Sigh... wtf is with this place today?
thatsthejoke.jpg
Sigh... wtf is with this place today?
thatsthejoke.jpg
Watch Dogs previews.
this is a joke, not mean to be taken literally; the views expressed in this post do not necessarily represent the views of this user.
At least mine wasn't a complete non sequitur.
No but saying shit on the internet that isn't transparent or even a joke, then do "thatsthejoke.jpg" is lame and annoying.
I saw the detail list and watched the gameplay video, felt overwhelmed and bored at the same time. Saints Row IV is looking more interesting than Watch Dogs at this point.
Good point. And as far as I'm aware, there aren't any major bridges or bodies of water in between the different areas to serve as lines of separation, so it'd be awkward.With the three different characters living in completely different parts of the city, it is pretty much impossible to section off certain parts untill a certain story percentage is reached like previous GTA games have done.
Opening up the entire map from the beginning is not a feature, it is inevitable.
With the three different characters living in completely different parts of the city, it is pretty much impossible to section off certain parts untill a certain story percentage is reached like previous GTA games have done.
Opening up the entire map from the beginning is not a feature, it is inevitable.
Also, turns out the "exclusive" stuff that X360 magazine hinted at a few days ago, was just flatout bullshit.
Kind of expected anyway, still, don't waste your time and money on it.
The article is 1 page, no new screens nor infos.
It looks like there are 2 different XBox 360 magazines.
The one from today's preview - https://twitter.com/OXMUK
The one that claims they have something that will beat the other previews - https://twitter.com/X360_Magazine
No problem man!
I couldn't find any JPG images but I didn't look very hard either.
The shots are from Edge.No problem man!
I noticed this video tonight showing 3 new screenshots and I haven't seen then anywhere else if you guys want to check them out. I couldn't find any JPG images but I didn't look very hard either.
I have to listen to Trevor's and Michael's is obvious enough, but Franklin's is also him 99%, the voice is just identical.Here is the rumored list of the Voice Actors for the main three:
I've listened to Ned's and Stevens stuff and they sound spot on IMO.
Here is the rumored list of the Voice Actors for the main three:
I've listened to Ned's and Stevens stuff and they sound spot on IMO.
Here is the rumored list of the Voice Actors for the main three:
I've listened to Ned's and Stevens stuff and they sound spot on IMO.
wow I'm calling this legit. Seriously that shit checks out.
Ned Luke is a given at this point.
Shawn Fonteno sounds really identical.
Does anyone have an audio file of Ogg where he sounds like Trevor, though? I mean the face is spot on, and i'ts most likely him (given the infos) i would like to hear the voice though.
On his site he has voice over reels that do not really sound that much like Trevor.
I haven't found a clip that sound identical to trevor, but he's a voice actor, he can do more than one voice.
I find this kinda tragic tbh.I just wanna say that I'm incredibly looking forward to this game. The screenshots, man... Wow. The color of the blue sky is just perfect. GTAV looks so much more more vibrant and colorful than GTAIV.
I find this kinda tragic tbh.
IV looked so beautiful with natural lighting. The sunsets in that game were to die for.
V looks pretty good too but I find the sugary over-saturation to be a bit of a turn off.
I find this kinda tragic tbh.
IV looked so beautiful with natural lighting. The sunsets in that game were to die for.
V looks pretty good too but I find the sugary over-saturation to be a bit of a turn off.
I just wish they would tone down the instagram colors in the countryside sunsets:IV definitely had more muted tones but monochromatic is a little silly unless blue color filter was on.
RDR was pretty much perfect, IMO, but I suppose they want the other the top thing.
I just wish they would tone down the instagram colors in the countryside sunsets:
*pics*
They look unnatural, i didn't like them in The Witcher 2 and i don't like them here.
I suspect they're mostly to try and hide the limited draw distance with something that look more like fog, but they could still use more natural hues.
Maybe those hues are natural, for San Andreas. The fictional game world. Also a place where rampaging criminals get into helicopter chases in the heart of the city. When have any of the previous GTA games had completely realistic hues, or realistic anything, for that matter?
Also, the effect is purely aesthetic, in my opinion. There is no evidence it exists to mask pop-in or, as you claim, a limited draw distance. On the contrary, Rockstar has gone on record stating that the draw distance is even further in this game that it was in GTA4, and correct me if I'm wrong, but RDR, too.
I have ZERO idea of what you're talking about.
What has the fact that it's a fictional gameworld have ANYTHING to do with what I would like them to do with the colors? It's not an alien planet, it's supposed to replicate Earth, and while they have the freedom to do whatever the fuck they want, i'm saying what i like and what i don't like, in the art direction.
What kind of a lazy argument is that? Might as well come up with "it's their game!!"
As for the draw distance, i actually think it's a clever way to mask it, but you ALWAYS have to deal with LoD and draw distance, especially when working with this little memory.
"draws farther than GTA4" =/= "draws to infinity".
Yes, compared to the rest of the time of day hues, which are very photo realistic.You said the hues look unnatural. Then I said maybe they're natural for the world of San Andreas, which is a fictional game world. So yeah, it's their game, they can do what they want. That's correct.
For the record, i dislike that particular hue, not all of the ones shown.So, you dislike the hues. I like them. Cool. Moving on.
I have ZERO idea of what you're talking about.
What has the fact that it's a fictional gameworld have ANYTHING to do with what I would like them to do with the colors? It's not an alien planet, it's supposed to replicate Earth, and while they have the freedom to do whatever the fuck they want, i'm saying what i like and what i don't like, in the art direction.
What kind of a lazy argument is that? Might as well come up with "it's their game!!"
As for the draw distance, i actually think it's a clever way to mask it, but you ALWAYS have to deal with LoD and draw distance, especially when working with this little memory.
"draws farther than GTA4" =/= "draws to infinity".
Anyway, more natural or not, i would like them to tone down a bit the violet and blue haze.
Can't spend much time on it now, but something of the sort:
Which is also closer to the sunset gif i posted above (probably a different ToD).
And before someone else gets offended, it's just a personal preference of mine, i'm not saying R* artists are disgraceful hacks.
The current style is beautiful, very beautiful. Hope they don't touch a thing.
Then you have more free artistic interpretations, too:
What has the fact that it's a fictional gameworld have ANYTHING to do with what I would like them to do with the colors? It's not an alien planet, it's supposed to replicate Earth
Yes, i love that too.GTAV's blue hour/blue filter, alone, puts the look of this game above GTAIV's IMO.
I mean c'mon...
...that's like the best hue in anything, ever. Love it. Saturated tones + improved lighting >>> GTAIV's "more muted than NYC's ever been" look.
That's why i said i find it a clever way to mask draw distance problems.
Which i find has a really offputting palette.
people going all technical with still screens... Shh I cant wait for this game in my PS3!