The cockpit can move around as long as the camera isn't glued to it
Like this http://www.youtube.com/watch?v=Y7UJtbBR8hw
Dude that fucking sucks.
It wouldn't bother me, but I remember people being very annoyed with Shift. I think oe of the problems with trying to simulate movement of the cockpit is that you (the player) are stationary. So it's never the same as if you were actually in the car. It's the same reason why FPS games never really try to fully simulate a characters vision when they're running. It'd be disorienting.
It's the same number as GT5. They aren't adding additional standards to the game.
It wouldn't bother me, but I remember people being very annoyed with Shift. I think oe of the problems with trying to simulate movement of the cockpit is that you (the player) are stationary. So it's never the same as if you were actually in the car. It's the same reason why FPS games never really try to fully simulate a characters vision when they're running. It'd be disorienting.
Pukes. NO.Shift and Pcars do exaggerate it a bit. But you've got to admit it really adds a ton to immersion. GT is a SIM (well in terms of driving anyways) and I'd like to have an option for that. SHAKE THAT COCKPIT CAM!
The premium car count is like 370 or something right? The new premiums in the car list wasn't complete at all.
Shift and Pcars do exaggerate it a bit. But you've got to admit it really adds a ton to immersion. GT is a SIM (well in terms of driving anyways) and I'd like to have an option for that. SHAKE THAT COCKPIT CAM!
They don't say which cars are standard anymore? How will I know which ones to ignore? :/
Shift and Pcars do exaggerate it a bit. But you've got to admit it really adds a ton to immersion. GT is a SIM (well in terms of driving anyways) and I'd like to have an option for that. SHAKE THAT COCKPIT CAM!
I'd use this option if it was actually providing feedback of conditions on the road and not just some shake for the sake of shaking.Shift and Pcars do exaggerate it a bit. But you've got to admit it really adds a ton to immersion. GT is a SIM (well in terms of driving anyways) and I'd like to have an option for that. SHAKE THAT COCKPIT CAM!
GT5 had it where the camera shook vigorously when you made turns at high speeds. Even people complained about that and PD removed it in a patch release. =|
I'd use this option if it was actually providing feedback of conditions on the road and not just some shake for the sake of shaking.
I use a controller and there's only so many ways to provide information of the conditions of the car and the road. So while some may find it unrealistic, I'd see it as a technique to communicate forces to the player. Forces they simply cannot feel and cannot be mimicked physically without very high end setups.
As an option I'd definitely use it, as I think Shift's cockpit view techniques were the right approach. It can be subtle blur, shifting of viewpoint at the edges, small stuff can really pay off.
I'd use this option if it was actually providing feedback of conditions on the road and not just some shake for the sake of shaking.
The only difference between the two tiers is if the interior is fully built-out or not
Lol, no. Standard seems to have the same polycount as before, just higher res texture.
Whereas in the Premium cars have a much higher polycount and details accordingly modelled.
Better then nothing though and you won't spot the difference outside of the menu and replays I guess.
GT5 had it where the camera shook vigorously when you made turns at high speeds. Even people complained about that and PD removed it in a patch release. =|
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This makes me want to delete the patches to experience that again.
But damn, having to endure 6 hours of re-downloading & reinstalling over 2 dozen patches to play the game online, ugh.
You have GOT to be kidding me!
The lounge music yet again outnumbers all other music tracks 5 to 1.
The seems like less than 12 licensed English Rock songs, the rest are Japanese Jazz, lounge, techno rock songs.The music list is pathetic.
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a 60 MPH head on collision.. sooo dirty![]()
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a 60 MPH head on collision.. sooo dirty![]()
Dude that fucking sucks.
What he means is that all upgrades (visual or mechanical) can be applied to standards now. So the only difference aside from the obvious detail difference is that they don't have a full cockpit view.
No preload, game will be available for download december 5 (according for PSStore information).guys, I'll ask again, does the NA GT6 PSN version preload? I see 2MB in the filesize , what
i wonder how this do in reviews
will prob wait for gt7
I just got the game, I'll try to answer any questions you guys have. I've got the whole day for me today.
I just got the game, I'll try to answer any questions you guys have. I've got the whole day for me today.
I just got the game, I'll try to answer any questions you guys have. I've got the whole day for me today.
What about cockpit view in standard cars? It's like gt5 or gtpsp?
what's the difference between 5 and psp re. cockpit view?
i thought they were the same blackened interiors.
The OT should go live today right?
WHOA! FXX screenie on the dealership pretty pls![]()
What about cockpit view in standard cars? It's like gt5 or gtpsp?
Mechanical damage in arcade mode. IS IT THERE?
Per the screenies, it seems more like GT5.
I'm trying to find a standard car atm but they stopped labeling them AFAIK. I'll keep looking.
Trying arcade mode atm
The setting should be in the pre-race selection mode where you select manual and determine the assists like SRF etc.