Next-Gen PS5 & XSX |OT| Console tEch threaD

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But what he's saying is true. Imperceptible would mean you couldn't see them, but of course in H2H comparisons you will see differences.

He's making perfect sense, he's just not saying what many people want to hear, one way or another.

Oh. Maybe just poorly worded then, because it SOUNDS like he's saying "Everyone will be able to easily notice the difference" while also saying "less difference than ever!" :) Either way, I'm not looking forward to the blade of grass arguments. lol
 
Oh. Maybe just poorly worded then, because it SOUNDS like he's saying "Everyone will be able to easily notice the difference" while also saying "less difference than ever!" :) Either way, I'm not looking forward to the blade of grass arguments. lol

I think Matt is being very politically correct to both sides.

Yes, if you are extremely observant or viewing content up close, you can probably notice a difference in sharpness if things were side by side. But most won't, and of course by not having them to view side by side, will you care?

It also doesn't take into account that you can have a higher resolution image, with lower resolution/detailed textures. So which one is going to look better?
 
Very interesting comment by Matt at era for those who think devs won't use the extra 2TF on XSX :)

Matt: "
The graphic differences in general won't be imperceptible. They will exist, and most people will be able to see them. They will just be more modest than the difference between the PS4 and One, or the Pro and the X.

If someone wants to buy the console with the strongest GPU and CPU, well that choice is very clear..."
Yeah no shit.

This has been apparent for the longest time. Its nothing new.

As has been said a thousand times before, you're going to need close-ups and DF style analysis to spot the differences. In real-time while playing it's going to be harder to spot compared to this gen with regards to the gap between Pro and X.
 
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Or you are a turtle :messenger_tears_of_joy:

BTW pretty much the E3 period.
Which is what's supposed to happen as per usual and been saying for a while.

But no. Sony is shook! Sony is in trouble! Why the secrets?? Why??? They're scared!! They underestimated MS! They're panic boosting frequencies! PS5 is too hot causing forest fires!!

giphy.gif
 
Very interesting comment by Matt at era for those who think devs won't use the extra 2TF on XSX :)

Matt: "
The graphic differences in general won't be imperceptible. They will exist, and most people will be able to see them. They will just be more modest than the difference between the PS4 and One, or the Pro and the X.

If someone wants to buy the console with the strongest GPU and CPU, well that choice is very clear..."
Let me put it in this way lockhart will have the same graphics as XSX just in 1080p, right?
 
Yeah no shit.

This has been apparent for the longest time. Its nothing new.

As has been said a thousand times before, you're going to need close-ups and DF style analysis to spot the differences. In real-time while playing it's going to be harder to spot compared to this gen with regards to the gap between Pro and X.

We're going to have keep repeating this good point you and others have made. The most obvious differences I believe will be in two ways: on paper and deep analysis by interested parties, that's it.
 
No, he's a fanboy who mostly tweets crappy memes about why he thinks Xbox is terrible.

I'm all in for the hype train, but this ain't it.
I was checking out his Twitter, he seems to insult FoxyGames "insider" takes, which is a ballsy move for someone who may be spreading fake news themselves if you ask me. He also apparently leaked a bunch of games that were going to PSnow. But I guess you're right. I take everything with a grain of salt anyway.
 
I was checking out his Twitter, he seems to insult FoxyGames "insider" takes, which is a ballsy move for someone who may be spreading fake news themselves if you ask me. He also apparently leaked a bunch of games that were going to PSnow. But I guess you're right. I take everything with a grain of salt anyway.
FoxyGames deserves it tho. Piece of shit is annoying as fuck.
 
I was just thinking about the whole ultra fast SSD on the PS5, at the very least we are getting little to no loading times and instant fast travel. I've seen some people say that this feature won't matter much and that gamers won't have a problem with regular loading times. I'm reminded of a quote from Steve Jobs, "people don't know what they want until you show it to them", I think is interesting because it gives us a deep insight into next-gen gaming. Sure we will get massive leaps in graphics, resolutions and game design (especially for the PS5), but I think the jump to no load and boot times will be more radical than people realise, mostly because it will effect our gaming experience and immersion and attention.
 
I've been thinking lately, one of the things Sony could to to show the strengths of their console and also show that it's not the "weaker" console, is simply show to the public what Cerny called "The Dream of the SSD". I mean, if they managed to achieve the dream the console will boot instantly and the load times will be non existent. Just imagine, when the console reveal happens they show the console booting up in like 4-5 seconds, and we will see what the UI looks like for the first time maybe with some games already in it (could be some PS4 games), then a game is started and loads instantly, then they go back to the UI and start another game that also loads instantly.
This way they could show something that differentiates them from the competition, while also making people talk about how the console is lightning fast. As crazy as it may sound I know people that associate fast with powerful, so that's what Sony could do to turn that misconception around.

Even I think people will get more impressed by SSD than any other feature about these new console. Microsoft SOD2 demo I thought was little underwhelming but I guess even Xbox will boot the OS and load things every quickly. If PS5 can loads stuff even 1-2secs faster that is more noticeable than say something like 1852P vs 2160P resolution.
 
I've seen some people say that this feature won't matter much

Yeah I'm going to go with Jobs/you on this one. There's no way in hell after so many years of HDD-based consoles....that it won't matter much. We're going to go crazy. I believe that, these days anyway, we recognize quicker loading moreso than probably anything else other than say, lag? Resolution has improved so much all around that differences are effectively minute. Loading times are killer though and most or all of us instantly recognize waiting to play our games. It's just too apparent or powerfully obvious.
 
Yeah I'm going to go with Jobs/you on this one. There's no way in hell after so many years of HDD-based consoles....that it won't matter much. We're going to go crazy. I believe that, these days anyway, we recognize quicker loading moreso than probably anything else other than say, lag? Resolution has improved so much all around that differences are effectively minute. Loading times are killer though and most or all of us instantly recognize waiting to play our games. It's just too apparent or powerfully obvious.
Yeah exactly. MooresLawisDead spoke about this in one of his recent videos and I sort of agree with him, he stated that people don't care as much as they used to a few years ago about resolutions, even more so now that we have 4K and the difference in variable 4K resolutions are negligible. Stable frame-rates are still a big priority in my opinion but I think both consoles won't have a problem having stable frame-rates. I like the fact that Cerny and Co really looked a few years into the future when designing the PS5 and they're trying to take the gaming experience into a new direction with the PS5 and it's SSD. It's a shame because some people may not be able to see the bigger picture till a year or two into next-gen. This is not a dig at Xbox btw I expect amazing things from both consoles.

I'm already feeling spoilt just by hearing the instant load times and instant fast travels of the PS5, I cannot look at some games in the same way anymore nor can I be patient with them. Especially Witcher 3, I really hope it gets a patch so we can play it using the PS5 boost mode.
 
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It is fine.
I was not trying to criticize you... just I thought it was really a joke.

PS4 APU doesn't have addiction DDR3 access... it only can use 8GB GDDR5.

There is 2GB DDR3 specific for the custom ASIC processor called SCEI but I have no ideia for what it is but it is definitvally not used by APU (OS and games).

PS4 Pro added 1GB DDR3 to be used as swap (virtual memory) where half of it can store OS data and other half game data freed up the GDDR5 memory up to 1GB (513MB to each OS and games).
I was under the impression that the additional DDR3 RAM and ARM processor were there for the continuous video recording and background downloads in standby mode
 
Even I think people will get more impressed by SSD than any other feature about these new console. Microsoft SOD2 demo I thought was little underwhelming but I guess even Xbox will boot the OS and load things every quickly. If PS5 can loads stuff even 1-2secs faster that is more noticeable than say something like 1852P vs 2160P resolution.
I've been wondering this for quite some time. Why do we assume that PS5 won't be able to output full 4K resolution? Is there any logical proof that 10.28 TF isn't enough to do that? 6 TF GCN X1X can in games like RDR2 or Gears 5 so why not a 10 TF RDNA machine? I don't get it.
 
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I've been wondering this for quite some time. Why do we assume that PS5 won't be able to output full 4K resolution? Is there any logical proof that 10.28 TF isn't enough to do that? 6 TF GCN X1X can in games like RDR2 or Gears 5 so why not a 10 TF RDNA machine? I don't get it.
It will, but I think what people mean is that if a game is full 4k on the XSX the PS5 will need to output the game at a slightly lower resolution, if all other graphical settings/effects are the same?

Depending on the individual games and developers, and how they choose to optimize/prioritize obviously.
 
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I was just thinking about the whole ultra fast SSD on the PS5, at the very least we are getting little to no loading times and instant fast travel. I've seen some people say that this feature won't matter much and that gamers won't have a problem with regular loading times. I'm reminded of a quote from Steve Jobs, "people don't know what they want until you show it to them", I think is interesting because it gives us a deep insight into next-gen gaming. Sure we will get massive leaps in graphics, resolutions and game design (especially for the PS5), but I think the jump to no load and boot times will be more radical than people realise, mostly because it will effect our gaming experience and immersion and attention.

That statement that gamers won't have a problem with loading times is probably about players who haven't played Bloodborne... pre-patch. Boy, those loading times were something to behold, and the fact that you'd die on a pretty regular basis, you would end up looking at a very, very long loading screen. Many, many times over.

On a personal level, the SSD is the best thing in the PS5. How many times didn't we all, as gamers, open a wrong door, or made a transition to a different area by accident, just to look at a long-ass loading screen, and then have to go back, and look AGAIN at that long-ass loading screen? How many times you wanted to jump into the game after downloading a patch just to realize "oh, wait, it was downloaded but now it's gotta be installed too!" Downloading a 50-60GB game took me usually around 30-40 minutes, maybe less, and installing a damned patch took me almost up to 1 hour, depending on its size?

No, I don't think I will count many blades of grass this new console generation. No, I don't think I will have both consoles side by side, playing the same scene over and over and count pixels while also looking at a Digital Foundry video on the same subject on my laptop. No, thanks. Better things to do than that.

But I will love that SSD.
 
That statement that gamers won't have a problem with loading times is probably about players who haven't played Bloodborne... pre-patch. Boy, those loading times were something to behold, and the fact that you'd die on a pretty regular basis, you would end up looking at a very, very long loading screen. Many, many times over.

On a personal level, the SSD is the best thing in the PS5.
I think it's more about this weird narrative that the XSX supposedly has a slow HDD, while it also has a fast SSD. Not as fast as the one in the PS5, but we might not even notice the difference, just as we might not notice the difference when comparing blades of grass.
 
I think it's more about this weird narrative that the XSX supposedly has a slow HDD, while it also has a fast SSD. Not as fast as the one in the PS5, but we might not even notice the difference, just as we might not notice the difference when comparing blades of grass.
Same goes for the PS5 GPU and CPU. There's a forced narrative that the PS5 hardware is very weak, but it's actually reasonably close to the XSX in terms of power and an even bigger leap with respect to the PS4 Pro than the XSX with respect to the OneX. Arguably, the upgrade is more of a necessity there, of course.
 
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I think it's more about this weird narrative that the XSX supposedly has a slow HDD, while it also has a fast SSD. Not as fast as the one in the PS5, but we might not even notice the difference, just as we might not notice the difference when comparing blades of grass.

Honestly, people saying that one console is better than the other, need to find something better to do. Like read a book, watch a movie, spend time with their loved ones.

Regular players will play whatever games they want, on their console of choice without spending sleepless nights over TF count or SSD speeds. Seriously... but splitting hairs seems to be so much more fun, right? Sorry for the sarcasm, but at this point I cannot stop thinking that this bunch of people getting their fanboy-ism to the extreme are very sad individuals.
 
I agree with the sentiment that SSD is the game changer this next gen. Its like going back to cartridges where we didn't have load times.

Some games I just couldnt play due to loading, example is the XCOM games on PS4, minutes of loading for each level! As someone else said, Bloodborne pre-patch was so annoying to wait each time you die.

No loading is such a major feature, cant wait just for that.
 
Fast Resume on the XSX will be huge for those of us that switch between games.

I hope the PS5 will have similar for those who prefer that platform.
 
Fast Resume on the XSX will be huge for those of us that switch between games.

I hope the PS5 will have similar for those who prefer that platform.
Personally I don't switch that much between games, but it's not only when the Xbox is turned on, right? It's also if I turn on my Xbox and I click on a game, it immediately goes to where I stopped playing?
 
Personally I don't switch that much between games, but it's not only when the Xbox is turned on, right? It's also if I turn on my Xbox and I click on a game, it immediately goes to where I stopped playing?
It's basically the resume feature of this gen, but using the SSD and for multiple games at the same time. So it should work irrespective of power state.
 
Can't wait for that Assassins Creed showing today, we'll finally see what PS5/Xbox series X will be capable of, from a good developer with lots of resources.
 
It's basically the resume feature of this gen, but using the SSD and for multiple games at the same time. So it should work irrespective of power state.
How did it work this gen? Using RAM? I always turn off the "instant on" mode of my Xbox because it costs 40 EUR a year in power.
 
I was under the impression that the additional DDR3 RAM and ARM processor were there for the continuous video recording and background downloads in standby mode
Yes, that's what i remember about it too _ and they are OS features no?

I've been wondering this for quite some time. Why do we assume that PS5 won't be able to output full 4K resolution? Is there any logical proof that 10.28 TF isn't enough to do that? 6 TF GCN X1X can in games like RDR2 or Gears 5 so why not a 10 TF RDNA machine? I don't get it.
It will, but I think what people mean is that if a game is full 4k on the XSX the PS5 will need to output the game at a slightly lower resolution, if all other graphical settings/effects are the same?

Depending on the individual games and developers, and how they choose to optimize/prioritize obviously.
I think that both systems are more than enough for native 4k, maybe with the exception of a game with a very taxing RT implementation, maybe... we don't know that yet.
But they are both 4k capable systems, the extra power of XSX means that they can go above that, means that the SeriesX has the budget for the games to go above native 4k... it's a 12tf GPU! _ people are forgetting that, or just not seeing it, and predicting games below 4k on PS5 when comparing both, when what they should be doing is upping the XSX resolution or graphics (whatever the devs will choose with the extra power).

I think it's more about this weird narrative that the XSX supposedly has a slow HDD, while it also has a fast SSD. Not as fast as the one in the PS5, but we might not even notice the difference, just as we might not notice the difference when comparing blades of grass.
Where do you saw someone say that XSX has a slow HDD?
What people being saying is that PS5 SSD is double the speed, and also much more supported with custom hardware, all the way to the GPU (and in software tools too of course).
Sorry but this 'HDD narrative' talk that been going around, looks more like an agenda: put that in other peoples mouth and make them look bad... shut the conversation down.
 
Let's make it simpler, does the PS4 copy data from one memory pool to another when the CPU asks an action from the GPU? No, because both use the same pool. The same goes for PS5 and XSX.

Your comparison with the PS4 and PS5 don't work. They are unified memory systems where all memory controllers connect to both GPU and CPU (on PS5 256bit @ 14GBit/s per line) so the partitioning is not done in hardware, but is a logical abstraction.

On the Ps4/PS4 the API will conceal the fact that data isn't actually sent and received - by dereferencing pointers .

I'm happy for you to explain in detail how you expect the XsX GPU - that is connected to all 10 controllers(straws) and needs to use a packet size of 320bits for maximum throughput can trivially access data on, what appears to be a different physical setup with, 6 controllers striping 192bit, without copying through the 10 controllers back to the 10GB.

From my understanding (factoring 10 and 6 channels to 5 and 3 for my analogy) this is like having 5x HDD channels, each with a HDD attached – except 3 of the 5 have drives that are twice the capacity. You take half the large drive capacities and stripe your C:> drive across three channels, then you take the remaining 5 capacities that are all equal in size and stripe your D:> drive across those. - a solution that compromise performance for storage use. You then compare performance to a system with just 4 channels and 4 identical drives, that has striped an unnamed partition across all four – then used name aliasing and quotas to logically limit usage for C:> and D:> but with no downsides. The second system has middle performance compared to the 3 and 5 channel stripe sets when only one is accessed, but anyone that has used a computer knows that the 4 channel setup in real-world conditions is faster, and faster by a decent margin.
 
So we got new Assassin's Creed information coming out at 12:00 GMT? Apparently the PS5 version of the game
 
I've been wondering this for quite some time. Why do we assume that PS5 won't be able to output full 4K resolution? Is there any logical proof that 10.28 TF isn't enough to do that? 6 TF GCN X1X can in games like RDR2 or Gears 5 so why not a 10 TF RDNA machine? I don't get it.
Who doubt that? Sure it will be able to output full 4K support but the FPS is the point it can perform with full 4K.
 
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