Next Gameboy backwards compatible with GCN?

10" screen on a portable system? That is completely bonkers.

While I have serious doubts on the viability of portablizing the GCN now, since in the early GCN days it seemed like Nintendo was at least considering the idea from their comments on the discs, I considered screen possibilities. My guess was they could go with a 320x240 screen. Older games with small text or details would be harder to play, sure. However, newer games made with this in mind wouldn't be such a problem, and having a lower resolution mode might help the frame rate in some cases. If the technology allowed for it eventually one with a 640x480 screen could be released as a higher class model.

Just to toss that out there.


border said:
PS2 is backwards compatible. CubeBoy would just be compatible. I don't buy old PS1 games because they don't look very good -- they're also quite limited in availability. If I'm a casual who skipped the Cube home console, there's no reason for me not to buy old games. They look the same as the new ones, and would cost at least half as much.
If you're a new PS2 owner, is there any more reason to buy new PS2 games rather than Greatest Hits?
 
soundwave05 said:
The more I think about it, the more I think the Game Boy Next will be based off the GameCube chipset (redesigned to be smaller/more power efficent by ATi/IBM).

Probably higher capacity DS-like cards. This saves space and battery power.

But they won't use the disc format, so no direct compatibility. However if the chipset is more or less the same (hell, ATi could even tweak it to make it a bit more powerful), it would allow Nintendo and third-parties to quickly port games or engines from the GameCube to the GBN.

Legend of Zelda Reborn or Super Mario 128 could be brought to the Game Boy Next in this scenario easily.
Sounds about right, though I'd actually guess an ATi/ARM pairing rather than IBM. The 3D instruction set in DS actually contains some legacy design from N64's RSP so I could totally see a Flipper based GPU in the next Game Boy. I'd also expect some mobile centric tradeoffs, like with DS dropping texture filtering in favor higher polygon counts and hardwired effects. Playing "fixed" releases of Mario Sunshine or The Wind Waker near launch would be great though.

3DM sounds like the right solution too, especially as size counts increase. Solid state memory just has too many advantages in the portable sector to pass it up for a fragile optical solution... and by that point 3DM should be ready for RAM in the system itself rather than just ROM cards. Really, it's pretty easy to guess the technologies going into the next Game Boy given Nintendo's track record.
 
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