New Elden Ring Images from Geoff

Whoa, calm down mate. What I expected was a more unique artstyle, like Bloodborne was, which makes it obvious that it's not Dark Souls. Like I said, if you told me this was DS4 with a bit worse artstyle (this is subjctive, I know) I would believe it.
This is exactly how I feel

Remove the horse, put "Dark Souls 4" on it and I would have believed it.

FROM made Sekiro, Bloodborne, so they are able to make very different, striking looking games

I'm sure that the game will be great, but looking at it? Meh
 
Show me one good looking FROM game.

Everything theyve released has looked outdated (terrible) from Day 1.

As a matter of fact, no one would play their games if it wasnt for the art/lore. point blank.
Most people play FROM games for their excellent combat and boss fights and yeah the art direction and lore is fantastic! I take great art direction over high tech graphics any day.
 
Most people play FROM games for their excellent combat and boss fights and yeah the art direction and lore is fantastic! I take great art direction over high tech graphics any day.

I guess some people think they're playing Flight Simulator.
 
This is exactly how I feel

Remove the horse, put "Dark Souls 4" on it and I would have believed it.

FROM made Sekiro, Bloodborne, so they are able to make very different, striking looking games

I'm sure that the game will be great, but looking at it? Meh
I'm not alone 🙏
 
Show me one good looking FROM game.

Everything theyve released has looked outdated (terrible) from Day 1.

As a matter of fact, no one would play their games if it wasnt for the art/lore. point blank.
Does it even matter?
All games eventually become technically outdated, good art doesn't expire.
 
Last edited:
Curb Your Enthusiasm Jewish GIF
 
As tempted as I am, I'm not reading any of the new info about this game and I'm not refusing to watch videos too.
I already know 100% that I'm buying this so I just want to avoid as much as possible about the game. I'm can be so weak though. :pie_crying:
 
I wish all the companies with the coolest art and designs didn't usually have people on staff that aren't as amazing at refining image quality and performance as say, Insomniac. Nintendo and FROM making beautiful games but we have to view them through a poo window until next-gen/emulation when we can brute force it into perfection.

Its awesome but its also a crusty piece.

A jack of all trades is the master of none. Put these teams together and something else would suffer. You can't have it all. I'd take Dark Souls over everything Insomniac has developed combined.
 
A jack of all trades is the master of none. Put these teams together and something else would suffer. You can't have it all. I'd take Dark Souls over everything Insomniac has developed combined.

I don't see why they couldn't outsource some advice from people more in the know, its not the same as outsourcing art or design. I get what you are saying generally but I don't think that applies here, I don't understand how just having someone who can say "here is a better algorithm for anti-aliasing the game output" would in any way affect the artistic vision.

Maybe not even something like that, which would argurably slightly alter the final output of the game (and therefore overall artistic vision) by making it smoother, what about just someone who understands how to implement proper frame-pacing, most of the fan patch notes for bad framepacing fixes in japanese games I've read seem to suggest simple mistakes or oversights that the devs could've fixed in a day or two with no compromises. I'm talking about stuff like that, not like using a different engine or anything, more just optimising the engine they've built.

I was also thinking of Nintendo, like their games but just rendered at much higher resolution and locked 60fps makes them a load more enjoyable imo. There are no barriers to enjoying the art then, I don't want to ever think about that stuff when I'm playing, like not being able to make something out in the distance due to lack of detail & aliasing or losing control for a second/missing out on half the animation frames when the framerate dips, obviously its not game breaking, we've dealth with it for decades now but we're at a point where we really don't need to deal with it anymore so I dream of that perfect world.

A couple more generations and we probably won't have to deal with such issues just as standard but I know some of that stuff could easily be fixed now, with minimal effort. Its just not a big priority for them.
 
In terms art direction and enemy/boss design I VASTLY prefer Elden Ring. For me I hated the changes Bluepoint made to some of the visuals and enemy re-designs.

If I'm not liking the aesthetics, no amount of tech gonna change that.
Same, this looks vastly better than demons remake to me.
 
Show me one good looking FROM game.
Everything theyve released has looked outdated (terrible) from Day 1.

As a matter of fact, no one would play their games if it wasnt for the art/lore. point blank.
I know I shouldn't even bother to respond to your drivel...but does this look terrible?



And if not for the Lore and Art people wouldn't play it...really? You sound very butt-hurt man, as if From kicked your dog, or worse it kicked your ass. It's Ok, there's CoD and Fortnite for you.
 
Show me one good looking FROM game.

Everything theyve released has looked outdated (terrible) from Day 1.

As a matter of fact, no one would play their games if it wasnt for the art/lore. point blank.
Sekiro looks gorgeous on my OLED on PS5. You are flat out wrong.
 
Why are some people in this thread dissing from software? I command thee, kneel!

I'm really looking forward to "souls of the wild", so much so I'm booking a week off work.
 
I love FROM but these influencer impressions don't do anything for me. I always find these the dumbest style of marketing.
I hope we get some proper gameplay soon.
 
I don't see why they couldn't outsource some advice from people more in the know, its not the same as outsourcing art or design. I get what you are saying generally but I don't think that applies here, I don't understand how just having someone who can say "here is a better algorithm for anti-aliasing the game output" would in any way affect the artistic vision.

Maybe not even something like that, which would argurably slightly alter the final output of the game (and therefore overall artistic vision) by making it smoother, what about just someone who understands how to implement proper frame-pacing, most of the fan patch notes for bad framepacing fixes in japanese games I've read seem to suggest simple mistakes or oversights that the devs could've fixed in a day or two with no compromises. I'm talking about stuff like that, not like using a different engine or anything, more just optimising the engine they've built.

I was also thinking of Nintendo, like their games but just rendered at much higher resolution and locked 60fps makes them a load more enjoyable imo. There are no barriers to enjoying the art then, I don't want to ever think about that stuff when I'm playing, like not being able to make something out in the distance due to lack of detail & aliasing or losing control for a second/missing out on half the animation frames when the framerate dips, obviously its not game breaking, we've dealth with it for decades now but we're at a point where we really don't need to deal with it anymore so I dream of that perfect world.

A couple more generations and we probably won't have to deal with such issues just as standard but I know some of that stuff could easily be fixed now, with minimal effort. Its just not a big priority for them.
It's Nintendo who should be asking From to work on Zelda or Metroid for them.

They got the magic that is barely lit for Nintendo these days.
 
Top Bottom