ViewtifulJC
Banned
Is Campaign scoring in or not
I seriously need to know
FRANKIE PLS
I seriously need to know
FRANKIE PLS
Just to keep expectations in check, a different article claimed it was about 2/3s through the game.
Just to keep expectations in check, a different article claimed it was about 2/3s through the game.
Eurogamer said it's halfway, Polygon stated it is about 2/3.
Love the intro for Blue team but a few questions:
- why are his fingers 'shimmering'?
- why are the flames of the pelican so last gen? it's like a halo thing where explosions or flames are very unflattering
I'm sure the demo the press played was not representative of the current state of the game.
I agree with this, If you go back to halo 2 - 3, explosions and used to be bigger. I noticed on H4 and now H5 grenade explosions are almost none existent.
Well they were on end of life Xbox360/Xbox One so some effects have to go somewhere. Plus assuming those are fragmentation grenades, they don't have huge fireballs, unless they are HE grenade ala Counter Strike.
What kills me about the AI is they just kinda stand there and allow themselves to be shot, without evading or returning fire half the time.
It's most jarring with the Elites - what happened to their quick side strafes to break your aim?
I think the Polygon preview said it best: The perception of the AI for Halo 5 will be different because of how much more engagement options we've been given.
If the AI hasn't improved much from Halo 4 AND you have a whole new set of tactics for engaging enemies, I think we'll see a win/loss situation where you have more freedom to attack your enemies, but your enemies may be more limited because of said freedom.
This stood out to me too, and I'm hoping that these are just one-offs, because I'm used to Elites being elite. Dodging, strafing, playing it coy. Some of that was missing in this recent footage.
I think the Polygon preview said it best: The perception of the AI for Halo 5 will be different because of how much more engagement options we've been given.
If the AI hasn't improved much from Halo 4 AND you have a whole new set of tactics for engaging enemies, I think we'll see a win/loss situation where you have more freedom to attack your enemies, but your enemies may be more limited because of said freedom.
I agree with this, If you go back to halo 2 - 3, explosions used to be bigger. I noticed on H4 and now H5 grenade explosions are almost none existent.
Polygon videos are on Heroic, btw. He confirmed that in the comments.
The Jackals talking is odd...Jackal death scream is so odd, like a comedy parrot and they look like mini godzillas.
The Jackals talking is odd...
It looks like the AI jumps around onto objects/different levels a lot more though, and the new promethean soldiers teleport all over the place.
I honestly think most of these previews are playing the game on easy/normal. Greenskull is playing on normal and I haven't seen any videos where the AI looks any more difficult yet. He also said it was somewhat challenging at certain points, and he's pretty good at Halo.
To be fair we had a similar problem with Halo 4 Covenant AI who often just stood there, especially the Elites. It wasn't even a fair fight, even on Legendary, and the Prometheans were significantly more challenging in that regard (they had good AI with useful abilities).
From what I've seen, everything looks about 'Normal'.
Of course, there is no difficulty below Heroic. That's a minimum.
There's no chance any significant work is being done on the AI at this stage. Minor tweaks? Sure, maybe.
Game should be be nearing Gold at this point, if not within the next week or two. Should be entirely bug squishing and polishing, not messing with the AI. That would be too down to the wire for a big studio.
Then again, nothing surprises me any more.
Still no Forge information.
What kills me about the AI is they just kinda stand there and allow themselves to be shot, without evading or returning fire half the time.
It's most jarring with the Elites - what happened to their quick side strafes to break your aim?
Okay so watching the vids I am coming away with two feelings that are pretty juxtaposed.
1) The vertacality of the environments and the team work is going to make this co-op heaven. YES YES YES
2) The AI looks dumb as hell. What is going on here? Did they have to create the AI completely from scratch? Halo 4's AI was terrible and ruined the gameplay to a large degree especially when playing co-op. I pray they are all on easy.
Overall I am starting to get excited
Ugggh ... that's Firefight Versus man.
your point being...?
your point being...?
Prometheans just chickened out or totally unfair teleport melee. I wouldn't say they were great. The AI in Halo 4 was weird, it was like they didn't engage within a certain range or gave up at a health level to make it easier for the player to finish them whereas Reach, they were hunting you and never say die.
Jury still out on 343 AI.
your point being...?
The little details do feel a little lacking.Not only that, but where are the "wort wort wort" sounds from the elites. This really bugs me about 343. They just dont see the "details" that made Halo feel like Halo.
Having BS abilities is not mutually exclusive to good AI. The Prometheans would stick together, support each other, and flank/charge the player when he was vulnerable. Not engaging beyond a certain range is a problem in every Halo game (except Reach where they actually hide from the player until they got closer)
Of course it's not as good as Reach, but that's besides the point. The comparison was with Halo 4
They should just port Reach's AI into Halo 4.
The little details do feel a little lacking.
It's weird because on the one hand, hurray 343 have brought back the chatter. On the other hand they've slapped it on everything. Jackals never really talked they just made these interestingly alien sounds while the rest of the covenant would actually talk. Which was an interesting part of their character I think. Also, why do the Hunters sound like bears?
Hopefully I don't sound like I'm just giving the game shit. It just feels a bit off.
Lol um, that that's not AI, that's a player controlled Elite.your point being...? Its not like this is some crazy anomaly from Reach's campaign
Shouldnt be compared to Halo4, it should be compared to the best Halo games. Its a Halo game after all.
Is it me or is this gen all about watching previews and being "concerned'?
I think Arthur said it was on Heroic? I hope your right and its on Normal.
Another thing and I think I might be in the minority here but I don't think the 60fps was a worthy trade off for the visuals. The game looks like they took H4 gave it a new lighting engine and maxed it on PC. The levels look so sparce and empty.
AI as on normal I believe?
Man, the AI in some of the videos i watch really put me in a major downer now. AI is crucial. So bummed.
I've only watched the machinima vid but like 4 im concerned by the lack of gun play from the br, assault rifle, sniper.
I dont wanna be using covenant weapons all the time