johnnydrama
Banned
Man, people love to throw around "terrible", "awful", and "horrible" in Halo 5 threads. Nothing about the game is even close to those adjectives.
Man, people love to throw around "terrible", "awful", and "horrible" in Halo 5 threads. Nothing about the game is even close to those adjectives.
This looks terrible.
Like those super early maps you used to see in VidDocs when you knew they weren't done with final assets so they were just putting placeholders all over.
Welp time to go dark on campaign stuff.
'Wake me, when you... see Forge stuff, I'm dying to know about that'.
Control F
Forge
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WorthPlaying said:Over the course of eight hours, we played two campaign missions, did some co-op, and checked out various multiplayer maps in both Arena and Warzone. The only thing Microsoft wasn't showing off (or talking about yet) was Forge mode. The multiplayer coverage will be hitting in a few days; today is all about campaign.
Everything looks great so far. Great job 343i.
One thing I have noticed. Its looks way to easy. And empty.
levels are big with great design. Needs more enemies and alot more harder. Like epic Legendary. since this will always plays with coap.
WorthPlaying said:Microsoft didn't put any limits on the difficulty that we played at, so I chose to play on Heroic. Maybe it is the fact that your AI squadmates can now heal you, but Halo 5's Heroic felt a lot more like playing on Normal than playing on Heroic. Enemies put up a fight, but none, aside from the Prometheans, ever felt really challenging. That includes Covenant Hunters. In previous games, Hunters were something to be feared. Here, they are just obstacles.
After playing through the two levels solo, we restarted and jumped into Enemy Lines a second time, this time in co-op. My group had a squad of three humans and one AI player. One of the group was new to Halo, so we played on Normal. Even though co-op is supposed to scale up as you add players, playing on Normal was like facing off against enemies made of tissue paper. I did manage to die during the co-op run, but that was mostly due to the fact that the ease of killing the Covenant encouraged me to play recklessly.
*flashback of fans hating halo 2 because of Arbiter*
oh great just what we needed lol
WorthPlaying said:What was made obvious is that Halo 5 doesn't really seem to be about Locke versus Master Chief so much as it is about the two of them chasing after the same goal, though from different perspectives. From what I saw during my time with the game, I got the distinct feeling that we'll see the story play out similar to how Halo 2 handled the Arbiter's story. Each mission will reveal a bit more of the overall plot, but it's not just going to be a simple Spartan vs. Spartan tale.
Game looks awesome! The difficulty of the AI looks kinda worrying though. In these video's, they seem really, really easy to combat. Of course, it could a lower difficulty, but for now, it seems like I'll start the campaign on legendary for the first time.
Also, the Kraken fight looks kinda underwhelming from what I've seen. It doesn't seem to do much besides be there. No big guns like the scarab.
Indeed; none of the Blue Team videos explained why they were blowing up the ship. (Unless I missed something).
Huh. I feel the opposite way. The inside is like a small level on its own, and there are multiple ways to attack the outside parts. And it hassles you throughout the level before you fight it properly.
I fail to see what is terrible about these screen shots... I actually thought there was some sarcasm involved but I guess people actually think those shots look terrible?
This looks terrible.
Like those super early maps you used to see in VidDocs when you knew they weren't done with final assets so they were just putting placeholders all over.
Finally got around to watching the kinda funny campaign gameplay and it just looked bland. Was the fireteam not helping or was Alfredo just not playing right? Also the last bit when he was downed and the ai tries to res him and gets pushed around by the ghost just looks sloppy.
WorthPlaying Preview:
http://worthplaying.com/article/2015/9/23/previews/97257/
Don't expect any Forge news.
WorthPlaying Preview:
http://worthplaying.com/article/2015/9/23/previews/97257/
Full preview is at the link, but I've quoted selected bits as replies to the thread below.
Don't expect any Forge news.
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The Halo 5 campaign levels do seem easy. It's more like Halo 4 in terms of difficultly then say Halo 2.
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It's funny that you mention Halo 2...
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The Kraken was interesting, but ultimately pretty straightforward. There are multiple ways to enter the Kraken's core, and that bodes well for player creativity, but once on-board it was rather small. Especially if you enter via the landing bay rather than the main deck. Sneaking in below means avoiding almost all resistance.
Can't let it fall into Covenant hands.
Would beg to differ on the "hassling." It is mentioned and seen in other parts of the level, but you do little more than drive by it in a Ghost when you first see it.
I wouldn't be concerned about apex 7 visuals, wait till you play it
That quote by Worthplaying sounds bad, real bad. It's a rather odd situation,...cause this guy:
https://www.youtube.com/watch?v=dfL6SqOGuB4
Said it was still quite a challenge even on normal and died a few times. He sounds very impressed by especially the Hunters and died several times by their hands.
That guy is always overly excited about everything, not to discount what he said, but keep that in mind.
That guy is always overly excited about everything, not to discount what he said, but keep that in mind.
That hud is actually offensive to my eyes. Like a good chunk of the screen obscured so they can...replicate what it's like to have a helmet on? Yeah this is Halo I think you can leave weak attempts at realism at the door.
That looks pretty rough, especially the ground.Looking at a shot that more closely approximates an actual gameplay viewpoint of that same area, I'm pretty sure those janky textures on the terrain at the top of the cliffs won't be visible when you're playing the map.
Alfredo was spamming the DMR, not making use of team squad orders or using the spartan abilities much, so I would say it was the way he was playing. Though it still looked better than other shooters that are coming out.
That looks pretty rough, especially the ground.
Halo 5 is a weird mixed bag - some visuals looks amazing, others awful. With things like the lack of blood, reused animations and lacking AI I can't help but feel they could have used more development time.
That said, the level design looks fantastic and I'm fairly excited to play.
So basically he was playing halo like one would for the last 10 years as if the squad was not there...Alfredo was spamming the DMR, not making use of team squad orders or using the spartan abilities much, so I would say it was the way he was playing. Though it still looked better than other shooters that are coming out.
dat blue team cinematic
bravo 343 simply amazing
Lol, you people...Okay, I get it. 343 doesn't care about Forge.
Okay, I get it. 343 doesn't care about Forge.
I'll just stop hoping for it to be good. Maybe I'll be surprised but considering they still don't want to talk about it, I doubt it.
Lol, you people...
There's still more than a month to go.
Forge is in the game. Pretty sure there will be significant improvements. The feature sets in past games that are missing in 5 were deconfirmed pretty quickly. Not the case with forge.
I need this
The halo 3 scarab fights are awesome but I never felt they were dynamic and actually they were always the same for me:The Kraken is disappointing as it doesn't move around. There might be more interactive aspects once you board it, but what made the Scarab fun was its dynamic nature the fights were never exactly the same, it moved around and was an enemy in itself. The Kraken just becomes a large base you have to destroy. It's the same reason the Lich was disappointing in Halo 4.
Damn that was so fucking good. I loved all the Halo games, some more than others, but this one seems epic to me. Watched the IGN coverage, visually it is blowing me away and looks so damn smooth.
The halo 3 scarab fights are awesome but I never felt they were dynamic and actually they were always the same for me:
1 - ride elevator up to crane/platform->wait for scarab to come close-> jump on and destroy
2 - grav lift on top of platform to board and destroy
3&4 - use hornet to shoot legs then the ass until dead.
That looks pretty rough, especially the ground.
Is there an idea about how long both missions took to finish? I prefer the longer missions of something like Reach than the shorter ones of 2/ODST.
Same body from polygon said the first blue team mission took 50 minutes on heroic and 30 minutes on normal and it took 30 minutes on Normal on the sangelious mission.
This looks terrible.
Like those super early maps you used to see in VidDocs when you knew they weren't done with final assets so they were just putting placeholders all over.