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New Gran Turismo 6 trailers [Complete blowout: All cars/tracks/features/etc]

In before the inevitable ... 'Just what GT needs, another GT-R'

I wouldn't imagine it would be too difficult an addition though, most of the cosmetics are very similar.
 

Sez

Member
Purchasable currency, that doesn't really bother me, doesn't affect my game experience.

I understand that the option is for people who don't have time, etc. And i have never worried about what others do...

But now I won't see the point in playing the same races several times if I can just get the money with two clics. I always loose the motivation when I can get the same rewards without effort.
 

Solal

Member
What!? Fuck no. This is not good news. This almost guarantees that the credit system for racing will be busted and require way too much grinding. It also probably means the continuation of not being able to sell prize cars and same idiotic trade restrictions.

PD is gonna screw us big time with this one.

The funny thing will be when they release the Laferrari for 5 euros... and then we'll still have to buy it with 20 millions in the game (no time to play? no problem! Give us some money and we will let you use the cars you already payed twice...)

Before peole start saying it's a nice option for people who don't have much time, do they REALLY NEED to take our money to save our time?

I remember the days where a cheat code could do the same...for free.

Fuck this shit.
 

michaelx

Banned
I was hyped and now I'll probably skip it.

We seriously mustn't support it. We should spam them with messages and tweets.

I never thought I'd see it in a GT game. And we pay the full price for it, it's not a damn F2p game!
 
I'll never ever understand why people get upset about the idea of buying in-game credits. It's there for the people that simply don't have the time to play through a game as large as GT. Unless they're gimping the progress/credits that you receive in-game, which there's absolutely NO indication that they're doing, then there's no reason to be upset by it. It's just getting upset for the sake of being upset.
 

Solal

Member
I'll never ever understand why people get upset about the idea of buying in-game credits. It's there for the people that simply don't have the time to play through a game as large as GT. Unless they're gimping the progress/credits that you receive in-game, which there's absolutely NO indication that they're doing, then there's no reason to be upset by it. It's just getting upset for the sake of being upset.

Not sure if serious.
 
I'll never ever understand why people get upset about the idea of buying in-game credits. It's there for the people that simply don't have the time to play through a game as large as GT. Unless they're gimping the progress/credits that you receive in-game, which there's absolutely NO indication that they're doing, then there's no reason to be upset by it. It's just getting upset for the sake of being upset.

I agree.

As long as I can still play it as I have all the past GT titles - being rewarded post race with credits to spend and secret cars, what's the problem ?
 

Dibbz

Member
Buying credits in GT will not affect me. If GT5 had the option I cannot imagine I would have done anything different tbh.
 

ruttyboy

Member
I'll never ever understand why people get upset about the idea of buying in-game credits. It's there for the people that simply don't have the time to play through a game as large as GT. Unless they're gimping the progress/credits that you receive in-game, which there's absolutely NO indication that they're doing, then there's no reason to be upset by it. It's just getting upset for the sake of being upset.

Has there been a game yet where they've introduced this and haven't gimped the progress to some extent to incentivise people into buying credit? Genuine question, I can't think of one off hand.
 

Solal

Member
Thinking that this is not going to impact the game's progress (making it slower) is completly naive imo.


And again: if it's supposed to help people with not enough time, why make them pay for it ? Juste give them all the cars and let them enjoy? Haven't they payed them already?

This is such a typical case of gamers getting screwed and thanking for it.

Btw, GT5's grinding was already a terrible mess, way too slow, ridiculously untested and uncalibrated (I seem to remember that someone calculated you needed 11 full days of play to get from level 39 to 40... 11 days! ).

Monetizing is building the game against the very interests of the players who already payed the game.
 

Arklite

Member
Has there been a game yet where they've introduced this and haven't gimped the progress to some extent to incentivise people into buying credit? Genuine question, I can't think of one off hand.

I played Dead Space 3 and had zero issues, nor did I feel pressured. Likewise with Mass Effect 3 multi player. This isn't a 'good' move by Polyphony IMO, but from my experience, it's not a guarantee of gimping anything.
 
PD is gonna screw us big time with this one.

The funny thing will be when they release the Laferrari for 5 euros... and then we'll still have to buy it with 20 millions in the game (no time to play? no problem! Give us some money and we will let you use the cars you already payed twice...)

Before peole start saying it's a nice option for people who don't have much time, do they REALLY NEED to take our money to save our time?

I remember the days where a cheat code could do the same...for free.

Fuck this shit.

in aldo vargas we trust, his bruteforce save data program will save us from polyphony's hell.


when will the reviews drop?

i think the game will be savaged over the removed gt5 features, downgraded visuals, career structure, dumb ai, awful audio, etc. it won't be pretty.
 
Grinding was a problem when GT5 first released, but once they started doing seasonal events, I always had more money than I needed. I doubt I'll ever be to tempted to purchase credits with real life money.
 
Not sure if serious.

I'm completely serious. There's no issue here unless they've gimped the way credits are issued. If nothing has changed then this will have absolutely zero impact on your enjoyment of the game.

Has there been a game yet where they've introduced this and haven't gimped the progress to some extent to incentivise people into buying credit? Genuine question, I can't think of one off hand.

Dead Space 3. People were worried because it was EA, but the amount of resources you received weren't gimped in any way.
 

ruttyboy

Member
Thinking that this is not going to impact the game's progress (making it slower) is completly naive imo.


And again: if it's supposed to help people with not enough time, why make them pay for it ? Juste give them all the cars and let them enjoy? Haven't they payed them already?

This is such a typical case of gamers getting screwed and thanking for it.

Btw, GT5's grinding was already a terrible mess, way too slow, ridiculously untested and uncalibrated (I seem to remember that someone calculated you needed 11 full days of play to get from level 39 to 40... 11 days! ).

Monetizing is building the game against the very interests of the players who already payed the game.

I guess the big hope now is that there are lots of good prize cars that can only be unlocked through normal progress.

I played Dead Space 3 and had zero issues, nor did I feel pressured. Likewise with Mass Effect 3 multi player. This isn't a 'good' move by Polyphony IMO, but from my experience, it's not a guarantee of gimping anything.

That's good to hear. Fingers crossed
 

michaelx

Banned
I played Dead Space 3 and had zero issues, nor did I feel pressured. Likewise with Mass Effect 3 multi player. This isn't a 'good' move by Polyphony IMO, but from my experience, it's not a guarantee of gimping anything.

GT always had a bit of grind (remember the GT5 launch?) whereas DS3 was balanced.

I just think it's not right and it's anti-consumer. If they want microtransactions, then they make a F2P game.

But the problem is people don't understand and you just get attacked or ignored for pointing it out.

And it's a problem that needs to be cut down right in its roots. Think what will happen when all games include it or they make it a tedious grind.

They are testing our limitis as to how far they can go with this fisting and we must show it isn't pleasent for us. Otherwise, we could see more and worse.
 

ruttyboy

Member
No matter how good it is, most reviews will basically be this:

"With next gen games like Forza and NFS Rivals already out, it feels like GT6 is too late to the party. Everyone else has moved on"

The game is in a no-win situation.

You're probably right, no consideration will be given to how incomplete Forza is in both feature set and content in comparison and that 98% of the audience don't have a next-gen console, all because 'prettygraphics'.
 

Arklite

Member
GT always had a bit of grind (remember the GT5 launch?) whereas DS3 was balanced.

I just think it's not right and it's anti-consumer. If they want microtransactions, then they make a F2P game.

But the problem is people don't understand and you just get attacked or ignored for pointing it out.

And it's a problem that needs to be cut down right in its roots. Think what will happen when all games include it or they make it a tedious grind.

They are testing our limitis as to how far they can go with this fisting and we must show it isn't pleasent for us. Otherwise, we could see more and worse.

If they start introducing longer grinds or stupid restriction then it's certainly a terrible turn. However, from what I've seen, these options appeal to the impatient, impulsive spenders. I don't think it's right to prey on them either, but as long as we can play the game normally I'm not gonna care if my neighbor buys his way through the game. It all hinges on how stupid Polyphony wants to be about it, and I am very surprised such a high selling franchise even sees a need for this.
 

Omiee

Member
question if i import gt6 from amazon.co.uk and i live in the netherlands.

will i be able to download the two pre order packs you receive on my ps3? or do i need a uk account?
 
question if i import gt6 from amazon.co.uk and i live in the netherlands.

will i be able to download the two pre order packs you receive on my ps3? or do i need a uk account?

Pretty sure that you'd need a UK account. But once it's on your console then you can play it on your main.
 

Solal

Member
If they start introducing longer grinds or stupid restriction then it's certainly a terrible turn. However, from what I've seen, these options appeal to the impatient, impulsive spenders. I don't think it's right to prey on them either, but as long as we can play the game normally I'm not gonna care if my neighbor buys his way through the game. It all hinges on how stupid Polyphony wants to be about it, and I am very surprised such a high selling franchise even sees a need for this.

GT5's grinding was terribly slow. We will never know for sure what GT6 would be like without this fucking monetization.

But how can you not see the evil in this? Again (and again and again...) why make players pay ? Why not just a cheat code? They fucking payed the game already! let them enjoy it how they want.
You don't want to cheat? Good! then play the game how it was designed.

This is pure greed, in all its uglyness.
 

Ding-Ding

Member
Never liked microtransactions, hence I never buy them.

The only way this would be an issue is if PD have a system where money was hard to come by. If its like vanilla GT5, there is going to be an uproar. If they implement seasonal winnings structure into the main game, then i'll be fine with that.

Honestly though, if they leave the big winnings to the 'chase the chicken seasonals' only, I may just blow a gasket.
 

Arklite

Member
This is pure greed, in all its uglyness.

It's a definite attempt to grab cash, but it's all in how they implement it. I haven't yet played a retail game where avoiding the micro transactions drags the game down. Personally, I don't see Polyphony being the first to impede me, either. We'll see.
 

Omiee

Member
Eh? I was just on earlier today playing Warframe and yesterday playing Ghosts on the PS4. Does that not show up on the PS3?

thats weird. yesterday it said you were offline for a few days or something.

my vita says something different. maybe you cant see your friends when they are on their ps4
 

ruttyboy

Member
In GTAV Online, they make sure that everything you do costs (too much) money compared to how much you earn to get people to buy those sweet, sweet microtransactions.

/engage optimism mode

However, ironically, while that totally ruins a game like GTA where the fun is to be had going mad and messing about and they try to prevent you doing that (for free), I think it could actually work well for a game like GT where it could increase the sense of car ownership.

For example, if you knew it was going to cost you money then you'd be less likely to hit other cars/walls whilst you were racing and would drive more conservatively(/realistically).

You might have to concentrate on a select group of cars you've chosen and really get to know them, using the mods available to get the best out of them, rather than pick a different car for every race like GT5.

The cars you drove, and how you treated them, would be far more important than is usual in these games and I for one would love that.

I guess this only applies if they don't take it too far, but 500 credits for body repair seems too small a penalty if anything.

i1a30SWnYQyxLhB.jpg


Of course, this would be contained inside a career mode and there should also be a way for people who just want to drive the cars to get access to them, with the minimum of effort, for the price of entry alone (arcade mode in other words).
 
Players will be able to add scenery? Unexpected IMO

Nice turn of events.

modnation racers got him hooked, but when will we get to use it? 6 months, a year after release? It's an absolute disaster. I want my course maker on day one.

what's in the day 1 patch?

the psn copy says it's recommended to have 20gb space but the game is only 14GB, does this mean the day one patch will be in the 5 / 6gb region?
 

michaelx

Banned
Dunno, but the microtransactions are kind of a downer for me, in any way. Just the feeling it's there, I hope someone understands.
 

synce

Member
Any game with microtransactions isn't getting my money. I'm not gonna be stuck grinding it out while some asshat gets the best everything on day one.
 
GT5's grinding was terribly slow. We will never know for sure what GT6 would be like without this fucking monetization.

But how can you not see the evil in this? Again (and again and again...) why make players pay ? Why not just a cheat code? They fucking payed the game already! let them enjoy it how they want.
You don't want to cheat? Good! then play the game how it was designed.

This is pure greed, in all its uglyness.

Painfully slow to what? To reach 40? Who gives a shit?

Everything else was very easily achievable. VERY easy.
 

malyce

Member
I don't mind paying for in game credits. I just want to purchase cars and race with my friends online. The disgusting filth that's known as career mode, I won't be touching it with a 1320ft stick.
 
GT5 2.15 hands out credits like candy thanks to the seasonals, but will this pay for credits thing signal a return to the dark ages of GT5 1.0 wherein one had to grind the Indy oval for ~78,000 a pop?
 

ruttyboy

Member
GT5 2.15 hands out credits like candy thanks to the seasonals, but will this pay for credits thing signal a return to the dark ages of GT5 1.0 wherein one had to grind the Indy oval for ~78,000 a pop?

When I first saw that one of the pre-order incentives was 1M credits, I remember thinking, 'Well that's not particularly interesting, I can get that in like 20 minutes playing time." Now things are starting to become clear and in retrospect I should have seen this coming a mile off :(
 

Niks

Member
I can understand both sides of the argument to be honest.

Meh, if someone wants to dish out money to be able to buy the fastest car day one, well kudos to them I guess. Personally is not going to affect the way I play in any way.

I guess we have to wait and see how the carreer mode is set up to properly pass judgement.
 
I still think you guys are getting worried over nothing. Everything about this game seems to be designed as a direct response to criticisms they received about GT5. And one of the criticisms that they responded to in GT5 was by creating a system that paid out credits at a higher rate. Why would they now go back and that and once again make it something that frustrates some people? It makes no sense.
 

benzy

Member
Can't we also restrict races to only allow certain cars in online races? I don't see how this is going to affect anyone who doesn't pay for micro transactions if that's the case.

And the comparison to cheat codes and paying real money to get the best car is apples to oranges. If there was such a cheat then many many more people would do it compared to the amount of people willing to pay real money to obtain a car.

I am worried about how fast and how much money you'll earn in the game though. Grinding sucks balls.
 
I'm perfectly fine with this. Grinding and GT goes hand-in-hand. It's a bit of a staple to the franchise, whether you like it or not. So the microtransaction is just a solution to those who don't like to grind. As mentioned, it would not make any difference online because you can restrict PP.
 

Mobius 1

Member
I'm not worried about it.

I'm much more skeptical of the claims that users will be able to add scenery elements to Course Maker tracks.
 

Niks

Member
I am worried about how fast and how much money you'll earn in the game though. Grinding sucks balls.


It comes down to how big are the payouts are going to be. I think they are going to continue the trend, that the online events are going to be the cash cows.
 
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