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New Gran Turismo 6 trailers [Complete blowout: All cars/tracks/features/etc]

scandisk_

Unconfirmed Member
It almost feels like GT6 has been made by the B team of PD, while the A team works on GT7 on the PS4 (Like ND did with Uncharted 3 and The Last of Us). Then we have Kaz saying that GT7 could be next year, making the theory more realistic.

Or... they aren't that good enough like they used to be. The standard has been raised, and god damn it looks like they're still stuck in the past. Right now, it looks like GT6 lacks focus like the xbox one and it's trying to cover so may aspects. Lunar racing the fuck is that? Sort your priorities PD, I'll be waiting for GT7. /rant
 
Or... they aren't that good enough like they used to be. The standard has been raised, and god damn it looks like they're still stuck in the past. Right now, it looks like GT6 lacks focus like the xbox one and it's trying to cover so may aspects. Lunar racing the fuck is that? Sort your priorities PD, I'll be waiting for GT7. /rant

And yet there are plenty of people that are very excited about the Lunar races. Who do they cater toward? There's no way they're ever going to please everyone.

Anyway, i'm really looking forward to see what Matterhorn Rotenboden is like.
 
And yet there are plenty of people that are very excited about the Lunar races. Who do they cater toward? There's no way they're ever going to please everyone.

Anyway, i'm really looking forward to see what Matterhorn Rotenboden is like.

PD's problem is that they've gone past integral issues in the series like the low quality of standard cars and continually focus on extraneous features instead of addressing the problems people have been complaining about for a decade - namely the sound, the lack of customisation, the damage model/impact physics and making an interesting single player. Things like B-Spec, photomode, lunar races, kart racing etc are all neat little distractions but they shouldn't be done until PD finally fixes the core problems in the series
 

scandisk_

Unconfirmed Member
And yet there are plenty of people that are very excited about the Lunar races. Who do they cater toward? There's no way they're ever going to please everyone.

Anyway, i'm really looking forward to see what Matterhorn Rotenboden is like.

Well yeah it's nice to have these little add-ons, ya know experimental type of things to expand the experience. But priorities man, it's like it's all fucked up. Sound? still shit. Online experience? we'll find out soon. And where's the goddamn liver editor? arrrghhhh. I'll give them the event/championship maker though, really nice to have that.
 

benzy

Member
Some videos from BHRxRacer:

An Amateur Cup event at Willow Springs:

http://www.youtube.com/watch?feature=player_embedded&v=2LU0rtfQywY

Short video showing a busted up Huayra:

http://www.youtube.com/watch?feature=player_embedded&v=8w0Hh0FcqNY

He also posted an interior shot of the Huayra mid race. That high LOD :O

huragaj63.png
 
PD's problem is that they've gone past integral issues in the series like the low quality of standard cars and continually focus on extraneous features instead of addressing the problems people have been complaining about for a decade - namely the sound, the lack of customisation, the damage model/impact physics and making an interesting single player. Things like B-Spec, photomode, lunar races, kart racing etc are all neat little distractions but they shouldn't be done until PD finally fixes the core problems in the series

They've already said that they're working on fixing the sound, sot hat's being addressed. Whether it makes it into GT6 eventually through an update remains to be seen. But they aren't ignoring it. Sound is something that all racing games struggle with. Whether it be GT and that sound having muted/computerized tone or Need for Speed where the sound is exaggerated. Finding the spot in the middle is what need to happen.

And I don't think that we've really heard enough about GT6's single player to make any definitive judgments on whether or not they've made it interesting. But I think things like Special Events and Coffee Breaks are there to help spice it up. There's only so much you can do with single player modes in racing games.
 

Dead Man

Member
PD's problem is that they've gone past integral issues in the series like the low quality of standard cars and continually focus on extraneous features instead of addressing the problems people have been complaining about for a decade - namely the sound, the lack of customisation, the damage model/impact physics and making an interesting single player. Things like B-Spec, photomode, lunar races, kart racing etc are all neat little distractions but they shouldn't be done until PD finally fixes the core problems in the series

Pretty much. One thing I find a weird oversight is that 6 games in and we still can't put wider tyres on our cars, one of the simplest ways to increase grip on a car you use for occasional track days. I'm not talking about crazy tubs and massive wheels, but going from something like a 215 wide tyre to a 235 wide. Tyre pressure is still missing as well, something that many games have had since the mid 90's.

They don't improve/fix the fundamentals and keep adding fluff.

They've already said that they're working on fixing the sound, sot hat's being addressed. Whether it makes it into GT6 eventually through an update remains to be seen. But they aren't ignoring it. Sound is something that all racing games struggle with. Whether it be GT and that sound having muted/computerized tone or Need for Speed where the sound is exaggerated. Finding the spot in the middle is what need to happen.

And I don't think that we've really heard enough about GT6's single player to make any definitive judgments on whether or not they've made it interesting. But I think things like Special Events and Coffee Breaks are there to help spice it up. There's only so much you can do with single player modes in racing games.

They've said a lot of things about the sound over the years, I don't think I will take their word for it until I hear it. So no, it hasn't be fixed yet. It may be, in the future.
 

scandisk_

Unconfirmed Member
PD's problem is that they've gone past integral issues in the series like the low quality of standard cars and continually focus on extraneous features instead of addressing the problems people have been complaining about for a decade - namely the sound, the lack of customisation, the damage model/impact physics and making an interesting single player. Things like B-Spec, photomode, lunar races, kart racing etc are all neat little distractions but they shouldn't be done until PD finally fixes the core problems in the series


It pains me to say this, but Kaz needs to take a break, hehehehe if only the execs would agree.
 
Pretty much. One thing I find a weird oversight is that 6 games in and we still can't put wider tyres on our cars, one of the simplest ways to increase grip on a car you use for occasional track days. I'm not talking about crazy tubs and massive wheels, but going from something like a 215 wide tyre to a 235 wide. Tyre pressure is still missing as well, something that many games have had since the mid 90's.

They don't improve/fix the fundamentals and keep adding fluff.

15- Can you change the diameter size of a wheel?
- Yes, it depends on the car you're using.

http://www.gtplanet.net/forum/threads/got-a-copy-of-gt6-ask-questions-here.290981/
 

paskowitz

Member
lol, sorry but no. Not happening with this series. It has always been about marginal improvements. We all want what you've posted but it's 100% not happening in GT7.

-TOD/Weather on all tracks is a given since PD is building all new tracks from the ground up to accept this. Sure there may be an exception or two, but it is not out of the realm of reason.
-Enhanced climate effects is something totally new and TBH unprecedented in racing sims, but given PD's focus on aero and weather in GT6, it is a logical evolution.
-Nothing crazy about giving tracks a grip variable tied to tire marks.
-Offline event creator. Why this is not in GT6 is beyond me. Take online mode, ad AI, POOF... event creator. This is probably one of those things they will never do though...
-Livery editor... it is coming... have faith.
-Create a car... I believe Amar's dreams as well and Kaz has stated it is something he would personally love to do.
-I think come GT7, PD will dump a bunch of money on Porsche desk. Aussie V8/SGT may not be ready in time, but when it is, like SGT it will be included. 50% of the GT3 field is done (missing AMR Vantage GT3, MP4-12c, 458 Italia, Lambo and 911). LM Prototypes are a shoe in. E30 and hypercars like Agera and P1 are less likely.
-There are not that many "great" tracks left. This area may be weakest because PD will likely have to redo a lot of tracks (spend a lot of time) for GT7
-Larger grid count is my dream, but every gen has seen a larger grid for GT.
-This is also logical based on the whole "car ownership" scheme (oil, engine/chassis repairs, etc).

Oh yeah... sounds.

So yes, dreams, but mostly logical ones.
 
PD's problem is that they've gone past integral issues in the series like the low quality of standard cars and continually focus on extraneous features instead of addressing the problems people have been complaining about for a decade - namely the sound, the lack of customisation, the damage model/impact physics and making an interesting single player. Things like B-Spec, photomode, lunar races, kart racing etc are all neat little distractions but they shouldn't be done until PD finally fixes the core problems in the series

I only care about Sound and Impact Physics. To me their priorities are not bad. People mentioning air pressure, I rather have B-Spec.

Can't please everyone because there will always be infinite things missing that people dub as fundamental. For change all we can do is demand, demand, demand so keep up the good work because afterall, they do listen.
 

scandisk_

Unconfirmed Member
One thing that also needs to be improved are the track surfaces (I know it's a moot point to discuss this in this thread) but I do hope that GT7 improves on that. The actual driving feels a bit stale too cause' there's little to no vibrations in cockpit view, it's sooooooooooo smoooooth!
 

Skunkers

Member
PD's problem is that they've gone past integral issues in the series like the low quality of standard cars and continually focus on extraneous features instead of addressing the problems people have been complaining about for a decade - namely the sound, the lack of customisation, the damage model/impact physics and making an interesting single player. Things like B-Spec, photomode, lunar races, kart racing etc are all neat little distractions but they shouldn't be done until PD finally fixes the core problems in the series

This is a very fair criticism. Also, I've pointed it out before, but there is some real low hanging fruit that should have been cleaned up by now as well; particularly standard versions of premium cars. You have something like 20 standard versions of R34 Skyline GT-R, and the only aesthetic difference from the premium is a badge, hood, maybe a fascia or wheel, if that. It's really stupid that they haven't tweaked those by now. If they did that for Skylines and RX-7s alone, the premium list would probably be something like 100 cars stronger. And there's plenty of other examples besides those.
 
They've already said that they're working on fixing the sound, sot hat's being addressed. Whether it makes it into GT6 eventually through an update remains to be seen. But they aren't ignoring it. Sound is something that all racing games struggle with. Whether it be GT and that sound having muted/computerized tone or Need for Speed where the sound is exaggerated. Finding the spot in the middle is what need to happen.

And I don't think that we've really heard enough about GT6's single player to make any definitive judgments on whether or not they've made it interesting. But I think things like Special Events and Coffee Breaks are there to help spice it up. There's only so much you can do with single player modes in racing games.
Last time they were working on the sound we ended up with almost no perceivable improvement, so excuse me if I remain skeptical.

I'm thinking GT7 is make or break for upgrading standards. PS2 quality is not good enough for PS4, development should be easier and they have enough premiums that they can afford to take a cut back on the sheer quantity of cars to find a balance between quality and quantity. I'd rather have 600 premium cars with full damage, upgrades and livery editor than a 1200 mixed bag without those features.

I'm not going to be too harsh on them, GT6 feels like an incremental update and if they finally start sorting all these issues in GT7 on next gen, I will be happy.
 

The Stealth Fox

Junior Member
WOW at the negativity in this thread.

Do you guys even remember GT5s damage at launch? A 60 mph head on collision in GT5 WOULD BARELY DO ANYTHING.

The damage/deformation is at least way more sensitive now. That's all I wanted.

Any news on mechanical damage?
 

CHVRCHES?!? Kinda wish it was a track with Lauren on it (Night Sky would've been a good cruising song). But still a good choice by just choosing them for track.

One thing that also needs to be improved are the track surfaces (I know it's a moot point to discuss this in this thread) but I do hope that GT7 improves on that. The actual driving feels a bit stale too cause' there's little to no vibrations in cockpit view, it's sooooooooooo smoooooth!

This can/will only work if there's an optional to disable it. The cockpit moving around too much is something that causes very negative reactions from some people.
 
This is a very fair criticism. Also, I've pointed it out before, but there is some real low hanging fruit that should have been cleaned up by now as well; particularly standard versions of premium cars. You have something like 20 standard versions of R34 Skyline GT-R, and the only aesthetic difference from the premium is a badge, hood, maybe a fascia or wheel, if that. It's really stupid that they haven't tweaked those by now. If they did that for Skylines and RX-7s alone, the premium list would probably be something like 100 cars stronger. And there's plenty of other examples besides those.

Are there any examples of the standards being converted? I agree with you, they need to update these cars. Not every car needs to be scanned in perfectly, or it will never happen. You get the feeling nobody is working on improving the standards. And its so odd considering Kaz has such a reputation as a perfectionist
 

The Stealth Fox

Junior Member
The liveries don't look bad. The main thing is the polycount. At least they don't look like minecraft like in GT5. The game, as a result, doesn't look visually inconsistent in motion, if that's the case.
 
WOW at the negativity in this thread.

Do you guys even remember GT5s damage at launch? A 60 mph head on collision in GT5 WOULD BARELY DO ANYTHING.

The damage/deformation is at least way more sensitive now. That's all I wanted.

Any news on mechanical damage?

Things are better, but the actual physics in the impacts is PS1 quality. I mean you get a better damage model out of something like GTAV, whereas the GT games feel like the reaction you'd get from two matchbox cars hitting each other
 
Are there any examples of the standards being converted? I agree with you, they need to update these cars. Not every car needs to be scanned in perfectly, or it will never happen. You get the feeling nobody is working on improving the standards. And its so odd considering Kaz has such a reputation as a perfectionist

vsernoi0j.jpg


a40kqudy7.jpg


0pirorevz.jpg


2e85iqi3n.jpg
 
-TOD/Weather on all tracks is a given since PD is building all new tracks from the ground up to accept this. Sure there may be an exception or two, but it is not out of the realm of reason.
-Enhanced climate effects is something totally new and TBH unprecedented in racing sims, but given PD's focus on aero and weather in GT6, it is a logical evolution.
-Nothing crazy about giving tracks a grip variable tied to tire marks.
-Offline event creator. Why this is not in GT6 is beyond me. Take online mode, ad AI, POOF... event creator. This is probably one of those things they will never do though...
-Livery editor... it is coming... have faith.
-Create a car... I believe Amar's dreams as well and Kaz has stated it is something he would personally love to do.
-I think come GT7, PD will dump a bunch of money on Porsche desk. Aussie V8/SGT may not be ready in time, but when it is, like SGT it will be included. 50% of the GT3 field is done (missing AMR Vantage GT3, MP4-12c, 458 Italia, Lambo and 911). LM Prototypes are a shoe in. E30 and hypercars like Agera and P1 are less likely.
-There are not that many "great" tracks left. This area may be weakest because PD will likely have to redo a lot of tracks (spend a lot of time) for GT7
-Larger grid count is my dream, but every gen has seen a larger grid for GT.
-This is also logical based on the whole "car ownership" scheme (oil, engine/chassis repairs, etc).

Oh yeah... sounds.

So yes, dreams, but mostly logical ones.

What pains me the most is "not getting it" some basic stuff that every other sim on the PC market gets it.

Why the tuning and buying parts is basically the same structure since GT1 is beyond me. Why do they put huge amounts of time on side projects and features instead of focusing on core gameplay is also mindboggling.

I just wish they had a laser focus on core racing. Most PC sims do this well, but they are all way too limited in scope and development, so they are always extra experiences that you get. GT has the tools to go beyond what a studio like the one doing Assetto Corsa can. Of course we will expect much more out of GT. It is supposed to be way more advanced than the others because it's fucking Gran Turismo.

There aren't enough facepalms to some of their design choices. You put tracks like Tsukuba and Nurb in the game, tracks famous for various comparisons and power laps, you tease leaderboards on your demos and prologues and you can't figure out a way to do this in the retail release? Even shit games like Dirt can do leaderboards in a fun way, why can't GT do the same?

You have the SuperGT license and you can't make a proper SuperGT championship in your game.

You have dozens of programmers and still can't beat the car sounds of community made mods on low budget sims, yet you don't outsource fearing low quality job from third parties, so we end up with some downright absurd car sounds. (i'm looking at you Weider HSV, BMW M3 and 90% of you car roster).

You have a bunch of rally cars in the game since 1999 and yet you have no idea what rally is, and keep doing stuff that any casual fan could tell you that has nothing to do with rally racing.

You decide to add Nascars in the game and you have absolutely no idea about the rules, regulations and how a Nascar race happens. You model every little wire inside of each of those cars, but you can't figure out a way to do yellow flags or left and right setups, or even worst, you forget Nascar uses restrictor plates in Daytona.

And the worst offender of all, you start doing GT Academy, gets a ton of feedback but refuses to fix the issues that are there from everyone to see when analyzing players racing in real life and the shortcomings of the game. You hired one of the champions to consult for the game and you want us to believe that he didn't give any feedback on those issues?

The GT6 academy demo had some serious problems that only the hardcore users could notice. Cars were too forgiving in high speeds, the GTR GT3 car would murder curbs, snap oversteer and auto correct itself like this is Need for Speed, and this is suppose to be the new tire/suspension model... if you say you are trying to be as realistic as possible, why the cars feel so neutered in high speeds and on their limit?

Despite all of this, they have a bunch of qualities that are unmatched in the industry. 90% of the PC sim crowd likes to BS the handling model, but the reality is that no game feels better to drive than Gran Turismo. Everyone has it's ups and down, but the whole package of just driving is absolutely a notch above in GT, and that's why we put up with all this crap.

It's frustrating because it could be soooo much better with just a little bit of common sense and logic, that's what drives us crazy. The simple fixes that are ignored are the ones driving us crazy.
 

scandisk_

Unconfirmed Member

Manpower dude, they just don't have enough of those. For a library of 500+ cars it's not enough. Expand their studio in EU perhaps? THAT WOULD BE FUKEN PURFECT!

edit: agree, with their experience and how long they've been in the industry it's really bizarre to see their approach like that. It's like you wanna scream GROW UP or MOVE ON on Kaz's face.
 
What pains me the most is "not getting it" some basic stuff that every other sim on the PC market gets it.

Why the tuning and buying parts is basically the same structure since GT1 is beyond me. Why do they put huge amounts of time on side projects and features instead of focusing on core gameplay is also mindboggling.

I just wish they had a laser focus on core racing. Most PC sims do this well, but they are all way too limited in scope and development, so they are always extra experiences that you get. GT has the tools to go beyond what a studio like the one doing Assetto Corsa can. Of course we will expect much more out of GT. It is supposed to be way more advanced than the others because it's fucking Gran Turismo.

There aren't enough facepalms to some of their design choices. You put tracks like Tsukuba and Nurb in the game, tracks famous for various comparisons and power laps, you tease leaderboards on your demos and prologues and you can't figure out a way to do this in the retail release? Even shit games like Dirt can do leaderboards in a fun way, why can't GT do the same?

You have the SuperGT license and you can't make a proper SuperGT championship in your game.

You have dozens of programmers and still can't beat the car sounds of community made mods on low budget sims, yet you don't outsource fearing low quality job from third parties, so we end up with some downright absurd car sounds. (i'm looking at you Weider HSV, BMW M3 and 90% of you car roster).

You have a bunch of rally cars in the game since 1999 and yet you have no idea what rally is, and keep doing stuff that any casual fan could tell you that has nothing to do with rally racing.

You decide to add Nascars in the game and you have absolutely no idea about the rules, regulations and how a Nascar race happens. You model every little wire inside of each of those cars, but you can't figure out a way to do yellow flags or left and right setups, or even worst, you forget Nascar uses restrictor plates in Daytona.

And the worst offender of all, you start doing GT Academy, gets a ton of feedback but refuses to fix the issues that are there from everyone to see when analyzing players racing in real life and the shortcomings of the game. You hired one of the champions to consult for the game and you want us to believe that he didn't give any feedback on those issues?

The GT6 academy demo had some serious problems that only the hardcore users could notice. Cars were too forgiving in high speeds, the GTR GT3 car would murder curbs, snap oversteer and auto correct itself like this is Need for Speed, and this is suppose to be the new tire/suspension model... if you say you are trying to be as realistic as possible, why the cars feel so neutered in high speeds and on their limit?

Despite all of this, they have a bunch of qualities that are unmatched in the industry. 90% of the PC sim crowd likes to BS the handling model, but the reality is that no game feels better to drive than Gran Turismo. Everyone has it's ups and down, but the whole package of just driving is absolutely a notch above in GT, and that's why we put up with all this crap.

It's frustrating because it could be soooo much better with just a little bit of common sense and logic, that's what drives us crazy. The simple fixes that are ignored are the ones driving us crazy.

All these issues come down to a problem of management. And we wonder why such obvious things are being overlooked, but when the lead developer, Kaz, seems to be jetting around the world half the year does it really seem strange that the products keep coming out with unfulfilled promises, bizarre reasons why things couldn't be done or are half baked and a severe lack of attention to detail outside of the modelling and physics?

Above all I wish Kaz to take a step back from the series and hand it off to somebody in the team with a full time passion for GT, somebody who will give the series a more focused vision. Let Kaz still be the face of the series if he wants, but let somebody else take the reigns
 

Torgo

Junior Member
So is the blue RUF the "standard" version still? If so that looks pretty good. Jaggies around the wheel arches are gone, lines are clean. Or is this a standard that was converted to premium?

The only difference between the two tiers is if the interior is fully built-out or not
 

Makki

Member
Just the change in the suspension alone is enough to want me this badly. Cars lacking proper body roll had bothered me since Enthusia did it and neither Forza nor GT had done it even remotely right til this GT6 iteration.

Cant wait to play this next friday. Hope more and more cars get turned into premiums though... STOP LOOKING UP AT THE MOON
 

The Stealth Fox

Junior Member
The upgraded standards are very heartwarming to see. I never really asked for 100% premiums, but I'm happy those exist.

GT6 did respond to feedback and the negative criticism of GT5. There's a lot of future room for improvement, but I think this game is in a WAY better state than GT5 was at launch.

1) Improved UI
2) Improved non-grindy career
3) Improved standards
4) More sensitive damage modeling (PLEASE SOMEONE TELL ME ABOUT MECHANICAL DAMAGE)
5) No randomized dealerships
6) Categorized dealerships

Does anyone know if you can tune from the race menu like in GT5?

The main thing that annoys me is no qualifying. Is there at least qualifying in championship series?
 
That's a standard.

The only difference between the two tiers is if the interior is fully built-out or not
Nice! I'm pretty pleased with that. I remember in GT5 the standards looked like straight ps2 ports with the jaggies and shit body lines. These look pretty dang good. At least I can shoot them in photomode now. I avoided all standards like the plague. Didn't even want to drive/own them cause they seemed worthless.

Edit: in photomode the smoke and jagged shadows has been confirmed fixed right? Wasn't lens flare added in a later update in GT5 and then tweaked or removed or something later on?
 

The Stealth Fox

Junior Member
Nice! I'm pretty pleased with that. I remember in GT5 the standards looked like straight ps2 ports with the jaggies and shit body lines. These look pretty dang good. At least I can shoot them in photomode now. I avoided all standards like the plague. Didn't even want to drive/own them cause they seemed worthless.

Edit: in photomode the smoke and jagged shadows has been confirmed fixed right? Wasn't lens flare added in a later update in GT5 and then tweaked or removed or something later on?

The alpha effects resulting from smoke are completely gone, along with jaggy cockpit shadows. The shadows are softer now.

The IQ is consistent now. This is the game GT5 should have been.
 

ironcreed

Banned
Some videos from BHRxRacer:

An Amateur Cup event at Willow Springs:

http://www.youtube.com/watch?feature=player_embedded&v=2LU0rtfQywY

Short video showing a busted up Huayra:

http://www.youtube.com/watch?feature=player_embedded&v=8w0Hh0FcqNY

Looks good to me. Like a more crisp and more polished GT5, with better suspension, some new tracks, etc. And hell yes, I am also excited for the lunar races. That is just a neat little addition to an already massive package.
 
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