-TOD/Weather on all tracks is a given since PD is building all new tracks from the ground up to accept this. Sure there may be an exception or two, but it is not out of the realm of reason.
-Enhanced climate effects is something totally new and TBH unprecedented in racing sims, but given PD's focus on aero and weather in GT6, it is a logical evolution.
-Nothing crazy about giving tracks a grip variable tied to tire marks.
-Offline event creator. Why this is not in GT6 is beyond me. Take online mode, ad AI, POOF... event creator. This is probably one of those things they will never do though...
-Livery editor... it is coming... have faith.
-Create a car... I believe Amar's dreams as well and Kaz has stated it is something he would personally love to do.
-I think come GT7, PD will dump a bunch of money on Porsche desk. Aussie V8/SGT may not be ready in time, but when it is, like SGT it will be included. 50% of the GT3 field is done (missing AMR Vantage GT3, MP4-12c, 458 Italia, Lambo and 911). LM Prototypes are a shoe in. E30 and hypercars like Agera and P1 are less likely.
-There are not that many "great" tracks left. This area may be weakest because PD will likely have to redo a lot of tracks (spend a lot of time) for GT7
-Larger grid count is my dream, but every gen has seen a larger grid for GT.
-This is also logical based on the whole "car ownership" scheme (oil, engine/chassis repairs, etc).
Oh yeah... sounds.
So yes, dreams, but mostly logical ones.
What pains me the most is "not getting it" some basic stuff that every other sim on the PC market gets it.
Why the tuning and buying parts is basically the same structure since GT1 is beyond me. Why do they put huge amounts of time on side projects and features instead of focusing on core gameplay is also mindboggling.
I just wish they had a laser focus on core racing. Most PC sims do this well, but they are all way too limited in scope and development, so they are always extra experiences that you get. GT has the tools to go beyond what a studio like the one doing Assetto Corsa can. Of course we will expect much more out of GT. It is supposed to be way more advanced than the others because it's fucking Gran Turismo.
There aren't enough facepalms to some of their design choices. You put tracks like Tsukuba and Nurb in the game, tracks famous for various comparisons and power laps, you tease leaderboards on your demos and prologues and you can't figure out a way to do this in the retail release? Even shit games like Dirt can do leaderboards in a fun way, why can't GT do the same?
You have the SuperGT license and you can't make a proper SuperGT championship in your game.
You have dozens of programmers and still can't beat the car sounds of community made mods on low budget sims, yet you don't outsource fearing low quality job from third parties, so we end up with some downright absurd car sounds. (i'm looking at you Weider HSV, BMW M3 and 90% of you car roster).
You have a bunch of rally cars in the game since 1999 and yet you have no idea what rally is, and keep doing stuff that any casual fan could tell you that has nothing to do with rally racing.
You decide to add Nascars in the game and you have absolutely no idea about the rules, regulations and how a Nascar race happens. You model every little wire inside of each of those cars, but you can't figure out a way to do yellow flags or left and right setups, or even worst, you forget Nascar uses restrictor plates in Daytona.
And the worst offender of all, you start doing GT Academy, gets a ton of feedback but refuses to fix the issues that are there from everyone to see when analyzing players racing in real life and the shortcomings of the game. You hired one of the champions to consult for the game and you want us to believe that he didn't give any feedback on those issues?
The GT6 academy demo had some serious problems that only the hardcore users could notice. Cars were too forgiving in high speeds, the GTR GT3 car would murder curbs, snap oversteer and auto correct itself like this is Need for Speed, and this is suppose to be the new tire/suspension model... if you say you are trying to be as realistic as possible, why the cars feel so neutered in high speeds and on their limit?
Despite all of this, they have a bunch of qualities that are unmatched in the industry. 90% of the PC sim crowd likes to BS the handling model, but the reality is that no game feels better to drive than Gran Turismo. Everyone has it's ups and down, but the whole package of just driving is absolutely a notch above in GT, and that's why we put up with all this crap.
It's frustrating because it could be soooo much better with just a little bit of common sense and logic, that's what drives us crazy. The simple fixes that are ignored are the ones driving us crazy.