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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Listen having the "weaker" console doens't mean shit.
Sonys first party titles will still dominate.
I haven't seen anything from Microsoft first party studios yet that comes close to them in quality.
So as a Sony fanboi I really don't care if TFLOP matter more then SSD Speed.

Games will decide and I have a hard time believing MicroSoft is going to produce higher quality games then Sony.
to be fair, the xbox brand went from non-existant to a dominant force in the console space within one generation due to the quality of their exclusives.

xb1/ps4 era was the first era where sony clearly dominated in the exclusives area. so its not unrealistic at all to believe that the xbox can equal sony this gen with exclusives.

i can understand being skeptical but its far from set in stone.
 

sircaw

Banned
Personally I would rather load into a game 4-10 seconds slower but with higher resolution and framerate.
I am exactly the opposite. For me, having load times banished has been my number one peeve for years.

However saying that, the quick resume function for 4 or so games on Microsoft system really excites me.
I do play different games at different stages, sometimes weeks apart and the quick resume feature microsoft had shown, although not instant is absolutely killer compared to how i game now on my pro.

Its not perfect but damn its good.
 

geordiemp

Member
Personally I would rather load into a game 4-10 seconds slower but with higher resolution and framerate.

I would rather have better image quality and next gen looking high quality asset games like the UE5 demo than current gen looking games scaled up to give a bigger number closer to 4K and still looking much worse..

So at the moment I favour the more powerful Ps5 until XSX can show its next gen abilities. :messenger_beaming:
 
No advantages then lists some pretty cool advantages.

I will say this I don't think too many 3rd party devs will use a ton of their resources tweaking games for the superior SSD.

I believe we will only really see it shine in 1st party titles.

But even those non advantage advantages he listed I am good with :)

From what I have been reading it sounds like 3rd parties don't have to do much to take advantage of the SSD. This isn't something like CELL where they have to change the code alot just to reap the benefits. Most of the customized hardware is there to aid developers with Sonys I/O solution.

I'm not saying they will vastly change the games design for Sonys SSD but there will be some apparent advantages with it.
 

Bligtgate

Member
The end goal for MS is even if you’re walking right instead of left you’re are still engaging in MS route. Ear me out. MS doesnt care if u buy a xbox or a ps5. As long as you play. Soon you’ll play Sony exclusive via Azure Cloud. And if you wanna play game n dont link console well you play in PC and i dont have to tell you’re already in MS lane. And im not even talking about those third parties development kit every gaming company use that is own by MS. N for next gen we do need to praise Sony cause they made a console that can give just as good or maybe even better result then MS consoles but we need to praise MS to. The console they made is quite a beast. Both will be amazing and both will have advantages. But of u wanna talk about who as being winning gaming, trust when l say MS as being on top of gaming for while.. they just control ln the shadow. Ilumati shit 😂😂😂
 

Neo_game

Member
to be fair, the xbox brand went from non-existant to a dominant force in the console space within one generation due to the quality of their exclusives.

xb1/ps4 era was the first era where sony clearly dominated in the exclusives area. so its not unrealistic at all to believe that the xbox can equal sony this gen with exclusives.

i can understand being skeptical but its far from set in stone.

PS3 had far superior exclusives than 360. It was even better than PS4 IMO.
 
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Bo_Hazem

Banned
to be fair, the xbox brand went from non-existant to a dominant force in the console space within one generation due to the quality of their exclusives.

xb1/ps4 era was the first era where sony clearly dominated in the exclusives area. so its not unrealistic at all to believe that the xbox can equal sony this gen with exclusives.

i can understand being skeptical but its far from set in stone.

Actually 360 launched one full year ahead and it was pirated easily and here we find full games at launched sold for around $2.6 (1 OMR) each. PS3 was unbreakable at that time and was pretty expensive but still excelled and surpassed 360.
 

quest

Not Banned from OT
you cant really be that impatient can you? i mean, 4 seconds isnt worth higher fidelity?
Its about steadier frames for me give me 4 seconds than random frame drops and slow down that comes with and dying. When the PS5 is the tf base line later in the generation when push hard the series x will have 2tf in the back pocket and CPU power that the gpu has not stolen to keep frames up. I'll get those 4 seconds back by not dying from frame drops and slow down.
 
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Thirty7ven

Banned
360 had better exclusives lol

Maybe in its first two or three years then it was downhill until present time. It has been more than a decade of absolute mediocrity.

Hats off to the Xbox fans who didn’t jump ship with the Xbox one, took a lot of love.

And even if it were only twice the speed at a OS level and loading, that would be worth more than a few extra shiny pixels you won’t notice playing from the couch.
 
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Bo_Hazem

Banned
Bloody youngsters!

427c3r.jpg
 

pawel86ck

Banned
They will lose to a Vega 14TF LOL

damn developers, optimizing their games.
If certain calculation requires lets say 18 TF GPU power, then there's nothing you can do on much weaker GPU (like 10 TF for exampe) if you want to do the exactly the same calculation. You can however try different calculation and use clever tricks. so the end result will not only look better but also run much better. Do you know how famous battlefield RTX patch improved performance so much? They simply reduced the amount of rays, but in such a way to not make it obvious.

UE5 tech demo use clever real time GI method with very good results, but it's not using the same amount of RT calculations like for example Control with RTX on and especially Minecraft RTX. Overall UE5 looks extremely impressive, but only because Epic is using clever tricks. Optimization is not magic and you dont get more performance for free. I'm sure UE5 will look even better if they would use full RT, but for performance reasons they arnt using it right now.
 
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pixelguy

Member
No advantages then lists some pretty cool advantages.

I will say this I don't think too many 3rd party devs will use a ton of their resources tweaking games for the superior SSD.

I believe we will only really see it shine in 1st party titles.

But even those non advantage advantages he listed I am good with :)

Just imagine a big engine developer would optimize their engine for the PS5 SSD with no extra work for developers... :messenger_grinning_sweat: :messenger_beaming:
 
Its about steadier frames for me give me 4 seconds than random frame drops and slow down that comes with and dying. When the PS5 is the tf base line later in the generation when push hard the series x will have 2tf in the back pocket and CPU power that the gpu has not stolen to keep frames up. I'll get those 4 seconds back by not dying from frame drops and slow down.
Lets wait to see proper comparisons before making those bold statements and/or wishful thinkings about resolution and framerates 👇;)

ck2ZdQo.jpg
 
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Sinthor

Gold Member
you cant really be that impatient can you? i mean, 4 seconds isnt worth higher fidelity?

When and if the graphic fidelity increase isn't noticeable to me, then yes, I'll take the load times. We will see the truth as more gets known, obviously, but all indications right now are that we WON'T be able to notice the difference. The difference this generation is way less than it was between the Xbox One and the PS4. I remember people making a big deal about the Xbox One being "only" 900p instead of 1080p, for example. Yeah, Digital Foundry made a name for themselves blowing still images up to show that blade of grass or better anti-aliasing on something but you know what? I couldn't see the difference.

I'm getting a PS5. I had a PS4 and PS4 Pro. But you know what? Depending on what games people wanted, I've recommended to friends to get an Xbox when it made sense. They were all worried about the talk of worse graphics until I'd show them. They were perfectly happy as I suspect a NUMBER of Xbox fans have been.

So it's noticeable differences for me that have weight...not things I can't determine with my eyes and while playing.
 

ethomaz

Banned
Revisiting the bandwidth again.
Let's assume there is 40GB/s being used by CPU in both systems.

PS5: 448 - 40 = 408GB/s for 10.3 TFs = 39.6 GB/s per TFs
Xbox: 560 - 40 = 520GB/s for 12.1TFs = 42.9 GB/s per TFs * for 10GB
Xbox: 336 - 40 = 296GB/s for 12.1TFs = 24.5 GB/s per TFs * for 6GB
5700XT: 448GB/s for 9.75TFs = 45.9 GB/s per TFs
GTX2080: 448GB/s for 10TFs = 44.8 GB/s per TFs

The difference is really small and a bit below what you have on PC.
But it is compensated with the high level of specialized compression/decompression units.
 
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I am curious, can someone explain to me how the RAM in the XsX and PS5 compares to this $900 RAM I just saw listed on Newegg?


I thought RAM was pretty cheap this days? This RAM seems wayyyyy too expensive unless it offers some crazy boost I don't know about?
 
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geordiemp

Member
Revisiting the bandwidth again.
Let's assume there is 40GB/s being used by CPU in both systems.

PS5: 448 - 40 = 408GB/s for 10.3 TFs = 39.6 GB/s per TFs
Xbox: 560 - 40 = 520GB/s for 12.1TFs = 42.9 GB/s per TFs * for 10GB
Xbox: 336 - 40 = 296GB/s for 12.1TFs = 24.5 GB/s per TFs * for 6GB
5700XT: 448GB/s for 9.75TFs = 45.9 GB/s per TFs
GTX2080: 448GB/s for 10TFs = 44.8 GB/s per TFs

The difference is really small and a bit below what you have on PC.
But it is compensated with the high level of specialized compression/decompression units.

Thats only true if all the CPU and sound data (everything) is in the 10 GB. Better calcs below, they are the same per TF assuming 48 Gb/s of non GPU stuff in the > 10 GB portion.


swRQbUY.png
 
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ksdixon

Member
No advantages then lists some pretty cool advantages.

I will say this I don't think too many 3rd party devs will use a ton of their resources tweaking games for the superior SSD.

I believe we will only really see it shine in 1st party titles.

But even those non advantage advantages he listed I am good with :)

Unless proven to be a fake dev, there was a Dev saying that game's would receive loading improvements automatically, and if they took the time to edit for SSD they'd squeeze even more load time improvements.

 
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