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New Super Mario Bros. 2 |OT| Coins!

Socreges

Banned
I still think that, while Nintendo may prefer shorter levels for handhelds, longer levels are a relatively recent development because SMB, SMB3, SMW, and others all had bite-size levels compared to NSMB Wii.
Well, those games are over 20 years old. SMW2:YI had long levels, just like NSMBW. At some point that became more standard.
 
completed all of the levels and got all of the secret exits. now i just need 60 more star coins to unlock star world...blah, i shouldnt have used them up on the mushroom houses - i would have been almost there by now! otherwise, game was a complete breeze for me. i rarely died and have hundreds of lives stockpiled up.

on a side note, i actually agree with the reviews. fantastic level design, gameplay, graphics and sound effects are great, but its starting to feel a little stale. hopefully nsmb wii u will change it up!
 

Drago

Member
I don't think this is true. I've seen the suit a ton of times and never lost my shine.
It happened to me.. had two shining stars, then had the block show up in one level but I ignored it, and the shine was gone when I went back to the file select screen. :(
 

Socreges

Banned
Btw I just played Yoshi's Island on my 3DSXL to check out the level length. Kinda want to play that instead now. Great juxtaposition to NSMB2 which is a perfect example of risk-averse Nintendo.
 

BGBW

Maturity, bitches.
It happened to me.. had two shining stars, then had the block show up in one level but I ignored it, and the shine was gone when I went back to the file select screen. :(

Psst... don't tell Billie, but she has never seen a shiny star so assumes she has never lost them. It is a secret to everybody.
 

daakusedo

Member
Seeing coin rush choose a random set of levels, I was thinking it would mean dlc would be akin to a whole world. If you could choose your setup, you would take the most coins filled levels. So just having a new course with the same 3 levels would be a different concept.
 
Btw I just played Yoshi's Island on my 3DSXL to check out the level length. Kinda want to play that instead now. Great juxtaposition to NSMB2 which is a perfect example of risk-averse Nintendo.

kinda what happened to me. i started playing 3dland to see how it compared and did not want to go back
 

mrklaw

MrArseFace
It happened to me.. had two shining stars, then had the block show up in one level but I ignored it, and the shine was gone when I went back to the file select screen. :(

I think Jarosh said if you go back and do that level (having done another level first to reset the number of tries), then complete it without the fail suit turning up, you get your shine back.
 

Peru

Member
The best thing about this game is it confirms how good the 3D effect looks on 2D games (platformers). So much better than the mostly pointless effect on 3D games, here it actually adds a pop to the visuals.

The lame thing is they really haven't moved on. Here's a free tip for a 2D Mario, or NSMB DLC add-on: NSMB Galaxy. Use the gravity schtick and the planet-format.

Or just any 'theme', really, that's what NSMB needs, a personality for each release and not just an excuse to do the same stuff.

It's enjoyable enough, of course, the Mario physics are always fun to play around with, but could be so much better with some direction / a vision.

And yes, going back to Mario 3DLand confirms not only how aesthetically gorgeous that game is, but how amazingly fun and creative and big it is. _That_ is the 3DS Mario masterpiece.
 
Putting the slider halfway gives near the same depth as full 3D and the blurring is barely there if you want to try that

This. I find that halfway works the best for me as it retains a decent level of background detail while providing a near (to my eyes) identical 3D effect.
 

CassSept

Member
-This game is a lot harder than NSMB or NSMBW, though no one will ever notice because you earn an average of 7 lives per stage

Of my 900 deaths in NSMBW, I'm fairly positive all of them were caused by griefing in multi. I routinely die trying for star coins/extra coins in this one (haven't seen the super guide yet, so that makes this a tad easier than SM3DL.

Maybe it's because you played it in multi that much (and to be fair, besides griefing multiplayer made it easier as you didn't have to restart after dying). NSMBW is definitely harder - much harder. Especially noticeable with the final world (World 9/Star World), which was at times insanely hard in NSMBW (9-7 are you kidding me?) and is average at best in NSMB2.

Totally don't understand the negative leaning reviews, although I guess the gaming community at large is far more concerned about aesthetics than great gameplay/level design.

That's not the point at all. I would have no problem if only complaints of mine were over aesthetics of the game.
 

Santiako

Member
Finally got my 5 shining stars, it will be a while until I get a million coins though :p
Overall, very happy with the game, it has a lot of crazy unique levels and I really like the coin theme, I'm sure we'll see the coin block head in the next Smash Bros.
 

Socreges

Banned
Totally don't understand the negative leaning reviews, although I guess the gaming community at large is far more concerned about aesthetics than great gameplay/level design.
Just to be equally patronizing: I guess some of us just have higher standards when it comes to gaming.

Think of it this way.

1990-1995 -- SMB3, SMW and Yoshi's Island
2006-2012 -- NSMB, NSMBW, NSMB2

The 90-95 trio are all very, very different from one another in all respects. They truly offer unique experiences.

06-12... not so much. It's nice that the level design is still very good, but it's also fairly easy and predictable. The mechanics in NSMB2 are virtually identical to the previous two games and the new power-ups really aren't all that novel. The variety of levels follow basically the same old template; not just visually and aurally ("aesthetics"), but also in terms of gameplay. I do like that the levels are a bit more vertical, though. And yes, aesthetically, there are too few new properties.

I'm glad some of you are able to shrug aside these things and celebrate a new Mario platformer as any other, but I'm surprised that you can't at least understand why many of us are disappointed.
 

Somnid

Member
Just to be equally patronizing: I guess some of us just have higher standards when it comes to gaming.

Think of it this way.

1990-1995 -- SMB3, SMW and Yoshi's Island
2006-2012 -- NSMB, NSMBW, NSMB2

The 90-95 trio are all very, very different from one another in all respects. They truly offer unique experiences.

06-12... not so much. It's nice that the level design is still very good, but it's also fairly easy and predictable. The mechanics in NSMB2 are virtually identical to the previous two games and the new power-ups really aren't all that novel. The variety of levels follow basically the same old template; not just visually and aurally ("aesthetics"), but also in terms of gameplay. I do like that the levels are a bit more vertical, though. And yes, aesthetically, there are too few new properties.

I'm glad some of you are able to shrug aside these things and celebrate a new Mario platformer as any other, but I'm surprised that you can't at least understand why many of us are disappointed.

Not that I don't have some agreement but the way you present it is flawed:

Your 90-95 trio is not only an arbitrary date grouping but contains a non-Mario game. There were basically 6 2D Marios prior to NSMB. SMB, SMB:LL, SMB3, and SMW. There was also Mario Land 1 and 2 on Gameboy. I think if you really wanted a comparison it makes most sense to choose SMB1-3 (specifically since we're talking about the first 3 NSMB games) rather than windowing on a particular ones. And that argument would mostly be on the strength of 3 (since 1 and 2 reused almost all assets) which while immense doesn't really demonstrate much.

Also another way to look at it is times have changed, as has the franchise and these comparisons are going to be weighted to the early franchise because they ignore those changes. The expanded Mario series has also seen NSMB Wii, SMG 2 and SM3DL in a span of less than 3 years. Essentially it's gained so much variety it's being split into sub-series (and really sub-sub-series since handheld NSMB is actually different than console NSMB).
 

marc^o^

Nintendo's Pro Bono PR Firm
I'm tempted to get this game for my daughter. She's six and can only make it to 1-2 in the original mario. Are early levels easier in this game?
 

BowieZ

Banned
Not that I don't have some agreement but the way you present it is flawed:

Your 90-95 trio is not only an arbitrary date grouping but contains a non-Mario game. There were basically 6 2D Marios prior to NSMB. SMB, SMB:LL, SMB3, and SMW. There was also Mario Land 1 and 2 on Gameboy. I think if you really wanted a comparison it makes most sense to choose SMB1-3 (specifically since we're talking about the first 3 NSMB games) rather than windowing on a particular ones. And that argument would mostly be on the strength of 3 (since 1 and 2 reused almost all assets) which while immense doesn't really demonstrate much.

Also another way to look at it is times have changed, as has the franchise and these comparisons are going to be weighted to the early franchise because they ignore those changes. The expanded Mario series has also seen NSMB Wii, SMG 2 and SM3DL in a span of less than 3 years. Essentially it's gained so much variety it's being split into sub-series (and really sub-sub-series since handheld NSMB is actually different than console NSMB).
Umm, SMW2 *is* a Mario game. You're excluding it precisely because it's such a departure -- but it's still a Mario game, and a brilliant novel (prequel) one at that! So it should be included when comparing to modern day.

Again, for anyone who's confused, SUPER MARIO WORLD 2: YOSHI'S ISLAND (aka SUPER MARIO: YOSSY ISLAND) is unequivocally a 2D Mario game where you play as a baby Mario riding Yoshi. And yeah, you can collect some shit if you want, but it's a Miyamoto 2D Mario adventure game through and through.
 

Stumpokapow

listen to the mad man
I'm not sure what you mean. You can save after every level in NSMB2, right from the start.

I agree that more people should be using Quick Save; there's no risk of getting a Game Over in this game, so Quick Save is pretty much as good as regular Save.
 

Kai Dracon

Writing a dinosaur space opera symphony
Just to be equally patronizing: I guess some of us just have higher standards when it comes to gaming.

Think of it this way.

1990-1995 -- SMB3, SMW and Yoshi's Island
2006-2012 -- NSMB, NSMBW, NSMB2

The 90-95 trio are all very, very different from one another in all respects. They truly offer unique experiences.

06-12... not so much. It's nice that the level design is still very good, but it's also fairly easy and predictable. The mechanics in NSMB2 are virtually identical to the previous two games and the new power-ups really aren't all that novel. The variety of levels follow basically the same old template; not just visually and aurally ("aesthetics"), but also in terms of gameplay. I do like that the levels are a bit more vertical, though. And yes, aesthetically, there are too few new properties.

I'm glad some of you are able to shrug aside these things and celebrate a new Mario platformer as any other, but I'm surprised that you can't at least understand why many of us are disappointed.

3D Mario didn't exist during the era you cite. Things are different now.

Instead of NSMB, NSMB Wii, NSMB 2, it's actually:

NSMB, Mario Galaxy, NSMB Wii, Mario Galaxy 2, Mario 3D Land, NSMB 2 - a little more variety there.

Some people can't seem to accept that NSMB is its own sub series. It is not the be-all, end all of Mario, or indicative of the nature of the franchise today. In addition to the fact that Nintendo only makes one NSMB entry per platform, and other Mario entries on the same platform are different.
 
3D Mario didn't exist during the era you cite. Things are different now.

Instead of NSMB, NSMB Wii, NSMB 2, it's actually:

NSMB, Mario Galaxy, NSMB Wii, Mario Galaxy 2, Mario 3D Land, NSMB 2 - a little more variety there.

Some people can't seem to accept that NSMB is its own sub series. It is not the be-all, end all of Mario, or indicative of the nature of the franchise today. In addition to the fact that Nintendo only makes one NSMB entry per platform, and other Mario entries on the same platform are different.

Its not that people can't accept NSMB as its own sub series. Its that those people (including me) just want that sub series to be great just like the other games in the franchise.
 

Somnid

Member
Umm, SMW2 *is* a Mario game. You're excluding it precisely because it's such a departure -- but it's still a Mario game, and a brilliant novel (prequel) one at that! So it should be included when comparing to modern day.

Again, for anyone who's confused, SUPER MARIO WORLD 2: YOSHI'S ISLAND (aka SUPER MARIO: YOSSY ISLAND) is unequivocally a 2D Mario game where you play as a baby Mario riding Yoshi. And yeah, you can collect some shit if you want, but it's a Miyamoto 2D Mario adventure game through and through.

That's like including Wario Land. They are distinct spinoff franchises both mechanically, artistically, and nomenclaturally. If you want to take this position I'd also consider Super Mario 3D Land a NSMB game because it shares a hell of a lot more with NSMB than Yoshi's Island shares with World.
 
Play as Baby Mario riding Yoshi? pretty sure you're playing as Yoshi otherwise those bubble moments would be sort of tricky, superstar sections aside of course. I've asked before and damn it i'll ask again, where do "Yoshi games" like Story (no baby mario) and Island DS (back to the babies) fall in this mainline Mario kerfuffle?
 

Murrah

Banned
Umm, SMW2 *is* a Mario game. You're excluding it precisely because it's such a departure -- but it's still a Mario game, and a brilliant novel (prequel) one at that! So it should be included when comparing to modern day.

Again, for anyone who's confused, SUPER MARIO WORLD 2: YOSHI'S ISLAND (aka SUPER MARIO: YOSSY ISLAND) is unequivocally a 2D Mario game where you play as a baby Mario riding Yoshi. And yeah, you can collect some shit if you want, but it's a Miyamoto 2D Mario adventure game through and through.

What? Do you consider Yoshi's Island DS and Super Princess Peach to be main Mario entries too? Or like the poster above said, the Wario Land games? The WLs share way more elements of Mario than Yoshi's Island does

It's like saying Kirby's Epic Yarn is also a main entry in the Kirby series. Completely different mechanics, art style, focus on collection and transformations, but nah dude you're Kirby in a 2D platformer it's just like the other games. There's nothing wrong with being a spinoff, but it's pointless to compare YI to contemporary (or old) 2D Mario when they share nothing outside of the genre and some characters
 
Yoshi's Island is not a Mario game. It is like including the Wario Land games, Yoshi's Island DS, Super Princess Peach, or Mario is Missing. Or Yoshi Touch & Go, or Yoshi's Story.

The whole design is different. Mario games don't pause movement to select a throwing angle for projectiles. Mario games don't involve escorting a character through a level and having to grab them again when you get separated. The speed was different, the physics were different, the flow was different.
 

BGBW

Maturity, bitches.
Argument: Yoshi's Island is a Mario game because it is called Super Mario World 2.

Counter: Wario Land is called Super Mario Land 3.
 

zroid

Banned
I'm not really that invested in whether Yoshi's Island is a "Mario game" or not, but I've always felt they tacked on the "Super Mario World 2" title so it would get more attention, and the game was never really envisioned that way.

But I could be wrong. I don't suppose anyone has ever asked Shiggy directly?
 

jokkir

Member
I got this game yesterday. Way better than I expected and way better than the DS one so far.

The cannon level in world 1 is killer D:
 
I'm not really that invested in whether Yoshi's Island is a "Mario game" or not, but I've always felt they tacked on the "Super Mario World 2" title so it would get more attention, and the game was never really envisioned that way.

But I could be wrong. I don't suppose anyone has ever asked Shiggy directly?

I can't think of a valid reason to care, seeing how different games can get within a series or similar from one series to another/its spin-offs.
 
The main reason people are caring in this thread currently is in order to decide whether it's a valid comparison with the NSMB series, whether it can be cited as an example of creativity and deviation from the norm in order to prove that Mario has become creatively bankrupt as of late.
 
Please someone help me, I beat the game 100% but my fourth star (all secret exits) don't show up. I don't know what I am doing wrong because if I got all the star coins it's obvious I got all the secret exits too.

After completing the game, my star coin count is at 9.

EDIT: haha!! I found it...
 

zroid

Banned
GOT DAMN that world 1 secret exit was devious as hell

I have to say, getting all the red coins in the warp stages is madcap fun.
 

Netto-kun

Member
All these ads.
itbYMoLwV9YSt.jpg
 

EvilMario

Will QA for food.
26,000 record on Coin Rush. So close to the 30k max, but the final stage didn't really offer many coins (Castle 1). Starting off with 2-4 really helps though, considering you get a backup Golden Flower right off the bat.
 

Kai Dracon

Writing a dinosaur space opera symphony
Our copies got here this morning. 2 worlds in, plus played coin rush, and played through world 1 in co-op.

So far, I think it's great. The level design is densely packed and creative to me. Great urge to replay courses to figure out new strats for getting more coins.

The visuals are really great; a big step up in detail and animations from NSMB Wii, even if the general art style is part of the same series. World 2 began introducing new course environments that haven't been in NSMB before.

Music is inofensive, could have stood some new melodies, but the actual arrangements are higher quality than NSMB Wii.

By the standards of the portable Mario games to date, it's looking pretty great to me.

But, to be fair, I always liked the NSMB art style. Simple, clear, and classic, and the animations of the characters are really good, taking advantage of being real time 3D.

I do hope when spotpass stuff begins rolling out, along with new level packs, that they have something in store for the coin totals. It'll be a waste if not, as collecting coins for a greater purpose now is really addictive and adds a new layer to 2D Mario.

In fact, my biggest initial criticism has nothing to do with it being NSMB, but the fact that I see no reason why the coin rush system couldn't use spotpass for your friends list as well as streetpass. That really would have kicked this up a notch.

Otherwise I can't seem to summon the energy to be offended at the game's existence lol. 3DS has its NSMB game, I'm looking forward to what they try next on it.
 
Remixing can only get you so far, though.

Mini Mario, Mega Mario, Shell Mario, Penguin Suit, and Propeller Mario were at least sort of new when they were introduced. Gold Mario is a bigger ripoff than the Ice Flower (irrelevant with the Penguin Suit), and we've had Raccoon Mario several times already.
Even though more new power-ups would've been nice. I'm fine with NSMB2's powerups. I'd rather have a small amount of balanced, practical and fun powerups rather than a bunch of powerups that are novel and have limited function outside a few levels. Shell Mario, Spring Mario, Boo Mario, Mega Mario, Ice Mario(in NSMBW), etc. all while fun to use for a level or two have no real functions outside that level and some also tend to be annoying to use. I guess it's just my tastes as SMW is my favorite game but I'm okay with the main powerup trinity of Raccoon, Fire and Mini as powerups with some bonus, rare powerups being Star, Midas and White Raccoon. Only annoying thing is the rarity of Mini Mushrooms and the Mega Mushroom should've just been eliminated from the game.

Ideally in another game they'll try more powerups but I found NSMB2 to be the best in terms of powerups available of the NSMB series. NSMBW was okay with the Fire, Penguin and Propeller but I like Raccoon/Tanooki over the propeller powerup and the Penguin/Ice flower's abilities should've just been combined. EAD Tokyo did well for the most part on introducing new powerups with Ice Mario, Bee Mario, Cloud Mario and Rock Mario but Boo and Spring Mario were still kinda pointless/annoying.
 

daakusedo

Member
The arrangements are reworked indeed.
Some sounds clearer or louder, that kind of things.
Like lava world music when a certain part end with a lot of notes played fast, it's a bit strangled on wii.

While we're at it, just noticed that dry koopa boat eyes shine in response to the music and don't forget to groundpound his head at the end of the level.
 

Boogiepop

Member
Bah! Any way to tell which levels have secret exits in them (without just looking that up)? I have no idea what level I should be searching even just in World 1!
 

hachi

Banned
There's a very reasonable review over on GeekDad that matches fairly well with my own impressions:

The haymaker of NSMB2, however, is none other than the Gold Flower; its super-charged fireballs obliterate enemies as well as brick obstacles, turning practically everything in their path into cold, hard cash. And it stands as merely one of the ways in which the quest to be a gold coin millionaire subtly, skillfully shifts the classic Super Mario Bros. experience. Golden Rings – similar to their Exclamation Switch counterparts that reveal bonus coin challenges – can be activated for a timed coin grab that both turns enemies gold and ups their loot drop value. Similarly, special baddies like Lakitu and Cheep-Cheep leave valuable coin trails in their wake while in gold form. The classic throwback multi-coin bricks can now be worn as masks that launch additional coins as you run and fall, and even the ubiquitous pipes can produce a veritable deluge of gold.

Though I initially laughed off this gimmickry, it’s exactly the thing that managed to truly change the way I play a Super Mario title. For decades I have been a “straight through” player. I pick a path and I go, with my sole motivation being to save the trapped Princess and wrap up the story. Generally I follow the most direct course, while occasionally I put in the work to uncover the more exotic routes. But always, always my gameplay is purely goal-oriented.

Yet in NSMB2 I found myself falling in love with this shifting paradigm, this new gold-oriented play style. After all these years of seeing coins as mere set-dressing, baubles to be collected whenever they were convenient, this game bestowed upon them a new importance. As I charged forward in my mission, I would detour to snag more coins. I’d explore areas I would’ve otherwise ignored for the promise that additional money would pop into existence if I just stepped in the right place. I would lose lives to gain cash. Moreover, as a gamer who seldom replays, I found myself going back even after Bowser and his brood had been defeated and Princess Peach safely returned simply to slake my growing avarice.

http://www.wired.com/geekdad/2012/0...mpaign=Feed:+wired/index+(Wired:+Top+Stories)

Not incredibly insightful, but his sense of this game effecting a shift in ones play style is similar to my own enthusiasm for all these new ways of chaining and racking up coin totals.
 
Ideally in another game they'll try more powerups but I found NSMB2 to be the best in terms of powerups available of the NSMB series. NSMBW was okay with the Fire, Penguin and Propeller but I like Raccoon/Tanooki over the propeller powerup and the Penguin/Ice flower's abilities should've just been combined.

I have no problem with partially duplicated powerups. Ice Flower/Penguin just mirrored the old Raccoon Tail/Tanooki setup, I thought it was a nice throwback.
 
I really do love this game. So much more fun to me than the original on Wii, I didn't care for the waggle controls. Can anyone tell me what you get for earning 1 million coins? I've been lurking and googling but I can't find the answer. Isnt it a gold Mario trophy or something?
 
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