiplatform.
That screenshot comparisson of HS and DMC4, makes HS look very plain and dry.

heavenly-sword-20070418095350696.jpg

heavenly-sword-20070418095403352.jpg

heavenly-sword-20070418095408134.jpg


Also, this shit will look twice as good in motion - just like DMC4 (!!!!)
 
Seiken said:
[IG]http://ps3media.ign.com/ps3/image/article/781/781495/heavenly-sword-20070418095350696.jpg[/IMG]
[IG]http://ps3media.ign.com/ps3/image/article/781/781495/heavenly-sword-20070418095403352.jpg[/IMG]
[MG]http://ps3media.ign.com/ps3/image/article/781/781495/heavenly-sword-20070418095408134.jpg[/IMG]

Also, this shit will look twice as good in motion - just like DMC4 (!!!!)
I know the animation looks good, especially the QTE, but those those screenshots look dry and plain. I don't like them at all. The actual environments I like.
 
Eteric Rice said:
I agree.

I also don't believe the "thousands on enemies" thing. I know Dead Risising had like 200 on screen at once.

I think the last generation got nearly 100 on screen at once. Not sure. Some Sparta game tried, I know that.


Didn't KH2 do like 1000?
 
for ****ING ****S SAKE. Stop comparing DMC4 to HS and just play both, they both will be good games. there is no "better" game because they both own in different ways.
 
Tiduz said:
for ****ING ****S SAKE. Stop comparing DMC4 to HS and just play both, they both will be good games. there is no "better" game because they both own in different ways.


Oh, each should be awesome in their own way, but I don't think anyone who brought HS into this discussion believes it will be the better game.
 
Speevy said:
Oh, each should be awesome in their own way, but I don't think anyone who brought HS into this discussion believes it will be the better game.

It will be because it is exclusive!

sarcasm
 
Speevy said:
Oh, each should be awesome in their own way, but I don't think anyone who brought HS into this discussion believes it will be the better game.

It was brought into the 'discussion' because its not for the 360.
EDIT: Beaten by KGKK
 
abacab driver said:
It was brought into the 'discussion' because its not for the 360.

Because no one thought HS looked better than DMC4 before that went exclusive. People who keep bringing this up must've never been in DMC4 thread before it went multiplatorm.
 
Speevy said:
Oh, each should be awesome in their own way, but I don't think anyone who brought HS into this discussion believes it will be the better game.

Indeed, but apparently HS is the new graphical showcase. I still think games like DMC4 and Sigma are more visually inviting to me than HS.

Big epic waterfalls and epic battles with epic retard dynasty warrior rejects and shit doesn't do anything for me.

And personally, the only thing more impressive about HS animations than DMC tends to come from the QTE/Shenmue inspired animations. As for the in-game animations, DMC4 is staccato, short quick and compact. Of course, HS will seem to have more elaborate animations because the game lends itself ot a more wild/button mashy approach where they can go wild for this.

But I'd rather have smooth, decent animations that are quick that lend itself to the gameplay, than long-winded ones that you get bored of for watching for the bajallionth time.

And then we have the fact that HS is near approaching done, and DMC4 is still listed as TBA. Ultimately, if screenshots sell games -- maybe it was a mistake for Capcom to make DMC4 60 fps. Maybe they should it down to 720p and 30 fps. And the damage control is do---

*gets sniped in the head and dies due to 30 fps comment*
 
C- Warrior said:
Yes, because Lost Planet and Dead Rising were jaggy games. /end sarcasm -- it's the same ****in engine.
Yeah pretty much, the Framework engine is capable of implementing 4x MSAA at 720p 30fps.
Probably because Capcom wants a locked 30fps, the MSAA used is dynamic, meaning whenever the load is higher on a particular scene, the AA will scale down to 2x or even to no AA.

Considering DMC4 is running at 60fps (1080p native!?), I'm not sure how they are gonna implement MSAA.
 
gogogow said:
Yeah pretty much, the Framework engine is capable of implementing 4x MSAA at 720p 30fps.
Probably because Capcom wants a locked 30fps, the MSAA used is dynamic, meaning whenever the load is higher on a particular scene, the AA will scale down to 2x or even to no AA.

Considering DMC4 is running at 60fps (1080p native!?), I'm not sure how they are gonna implement MSAA.

I understand what you're saying, DMC4 is demanding more than Lost Planet so it may not have as much anti-aliasing, but the screens show a pretty smooth, crisp game and Capcom is not known for bullshotting their screens as say team ninja or EA do.
 
C- Warrior said:
But I'd rather have smooth, decent animations that are quick that lend itself to the gameplay, than long-winded ones that you get bored of for watching for the bajallionth time.
Well, considered what the developers said, there'll be tons and tons and tons of animations and attacks (Nariko has a total of three major different battle-stances). I don't think we'll see long-winded animations bajallion times.
 
Seiken said:
Well, considered what the developers said, there'll be tons and tons and tons of animations and attacks (Nariko has a total of three major different battle-stances). I don't think we'll see long-winded animations bajallion times.

DMC3 had 6 styles, a combat system from the makers of Street Fighter Alpha, 15 bosses, 4 styles level-upable to 3 levels, 12 weapons fully upgradable and that differed upon what style you chose, 4 weapon instant changing, and EVEN DMC3, could get a bit repetative on Dante Must Die mode.

I think you'll see some repeats in HS, considering it's a 1st -out the gate- next-gen game with a build ground up engine, a lot of time was invested in the visuals, while taking away from content creation time I'd imagine.
 
Was the HS comparison really necessary?


I think I have to go with HS though. It looks more refreshing for one.
I am still on the fence considering DMC.. waiting for multiplayer information.
 
C- Warrior said:
DMC3 had 6 styles, a combat system from the makers of Street Fighter Alpha, 15 bosses, 4 styles level-upable to 3 levels, 12 weapons fully upgradable and that differed upon what style you chose, 4 weapon instant changing, and EVEN DMC3, could get a bit repetative on Dante Must Die mode.

I think you'll see some repeats in HS, considering it's a 1st -out the gate- next-gen game with a build ground up engine, a lot of time was invested in the visuals, while taking away from content creation time I'd imagine.
Yeah, DMC3 had tons of variations too. I played that game too much (even on DMD). But I still think that HS will have more animations than DMC4. What're the odds that DMC4 will have twice as many animations than DMC3?
 
antiloop said:
Was the HS comparison really necessary?


I think I have to go with HS though. It looks more refreshing for one.
I am still on the fence considering DMC.. waiting for multiplayer information.

Good luck with that.
 
gogogow said:
Yeah pretty much, the Framework engine is capable of implementing 4x MSAA at 720p 30fps.
Probably because Capcom wants a locked 30fps, the MSAA used is dynamic, meaning whenever the load is higher on a particular scene, the AA will scale down to 2x or even to no AA.

Considering DMC4 is running at 60fps (1080p native!?), I'm not sure how they are gonna implement MSAA.

Is that really possible? On the PC, it takes awhile to turn on/off AA for any game so I'm not sure if it's possible to just dynamically alter AA without any interruption in play. I could understand it if you're talking about AA in one level and no AA in another level but dynamic split-second change in AA seems pretty hard to do.
 
HS is one of my most anticipated titles, but the same comparison can be made to other games. FFXIII's white engine, MGS4, Lair, Little Big Planet, Ratchet and Clank, Mass Effect, Blue Dragon, Gears of War. All of these games are specifically built for the machine they are on. It allows MUCH better graphics and utilization of assets than a multiplatform game that has to be shoehorned onto each system.

But I have both; not many people do so I can understand if you are poor and can only afford one that the system WARS would mean something to you. I don't care about cost. I care about quality. Multiplatform games in general are constrained by their very nature.
 
Seiken said:
Yeah, DMC3 had tons of variations too. I played that game too much (even on DMD). But I still think that HS will have more animations than DMC4. What're the odds that DMC4 will have twice as many animations than DMC3?


It has twice as many playable characters for one :)

And you have to remember, HS is a new concept, a new engine (unless they used their last game : Kung Fu Chaos) which I doubt, so a lot of pre-development time.

DMC4, 3 years of development is mostly for pure-content I'd imagine. They know the concept (DMC1 / DMC3 kicked ass) they know the design system, they know the art style, they alreay have a pre-built engine, they know the mo-cap actors/VA and Just Cause Productions, they have gone on record saying DMC4 has more enemies/bosses than previous DMC games combined.

The odds of DMC4 having twice as many animations as DMC3 is VERY HIGH. Considering DMC3 in itself IS INSIDE OF DMC4 since Dante in a DMC4 carried over all of his attacks, styles, and weapons from DMC3 and then some. And Nero is all brand new. And they even hinted at 'extra playable' characters after game completion.

As for co-op -- DMC3 had the Doppleganger style co-op, and for one mission two people can co-op play as Dante and Vergil (although taht was offline)
 
My Arms Your Hearse said:
1) HS looks better on a larger scale with more going on.

2) Unless a miracle happens, DMC4 will be a better game

3) That is in no way comparable to HS. You're grappling building to building... not interacting/fighting with them, so I don't see how this "comparison" has any weight at all.

DMC4 has looked better than many of the HS screens I've seen. I'll wait till they're both out to judge that.

You forgot to mention DMC4 has 60fps, and I don't believe HS is 1080p.

The two games obviously have different design goals.
 
DMC4 = Capcom = DMC 1,2,3 RE 1,2,3,4 Lost Planet, Dead Rising, Street Fighter 1,2,3 Megaman, Viewtiful Joe etc. etc.

HS = Ninja Theory = Kung Fu Chaos :lol

/thread
 
C- Warrior said:
It has twice as many playable characters for one :)

And you have to remember, HS is a new concept, a new engine (unless they used their last game : Kung Fu Chaos) which I doubt, so a lot of pre-development time.

DMC4, 3 years of development is mostly for pure-content I'd imagine. They know the concept (DMC1 / DMC3 kicked ass) they know the design system, they know the art style, they alreay have a pre-built engine, they know the mo-cap actors/VA and Just Cause Productions, they have gone on record saying DMC4 has more enemies/bosses than previous DMC games combined.

The odds of DMC4 having twice as many animations as DMC3 is VERY HIGH. Considering DMC3 in itself IS INSIDE OF DMC4 since Dante in a DMC4 carried over all of his attacks, styles, and weapons from DMC3 and then some. And Nero is all brand new. And they even hinted at 'extra playable' characters after game completion.

As for co-op -- DMC3 had the Doppleganger style co-op, and for one mission two people can co-op play as Dante and Vergil (although taht was offline)

You've ****ing pumped me to the ****ing max! GIVE ME MY DMC4 NOW!

Also basically, what you're trying to say is that HS2 (?) will kick even more ass since they've got all their stuff and can now concentrate on the design system. Yup, kinda makes sense.
 
oo Kosma oo said:
DMC4 = Capcom = DMC 1,2,3 RE 1,2,3,4 Lost Planet, Dead Rising, Street Fighter 1,2,3 Megaman, Viewtiful Joe etc. etc.

HS = Ninja Theory = Kung Fu Chaos :lol

/thread

I bet you think Capcom is this one team with the same people that did all those games. :lol
 
Seiken said:
heavenly-sword-20070418095350696.jpg

heavenly-sword-20070418095403352.jpg

heavenly-sword-20070418095408134.jpg


Also, this shit will look twice as good in motion - just like DMC4 (!!!!)

Am I the only one to think that the ONLY good pictures in HS were the CG related ones?
In my opinion the pictures you posted don't look great (to be nice).
 
oo Kosma oo said:
DMC4 = Capcom = DMC 1,2,3 RE 1,2,3,4 Lost Planet, Dead Rising, Street Fighter 1,2,3 Megaman, Viewtiful Joe etc. etc.

HS = Ninja Theory = Kung Fu Chaos :lol

/thread


:lol

You just made your post invalid.
 
Seiken said:
You've ****ing pumped me to the ****ing max! GIVE ME MY DMC4 NOW!

Also basically, what you're trying to say is that HS2 (?) will kick even more ass since they've got all their stuff and can now concentrate on the design system. Yup, kinda makes sense.

Why do you think God of War 2, WAS LONGER, had more attacks, and more bosses than God of War 1, yet took so much less time in development.

Pre-development time /concept / pre-planning / engine development whatever you want to call it takes up a lot of time.

DMC4 re-using Lost Planet's engine is the smartest thing they could have ever done. Instead of wasting a year making a specified engine, they tweaked it, improved from an already graphically reveered game (Lost Planet) and spent that extra year designing new content.
 
planetkiller said:
Am I the only one to think that the ONLY good pictures in HS were the CG related ones?
In my opinion the pictures you posted don't look great (to be nice).
I'm willing to bet my damn ears that this will impress you when you see it in motion. On your 720p TV.
 
C- Warrior said:
Why do you think God of War 2, WAS LONGER, had more attacks, and more bosses than God of War 1, yet took so much less time in development.

Pre-development time /concept / pre-planning / engine development whatever you want to call it takes up a lot of time.

DMC4 re-using Lost Planet's engine is the smartest thing they could have ever done. Instead of wasting a year making a specified engine, they tweaked it, improved from an already graphically reveered game (Lost Planet) and spent that extra year designing new content.
Well done Capcom. This might be the answer why GAF keeps saying: "CAPGOD DOES IT AGAIN" over and over again?

*EDIT: Two posts in a row... ****. Sorry.*
 
Track record is track record. Doesn't matter if it's the same team even, Capcom delivers. Just as Nintendo. Ninja Theory? Not so much.

It's like the people getting hyped for Killzone 2 made by Guerilla (maker of 2 mediocre FPS games and one ok handheld one). Crazy stuff.
 
oo Kosma oo said:
Track record is track record. Doesn't matter if it's the same team even, Capcom delivers. Just as Nintendo. Ninja Theory? Not so much.

It's like the people getting hyped for Killzone 2 made by Guerilla (maker of 2 mediocre FPS games and one ok handheld one). Crazy stuff.

so dmc2 was one of their best achievements?
 
oo Kosma oo said:
HS = Ninja Theory = Kung Fu Chaos :lol

NT didn't make that game, there are members from it that worked on it but there are also members from Sony developed games. The team is much bigger now that they're working on a game like HS.
 
bud said:
so dmc2 was one of their best achievements?

Bit more then Kung Fu Chaos.

SolidSnakex said:
NT didn't make that game, there are members from it that worked on it but there are also members from Sony developed games. The team is much bigger now that they're working on a game like HS.

News to me.
 
Seiken said:
I'm willing to bet my damn ears that this will impress you when you see it in motion. On your 720p TV.

I will bet both my ears that it will look awesome on an HDTV.

This game won 10+ awards at E3 last year and it was just a playable arena demo. The crowd went crazy when the game was played at the Sony conference.
 
Innotech said:
why do people seriously care if this goes multi? It wouldnt make a difference.


Because they have a retarded belief that the PS3 is 234x's stronger than the 360, and making a game exclusive unlocks super powerful god/demon hybrid like graphics.
 
Innotech said:
why do people seriously care if this goes multi? It wouldnt make a difference.
Wait, it doesn't?
 
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