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New Gran Turismo 6 trailers [Complete blowout: All cars/tracks/features/etc]

Spot the flying Ferrari :p

10924136674_c709d2e65b_o.jpg
 

benzy

Member
It comes down to how big are the payouts are going to be. I think they are going to continue the trend, that the online events are going to be the cash cows.

Too bad we can't b-spec grind day 1. I wonder how long we'll have to wait for that.

I'm not worried about it.

I'm much more skeptical of the claims that users will be able to add scenery elements to Course Maker tracks.

I don't quite understand it either. I thought Ronda was going to be the course maker and you can set up your tracks in that environment. Now we can add trees and buildings where we want?
 

Dead Man

Member
It comes down to how big are the payouts are going to be. I think they are going to continue the trend, that the online events are going to be the cash cows.

If that's the case it only reinforces my wait and see rather than buying day one as I have with every other GT (bar 3) . They really need to fix the career progression, and this ain't sounding like they have done so.

GT5 2.15 hands out credits like candy thanks to the seasonals, but will this pay for credits thing signal a return to the dark ages of GT5 1.0 wherein one had to grind the Indy oval for ~78,000 a pop?

Yeah, but the fucking stupid implementation of it means if PSN is down or your connection is down you can't run the only races that are worth it for the money. So much stupid shit in the last couple iterations.
 

paskowitz

Member
Guys, every Gran Turismo game has had that one event that nets a huge payout. GT6 will be no different.

In other news, I am hyped for this. I hope they improved clutch support, but something tells me it will be the same as in GT5.
 

Honey Bunny

Member
Would be nice if maybe a..video game website with..staff of some sort of journalistic capacity could ask Polyphony about the credit rate for GT6 compared to 5, now we know credits have been monetized. But that's probably asking too much.
 
Guys, every Gran Turismo game has had that one event that nets a huge payout. GT6 will be no different.

In other news, I am hyped for this. I hope they improved clutch support, but something tells me it will be the same as in GT5.

If shifting works remotely close to Assetto Corsa, that's a good start. Shifting in the GT academy was still like six gears in two seconds.

Hoping for anything, can't get worse i think.

About the grinding, i swear i won't get into that shit never again. If it means not having the cars to race, then so be it. Unlocking everything to THEN enjoy the game is probably the worst way to play GT. I will try to stay away from the platinum, otherwise i will once again ruin most of the fun of playing GT.
 

Pallie

Banned
Guys, every Gran Turismo game has had that one event that nets a huge payout. GT6 will be no different.

In other news, I am hyped for this. I hope they improved clutch support, but something tells me it will be the same as in GT5.

I don't know how anyone can play GT5 with an H shifter with the way the clutch is modeled. I bought a PS3 just for GT5/6, and the lousy clutch/shifter implementation is making me somewhat regretful.
 
GT5 did fuck all for rewarding driving well. You find one event and grind it, and worse yet in GT5 you can't even re win prize cars to offset the shit payout. Oh, blessed PD, they gave us stale as fuck seasonal to grind for better credits once they realized their entire career mode was pointless busy work.

Micro transactions only work if there is an inherinant value in them. If in game cr. are cake, no one would buy them. The irony is, PD stumble so badly a implementing industry standard features, they will probably fuck up and make the buyable credits pointless so this worry will be for nothing.

Thank god for the half price iracing yearly special. Got that and Bathurst . That plus AC and I'm good till GT7. They absolutely need to nail the GPS creator. It could be the saving grace of this series. I was on the fence about GT6, but pay to win was the last straw. Guess 60$ and being good at a game isn't enough to deserve a reasonable reward and pacing of progression.
 

Kalamari

Member
Microtransactions for credits is just a dumb idea. But it doesn't really bother me much as other non-driving games because I find the less expensive cars are generally more fun to drive/drift. Just give me my Silvias and I am a happy camper.
 

Dead Man

Member
Guys, every Gran Turismo game has had that one event that nets a huge payout. GT6 will be no different.

In other news, I am hyped for this. I hope they improved clutch support, but something tells me it will be the same as in GT5.

Great, so grinding one event over and over will be awesome. And which event was that in GT5 1.0?
 

ruttyboy

Member

Players will not only be able to drive along their local routes in the game. They can also get technical data readouts, including lap times and a route’s impact on a car’s suspension and tires, as if they were racing on Gran Turismo 6’s professional circuits. This could potentially give somebody a whole new perspective on how to take the surface streets into a city — after they had driven through them in a Pagani Huayra supercar.

The fuck is this paragraph supposed to mean? Are they still talking about the course maker or do they mean if you also happen to have one of the handful of new cars with a compatible data logger, and even if you did, then analysing suspension and tyre data? On a course that only vaguely resembles the real life road? Applying that to real life? And what's a 'professional circuit'?

I don't know, bloody 'journalolism'.
 

Solal

Member
Preorder cancelled.

I'll buy it second-hand.

Not giving my money to PD.

And if/when i buy DLC (which I sure won't resist) I can still feel like PD did not screw me that much.

Monetizing the credits in GT = monetizing the game mecanichs as GT consists in earning money to buy cars.

F2P model in a game I payed for ? No way Kaz !
 

Omiee

Member
Preorder cancelled.

I'll buy it second-hand.

Not giving my money to PD.

And if/when i buy DLC (which I sure won't resist) I can still feel like PD did not screw me that much.

Monetizing the credits in GT = monetizing the game mecanichs as GT consists in earning money to buy cars.

F2P model in a game I payed for ? No way Kaz !

if there was ever a developer that deserved us giving it money or having faith in them it would be PD
 

Solal

Member
Order and cancel receipt sent (just erased my wife's name and adress). Apologies maybe Metalmurphy?

I don't really like being called a liar.
 

Toxa

Junior Member
Preorder cancelled.

I'll buy it second-hand.

Not giving my money to PD.

And if/when i buy DLC (which I sure won't resist) I can still feel like PD did not screw me that much.

Monetizing the credits in GT = monetizing the game mecanichs as GT consists in earning money to buy cars.

F2P model in a game I payed for ? No way Kaz !

LMAO cassius
 

JamboGT

Member
I really don't see the fuss, paying for credits isn't something I am going to, or will need to do, If people want to do it why not. Even looking at the image of what cars are going to cost I am sure it will be fine.

If not and credits are really hard to come by, well I guess crow is on the table!
 

Business

Member
Micro transactions only work if there is an inherinant value in them. If in game cr. are cake, no one would buy them. The irony is, PD stumble so badly a implementing industry standard features, they will probably fuck up and make the buyable credits pointless so this worry will be for nothing.

I think you are spot on, on both points.
 
I really don't see the fuss, paying for credits isn't something I am going to, or will need to do, If people want to do it why not. Even looking at the image of what cars are going to cost I am sure it will be fine.

If not and credits are really hard to come by, well I guess crow is on the table!

These features never exist in a vacuum, just like with Deadspace 3 and Diablo 3. It will be built around it and it pretty much killed any interest I had in this game.
 
These features never exist in a vacuum, just like with Deadspace 3 and Diablo 3. It will be built around it and it pretty much killed any interest I had in this game.

Dead Space 3 is a horrible example of a game doing it wrong. It's there entirely for the people that just want to overpower themselves from the start. You can play through it like any other Dead Space without any issues.
 

JamboGT

Member
I doubt GT6 will be more of a grind than GT5, even with the seasonals, this is just something to give convenience to hose that don't have time to get the cars they want, something I understand more and more. Personally I would prefer cheat codes but that world doesn't exist anymore!

As I said I may be wrong, but we will see.
 
Dead Space 3 is a horrible example of a game doing it wrong. It's there entirely for the people that just want to overpower themselves from the start. You can play through it like any other Dead Space without any issues.

It's not really an issue of how benign they make it look. It's about F2P mechanics in a 60 Euro game, it's not acceptable to me. And again, even in Dead Space, the feature doesn't exist in some sort of vacuum.

And as far as GT is concerned, accept it now and it will be back for GT7 and nowhere near as friendly as they may make it look to you right now.
 
It's not really an issue of how benign they make it look. It's about F2P mechanics in a 60 Euro game, it's not acceptable to me. And again, even in Dead Space, the feature doesn't exist in some sort of vacuum.

And as far as GT is concerned, accept it now and it will be back for GT7 and nowhere near as friendly as they may make it look to you right now.

We'll just have to wait and see. Microtransations are something that have a bad reputation because how easy it is to set them up to force the user to have to purchase them. But they can be implemented in a way that isn't intrusive to the usual game experience, like in DS3. I just don't see PD being a studio that's going to set it up in a way that it's going to harm the experience. Not when this game is being designed to address criticisms found in GT5.
 

witness

Member
I thought Forza 4 handled it fine with you having the option to buy credits to get cars, but there were so many events and ways to make more money than you would ever need.
 
We'll just have to wait and see. Microtransations are something that have a bad reputation because how easy it is to set them up to force the user to have to purchase them. But they can be implemented in a way that isn't intrusive to the usual game experience, like in DS3. I just don't see PD being a studio that's going to set it up in a way that it's going to harm the experience. Not when this game is being designed to address criticisms found in GT5.

Uh, did you ever use the paint chips in GT5 or try to trade cars? PD has willingly and actively made changes to the franchise or patches to GT5 that most definitely harm the experience. You still can't change your god damn oil in the pits. PD are the masters of overlooking obvious harmful experiences while enhancing other ones no one even thought of. Masters of modeling, lighting and baffling design decisions. PD in a nutshell.
 

Niks

Member
Motegi East and West no weather time change...the full road course does..polyphony logic at work.


At least nurb GP layout now has W/T.
 
Spoiler alert: pretty much every AAA game these days have microtransactions, from Assassin's Creed to Forza. Hell, Forza did that shit with the Car Tokens system back in 4. If you're boycotting this over microtransactions, you might as well buy a PC and stick to indie games, they are not going to go away.
 
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