CrapSandwich
former Navy SEAL
Xirj said:Bah, at first glance me thinks this was a bade idea. There was no need to introduce bikes to compete with TDU. I was gladly going to buy it as an arcade racer, which does not compete with Forza for me. I have no idea how they will balance it, and how to cope with bike driver falling off (they don't and it's super unrealistic, they do then they will always be hit by cars). I do know one reason for including bike's, get to raise the vehicle count with easy bike models.
I don't think they're competing with TDU. TDU will be more than a year old when PGR 4 comes out. And I don't think they're doing it just for the sake of adding more vehicles. That's insano reasoning. What evidence is there to support that idea? Adding another control scheme and physics model for the bikes is going to create more work for them, not less.
As far as having bikes, I'm all for it even though it may be another in a long line of stupid decisions they've made with this series. Let's recap:
1. The whole Kudos thing with its stupid ticking sound that drives me ****ing crazy and the ball-busting, anti-fun cone challenges.
2. Focusing on convertibles in MSR "because they're cool."
3. Centering the games around custom tracks in cities. Sorry, but as far as tracks go, most cities suck asshole. That's why so many people like Nurburgring the best out of all the tracks in MSR-PGR 3. If every city was Edinburgh, I'd take this point back. But that's not the reality.
4. Over-hyped features like location unique soundtracks and Gotham TV and photo mode. They're all worth something, but come on. It's gimmick stuff.
They make bad decisions is the point. However, the series needs a refresh, something to evolve it. Bikes might do the trick. I think the bikes will probably be more fun to drive in cities than the autos.
As much crap as I just talked on Bizarre and their games, I'd like to disclaimer myself and mention that I think this series is among the best of racing games and I would not miss PGR 4 for anything.