Wyzdom said:
Yep but this blur effect is supposed to be there to make you THINK you go faster just like the fish-eye viewpoint.
Actually real fish-eye doesn't look like you're going faster at all, and is not used for that purpose anyhow.
Using high camera FOV does (which is what you probably really meant, as it resembles fish-eye somewhat, but with much more distortion). While you don't actually move faster, the stuff near you moves past faster thanks to the perspective distortion, giving the illusion of faster movement.
The drawback is that the stuff farther away is squished into center of the screen, making it more difficult to see what's ahead (in BO3 I have a real problem with that in city tracks).
Those things won't be necessary when the graphic will scroll fast enough one day. (if it ever happen).
That's not the problem at all - a flat 2d screen cannot convey the same kind of feedback you get from a real 3d movement, not to mention in real life there are other types of non-visual feedback that also contribute to feeling of "speed".
That's why even when a game moves at a perfectly realistic 200km/h, you often hear complaints from people that it doesn't "feel" as fast as it should. And that's where the camera and blur effects come into play...
I admit, a much better solution would be to use say a multiscreen stereoscopic display and not resort to effects much, but I doubt we'll see those kind of setups cheap anytime soon
