Ignatz Mouse
Banned
Talk of the Spider-Man font on the PS3 has me thinking about how the three players are positioning their brands. What's interesting to me in all of this is that, for all the talk of system power, or online, or even games, marketing is probably hte biggest factor in a console's success (that marketing is built of those other factors, so they aren't irrelevant-- merely indirect influencers).
So, that said--
Nintendo is positioning themselves as themselves. Their biggest claims so far have been very Nintendoish:
1) small console
2) innovative controller (as yet unrevealed, but you'd thik it *was* the system from the talK)
3) access to Nintendo's library-- always a Nintendo selling point, amplified with the downloadable old versions of games.
Once again, but perhaps more that last gen, Nintendo is trying to define themselves as "not competing" with the other two consoles, and for a segment of the buying population, that's certainly true-- the family friendly segment. Regardless of reality, Nintendo has that image and it both helps and hurts them. I know many families that have a Cube simply because they want a kid-friendly system
Microsoft and Sony seem to be swapping some key roles:
1) Sony is now playing the graphic superiority card instead of MS last gen
2) MS is now getting to market earlier
3) MS is claiming "complete package" as opposed to h/w, much as Sony tried to last generation
Xbox can now clain to be "cool" the way that only Sony could before. Sony still has a claim to this notion as well. Sony seems to be faltering on this front, however-- with the dorky controller design and the Spider-Man font.
Sony is continuing to lay claim to the "most software" seat at the table, although MS is making big gains there as well.
It seems that as Nintendo amplifies their old strategy, Sony and MS are left to figth each other for the rest of the market (apparently the bigger portion, given the numbers this generation)-- and Sony is making at least a few missteps when Xbox is making gains, although MS has given up the graphics whore segment of the market to do so (and that's probably smart, because graphical superiority doesn't seem to be that big a factor in the market, compared to the areas they are making gains).
Thoughts? I'm sure there's aspects of the marketing I am overlooking.
edit: for my embarassing typing skills.
So, that said--
Nintendo is positioning themselves as themselves. Their biggest claims so far have been very Nintendoish:
1) small console
2) innovative controller (as yet unrevealed, but you'd thik it *was* the system from the talK)
3) access to Nintendo's library-- always a Nintendo selling point, amplified with the downloadable old versions of games.
Once again, but perhaps more that last gen, Nintendo is trying to define themselves as "not competing" with the other two consoles, and for a segment of the buying population, that's certainly true-- the family friendly segment. Regardless of reality, Nintendo has that image and it both helps and hurts them. I know many families that have a Cube simply because they want a kid-friendly system
Microsoft and Sony seem to be swapping some key roles:
1) Sony is now playing the graphic superiority card instead of MS last gen
2) MS is now getting to market earlier
3) MS is claiming "complete package" as opposed to h/w, much as Sony tried to last generation
Xbox can now clain to be "cool" the way that only Sony could before. Sony still has a claim to this notion as well. Sony seems to be faltering on this front, however-- with the dorky controller design and the Spider-Man font.
Sony is continuing to lay claim to the "most software" seat at the table, although MS is making big gains there as well.
It seems that as Nintendo amplifies their old strategy, Sony and MS are left to figth each other for the rest of the market (apparently the bigger portion, given the numbers this generation)-- and Sony is making at least a few missteps when Xbox is making gains, although MS has given up the graphics whore segment of the market to do so (and that's probably smart, because graphical superiority doesn't seem to be that big a factor in the market, compared to the areas they are making gains).
Thoughts? I'm sure there's aspects of the marketing I am overlooking.
edit: for my embarassing typing skills.