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New Zelda info from TSA

AssMan

Banned
TSA is the one who owns the site zhq2.com, and did the speed run on OOT. I guess he was able to go to NCL, and play TP, so just to be sure, take it with a grain of salt:

- All Zelda games after Twilight Princess will have online features.
- Twilight Princess was delayed because the game was nowhere near completion, in fact they knew it was going to probably going to be delayed after E3 2005. The screens released were supposed to show this.
- There is still a pre-order bonus.
- New Zelda DS info will not come out until next year.
- Zelda Revolution information at E3 2006.

Just to break down some things:

1. I can't say anything about Zelda DS until 2006.
2. I can't say anything about Zelda Revolution until May 2006, and even then guys, I didn't see ANYTHING that's exactly...a game. It was more of just "info".
3. Before the end of the year, there will be another "decent" wave of Twilight Princess info.
4. I no longer have my beta copy of TP.
5. Twilight Princess will launch months before Revolution, it will not be developed for utilizing Revolution's abilities, it is not a "Revolution" title.


Could the online comment mean that there will be downloadable content for Zelda REV.?
 
I've no reason to doubt TSA; he's been a good guy in the past.

Bah -- I really hope it's not downloadable content though. I thought Nintendo would be the last safe haven for complete-package games that don't encourage lazy development.
 
I was sort of hoping for some sort of online feature in this Zelda actually. Sort of to give "All things to all people" as a reward for bearing with the delay.
 
typhonsentra said:
I was sort of hoping for some sort of online feature in this Zelda actually. Sort of to give "All things to all people" as a reward for bearing with the delay.

Honestly, how many Gamecube owners have ever been online with the console?

I'm now wondering if Revolution Zelda is going to be a MMORPG. Surely it will be a different animal than TP, or Nintendo wouldn't release details about it before TP's launch.
 
Interesting info... Thanks.
Goreomedy said:
I'm now wondering if Revolution Zelda is going to be a MMORPG.
Good GOD NO. I love single-player games, I think it should have a multiplayer option or something. Or an MMORPG option. Single-player is the only way to fly.
 
They better not turn Zelda into a MMORPG. It would be like having hundreds of Tingles around you at the same time, all which animates like crap.
 
Mama Smurf said:
Looks like bullshit to me.



What the fuck does that mean? Did he claim to have a beta copy or something?
If he got to play it at NCL, he was probably expecting a ton of people asking him if they let him bring the game home or something. He's just cutting them off before they start -- I'm guessing.
 
Think about it, guys. If this Zelda info is at all true, why would Nintendo release details on a traditional Zelda sequel for the Revolution before even the Gamecube version launches? Maybe it will be an online 4 Swords type game. But I have a sneaking suspicion Zeldaquest is in the works. Embrace the pain, people. Embrace it. :D
 
Bah, MMORPG would be the worst direction Zelda could ever take.
 
Mihail said:
If he got to play it at NCL, he was probably expecting a ton of people asking him if they let him bring the game home or something. He's just cutting them off before they start -- I'm guessing.

He said "no longer".
 
wait, so Zelda TP isn't coming out this year? First time I've looked at anything Zelda related in awhile, did this just happen?
 
Nintendo are unlikely to ever make an MMORPG.

It would require them to have full time staff doing maintenance, running servers, making upgrades etc. Far too much investment for Nintendo. Any online would be player to player basis i.e. the way Mario Kart DS works.

But a living breathing Pokemon world would be so amazing. Where you can actually become a real gym leader and rare pokemon are actually rare in that say only 100 people out of 1000 can have it etc.
 
3. Before the end of the year, there will be another "decent" wave of Twilight Princess info.

I think that Nintendo is owing us that favor since we were snubbed the release this year we looked forward too for so long.

4. I no longer have my beta copy of TP.

lol I call BS. Nintendo would never give some inofficial fansite a beta copy of Zelda: TP long before releasedate. At best he got the E3 Demo.

I guess he was able to go to NCL, and play TP, so just to be sure, take it with a grain of salt

yeah big grains of salt...
 
Shao said:
Nintendo are unlikely to ever make an MMORPG.

It would require them to have full time staff doing maintenance, running servers, making upgrades etc. Far too much investment for Nintendo. Any online would be player to player basis i.e. the way Mario Kart DS works.

You forget that MMORPGs can actually make money, even after all the maintenance... otherwise there would be no MMORPGs in this world. So who knows maybe Nintendo want to cash in on the trend.

Anyway back to my gullible self... A Zelda MMORPG ... OMFG Noooooo!!!
 
Yoshi said:
Bah, MMORPG would be the worst direction Zelda could ever take.
I agree, but it would be the best direction for MMORPG ;) I mean a real action combat system? I love clicking on a character and autosmashing the enemy to death

a paradox.

yes I know mmorpg combat has moved beyond that, but it still doesn't stack up to other adventure games.
 
Xellotah said:
You forget that MMORPGs can actually make money, even after all the maintenance... otherwise there would be no MMORPGs in this world. So who knows maybe Nintendo want to cash in on the trend.

Anyway back to my gullible self... A Zelda MMORPG ... OMFG Noooooo!!!

Nah, if you think that, you don't understand Nintendo's philosophy. Sorry lol.

But yeah it would be cool.Maybe they could loan out the properties for someone else to make it or something. A Jump Superstars MMORPG would own. As would a Nintendo World one with a Zelda continent etc.

So many ideas which would conquer the world, shame they wont make it.
 
Yoshi said:
Bah, MMORPG would be the worst direction Zelda could ever take.

What about voice acting? Turning it into a MMO is a horrible idea but the thought of voice acting is even worse, IMO
 
Well what could the online features be? extra dungeons?, co-op Play?

I think theres likely gonna be some fundamental changes to the Rev zelda game, over and above the control scheme.
 
New Zelda info from SilentTwn:

1) The next Zelda game after DS will be on the Revolution.
2) I can't really talk about the next Zelda game, until it's released.
3) Before the end of the year, there will be another "Christmas."
4) I no longer share pants with my neighbor.
5) 2006 will most likely come after 2005.
 
The online component could easily be like Four Swords. Perhaps with lots of short, intense "adventure"-segments, plus Shadow Battle. This seems much more likely than an mmorpg-like game to me.
 
Xellotah said:
Well what could the online features be? extra dungeons?, co-op Play?

I think theres likely gonna be some fundamental changes to the Rev zelda game, over and above the control scheme.

See, even stuff like that doesn't appeal to me (and I love the Zelda franchise)

Extra dungeons? What's the point when they're not played in the context of the game? Why did the boss run at the end of WW suck? Because the bosses where taken out of the game and just thrown together. That's what would happen with new dungeons. There would be no point to play through them since you're trying to complete the game, you'd just be playing through the dungeon because it's there.

Co-op? Yuck...I hope not.

What pisses me off so much is that ideas like that CAN (and do) work well in some games. But you don't need every game to have the same features. If you do that then it just gets boring and repetitive. You need games like Zelda (and Metal Gear, Final Fantasy, GT etc) which stick to their roots and have their own identity rather than following everyone else
 
1. Nintendo never, ever gives out any work-in-progress versions of new console Zeldas outside NOA, NCL or NOE even internally without a 24/7 guard from one of the mentioned companies. If you want to show it in your fair in Spain or wow GAME staff in UK, the guard flies with the locked cubes and you pick up the bill.

2. Nintendo does not discuss work-in-progress, unannounced projects of NCL with anyone outside NCL + a few select people in NOA and NOE, let alone a fansite editor.

I wonder why I bothered to type this much.

* sigh *
 
could be bs, but tsa is an amazing zelda player. his speed runs are incredible!

if someone at noa has seen them, which is probable, there is a possibility some ncl zelda staff have seen them. if i was developing zelda i'd certainly think about getting feedback from an expect zelda player.

there's nothing outrageous in his claims. i'd actually expect zelda revolution to have online features.

as for a release i'm expecting tp april-june 06.
 
Chittagong said:
I wonder why I bothered to type this much.

* sigh *

Because you are an idiot for indulging the fanboys. :lol :lol :lol

Thankfully, you are not as big an idiot as they are.

I am slowly learning to not post/care anymore, because it is just irritating to see thread after thread of completely bullshit with moronic post after moronic post beliving it.

It is depressing, but it explains a hell of a lot in regards to the problems with the industry.
 
ziran said:
could be bs, but tsa is an amazing zelda player. his speed runs are incredible!

if someone at noa has seen them, which is probable, there is a possibility some ncl zelda staff have seen them. if i was developing zelda i'd certainly think about getting feedback from an expect zelda player.

there's nothing outrageous in his claims. i'd actually expect zelda revolution to have online features.

as for a release i'm expecting tp april-june 06.

You honestly think people who have been making games professionally, who have literally an army of professional testers, would consult a fansite editor who does speed runs (See: defeating the purpose of enjoying the game at a normal users' pace) to tune their game....

*rolleyes*
 
tetsuoxb said:
You honestly think people who have been making games professionally, who have literally an army of professional testers, would consult a fansite editor who does speed runs (See: defeating the purpose of enjoying the game at a normal users' pace) to tune their game....

*rolleyes*
I don't think Nintendo would since they're pretty secretive, but if I was a developer, it would be usefull as hell to have a speed runner test your game.
 
Mihail said:
I don't think Nintendo would since they're pretty secretive, but if I was a developer, it would be usefull as hell to have a speed runner test your game.

It is absolutely _NOT_ useful to have a speed runner complete your game. How is it useful? To see how someone can exploit your game systems to destroy the narrative experience of the game and make it a trivial task of repetition as opposed to playing the game with an eye on balancing it like a real game...
 
tetsuoxb said:
It is absolutely _NOT_ useful to have a speed runner complete your game. How is it useful? To see how someone can exploit your game systems to destroy the narrative experience of the game and make it a trivial task of repetition as opposed to playing the game with an eye on balancing it like a real game...
Uh... no -- so they can exploit your game's system in as many ways possible and see if it causes and mess-ups.
 
tetsuoxb said:
It is absolutely _NOT_ useful to have a speed runner complete your game. How is it useful? To see how someone can exploit your game systems to destroy the narrative experience of the game and make it a trivial task of repetition as opposed to playing the game with an eye on balancing it like a real game...

For the same reason, a company will ask a hacker to try and break the security... in order to make it more difficult to break.
 
Mihail said:
Uh... no -- so they can exploit your game's system in as many ways possible and see if it causes and mess-ups.


Uh... no. That is what you USE BUG TESTERS FOR. The kind that will punch a wall for 8 hours to make sure nothing happens. Not someone who intentionally ignores shit in a game to beat it as fast as possible.

Never make a game please. Ever.
 
tetsuoxb said:
You honestly think people who have been making games professionally, who have literally an army of professional testers, would consult a fansite editor who does speed runs (See: defeating the purpose of enjoying the game at a normal users' pace) to tune their game....

*rolleyes*
i never said it happened, i said i think it's possible.

check out his speed runs, because you shouldn't be so quick to dismiss them. yes he plays them as quickly as he can, but he also exhibits amazing skill, pulling off actions with the controller so smoothly they directly relate to the control mechanics of the game. he's able to be so good, because the game is programmed so well. tsa also criticised ww for not having the fluidity of controls oot and mm had.
 
tetsuoxb said:
Uh... no. That is what you USE BUG TESTERS FOR. The kind that will punch a wall for 8 hours to make sure nothing happens. Not someone who intentionally ignores shit in a game to beat it as fast as possible.

Never make a game please. Ever.
They ignore things in the final speed run, but in order to get there, they have to pay attention to more things than the average player will -- exploits, sequence breaking, collision detection, and many more.
 
ziran said:
i never said it happened, i said i think it's possible.

check out his speed runs, because you shouldn't be so quick to dismiss them. yes he plays them as quickly as he can, but he also exhibits amazing skill, pulling off actions with the controller so smoothly they directly relate to the control mechanics of the game. he's able to be so good, because the game is programmed so well. tsa also criticised ww for not having the fluidity of controls oot and mm had.

You are all entirely missing the point. Testing/Tuning a game is not about using people with incredible skills. It is about making the game fun for the largest amount of people. He can criticize fluidity or whatever, but the simple fact of the matter is that speed runs are a novelty. They have absolutely no relevance to play testing/tuning a single thing in the real world. The input of expert players has a place, but it is a limited segment of the audience, and a planner or director's instincts with regard to game design are usually much better than these experts.

I know posting on message boards/hanging out with friends/etc, the world becomes this sort of "the hardcore audience is right about everything" kinda place. However, you have to remember casual gamers are where the money is.
 
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